The Call of Cthulhu and Other Weird Stories by H. P. Lovecraft

PictureOver his very large number of short stories, H. P. Lovecraft created a huge mythos of ancient aliens, dream worlds and a vast variety of other frightening things. This collection of his works gives you a nice selection of them. Plus, there are some nice additional notes from S. T. Joshi, which I wouldn’t normally mention, but they are especially interesting.

Dagon:
This tells the story of a man who finds himself all alone on an island which has been raised from the bottom of the ocean. To his horror, he’s not the only thing on it. This is tense story and it’s shorter length is in its favour. One of the best.
Rating: 9/10

The Statement of Randolph Carter:
This story has the first appearance of Randolph Carter, a man who would become a recurring character in Lovecraft’s stories. Here he has arranged to explore an ancient tomb of some sort. This one is also rather short, but again I think that works very well for it. Another highly enjoyable story.
Rating: 9/10

Facts Concerning the Late Arthur Jermyn and His Family:
Arthur Jermyn has a secret in his family history, one which he is entirely unaware of. Sadly, when we find out what exactly it is, it’s rather silly and the story on the whole isn’t especially creepy like the others, either. There’s more than a small degree of Lovecraft’s racism present here too. The worst in this anthology.
Rating: 5/10

Celephaïs:
This story gives us a small view of Lovecraft’s dream world. This rather short story sees a man become increasingly obsessed with a town that he visits in his dreams, with dire consequences. It’s not the best, but it’s an enjoyable enough read.
Rating: 7/10

Nyarlathotep:
This is the introduction of one of Lovecraft’s best known villains; the titular Nyarlathotep. He is one of his many ancient aliens, but with a difference. Unlike the rest, who have no interest in the wellbeing of humanity one way or another, Nyarlathotep especially likes to meddle in their affairs. The tension here comes from the fact that all along you know something’s not quite right as Nyarlathotep grows in popularity amongst people.
Rating: 7.5/10

The Picture in the House:
This one’s quite different from Lovecraft’s other pieces, because the horror of it is very human. A traveller stops to stay in an old shack in order to hide from a storm, only to find a creepy old man in there. It’s a bit generic, but is definitely not bad.
Rating: 7/10

The Outsider:
This is my favourite piece of Lovecraft’s. It seems to be a kind of fantasy piece (presumably taking place in his dream world) and it features a very lonely character who lives by himself in an old castle. I don’t want to say too much about it, because it’s not all that long and I’d hate to spoil any of it. All I’ll say is that the whole story is excellent and the ending is sublime.
Rating: 10/10

Herbert West – Reanimator:
This is one of his slightly longer stories and I’m almost tempted to say that it’s intentionally a bit silly, but I’m not entirely sure if that’s the case or not. Here an unnamed narrator tells us all about his involvement with a man named Herbet West who has found a scientific means to bring life back to the dead. Do I even need to say that that isn’t going to work out? It’s a lovely piece, if a bit predictable. The main downside comes from the fact that it was originally serialised in a magazine and therefore every chapter starts with a recap of the last.
Rating: 8/10

The Hound:
A couple of people rob graves for a living/fun. It’s another situation where you can only think ‘How long before that goes wrong?’ Interestingly, this novel contains the first appearance of the Necronomicon, a book which appears again and again throughout his work and could even be said to be his most famous creation. Otherwise the story is a little forgettable, but luckily isn’t too long.
Rating: 6/10

The Rats in the Walls:
This one’s quite long, but suspenseful. It takes place in a giant mansion and while all of Lovecraft’s work is very atmospheric, this story is especially so. Very often, the narrator hears rats running through his walls and in the end he discovers that his house holds quite a secret. Nice and creepy, although there is some rather embarrassing racism in it.
Rating: 7/10

The Festival:
At Christmas time, a visitor comes to a creepy town, meets a creepy tour guide and finds things to be rather amiss. While this is another one with an especially good atmosphere, certain things are a bit silly, even though they’re supposed to be serious. Too much suspension of disbelief is required. But again, it’s not bad just not great.
Rating: 6/10

