About the Author
Adam Randall is the author of the blog. Is he a good or bad writer? Who knows? Why not read a few entries and make a decision!click here to like this blog on Facebook!
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Email me at: AdamGRandall@gmail.com
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Meta
Bubble
I’m quite lucky, really, because I live in a sort of metaphorical bubble. What I mean is that, all of the people I come across seem to share all of the same points of view as me. People I know don’t tend to swear (except, perhaps, when telling jokes), they talk too much about sexually explicit subjects, they don’t make jokes at the expense of others, aren’t at sexist, homophobic, racist or offensive towards any minorities and are generally just very agreeable people! This, however, isn’t the description I am given as to what the ‘average person’ is like, which leads me to two possible conclusions; either the ‘average person’ is completely misrepresented by everybody or I’m very lucky and live in a nice little bubble with lots of wonderful people.
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Donkey Kong Land 2
Back when the original Donkey Kong Country trilogy was being released for the SNES, there were a series of side games (the Donkey Kong Land trilogy) which were released as handheld counterparts. The Land games took the same general premise as their Country brothers and sisters, but changed things up and did them slightly differently.
What’s sad about this game especially is that a lot of people think it is literally just a watered down port of Donkey Kong Country 2: Diddy’s Kong Quest. But that’s plain wrong. Every single level in this game is unique, and if you played the SNES game, you are likely to enjoy this too. It’s some solid 2D platforming fun, with levels that look lovely even in monochromatic 8-bit.
What is disappointing about this game is that, while Donkey Kong Country 2 has one of the most beautiful soundtracks in gaming history, Donkey Kong Land 2‘s is a little underwhelming. Being toned down to 8-bit sound does reduce some of the quality, but even like this, it still sounds very nice. The real problem comes from the fact that the number of songs is greatly reduced and certain songs get repeated a lot, which is a real shame.
I also think this game is, perhaps, a little too easy. I didn’t really get stuck on any of the levels, and when combing through them to find all the secrets after beating the final boss, I didn’t really have any trouble either. This reduced level of difficulty also means that you will probably get through the game pretty quickly.
Nonetheless, I don’t want to give a negative impression! Donkey Kong Land 2 is very good because it is similar to Donkey Kong Country 2 which is one of my favourite games. The gameplay is fun and it’s another adventure for Diddy and Dixie Kong. It falls short in one or two areas, but is generally great fun.
Rating: 9.3/10
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You Should Write Reviews
With every video game I play and every book I read, I write a review of it and post it here. I have plans to write reviews of TV shows eventually too. Maybe even films at some point. But, anyway, I wanted to use this blog post to explain why I think that it’s good to do this and to try and encourage you to try it too.
First, in my case at least, it helps me remember things more clearly. If I read a book four years ago and didn’t write a review of it, then I’d probably remember the general storyline, whether I liked it or not and that’d be about it. But if I read a book and then write a review of it, four years later I’ll remember it much more clearly and, if I don’t, skimming over my review will be a nice way to refresh my memory about the impression the book had on me. The same goes for anything else you could write a review of.
Second, it’s an incentive to finish things. Maybe I’ll be reading a really awful book and thinking of giving up. Well, I have a rule to only write a review if I get to the end of something, and if I don’t finish it, I don’t get the reward of writing a review! The same goes for hard or unfun games. “So, you just end up making yourself do things you don’t enjoy?” I hear you ask. Well, no, that’s not the case. If I push myself to keep going, I could well find later parts that I actually enjoy, but which I’d have missed out on if I’d given up (this is often the case).
My third and final point, is that if you make yourself write a review of everything you read/play/watch/listen to, then it gets you writing! This is only really a positive for people who are writers, but the more writing you do, the better you become, even if it’s only a piece of non-fiction like a review. Plus, reviewing books might help you to identify negative aspects that some pieces of prose have, which you can then be conscious of in your own work.
So, start writing reviews! I’m sure there are people who would like to read them.
First, in my case at least, it helps me remember things more clearly. If I read a book four years ago and didn’t write a review of it, then I’d probably remember the general storyline, whether I liked it or not and that’d be about it. But if I read a book and then write a review of it, four years later I’ll remember it much more clearly and, if I don’t, skimming over my review will be a nice way to refresh my memory about the impression the book had on me. The same goes for anything else you could write a review of.
