The Mysterious Murasame Castle

PictureThe Mysterious Murasame Castle is one of the early Nintendo games from the 1980s. Interestingly though, unlike virtually every other game they made at that time, this game was pretty much completely forgotten for the next twenty years. In fact, other than a few recent cameos and references, it’s still very obscure.

So, I guess you’re thinking “Since it was mostly forgotten about, it must be pretty bad” right? Well, if so, you’d be wrong. It may not be best game of that era (or, indeed, any era) but it’s still nice and fun and an interesting slice of Nintendo history.

What’s the story line? Take a guess. You play as Takamaru who must travel to four castles in order to defeat evils villains and rescue princesses. Nothing exciting, but then again it was the standard of the time. Also it does have a historical setting (17th century Japan) rather than just using a fantasy world, which is quite nice.

The game plays in the pseudo 3D top-down style that a lot of RPGs use and each level goes something like this; first you have to explore fields and forests in order to find a castle (the end of the level being signified by a group of tanuki) and then you have to make your way through a castle in order to find a boss and kill it. This is how it works for each of the four castles. It sounds nice and straight forward, but there are so many enemies!

Ninjas jump out from all angles and throw shurikens, bombs and fire balls all over the place and you have to be really skilled in order to maneuver your way around them because if you get hit three times, you’re dead. You, meanwhile, have a sword and some shurikens of your own (though you can upgrade weapons); the sword is very powerful and will kill pretty much anything in one hit, but you can only use it short range, and the shurikens are weaker, but much more useful.

The downside, beside the high level of difficulty, is that the game’s environments can sometimes seem a bit bland and there’s also not much variation with the soundtrack either (it’s essentially the same song all the time). The final level, however, is a refreshing change and quite spooky and sinister (the final boss is great too), but around the time of the penultimate stage, things may seem a bit boring.

So, this is a game which I think Nintendo fans (or fans of retro gaming in general) might enjoy but it’s appeal might not stretch to more casual players. I don’t mean to sound too negative; I’m certainly pleased I played it and the game is not without its charms, but it does feel a little dated.

Rating: 6/10

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Donkey Kong Land

PictureWith Donkey Kong Country a huge success on the SNES, there was, of course, a demand for a handheld counterpart on the Game Boy. With Rare being a top notch developer, they didn’t just want to make an inferior port of the game to fit the Game Boy’s limitations, so instead they made Donkey Kong Land, a completely unique game.

Quite nicely, the game’s storyline reflects that it was made to tie-in with the first game; Donkey Kong and Diddy are relaxing after saving the day in Donkey Kong Country when Cranky starts complaining that their last game was only popular because it had good graphics and there’s no way they’d be able to do it again on the inferior Game Boy system. Eventually, they give in to his criticisms and Cranky calls up K. Rool and arranges for him to steal the Kongs’ banana hoard once again.

But while it is technically the same thing again, each of the game’s worlds are entirely unique and, while certain level archetypes (like jungles and caves) are reused, you also get some brand new things as well. There’s a place called Big Ape City where you have levels where you’re running around in a very realistic looking city and I absolutely loved that. You also have some levels on board pirate ships, which are pretty fun and, if you know about the rest of the series, are a nice precursor to Donkey Kong Country 2: Diddy’s Kong Quest. There are also completely new enemies (even bosses) throughout the game, including Hogwash, a flying pig which I’m quite fond of.

Though, while this is a fun game, there are certain draw backs which are not present in its SNES counterpart. Obviously, graphics and music have been cut down significantly in order to work for the Game Boy, but I don’t mind that (graphics aren’t everything). It’s other design flaws that I find problematic; firstly, the jumping doesn’t feel quite right. When you jump, it feels quite stiff and that takes some getting used to. There are also some Chimpanzee Clouds levels which are unique to this game; in them you’re in a surreal cloud world and, while there aren’t very many of them, they aren’t very good at all. There’s a lot of riding on really slow platforms and unfair deaths which you don’t think would have happened if the jumping was better.

So, on the whole, I think it’s a nice little game and, if you like Donkey Kong Country I’m pretty sure you’ll like this too. If you’ve not really played many Donkey Kong games, however, there are better choices for your first try!