He:
This is a fairly interesting story with elements of time travel. The racism is present again, sadly, but it’s a nice and unique story.
Rating: 7/10

Cool Air:
This story features a man who has a strange, almost, fear of cool air, which he proceeds to share. Looking back, the ending twist might be a bit obvious, but I certainly didn’t notice it on my first read through and so it still worked for me. Whether or not anybody else would be so lucky, I’m a little unsure.
Rating: 7/10

The Call of Cthulhu:
This one must be Lovecraft’s best known work. It has all the staples he’s associated with: doom filled prophecies, crazy cultists, horrifying cities and forgotten histories. Of course, this story is also the one which introduces Cthulhu who may not have been featured in all that many of Lovecraft’s own stories, but it has featured in many pieces by other authors. It’s iconic story, and it is good, it’s only failing, I feel, is that it’s a bit too long. Dagon is a very similar story and a bit better too.
Rating: 8/10

The Colour Out of Space:
This is another of the slightly longer ones, and it deals, very subtly with alien influence on a small countryside area. Things get worse and worse slowly as the story goes along. Right from the start you know that it all goes very badly indeed, and this gives it all a big sense of dread. It also deals with a colour which is supposed to be different from any that we know of. It’s a tad long, but otherwise quite enjoyable.
Rating: 8/10

The Whisperer in the Darkness:
A man named Albert Wilmarth investigates reports of very strange goings on in the countryside, exchanging letters with somebody who lives there. Something about this story, perhaps the fact that it’s mainly written in exchanged letters, gives it a feeling of being real, like you’re reading actual old reports of strange creatures. A lot of Lovecraft’s work aims for that, but this one does it especially well.
Rating: 9/10

The Shadow Over Innsmouth:
This story is a kind of sequel to Dagon as it greatly elaborates on many of the things introduced in it. A man comes to stay in a town called Innsmouth where there is supposed to something strange going on. The setting works very well and the discoveries about the town as the story goes along are both unexpected and creepy.
Rating: 8/10

The Haunter of the Dark:
This story deals with a creature which can only exist in darkness. While this part of the story is very exciting and enjoyable to read, I find that the earlier parts are a little too drawn out. This is another of the longer stories and it could certainly do with being cut down.
Rating: 6/10

Average: 7.47/10

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The Time Traveler’s Wife by Audrey Niffenegger

PictureThe Time Traveler’s Wife is a love story about two characters named Henry DeTamble and Clare Abshire, but as I’m sure you can guess from the title, there’s quite a time travel twist to it all. I should point out right away though, that the title does not refer to the character from The Time Machine by H. G. Wells (who is only known as The Time Traveller) as I initially thought it might be, when I heard about it.

The time travel in this story is of a rather unique kind. Henry DeTamble suffers from a genetic problem which causes him to randomly travel through time to different points in his life and he can’t bring anything with him when he does either; he always just appears, completely naked, in random places. As you can imagine, this leads him into all kinds of awkward situations! Interestingly, the story isn’t told chronologically, instead you get smallish sections from either the point of view of Henry or Clare where it tells you both the date and their age (which in Henry’s case, don’t always correlate) and they tell you what’s happening to them in present tense. You can tell that a meticulous amount of planning went into it and if you really loved the novel, you could note down all the dates and go through it chronologically on your second read through.

Outside of the time travel, I really quite liked reading about the regular lives of Henry and Clare. Henry works in a library and is a very literary man and I rather enjoyed that side of him, even if he does occasionally come across as slightly pompous. In her younger years, Clare lives in a huge house in the countryside and it’s such a wonderful setting that gives a feeling of ease and peacefulness. Plus, once they’re a little older, the pair of them always seem to be going off and doing such nice things, like having meals with their friends and so on, and I enjoyed reading about it

But sadly, The Time Traveler’s Wife falls short in a few areas. The idea of determinism governing everything comes up a few times and it leads to Henry pretty much letting  a disaster happen without even trying to stop it. Indeed, Henry’s behaviour is a bit strange at times. There’s one scene, for example, where two teenage Henry’s have sex with one another. What a silly idea that was! I also feel like things become a little too bleak at times, the very ending is a perfect example as all it does is make everything much more depressing and has one of the characters being rather immoral. I also couldn’t help but cringe at all of the sex scenes; they seemed to be especially bad.