Second, it’s an incentive to finish things. Maybe I’ll be reading a really awful book and thinking of giving up. Well, I have a rule to only write a review if I get to the end of something, and if I don’t finish it, I don’t get the reward of writing a review! The same goes for hard or unfun games. “So, you just end up making yourself do things you don’t enjoy?” I hear you ask. Well, no, that’s not the case. If I push myself to keep going, I could well find later parts that I actually enjoy, but which I’d have missed out on if I’d given up (this is often the case).
My third and final point, is that if you make yourself write a review of everything you read/play/watch/listen to, then it gets you writing! This is only really a positive for people who are writers, but the more writing you do, the better you become, even if it’s only a piece of non-fiction like a review. Plus, reviewing books might help you to identify negative aspects that some pieces of prose have, which you can then be conscious of in your own work.
So, start writing reviews! I’m sure there are people who would like to read them.
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Creaking
Back in the winter of 2012, it was the end of the day at Bath Spa University and it was starting to get dark. With no more classes that day, I met up with my friend Tülin and, knowing how fond I am of walking, she suggested that we have a walk. I’ve probably mentioned before, but it can’t be said often enough that Bath Spa University’s campus is really beautiful and an absolute delight to walk around. Not that we could see anything, since we walked into the wooded area and it was pitch black, but it was a nice atmosphere.
I have to say I felt a little bad because, as much as I was enjoying myself, my friend was quite afraid of the dark, so, it wasn’t as fun for them as it was for me. We stopped to enjoy the scenery at one point, where we could see the lights from the nearby buildings twinkling on the lake, and, as we did so it was almost silent for a couple of seconds.
A tree creaked.
“What was that?” asked Tülin, grabbing my arm.
“Oh, it was just a tree creaking,” I said. Clearly she wasn’t as used to being out in the woods at night as I was.
“Huh? What’s that?”
“I said it was just a tree creaking,” I replied, thinking I hadn’t spoken clearly enough.
“Crea-king?” she repeated. It seems she had never even heard of the word before. So, I explained what it was and how it was only a very natural sound, and, I imagine, next time she hears it she’ll be able to identify it right away.
But I found it quite interesting that she’d never come across this before. To me, the creaking of trees is a very common idea which I’ve been familiar with for as long as I can remember, but it just so happens that my friend had never encountered this concept before. And I suppose it must be quite easy to do; just think, there could be a really common thing that most people know about, and you’ve never even heard of it before! It could happen to you, it could happen to me, it could happen to anyone. The infinite variety of human experience is very exciting.
I have to say I felt a little bad because, as much as I was enjoying myself, my friend was quite afraid of the dark, so, it wasn’t as fun for them as it was for me. We stopped to enjoy the scenery at one point, where we could see the lights from the nearby buildings twinkling on the lake, and, as we did so it was almost silent for a couple of seconds.
A tree creaked.
“What was that?” asked Tülin, grabbing my arm.
“Oh, it was just a tree creaking,” I said. Clearly she wasn’t as used to being out in the woods at night as I was.
“Huh? What’s that?”
“I said it was just a tree creaking,” I replied, thinking I hadn’t spoken clearly enough.
“Crea-king?” she repeated. It seems she had never even heard of the word before. So, I explained what it was and how it was only a very natural sound, and, I imagine, next time she hears it she’ll be able to identify it right away.
But I found it quite interesting that she’d never come across this before. To me, the creaking of trees is a very common idea which I’ve been familiar with for as long as I can remember, but it just so happens that my friend had never encountered this concept before. And I suppose it must be quite easy to do; just think, there could be a really common thing that most people know about, and you’ve never even heard of it before! It could happen to you, it could happen to me, it could happen to anyone. The infinite variety of human experience is very exciting.
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Politics and the English Language by George Orwell
Politics and the English Language is a short essay by George Orwell which covers the various ways in which language is twisted in ways to benefit politicians.
The whole piece is quite anti-government (but then, what do you expect from something by Orwell?) but it never says anything which is unfair. All of his points, I believe, are very valid and something which every person should be conscious of.
He talks a lot about the language used by politicians when discussing war. He points out how, scarcely, when discussing combat, do the words actually reflect what is happening. In reality, extremely horrible things will be happening and the language will not reflect this at all; it will be sanitised because the general public don’t like to think too much about the deaths of ‘enemy’ soldiers because to think too much about that side of war makes it harder for people to get behind it.
Besides this, he also talks about how language can generally be used to conceal the truth and how it’s something which good writers should avoid (as truthfulness is, obviously, very important when trying to convey ideas) and he provides some helpful tips for doing this which is a nice little guide.
