Politics and the English Language by George Orwell

PicturePolitics and the English Language is a short essay by George Orwell which covers the various ways in which language is twisted in ways to benefit politicians.

The whole piece is quite anti-government (but then, what do you expect from something by Orwell?) but it never says anything which is unfair. All of his points, I believe, are very valid and something which every person should be conscious of.

He talks a lot about the language used by politicians when discussing war. He points out how, scarcely, when discussing combat, do the words actually reflect what is happening. In reality, extremely horrible things will be happening and the language will not reflect this at all; it will be sanitised because the general public don’t like to think too much about the deaths of ‘enemy’ soldiers because to think too much about that side of war makes it harder for people to get behind it.

Besides this, he also talks about how language can generally be used to conceal the truth and how it’s something which good writers should avoid (as truthfulness is, obviously, very important when trying to convey ideas) and he provides some helpful tips for doing this which is a nice little guide.

This is very short and can be read in a single sitting. Probably as a way to expand it a little, my edition also included a review (by Orwell) of Adolf Hitler’s Mein Kampf. It’s an interesting little addition and it’s nice to have this view of historical events as contemporary happenings. It did feel, to me, a bit out of place, though.

Rating: 8/10

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Smokers

Whenever I’m going about my day and I come across somebody who’s smoking, I’m not quite sure what to do. When I get a cloud of smoke in my face, I feel the need to cough, but then I think “Hang on, isn’t that rude?” since some people do an exaggerated cough and splutter every time they see a smoker, perhaps they’d think I was doing the same thing! Then it might make them feel even worse about their unhealthy habit. So, usually what I do is just hold in the coughing until I’ve passed them, but it sometimes backfires; by holding in the coughing, when I finally release it, it’s much more severe than it would have been otherwise, the risk here being that it might look even more like I’m doing an over the top cough and maybe make it seem that I was too afraid to do it when I was near them.
    Anyway, on the subject of smokers, I found myself with a somewhat unusual moral dilemma the other day. I was heading down to the bus stop early one morning so that I could get to the Job Centre. It was raining quite heavily at the time, and one person was already inside the shelter. At most, you could fit three people in that shelter. I arrived at about the same time as one other person, and he got into the shelter before me. Of course, I’d have gone in too, except for the fact that he took out a cigarette and started smoking in there!
    The glass shelter was very clearly marked as a ‘No Smoking’ zone and that’s probably because it would get very smoky in their very quickly if anybody were to smoke in there. To make matters worse, the other person in the shelter also pulled out a cigarette and joined him! So, of course, I didn’t want to go in.
    “Hey, buddy,” said the first smoker. “Why are you standing out there getting wet, join us in here!”
    Now, it was a very cold day and I wasn’t enjoying standing in the rain, but it was probably nicer than standing in the smoke.
    “Oh, no, don’t worry! I like the rain,” I said to him, and smiled. I don’t like to lie, and this wasn’t technically a lie, because I do like it when it rains, but I don’t like standing in freezing rain first thing in the morning. I’d have loved to stand in a smoke-free bus shelter, but I didn’t want either one of them to feel bad about their habits, so I said nothing. Instead, I just stood and got colder and colder…
    Eventually the bus came and I don’t think I’ve ever appreciated its arrival more.

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The Importance of Experience in Writing

At the moment I don’t have a full time job and nearly all of my friends have moved away. Of course, there are obvious downsides to this, but another one is that updating this blog is becoming more difficult. I won’t ever stop updating it, but in the past I’d be regularly getting out into the world and having lots of interesting things happen which I could then make anecdote entries about. This raises an interesting point about writing which I want to talk about.
    There’s the common image of the writer who closes themselves off from everybody else to focus on their work; and I have to think, can their writing be that good? I think human interaction and life experience are equally (if not moreso) important to the writing process as being good with grammar and the ability to string words together in a nice way. Curiously, I don’t find my fiction writing to be quite as stilted by this as my blogging is (probably because my blogging is directly related to what happens in my life, whereas with fiction that’s not so much the case). But I notice that, when I’m out doing things, I come across lots of stimulus which prompt me towards all kinds of ideas and I don’t have that so much now.
    So, I guess what I mean to say is that, as much as it may be important to have time alone in order to focus on the actual craft of writing, you mustn’t underestimate the importance of all of the other things you do. In the end, I think of writing as a reflection of a person’s thoughts, and if they don’t have much to think about, their writing may not be all that exciting.
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The Mysterious Murasame Castle

PictureThe Mysterious Murasame Castle is one of the early Nintendo games from the 1980s. Interestingly though, unlike virtually every other game they made at that time, this game was pretty much completely forgotten for the next twenty years. In fact, other than a few recent cameos and references, it’s still very obscure.