On the whole, though, this is an interesting story with lots of emotion and compelling characters. It has a couple of downsides, but it’s still very good and its unique ideas are rather well executed. Rating: 8.7/10

Buy it here.

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Changing Beliefs

Recently, I’ve found myself in an unusually high number of discussions/arguments on the internet. It’s not that I actively want to get involved in big debates (especially when it’s a subject which people are quite angry about), in fact I don’t like discussing things with strangers in that way very much, but just coincidentally it’s happened a lot lately.

Anyway, the reason that I’m mentioning this is that I’ve come to a conclusion about the whole thing. If you are going to engage people in a discussion about beliefs, I think it’s very important that you go into it with an open mind. Think to yourself that maybe the other person is going to be able to change your mind, don’t just automatically assume they’re wrong because they represent a different point of view.

I say this because, recently, somebody posted something which was very strongly against something which I thought was actually a very good idea. I posted a reply, telling the person that I thought it wasn’t such a bad thing, and asking a few questions about why it was so bad. The other person didn’t really respond to any of my questions and several people commented in agreement with me. Still, all the other person would say was essentially ‘you don’t understand’ without addressing any of the counter-arguments. The other person got very upset and eventually said they wouldn’t be commenting any more.

What I can’t help but wonder is this: did they think that they were right and even though they couldn’t respond to the counter-arguments, there were adequate responses? While I hate to judge their actions in that way (perhaps they just really struggled to articulate their point of view) it seems that this was the case, based on the evidence. If you enter a public forum to discuss your point of view, without even accepting that you could be wrong (I certainly kept wondering if I might have overlooked something) you’re liable to just end up upsetting yourself and others.

(Don’t miss today’s Finger Puppet Show!)

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Deadline Strategy

As I’ve gotten towards the end of my third year at Bath Spa University, I’ve noticed a lot of people become increasingly stressed about looming deadlines. But I have to say that I’ve never worried about deadlines because I have my own system for handling them that has always worked perfectly for me. So for today’s entry I am going to talk a little about how I manage my deadlines in the hope that it will be a useful strategy to others.
    The reason I never get concerned about my deadlines is that, as soon as I know my deadlines I write them all out and then pick a day (at least a week before each one) and just do the entire piece then. I know a lot of people like to get a big piece of work done by breaking it up into tiny pieces and working very slowly over a long period of time, but for me there’s too much uncertainty in that. If I know the exact days that I’ll do all of my pieces of work, I don’t worry about deadlines because I know I’ll do them on their allocated days.
    I often hear it advised that you shouldn’t work on a single piece for more than an hour at a time, because then you’re forcing yourself to go too far and you probably won’t be producing work of the highest quality. But I don’t look at that as a universal truth. Some people may not be able to work on one thing for hours, and some people (like myself) may be able to do so quite happily. At the risk of sounding arrogant, I don’t produce bad work with this method either, I actually usually get fairly high grades. As with most things, different people work in different ways. I just wanted to share this in case it might be of use to anybody!