This is very short and can be read in a single sitting. Probably as a way to expand it a little, my edition also included a review (by Orwell) of Adolf Hitler’s Mein Kampf. It’s an interesting little addition and it’s nice to have this view of historical events as contemporary happenings. It did feel, to me, a bit out of place, though.
Rating: 8/10
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Smokers
Whenever I’m going about my day and I come across somebody who’s smoking, I’m not quite sure what to do. When I get a cloud of smoke in my face, I feel the need to cough, but then I think “Hang on, isn’t that rude?” since some people do an exaggerated cough and splutter every time they see a smoker, perhaps they’d think I was doing the same thing! Then it might make them feel even worse about their unhealthy habit. So, usually what I do is just hold in the coughing until I’ve passed them, but it sometimes backfires; by holding in the coughing, when I finally release it, it’s much more severe than it would have been otherwise, the risk here being that it might look even more like I’m doing an over the top cough and maybe make it seem that I was too afraid to do it when I was near them.
Anyway, on the subject of smokers, I found myself with a somewhat unusual moral dilemma the other day. I was heading down to the bus stop early one morning so that I could get to the Job Centre. It was raining quite heavily at the time, and one person was already inside the shelter. At most, you could fit three people in that shelter. I arrived at about the same time as one other person, and he got into the shelter before me. Of course, I’d have gone in too, except for the fact that he took out a cigarette and started smoking in there!
The glass shelter was very clearly marked as a ‘No Smoking’ zone and that’s probably because it would get very smoky in their very quickly if anybody were to smoke in there. To make matters worse, the other person in the shelter also pulled out a cigarette and joined him! So, of course, I didn’t want to go in.
“Hey, buddy,” said the first smoker. “Why are you standing out there getting wet, join us in here!”
Now, it was a very cold day and I wasn’t enjoying standing in the rain, but it was probably nicer than standing in the smoke.
“Oh, no, don’t worry! I like the rain,” I said to him, and smiled. I don’t like to lie, and this wasn’t technically a lie, because I do like it when it rains, but I don’t like standing in freezing rain first thing in the morning. I’d have loved to stand in a smoke-free bus shelter, but I didn’t want either one of them to feel bad about their habits, so I said nothing. Instead, I just stood and got colder and colder…
Eventually the bus came and I don’t think I’ve ever appreciated its arrival more.
Anyway, on the subject of smokers, I found myself with a somewhat unusual moral dilemma the other day. I was heading down to the bus stop early one morning so that I could get to the Job Centre. It was raining quite heavily at the time, and one person was already inside the shelter. At most, you could fit three people in that shelter. I arrived at about the same time as one other person, and he got into the shelter before me. Of course, I’d have gone in too, except for the fact that he took out a cigarette and started smoking in there!
The glass shelter was very clearly marked as a ‘No Smoking’ zone and that’s probably because it would get very smoky in their very quickly if anybody were to smoke in there. To make matters worse, the other person in the shelter also pulled out a cigarette and joined him! So, of course, I didn’t want to go in.
“Hey, buddy,” said the first smoker. “Why are you standing out there getting wet, join us in here!”
Now, it was a very cold day and I wasn’t enjoying standing in the rain, but it was probably nicer than standing in the smoke.
“Oh, no, don’t worry! I like the rain,” I said to him, and smiled. I don’t like to lie, and this wasn’t technically a lie, because I do like it when it rains, but I don’t like standing in freezing rain first thing in the morning. I’d have loved to stand in a smoke-free bus shelter, but I didn’t want either one of them to feel bad about their habits, so I said nothing. Instead, I just stood and got colder and colder…
Eventually the bus came and I don’t think I’ve ever appreciated its arrival more.
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The Importance of Experience in Writing
At the moment I don’t have a full time job and nearly all of my friends have moved away. Of course, there are obvious downsides to this, but another one is that updating this blog is becoming more difficult. I won’t ever stop updating it, but in the past I’d be regularly getting out into the world and having lots of interesting things happen which I could then make anecdote entries about. This raises an interesting point about writing which I want to talk about.
There’s the common image of the writer who closes themselves off from everybody else to focus on their work; and I have to think, can their writing be that good? I think human interaction and life experience are equally (if not moreso) important to the writing process as being good with grammar and the ability to string words together in a nice way. Curiously, I don’t find my fiction writing to be quite as stilted by this as my blogging is (probably because my blogging is directly related to what happens in my life, whereas with fiction that’s not so much the case). But I notice that, when I’m out doing things, I come across lots of stimulus which prompt me towards all kinds of ideas and I don’t have that so much now.