Rating: 8.2/10

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Portal

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Portal is a game which is a wonderful mixture of the first-person shooter and puzzle genres. I think that both of these genres are a bit off putting for some people; some find puzzle games to be boring and repetitive and some find first person shooters to be dull and uninspired. However, no matter what you feel about either of those genres, I think that Portal is a game which is likely to impress and excite anyone with its lovely innovations.
    You play as a woman named Chell who, after waking up in a research station, is taking part in a series of tests (conducted by a computer system called GLaDOS) to determine her abilities, especially in regards to how she uses a portal gun. This portal gun is what makes the game so interesting and unique, so let me just explain how it works; the gun has the ability to fire out beams of energy which create a portal when they hit flat surfaces (like walls and floors) and there are two types of portal, a blue one and an orange one. The orange and the blue portals are directly linked to one another, so, if you fired a blue one onto the ceiling and an orange one onto the floor and stepped through it, you’d then find yourself falling from the ceiling! You’ll have to make use of this, often in very clever ways, if you want to get through all of the test rooms, but you can even have a lot of fun just playing around with it.
    Now, when I say that this is a game where you go through test rooms in a research station, I worry that that might make it seem a bit boring, but that certainly is not the case. As the tests go on, things become more and more dangerous and you realise something’s not quite right. Throughout the whole game, GLaDOS (the computer system I mentioned earlier) talks to you with words of encouragement (which are often anything but) and she (I say ‘she’ because she has a female sounding voice) is really a rather hilarious character and is quite sinister too. Indeed, the whole game can be quite sinister; there’s a somewhat disturbing clinical feel to everything and, if you ever find one of the secret areas outside of the test rooms, you’ll see that things really are very dark. The ending’s tremendous too, but I can’t say too much as I’d hate to spoil it.
    So, I think this is a game that you should definitely try because it’s really a very unique experience. Sadly, it’s not all that long, but then again I guess that does also mean that anyone who plays it will probably get to play it all.
    Rating: 9/10

(This game can also be downloaded from Steam.)

(I do not own the copyright of the review image,)

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Super Metroid

PictureSuper Metroid is the third game in the Metroid series and the game which truly earned the franchise its reputation as one of Nintendo’s best. Though, story-wise, it is better to have knowledge of the first two games, there’s a recap of the events of previous entries at the start, so this could be a good place to begin, if you’ve not played a Metroid game before.

The story starts with Samus heading to a research station to hand over the last known Metroid in existence (a baby). Sadly, this quickly takes a bad turn when Ridley (the evil space dragon member of the Space Pirates) shows up and steals it. Samus chases after him in her ship and ends up, once again, on the planet Zebes where she needs to explore the huge cave system in order to find and eliminate all the key Space Pirates to stop them from exploiting the power of the Metroids.

Exploring Zebes is a really satisfying experience as the game has a very nice art style and a beautiful soundtrack which perfectly sets the tone of each of the different areas. What’s great is that you’re not really given too much direction and you feel quite free to explore as you wish (and there’s an extremely handy map screen too, for the first time in the series). Also, I should be clear that Zebes is definitely not only made up of caves; sometimes you’re even on the planet’s surface (the game starts on the surface during a beautiful rainy day), sometimes you’re in an underground swamp, sometimes caverns which are completely submerged in water and even a haunted (space)ship wreck.

As you progress through the labyrinthine cave system, you find various items which give you more powers and you then use these powers to access areas which you’d not have been able to get to before. This gives the game a linear sense of progression without ever making you feel stifled in your freedom. I suppose this is where the only real downside comes in, and that’s that, when I was playing I had a moment or two where I couldn’t figure out exactly what I was supposed to do, but it never lasted too long.

So, this is a game I very strongly suggest you try (especially since it’s quite easy to get hold of via the Virtual Console) the difficulty is always at a comfortable level and the whole experience is hugely enjoyable. I have to say, even though the story doesn’t take a huge focus, there’s still a moment in the game which I found quite emotional, so it holds up in that department too. I wish it could have been a bit longer, but it wasn’t too short, just shorter than I’d have liked.

Rating: 9.4/10

Buy it here.

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Minecraft

PictureI know that a lot of gamers have one game which is their absolute favourite; it was probably one of their first experiences with gaming and may well hold some nostalgic value too. For me, it’s Donkey Kong Country 2: Diddy’s Kong Quest. And these are games which people think will always be their favourite and of such a quality that they doubt they’ll play a game they like as much again. For me, Minecraft is the first game I’ve played since then that I’ve enjoyed equally (and I’ve played a lot of games that I really, really like).

Normally I like to give a short one sentence description of what a game is at the start of these reviews, but I’m finding it a little hard here (I’ll try my best). There’s no real story to Minecraft and essentially, all that happens is that you start in the middle of a huge blocky wilderness and you just have to survive. That may not sound like much, but really it’s a scenario which you can pour an endless number of hours into.

The first thing you’ll want to do is cut down some trees and use the wood to build a house, a workbench (to help make more things) and a bed (which will also require some wool from a sheep). You don’t have to do this first, it’s just that you’ll almost certainly die if you don’t because, while the world may be beautifully quiet and serene during the day, as soon as the sun goes down giant spiders, skeleton archers, zombies and creepers (which are weird exploding creatures) will be everywhere.