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Sarcasm

Recently my friend Mairi Mac Arthur and I have been making plans for her to come and visit Bath for a day (to see me) and we’ve been discussing dates and so on and so forth. Anyway, I had to let her know that on a specific day I would be unavailable due to the fact that I had a hospital appointment and she told me that that was fine, because that was the date of her university’s graduation ball anyway.
    “Oh good, well while I’m having jelly and things put on me, I shall take comfort in the fact that you are having an exciting graduation ball,” I wrote in reply.
    A little while later, it occurred to me that that message might sound like it was bitter and sarcastic, so I quickly sent another message explaining that I was being earnest. In the past I have, sadly, had people think I was being sarcastic when I wasn’t, so the elaboration seemed necessary.
    “Though it may initially appear sarcastic, I know you well enough to know you’re not like that,” she wrote in reply. Aw, how nice. I generally tend to avoid using sarcasm altogether, and so I was very pleased that she had recognised that. It had been a little while since anybody had thought I was being sarcastic when I wasn’t anyway, so perhaps, I thought, it was just a thing of the past.
    A few days later, I was at a big social event at Bath Spa University. It was a sort of ‘goodbye celebration’ for all the third year students who would be leaving soon. I’d like to say that it was a very pleasant evening, an unlimited free supply of tortilla chips (with dip) for the guests was a wonderful idea. The unlimited free wine may have been a bit short sighted.
    Anyway, at one point during the event, I was in a group conversation with several people I didn’t really know very well and one of them was talking about his fondness for a particular manga series.
    “The annoying thing was,” he said, “that just after I bought the whole set, they were reprinted in colour!”
    “Oh dear, what a terrible shame that must have been for you,” I said.
    I noticed that somebody had started laughing, almost hysterically. But I wasn’t quite sure why, perhaps they’d heard something that I missed?
    A short while later somebody said something funny and it was proclaimed by another person to be ‘the funniest thing of the night’.
    “No, I think it was when Adam said ‘what a terrible shame it must have been for you’ about that manga!” she started laughing again.
    “Oh, well I wasn’t trying to be funny,” I said, a little meekly. “That was earnest.”
    “Nah, it wasn’t,” she insisted. “Very deadpan, great sarcasm!”
    I certainly hope that the person who had the manga-based misfortune didn’t believe that! But I suppose I have to remember that not everyone is like Mairi, so maybe I should mentally listen to what I say before I speaking out loud. Either that, or just tell people I’m not being sarcastic.
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Super Mario Galaxy

PictureIn a rather unexpected turn of events, Super Mario Galaxy brings Mario into outer space for an adventure that spans various galaxies. This change of setting isn’t just an arbitrary thing either as this game brings with it quite a host of new gameplay features. Often you’ll have to navigate across small planetoids (which have their own gravity) or hop between various rocks and debris that are floating out in the vacuum.

This game, quite nicely for the Mario series, has a rather interesting story line as well. Mario heads down to Princess Peach’s castle so that they can celebrate the Star Festival together (an event which comes once every hundred years). Sadly, Bowser soon turns up in a giant flying saucer and uses its powers to pull the entire castle out of the ground and into space. Mario tries to stop this happening, but is thrown off into the void. He later wakes up on a small planetoid and meets Rosalina in her Comet Observatory who helps him to travel throughout the galaxies to collect all the necessary Power Stars and to defeat Bowser.

This is the first appearance of Rosalina, and I’m very pleased that this game introduced her as she has become one of my favourite Mario characters. You can speak with her at any time in the Observatory and you’ll eventually learn her backstory through various interactions. She’s a very interesting and mysterious character and her presence adds a lot to the game. Looking at a picture of her, you might think that she’s just a copy/stand in for Peach but in reality she is a very different (and in my opinion much better) character.

I think a big thing that makes this game so wonderful is its atmosphere (despite the condition of the atmosphere in space in reality). The entire soundtrack is made up of performances by an orchestra and it gives it a feeling of being a big grand adventure and sets the tones of several areas perfectly. There’s one level in particular where you are hopping across pieces of junk which have just been abandoned out in space and I think that that area perfectly captures the quiet and emptiness of the place. There are also some absolutely beautiful ice worlds and there you can become Ice Mario who is able to ski across flowing water (by freezing it) and it just feels so good.

The whole game is a big step away from the ‘norm’ for the Mario series. Instead of big bright colours with fast paced music and gameplay, you have the cold darkness of space to contemplate along with a glorious sound track to add an exclamation point to its beauty. But while there has been this change, at the same time it doesn’t feel unnatural, because you still have all the usual elements that you expect from a Mario game (Goombas, mushrooms, coins, Koopas) but they’ve all been moved into this wonderful new environment. A beautifully innovative title and certainly not one to be missed!

Rating: 9.2/10

Buy it here.

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Super Mario 64

PictureWith this game, the Mario series took its first real step into the world of 3D gaming. There had been games in the past, such as Super Mario RPG, which had technically been in 3D, this is the first one to That we would recognise as a true 3D game.