So, I guess what I mean to say is that, as much as it may be important to have time alone in order to focus on the actual craft of writing, you mustn’t underestimate the importance of all of the other things you do. In the end, I think of writing as a reflection of a person’s thoughts, and if they don’t have much to think about, their writing may not be all that exciting.
There’s the common image of the writer who closes themselves off from everybody else to focus on their work; and I have to think, can their writing be that good? I think human interaction and life experience are equally (if not moreso) important to the writing process as being good with grammar and the ability to string words together in a nice way. Curiously, I don’t find my fiction writing to be quite as stilted by this as my blogging is (probably because my blogging is directly related to what happens in my life, whereas with fiction that’s not so much the case). But I notice that, when I’m out doing things, I come across lots of stimulus which prompt me towards all kinds of ideas and I don’t have that so much now.
So, I guess what I mean to say is that, as much as it may be important to have time alone in order to focus on the actual craft of writing, you mustn’t underestimate the importance of all of the other things you do. In the end, I think of writing as a reflection of a person’s thoughts, and if they don’t have much to think about, their writing may not be all that exciting.
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The Mysterious Murasame Castle
The Mysterious Murasame Castle is one of the early Nintendo games from the 1980s. Interestingly though, unlike virtually every other game they made at that time, this game was pretty much completely forgotten for the next twenty years. In fact, other than a few recent cameos and references, it’s still very obscure.
So, I guess you’re thinking “Since it was mostly forgotten about, it must be pretty bad” right? Well, if so, you’d be wrong. It may not be best game of that era (or, indeed, any era) but it’s still nice and fun and an interesting slice of Nintendo history.
What’s the story line? Take a guess. You play as Takamaru who must travel to four castles in order to defeat evils villains and rescue princesses. Nothing exciting, but then again it was the standard of the time. Also it does have a historical setting (17th century Japan) rather than just using a fantasy world, which is quite nice.
The game plays in the pseudo 3D top-down style that a lot of RPGs use and each level goes something like this; first you have to explore fields and forests in order to find a castle (the end of the level being signified by a group of tanuki) and then you have to make your way through a castle in order to find a boss and kill it. This is how it works for each of the four castles. It sounds nice and straight forward, but there are so many enemies!
Ninjas jump out from all angles and throw shurikens, bombs and fire balls all over the place and you have to be really skilled in order to maneuver your way around them because if you get hit three times, you’re dead. You, meanwhile, have a sword and some shurikens of your own (though you can upgrade weapons); the sword is very powerful and will kill pretty much anything in one hit, but you can only use it short range, and the shurikens are weaker, but much more useful.
The downside, beside the high level of difficulty, is that the game’s environments can sometimes seem a bit bland and there’s also not much variation with the soundtrack either (it’s essentially the same song all the time). The final level, however, is a refreshing change and quite spooky and sinister (the final boss is great too), but around the time of the penultimate stage, things may seem a bit boring.
So, this is a game which I think Nintendo fans (or fans of retro gaming in general) might enjoy but it’s appeal might not stretch to more casual players. I don’t mean to sound too negative; I’m certainly pleased I played it and the game is not without its charms, but it does feel a little dated.
Rating: 6/10
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Donkey Kong Land
With Donkey Kong Country a huge success on the SNES, there was, of course, a demand for a handheld counterpart on the Game Boy. With Rare being a top notch developer, they didn’t just want to make an inferior port of the game to fit the Game Boy’s limitations, so instead they made Donkey Kong Land, a completely unique game.
Quite nicely, the game’s storyline reflects that it was made to tie-in with the first game; Donkey Kong and Diddy are relaxing after saving the day in Donkey Kong Country when Cranky starts complaining that their last game was only popular because it had good graphics and there’s no way they’d be able to do it again on the inferior Game Boy system. Eventually, they give in to his criticisms and Cranky calls up K. Rool and arranges for him to steal the Kongs’ banana hoard once again.
But while it is technically the same thing again, each of the game’s worlds are entirely unique and, while certain level archetypes (like jungles and caves) are reused, you also get some brand new things as well. There’s a place called Big Ape City where you have levels where you’re running around in a very realistic looking city and I absolutely loved that. You also have some levels on board pirate ships, which are pretty fun and, if you know about the rest of the series, are a nice precursor to Donkey Kong Country 2: Diddy’s Kong Quest. There are also completely new enemies (even bosses) throughout the game, including Hogwash, a flying pig which I’m quite fond of.