After this, the world is your oyster; you might decide to mine down into the earth in order to find good materials for making tools, or maybe you’ll build a farm with crops and animals to ensure you’ve got a good food supply. Maybe you’ll try and build portals to the two other mysterious realms (The Nether and The End) or maybe you’ll decide to try and figure out a way to build a floating fortress in the sky. You can virtually make anything you can think of. There’s also a kind of ‘ending’ the game has, but you’re given next to no direction regarding it and you could happily play for an extremely long time without realising. I will say, however, that this ‘ending’ is very satisfying.

If that sounds too strenuous for you, there’s also a Creative Mode where you are given unlimited resources and the ability to fly. This certainly makes creating things a lot easier, but it also feels less rewarding. Outside of Creative Mode I managed to build an underwater house (which is a great place to hide from monsters), and so for Creative Mode I decided to expand that idea and am in the process of flooding an entire world in order to build an underwater city (inside a glass dome) but it’ll take me a long time. So, for me, Creative Mode is a nice feature in that it allows you to build things which would otherwise be impossible.

What’s important to bear in mind is that there are differences between the console and PC versions; on PC the world is infinite (or, as good as), while the console versions have a big world, but one which is much smaller (although you can generate as many worlds as you like). On the other hand, the console versions have some official skin packs (including, very nicely, characters from Banjo-Kazooie and Doctor Who) which I appreciate, but which might not be enjoyed by everyone because you can create any skin you like in the PC version. There are a few other changes (it’s easier to make items in the console version) but otherwise there are no huge changes.

So, anyway, I wholeheartedly recommend this game. It’s always hugely thrilling to explore the huge open world and it’s accompanied with such a deeply immersive soundtrack that it really is one of those games which you’ll start playing (either by yourself or with friends) and just sink loads of hours into it. Rating: 10/10

Buy it here.

(Don’t miss my latest article for SmartDating UK!)

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Creative Expression

I have a habit, and I’m sure it’s something I have in common with many other people who would call themselves ‘creative’, of really making the most out of any task which gives you even the tiniest degree of creative freedom. A good example that I was reminded of recently, was in one of my science classes in 2009; we were given the task of drawing a diagram of a duck sitting on the surface of some water so that we could then also draw the forces that were acting on it to show how it was able to float (or something like that). Of course, I didn’t just want to make any old duck and I couldn’t help but make my one a little unique, something that was very much my own creation. So here is (a very close recreation of) what I drew:
And it’s something I always do. Whenever I am given something like this to do, I can’t help but put my own unique spin on it. I like to think I do the same with my SmartDating UK articles but, of course, I also have to be professional so I have to be more subtle about it.

(Don’t miss today’s Finger Puppet Show!)

(Don’t miss my latest article for Rice Digital!)

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The Tragedy of Leelah Alcorn

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Recently, extremely sadly, a teenage transgendered girl killed herself because most people (including her parents) wouldn’t accept her as female. What bothers me is that I actually haven’t seen many articles about it. Not enough anyway. Then I realised that I could just as well post about it and so I’m going to do just that.
    The media seem to have awful priorities because I’ve seen stories about how some young people haven’t heard of Paul McCartney much more than I’ve seen anything about Leelah’s tragic death. What’s worse is that the comments on these articles say things like “urgh, people these days” when, really, whether somebody has heard of Paul McCartney or not says nothing important about our society. Articles covering what happened to Leelah and why it’s so bad are very important, because highlighting all the problems that caused this tragedy can make some steps towards stopping it from happening again.
    I think a lot of people don’t really understand what it means when somebody is transgendered. If you’re transgendered, you were born that way and in simple terms you could be a man born into a woman’s body or vice versa. It’s based in scientific fact; if you are a transgendered man, you are a man, but the problem is you were born with a woman’s body and your brain is expecting a male anatomy. Hence why people have treatment in order to match their body of to the type that they are going to be most comfortable in. It’s all natural and it’s only through ignorance that members of the transgender community are met with any objections.
    Beyond this blog post, today’s Finger Puppet Show, is also about Leelah. Since my webcomic is rather light-hearted, I am a little concerned that I am making light of a very distressing subject and I am certainly very sorry if it does seem that way. One of the main characters (Fran) is transgendered and I sometimes feel bad that I have her lead a very happy life, free from oppression as I worry it may make me appear blind to the suffering of people in that community. The reason I write it this way is that someone should be able to live a life free from judgements and oppression, so my webcomic is a reflection of what life should be like and how people should handle these issues. Including Leelah in a strip as a happy, well person illustrates this point and the idea was to make a damning comment about our own world from the perspective of another. I felt it important to explain this because, with it being such a sensitive subject, I was worried I might offend.
    So, that’s about all I have to say. Keep all of this in mind and spread the message; the more people that do so, the less the chances of another person having to meet this unhappy fate. Fix society, is what she said in her suicide note, and that what we all should try to do.