What happens is that Mario is invited to visit Princess Peach at her castle, because she tells him that she has a nice cake baked for him, sadly, when he arrives, he finds that Bowser has taken over the building and trapped Peach in its walls. Inside the castle Mario finds that there are numerous paintings which serve as portals to other worlds and, using the castle as a hub, he then sets out into the various different worlds to collect Power Stars so that he can pass through special doors and rescue Peach.

For being the game that laid the groundwork for pretty much every 3D title which came afterward, Super Mario 64 is very impressive. There are some really exciting worlds like the inside of a volcano, a huge underground labyrinth filled with poison gas, an island which changes size and so many more. Everything is so fun to explore and the worlds all feel very open and natural. The boss fights are suddenly much more exciting too, and there are multiple battles with Bowser which are all very fun and memorable.

Furthermore, there’s a whole new set of power-ups this time. There’s the Wing Cap, which allows Mario to fly through the air for a limited period of time and which really lets you see how open the world is. There’s the Metal Cap, which is my personal favourite, and that turns Mario into the indestructible Metal Mario who can also walk around at the bottom of bodies of water. Maybe it’s the cool music, maybe it’s that Metal Mario looks really cool or maybe it’s the fun of being invincible, but I really love the Metal Cap. Finally there’s the Vanish Cap and it turns Mario invisible and lets him walk through certain walls (which is nice, but not great).

But while it is certainly a very good game, there are one or two downsides. The first is, that while the worlds are all very nice to explore, they sadly feel a little empty, it would be nice to have seen some of the various citizens of the Mushroom Kingdom and been able to interact with them. As things are, the levels are all populated almost entirely by enemies, which is a bit of a shame. The enemy designs also often look a bit like generic video game enemies and are graphically rather unimpressive, I feel that they sometimes spoil atmosphere. But these are only small problems with what is an otherwise very good game.

Rating: 9/10

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Super Mario Bros. 3

PictureThis game is the third in the original trilogy of Mario games and, by far, I think that this is the best of them. While the other two (or three) all seem a little bit dated in areas, Super Mario Bros. 3 has gameplay and even graphics that will look fine by today’s standards.

This time, Bowser is not alone in his attack on the Mushroom Kingdom and each of its seven ‘worlds’ have be conquered by one of his seven Koopalings (who may or may not be his children). So Mario must travel across and liberate all of these worlds. Sadly, Peach and Toad are not playable in this game, but it does bring back Luigi in the capacity of a multiplayer character. I’ll talk more about that later.

For the first time in the Mario series, this game gives you a world map which therefore gives you a degree of choice about what levels to do. On the map there are things like Toad Houses where Mario can collect power-ups. This time around there are more power-ups than just the Fire Flower and Super Star of the first game. Here you also have a Super Leaf (which allows you to fly), a Frog Suit (which allows you to swim and jump better), a Tanuki Suit (which allows you to fly and become a statue) and many more exciting items. You’re also given the highly useful addition that is the ability to store items, meaning that if you are already Fire Mario and you collect a Super Leaf from a Toad House, you can save that Super Leaf for use on a harder level.

But I think the best thing about this game, is that it has a much bigger variety in every area than the first two Mario games. There are so many more levels which range from caves, to deserts, to oceans, to castles, to pyramids, to rivers and so forth. There are also several very exciting air ship levels, where Mario has to make his way across an air ship covered in canons and enemies in order to reach a Koopaling. Those levels are very hard, but they’re also very fun. Plus, not only does this game feature all the enemies from the original Super Mario Bros. but it also takes a few from Super Mario Bros. 2 and adds a whole lot of brand new ones. This truly adds to the feeling of travelling across a huge area.

As mentioned above this can all be done in multiplayer too and unlike the multiplayer in the first game, turns alternate every time somebody dies or wins a level, which means that you won’t have a huge wait on your hands if you’re playing with somebody who’s really good. You also play co-operatively, so, if one level is too hard for you, your partner might win it and then you can move on. The only downside is that Luigi looks just like Mario (only wearing green) and controls just like him too, which is a shame after he was made more unique in the second game. Nicely, this also provides you with a (greatly simplified) recreation of the original Mario Bros. game.