So, I guess you’re thinking “Since it was mostly forgotten about, it must be pretty bad” right? Well, if so, you’d be wrong. It may not be best game of that era (or, indeed, any era) but it’s still nice and fun and an interesting slice of Nintendo history.

What’s the story line? Take a guess. You play as Takamaru who must travel to four castles in order to defeat evils villains and rescue princesses. Nothing exciting, but then again it was the standard of the time. Also it does have a historical setting (17th century Japan) rather than just using a fantasy world, which is quite nice.

The game plays in the pseudo 3D top-down style that a lot of RPGs use and each level goes something like this; first you have to explore fields and forests in order to find a castle (the end of the level being signified by a group of tanuki) and then you have to make your way through a castle in order to find a boss and kill it. This is how it works for each of the four castles. It sounds nice and straight forward, but there are so many enemies!

Ninjas jump out from all angles and throw shurikens, bombs and fire balls all over the place and you have to be really skilled in order to maneuver your way around them because if you get hit three times, you’re dead. You, meanwhile, have a sword and some shurikens of your own (though you can upgrade weapons); the sword is very powerful and will kill pretty much anything in one hit, but you can only use it short range, and the shurikens are weaker, but much more useful.

The downside, beside the high level of difficulty, is that the game’s environments can sometimes seem a bit bland and there’s also not much variation with the soundtrack either (it’s essentially the same song all the time). The final level, however, is a refreshing change and quite spooky and sinister (the final boss is great too), but around the time of the penultimate stage, things may seem a bit boring.

So, this is a game which I think Nintendo fans (or fans of retro gaming in general) might enjoy but it’s appeal might not stretch to more casual players. I don’t mean to sound too negative; I’m certainly pleased I played it and the game is not without its charms, but it does feel a little dated.

Rating: 6/10

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Donkey Kong Land

PictureWith Donkey Kong Country a huge success on the SNES, there was, of course, a demand for a handheld counterpart on the Game Boy. With Rare being a top notch developer, they didn’t just want to make an inferior port of the game to fit the Game Boy’s limitations, so instead they made Donkey Kong Land, a completely unique game.

Quite nicely, the game’s storyline reflects that it was made to tie-in with the first game; Donkey Kong and Diddy are relaxing after saving the day in Donkey Kong Country when Cranky starts complaining that their last game was only popular because it had good graphics and there’s no way they’d be able to do it again on the inferior Game Boy system. Eventually, they give in to his criticisms and Cranky calls up K. Rool and arranges for him to steal the Kongs’ banana hoard once again.

But while it is technically the same thing again, each of the game’s worlds are entirely unique and, while certain level archetypes (like jungles and caves) are reused, you also get some brand new things as well. There’s a place called Big Ape City where you have levels where you’re running around in a very realistic looking city and I absolutely loved that. You also have some levels on board pirate ships, which are pretty fun and, if you know about the rest of the series, are a nice precursor to Donkey Kong Country 2: Diddy’s Kong Quest. There are also completely new enemies (even bosses) throughout the game, including Hogwash, a flying pig which I’m quite fond of.

Though, while this is a fun game, there are certain draw backs which are not present in its SNES counterpart. Obviously, graphics and music have been cut down significantly in order to work for the Game Boy, but I don’t mind that (graphics aren’t everything). It’s other design flaws that I find problematic; firstly, the jumping doesn’t feel quite right. When you jump, it feels quite stiff and that takes some getting used to. There are also some Chimpanzee Clouds levels which are unique to this game; in them you’re in a surreal cloud world and, while there aren’t very many of them, they aren’t very good at all. There’s a lot of riding on really slow platforms and unfair deaths which you don’t think would have happened if the jumping was better.

So, on the whole, I think it’s a nice little game and, if you like Donkey Kong Country I’m pretty sure you’ll like this too. If you’ve not really played many Donkey Kong games, however, there are better choices for your first try!