(Don’t miss my latest article for SmartDating UK!)


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New Year, New Trusty Water Bottle

It’s my first blog post of 2015 and, it just so happens, I also just got myself a fresh Trusty Water Bottle. Of course I do this every month, but today seemed a good time to talk about it as there’s actually an interesting philosophical idea hidden inside my Trusty Water Blog which I’d like to talk about.

My Trusty Water Bottle exists as a concept as well as it does as a physical object. It’s the water bottle that I currently have and I will always refer to it as the same thing, even though by this point there have been almost a hundred individual bottles. Is it really the same?

When my friend Matt said, in 2008 “Why the flonk do you always have that water bottle with you these days?” (except with a slightly ruder word than ‘flonk’) was he talking about the same thing as my friend Tülin when she said last year “I can always recognise you by your water bottle!”? They were both talking about my Trusty Water Bottle after all.

“But there are actually lots of Trusty Water Bottles!” do I hear you say? Well, no, there aren’t. The one in my pocket is my Trusty Water Bottle, not the one that was melted down in a recycling centre. There’s always only one Trusty Water Bottle!

“But they are physically different objects!” and? So am I, really. Every atom in my body at this moment will have been replaced since 2008. But I’m still the same person, aren’t I? Just like my Trusty Water Bottle. So, if there’s been multiple Trusty Water Bottles, there must also have been multiple Adam Randalls.

But then, now that I think about it, how would I even know? I certainly like to think that I have changed since 2008, so how can I be one hundred percent sure I am the same person? What if I went to bed one night, my mind dissolved in my sleep and was replaced with a new one with all the same memories as the one it replaced. It’d be impossible to know.

My Trusty Water Bottle may have actually been multiple bottles, but that doesn’t change the fact that there is one Trusty Water Bottle, much like the ever changing atoms that make up my body don’t change the fact that there is only one of me! Perhaps we put too much emphasis on the physical side of things, when, really, everyone and everything are just ideas, in the end.

(Or, basically, The Ship of Theseus)

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Christmas Break

The longer I keep this blog for, the less and less keen I am to write simple ‘update’ posts; I like every entry to be its own little thing that anyone can read as a whole at any time, not something that has no long-standing value. Sadly, today’s post will have to be one of these simple updates, however, as it’s getting quite late and I haven’t really thought up a substantial post to cover today.
    After Christmas, I like to take a break from my writing for a week. I’ve done it a few times before. So, this is just a warning to say that next week, from the 29th of December to the 2nd of January, I might miss my usual update days. I say “might” because it’s not impossible that I’ll become inspired to write something new and won’t be able to resist making it right away. I will definitely still be writing SmartDating UK articles over that time since that’s an actual job and I have that responsibility, but I am likely to not post here or on my webcomic. My reasons for taking these breaks each year is, firstly, that I just like to have a rest after Christmas and, secondly, that doing so much public writing each week (it’s, on average, 2250 words a week, plus all the time that goes into the two Finger Puppet Shows) means that my prose writing suffers and I don’t produce as much, so this is a week for me to do more of that.
    Anyway, I hope you all had a lovely Christmas (or, whatever else you may celebrate or not celebrate) and that you will also have a good year in 2015.

(Don’t miss today’s Finger Puppet Show!)

(Don’t miss my latest article for SmartDating UK!)

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The Night Before Christmas by Clement Clarke Moore

Picture‘Twas the night before Christmas and all through the home, not a single person was unfamiliar with this poem.

Clement Clarke Moore’s famous poem “The Night Before Christmas” or, as it was originally called “A Visit From St. Nicholas”, is probably well known to a lot of people. If you’re reading this, I’m sure you’re probably familiar with, at very least, its first couple of lines and I think that only stands as a testament to how good it is.

The story of the poem is that a man wakes up in the middle of the night on Christmas Eve and sees Father Christmas coming in to deliver the presents. It had such a big impact on the Christmas mythos, including things such as Santa’s reindeers, his connection to elves, the coming down the chimney to deliver presents, the whole element of secrecy and so on. Had this poem not been written, our image of Father Christmas could well be entirely different.

The poem’s lovely and it does a good job of reflecting the excitement that comes on the night of Christmas Eve. My particular edition is illustrated by Christian Birmingham and his pictures are really beautiful. The atmosphere set by them is great and I really appreciate the nineteenth century aesthetic. The only problem is that it feels like there should more illustrations than there are. There’s a lot of white space, or pages which just have some very basic visual additions besides the words.

Still, whichever version you find, it’s a nice poem which is well worth a read.

Rating: 8/10

Buy it here.

(Don’t miss my latest Christmassy article for Rice Digital.)

(Don’t miss the special Christmas Finger Puppet Show!)

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