To this day, this is one of the best Mario games and it is certainly not to be missed. Rating: 9.4/10

Buy it here.

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Super Mario Bros. 2

PictureAfter the success of the original Super Mario Bros. of course there was going to be a sequel. Interestingly, there were actually two ‘second’ games in the series, a Japanese one and an American one. The Japanese one was considered too hard for overseas gamers and so the rest of the world instead got a remake of the game Doki Doki Panic which had been changed to include Mario characters. This is a review of the American version, and while it is technically a remake, I will review it as its own entity and will hopefully get a chance to review the original at a later date.

Story-wise, this game differs quite considerably from all of the main Mario games; for one thing, Princess Peach isn’t kidnapped and is even playable! Here Mario dreams that he goes through a doorway and visits a strange world, then he wakes up and tells Luigi, Toad and Peach about it, only for them to discover the door in real life! It’s a bit weird, but nice.

This game has four playable characters and this changes up the gameplay quite a lot. First, there’s Mario. Mario fills his usual role as the ‘all-rounder’ and actually controls a lot better than he ever had before this point. Second, you have Luigi. Luigi is probably the character who requires you have the most skill to master. He jumps extremely highly, but he’s also very slide-y and float-y. Third there’s Toad. Toad’s a bit faster than the others, but he can’t jump as high (not very exciting). And finally Peach. For once she isn’t the damsel in distress and they’ve really taken it completely in the opposite direction by having her be the best of all the characters (at least in my opinion). Peach controls quite nicely (she isn’t slide-y or anything), she can jump quite high and she can also float in mid-air if you hold down the jump button. This skill is invaluable in the areas of trickier platforming and it’s what makes her my favourite.

But it’s not just the characters that I like about this game. Instead of the Mushroom Kingdom, this game takes place in a world called Subcon and the whole place looks a lot different. Instead of dirt roads and castles, you’ll be travelling through deserts (with an oasis or two), icy places and caves with rivers flowing through them. It all seems a lot more natural and has much more of an Eastern feel to it. Also, since this isn’t the Mushroom Kingdom, you won’t be finding Koopas or Goombas, but instead Shy Guys, Birdos, Pokeys and Bob-ombs in their place as the enemies, which is a refreshing change. Curiously, the attack system is also different, instead of jumping to squash them, you have to jump on them and then pick them up to throw them.

On the whole, this Mario game is sadly often over-looked and many elements of it have been forgotten. I personally prefer it over the original and find it to be very fun indeed. Unfortunately, there’s still no save system though so I suggest you play it with save states. Rating: 8/10

Buy it here.

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Super Mario Bros. (Game & Watch)

PictureWhile Super Mario Bros. is probably the most well-known game in the main Mario series, the Game & Watch game of the same title is perhaps the most obscure of all the side scrolling Mario games.

I’m sure you may think that, as this is a Game & Watch game, you can expect certain things of it, namely: all the action taking place in a one screen area, doing a simple task over and over which gets progressively harder each time and the main replay value being to beat your own high scores. Well, this game will totally subvert your expectations. It’s a side scroller and it has eight visually distinct levels of reasonable length. I was certainly very impressed by this.

All of the levels are auto-scrolling and require Mario keep going forward while avoiding getting ‘squashed’ between a wall and the left side of the screen. There are very few enemies (though occasionally a Bullet Bill or Fire Bar will appear) and it really is just a game of pure platforming. Things change a little in underwater levels, where Mario can move both up and down as well as left and right, and castle levels where he has to pass through several single screen segments and avoid Fire Bars. It’s very basic, but that doesn’t change the fact that it’s still fun. There are even a couple of pieces of music recreated from the NES game!

Story-wise I’m not entirely sure what is happening. Princess Peach is waiting for Mario at the end of every stage, and at the end of the eighth stage, there’s a small picture that looks a little like Bowser falling out of a castle (or something) but I really couldn’t tell. Those are the only hints to the plot. But then again, its story and how it fits in with other Mario games isn’t really important to a game like this and it’s a detail which will only really matter to fans like me.

This is a real curiosity of Nintendo’s past and is sadly very hard to come across, but if you get a chance, you should try this game.

Rating: 6.1/10

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