Though, while this is a fun game, there are certain draw backs which are not present in its SNES counterpart. Obviously, graphics and music have been cut down significantly in order to work for the Game Boy, but I don’t mind that (graphics aren’t everything). It’s other design flaws that I find problematic; firstly, the jumping doesn’t feel quite right. When you jump, it feels quite stiff and that takes some getting used to. There are also some Chimpanzee Clouds levels which are unique to this game; in them you’re in a surreal cloud world and, while there aren’t very many of them, they aren’t very good at all. There’s a lot of riding on really slow platforms and unfair deaths which you don’t think would have happened if the jumping was better.
So, on the whole, I think it’s a nice little game and, if you like Donkey Kong Country I’m pretty sure you’ll like this too. If you’ve not really played many Donkey Kong games, however, there are better choices for your first try!
Rating: 8.2/10
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Portal
Portal is a game which is a wonderful mixture of the first-person shooter and puzzle genres. I think that both of these genres are a bit off putting for some people; some find puzzle games to be boring and repetitive and some find first person shooters to be dull and uninspired. However, no matter what you feel about either of those genres, I think that Portal is a game which is likely to impress and excite anyone with its lovely innovations.
You play as a woman named Chell who, after waking up in a research station, is taking part in a series of tests (conducted by a computer system called GLaDOS) to determine her abilities, especially in regards to how she uses a portal gun. This portal gun is what makes the game so interesting and unique, so let me just explain how it works; the gun has the ability to fire out beams of energy which create a portal when they hit flat surfaces (like walls and floors) and there are two types of portal, a blue one and an orange one. The orange and the blue portals are directly linked to one another, so, if you fired a blue one onto the ceiling and an orange one onto the floor and stepped through it, you’d then find yourself falling from the ceiling! You’ll have to make use of this, often in very clever ways, if you want to get through all of the test rooms, but you can even have a lot of fun just playing around with it.
Now, when I say that this is a game where you go through test rooms in a research station, I worry that that might make it seem a bit boring, but that certainly is not the case. As the tests go on, things become more and more dangerous and you realise something’s not quite right. Throughout the whole game, GLaDOS (the computer system I mentioned earlier) talks to you with words of encouragement (which are often anything but) and she (I say ‘she’ because she has a female sounding voice) is really a rather hilarious character and is quite sinister too. Indeed, the whole game can be quite sinister; there’s a somewhat disturbing clinical feel to everything and, if you ever find one of the secret areas outside of the test rooms, you’ll see that things really are very dark. The ending’s tremendous too, but I can’t say too much as I’d hate to spoil it.
So, I think this is a game that you should definitely try because it’s really a very unique experience. Sadly, it’s not all that long, but then again I guess that does also mean that anyone who plays it will probably get to play it all.
Rating: 9/10
You play as a woman named Chell who, after waking up in a research station, is taking part in a series of tests (conducted by a computer system called GLaDOS) to determine her abilities, especially in regards to how she uses a portal gun. This portal gun is what makes the game so interesting and unique, so let me just explain how it works; the gun has the ability to fire out beams of energy which create a portal when they hit flat surfaces (like walls and floors) and there are two types of portal, a blue one and an orange one. The orange and the blue portals are directly linked to one another, so, if you fired a blue one onto the ceiling and an orange one onto the floor and stepped through it, you’d then find yourself falling from the ceiling! You’ll have to make use of this, often in very clever ways, if you want to get through all of the test rooms, but you can even have a lot of fun just playing around with it.
Now, when I say that this is a game where you go through test rooms in a research station, I worry that that might make it seem a bit boring, but that certainly is not the case. As the tests go on, things become more and more dangerous and you realise something’s not quite right. Throughout the whole game, GLaDOS (the computer system I mentioned earlier) talks to you with words of encouragement (which are often anything but) and she (I say ‘she’ because she has a female sounding voice) is really a rather hilarious character and is quite sinister too. Indeed, the whole game can be quite sinister; there’s a somewhat disturbing clinical feel to everything and, if you ever find one of the secret areas outside of the test rooms, you’ll see that things really are very dark. The ending’s tremendous too, but I can’t say too much as I’d hate to spoil it.
So, I think this is a game that you should definitely try because it’s really a very unique experience. Sadly, it’s not all that long, but then again I guess that does also mean that anyone who plays it will probably get to play it all.
Rating: 9/10
(This game can also be downloaded from Steam.)
(I do not own the copyright of the review image,)
(Don’t miss today’s Finger Puppet Show!)
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