Rating: 8.2/10

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Portal

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Portal is a game which is a wonderful mixture of the first-person shooter and puzzle genres. I think that both of these genres are a bit off putting for some people; some find puzzle games to be boring and repetitive and some find first person shooters to be dull and uninspired. However, no matter what you feel about either of those genres, I think that Portal is a game which is likely to impress and excite anyone with its lovely innovations.
    You play as a woman named Chell who, after waking up in a research station, is taking part in a series of tests (conducted by a computer system called GLaDOS) to determine her abilities, especially in regards to how she uses a portal gun. This portal gun is what makes the game so interesting and unique, so let me just explain how it works; the gun has the ability to fire out beams of energy which create a portal when they hit flat surfaces (like walls and floors) and there are two types of portal, a blue one and an orange one. The orange and the blue portals are directly linked to one another, so, if you fired a blue one onto the ceiling and an orange one onto the floor and stepped through it, you’d then find yourself falling from the ceiling! You’ll have to make use of this, often in very clever ways, if you want to get through all of the test rooms, but you can even have a lot of fun just playing around with it.
    Now, when I say that this is a game where you go through test rooms in a research station, I worry that that might make it seem a bit boring, but that certainly is not the case. As the tests go on, things become more and more dangerous and you realise something’s not quite right. Throughout the whole game, GLaDOS (the computer system I mentioned earlier) talks to you with words of encouragement (which are often anything but) and she (I say ‘she’ because she has a female sounding voice) is really a rather hilarious character and is quite sinister too. Indeed, the whole game can be quite sinister; there’s a somewhat disturbing clinical feel to everything and, if you ever find one of the secret areas outside of the test rooms, you’ll see that things really are very dark. The ending’s tremendous too, but I can’t say too much as I’d hate to spoil it.
    So, I think this is a game that you should definitely try because it’s really a very unique experience. Sadly, it’s not all that long, but then again I guess that does also mean that anyone who plays it will probably get to play it all.
    Rating: 9/10

(This game can also be downloaded from Steam.)

(I do not own the copyright of the review image,)

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Super Metroid

PictureSuper Metroid is the third game in the Metroid series and the game which truly earned the franchise its reputation as one of Nintendo’s best. Though, story-wise, it is better to have knowledge of the first two games, there’s a recap of the events of previous entries at the start, so this could be a good place to begin, if you’ve not played a Metroid game before.

The story starts with Samus heading to a research station to hand over the last known Metroid in existence (a baby). Sadly, this quickly takes a bad turn when Ridley (the evil space dragon member of the Space Pirates) shows up and steals it. Samus chases after him in her ship and ends up, once again, on the planet Zebes where she needs to explore the huge cave system in order to find and eliminate all the key Space Pirates to stop them from exploiting the power of the Metroids.

Exploring Zebes is a really satisfying experience as the game has a very nice art style and a beautiful soundtrack which perfectly sets the tone of each of the different areas. What’s great is that you’re not really given too much direction and you feel quite free to explore as you wish (and there’s an extremely handy map screen too, for the first time in the series). Also, I should be clear that Zebes is definitely not only made up of caves; sometimes you’re even on the planet’s surface (the game starts on the surface during a beautiful rainy day), sometimes you’re in an underground swamp, sometimes caverns which are completely submerged in water and even a haunted (space)ship wreck.

As you progress through the labyrinthine cave system, you find various items which give you more powers and you then use these powers to access areas which you’d not have been able to get to before. This gives the game a linear sense of progression without ever making you feel stifled in your freedom. I suppose this is where the only real downside comes in, and that’s that, when I was playing I had a moment or two where I couldn’t figure out exactly what I was supposed to do, but it never lasted too long.

So, this is a game I very strongly suggest you try (especially since it’s quite easy to get hold of via the Virtual Console) the difficulty is always at a comfortable level and the whole experience is hugely enjoyable. I have to say, even though the story doesn’t take a huge focus, there’s still a moment in the game which I found quite emotional, so it holds up in that department too. I wish it could have been a bit longer, but it wasn’t too short, just shorter than I’d have liked.

Rating: 9.4/10

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Minecraft

PictureI know that a lot of gamers have one game which is their absolute favourite; it was probably one of their first experiences with gaming and may well hold some nostalgic value too. For me, it’s Donkey Kong Country 2: Diddy’s Kong Quest. And these are games which people think will always be their favourite and of such a quality that they doubt they’ll play a game they like as much again. For me, Minecraft is the first game I’ve played since then that I’ve enjoyed equally (and I’ve played a lot of games that I really, really like).

Normally I like to give a short one sentence description of what a game is at the start of these reviews, but I’m finding it a little hard here (I’ll try my best). There’s no real story to Minecraft and essentially, all that happens is that you start in the middle of a huge blocky wilderness and you just have to survive. That may not sound like much, but really it’s a scenario which you can pour an endless number of hours into.

The first thing you’ll want to do is cut down some trees and use the wood to build a house, a workbench (to help make more things) and a bed (which will also require some wool from a sheep). You don’t have to do this first, it’s just that you’ll almost certainly die if you don’t because, while the world may be beautifully quiet and serene during the day, as soon as the sun goes down giant spiders, skeleton archers, zombies and creepers (which are weird exploding creatures) will be everywhere.

After this, the world is your oyster; you might decide to mine down into the earth in order to find good materials for making tools, or maybe you’ll build a farm with crops and animals to ensure you’ve got a good food supply. Maybe you’ll try and build portals to the two other mysterious realms (The Nether and The End) or maybe you’ll decide to try and figure out a way to build a floating fortress in the sky. You can virtually make anything you can think of. There’s also a kind of ‘ending’ the game has, but you’re given next to no direction regarding it and you could happily play for an extremely long time without realising. I will say, however, that this ‘ending’ is very satisfying.

If that sounds too strenuous for you, there’s also a Creative Mode where you are given unlimited resources and the ability to fly. This certainly makes creating things a lot easier, but it also feels less rewarding. Outside of Creative Mode I managed to build an underwater house (which is a great place to hide from monsters), and so for Creative Mode I decided to expand that idea and am in the process of flooding an entire world in order to build an underwater city (inside a glass dome) but it’ll take me a long time. So, for me, Creative Mode is a nice feature in that it allows you to build things which would otherwise be impossible.

What’s important to bear in mind is that there are differences between the console and PC versions; on PC the world is infinite (or, as good as), while the console versions have a big world, but one which is much smaller (although you can generate as many worlds as you like). On the other hand, the console versions have some official skin packs (including, very nicely, characters from Banjo-Kazooie and Doctor Who) which I appreciate, but which might not be enjoyed by everyone because you can create any skin you like in the PC version. There are a few other changes (it’s easier to make items in the console version) but otherwise there are no huge changes.

So, anyway, I wholeheartedly recommend this game. It’s always hugely thrilling to explore the huge open world and it’s accompanied with such a deeply immersive soundtrack that it really is one of those games which you’ll start playing (either by yourself or with friends) and just sink loads of hours into it. Rating: 10/10

Buy it here.

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Creative Expression

I have a habit, and I’m sure it’s something I have in common with many other people who would call themselves ‘creative’, of really making the most out of any task which gives you even the tiniest degree of creative freedom. A good example that I was reminded of recently, was in one of my science classes in 2009; we were given the task of drawing a diagram of a duck sitting on the surface of some water so that we could then also draw the forces that were acting on it to show how it was able to float (or something like that). Of course, I didn’t just want to make any old duck and I couldn’t help but make my one a little unique, something that was very much my own creation. So here is (a very close recreation of) what I drew:
And it’s something I always do. Whenever I am given something like this to do, I can’t help but put my own unique spin on it. I like to think I do the same with my SmartDating UK articles but, of course, I also have to be professional so I have to be more subtle about it.

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The Tragedy of Leelah Alcorn

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Recently, extremely sadly, a teenage transgendered girl killed herself because most people (including her parents) wouldn’t accept her as female. What bothers me is that I actually haven’t seen many articles about it. Not enough anyway. Then I realised that I could just as well post about it and so I’m going to do just that.
    The media seem to have awful priorities because I’ve seen stories about how some young people haven’t heard of Paul McCartney much more than I’ve seen anything about Leelah’s tragic death. What’s worse is that the comments on these articles say things like “urgh, people these days” when, really, whether somebody has heard of Paul McCartney or not says nothing important about our society. Articles covering what happened to Leelah and why it’s so bad are very important, because highlighting all the problems that caused this tragedy can make some steps towards stopping it from happening again.
    I think a lot of people don’t really understand what it means when somebody is transgendered. If you’re transgendered, you were born that way and in simple terms you could be a man born into a woman’s body or vice versa. It’s based in scientific fact; if you are a transgendered man, you are a man, but the problem is you were born with a woman’s body and your brain is expecting a male anatomy. Hence why people have treatment in order to match their body of to the type that they are going to be most comfortable in. It’s all natural and it’s only through ignorance that members of the transgender community are met with any objections.
    Beyond this blog post, today’s Finger Puppet Show, is also about Leelah. Since my webcomic is rather light-hearted, I am a little concerned that I am making light of a very distressing subject and I am certainly very sorry if it does seem that way. One of the main characters (Fran) is transgendered and I sometimes feel bad that I have her lead a very happy life, free from oppression as I worry it may make me appear blind to the suffering of people in that community. The reason I write it this way is that someone should be able to live a life free from judgements and oppression, so my webcomic is a reflection of what life should be like and how people should handle these issues. Including Leelah in a strip as a happy, well person illustrates this point and the idea was to make a damning comment about our own world from the perspective of another. I felt it important to explain this because, with it being such a sensitive subject, I was worried I might offend.
    So, that’s about all I have to say. Keep all of this in mind and spread the message; the more people that do so, the less the chances of another person having to meet this unhappy fate. Fix society, is what she said in her suicide note, and that what we all should try to do.

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