Grand Theft Auto: Chinatown Wars

Picture(There are three versions of this game, one for DS, one for PSP and one for iOS. They are all mostly the same, but have some minor differences, this review is based on the DS version, the only one I have played.)

This instalment in the Grand Theft Auto series is set in the world of Grand Theft Auto IV, but it is entirely standalone. In this game you play as Huang Lee who has recently moved to Liberty City following the death of his father. He has brought with him a sword which is a family heirloom and intends to deliver it to his Uncle Kenny. Sadly, assassins come along, kill a bunch of people and steal the sword. From then on, you do missions for Uncle Kenny (and various other people you meet throughout the game) in the hope that you will eventually find out who stole the sword and how to get it back.

This game gives you an almost (but not quite) top down view of the large world of Liberty City. There are icons on your map of where to go to find yourself new tasks, but there’s no hurry to go to them and you can basically do whatever you want and on your own time. Outside of progressing the story, tasks include: go karting, drug dealing, finding and destroying security cameras, joy riding, or even more peaceful things like a stroll in the park or at the beach. Liberty City really is quite an immersive world, and you can have a lot of fun just driving/walking around it and exploring; there’re lots of secrets hidden in all kinds of places. Sometimes you’re given tasks such as constructing a sniper rifle, and in these instances you have to use the touch screen in order to put things together, I always enjoyed these small touch based tasks.

Basically, this game is a bit of an over the top crime romp. You can drive around fighting enemies in tanks or bulldozers, tossing grenades at them, setting them on fire with a flamethrower, or just completely hacking them to pieces with a chainsaw. But one thing I felt the game lacked was the inclusion of helicopters or any other airborne vehicles, they would have been nice additions. One thing to bear in mind, though, is that this game is very explicit: as well as sometimes being a bit gory, there are also instances of bad language and many overt drug references. As long as that’s not an issue for you, I think you’ll probably enjoy this game.

Rating: 9/10

Buy it here for DS.

Buy it here for PSP.

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Super Smash Bros. Melee

PictureThis is the second Smash Bros. game and I look at it as a huge improvement over the first. The core gameplay is exactly the same: various Nintendo characters fight in a 2.5D arena with the goal of knocking each other off the stage, but basically everything about the game is better.

First, the characters and stages. I felt that the first game suffered due to the fact that there was quite a small selection of playable characters and stages, which meant that it felt as if it really lacked variety. In this game you START with more characters and levels than there are in the other even after you’ve unlocked everything! Plus there is still, of course, a large number of other characters and stages to unlock. One nice new feature in particular is the fact that there are now levels that take you through a route, rather than being stationary platforms, and these are often very fun. Also, all these levels and characters look much better too, the graphics are very nice (last time everything was ugly).

Secondly, in this game there is a lot more to do than in the first. Much like the first game, you can fight various characters before eventually reaching a boss (Master Hand), but while that was the only feature in the first, there are lots of other things to do too in this one(and even just doing this takes longer now, as there’re more characters to do it with). This game has an ‘Adventure Mode’ which doesn’t really have a story, but has whichever character you chose going through various levels based on areas from other games (The Mushroom Kingdom, Hyrule etc). Another nice new feature is the large list of missions you can play through: basically in each one you are put into a certain situation and you have to make things go a certain way, sometimes they’re very hard, others very easy, they aren’t fantastic, but they’re good. There is also a third exciting mode that you unlock later, but, I wouldn’t want to spoil it, but needless to say, it is quite fun. The target mini-game (where you are put in a level with target in it, and you need to break them) also returns (with all new levels) and there’s also another mini-game called “Home Run Contest” where you have to hit a character named Sandbag as far as you can, the further he flies, the better your reward.

Another new feature which I find absolutely fantastic is the addition of ‘trophies’. These trophies are basically hundreds of different models of characters from throughout the history of Nintendo, all of which are accompanied with a nice block of information about them. You unlock these trophies for all kinds of different things, and they’re a real motivation to at least try everything. It’s a real joy to take a look through your large collection of trophies and to recognise all the characters.

On the whole, an excellent game and, possibly, the game that I’ve gotten the most hours on ever. Rating: 9.5/10

Buy it here.

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Banjo-Tooie

This is the second Banjo-Kazooie game (here is a link to a review of the first). It takes place two years after the first and starts with Gruntilda’s sisters Mingella and Blobbelda coming along and using magic to rescue her from underneath the boulder she’d been trapped under since the ending of the last game. Gruntilda (now a mere skeleton) destroys Banjo’s house, kills Bottles, wrecks Spiral Mountain, and then heads off with her sisters. Gruntilda heads to a giant tower where there is a big gun which she plans to use to suck the lifeforce out of people so that she can use it to grow her body back properly. Banjo then sets out across the Isle O’ Hags to get to Gruntilda so he can stop her and her sisters.

The biggest difference between this game and the first, is that the first is a very happy game, whereas this one can be a lot darker at times. I mean, I’ve already mentioned that Bottles is killed right at the start (though his ghost hangs around), one side-quest involves you having to KILL two innocent non-playable characters (and this has to be done if you want 100%!), you meet a perfectly nice happy person who is shortly afterwards transformed into a zombie which tries to attack you, you find the ruins of a house and read about how the whole family was killed when their home was destroyed, and lots of other things like that. None of it is taken too seriously though. It’s also quite different aesthetically too, there aren’t as many colourful ‘happy’ worlds anymore: now you’re going through places like an enormous toxic factory, an abandoned amusement park or an old mine.

The different places to visit are one of the other biggest changes in this game when compared to the first. Whereas in the first game you go through Grunty’s castle and find doorways which are basically portals to completely unconnected areas, the Isle of Hags feels like one big world, rather than lots of smaller worlds connected by a hub. In this game, you might meet somebody in one world, and then do something for them which then prompts them to go somewhere else and then you’ll later find them in a different world. There’re even physical connections between the worlds (such as going down a corridor in one world, and finding yourself in another) and even a train service between them! Tasks to complete are often much more complex too and you need to think hard about how to solve certain problems. It’s a lot harder than the first game.

Gameplay-wise, though, things are mostly unchanged from the first game, the only difference being that you slowly learn additional moves not seen in the first as the game goes along. You can also occasionally play as Mumbo now, which adds some nice, but minor (since he can’t do much), variety. One interesting thing, though, is that there are now first person shooter style areas. There aren’t many of them but there inclusion brings a fresh new way of playing to the game, and there’s even a very fun multiplayer shooting mode (and also several mini-games you can do on multiplayer, which are quite nice too).

Rating: 9.8/10 (just as good as the fist, but for different reasons)

Buy it here.

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Ghost

What has happened to them? Be sure to check next Friday to find out more!
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The Legend of Zelda: Twilight Princess

PictureThis is the thirteenth game in The Legend of Zelda series, and takes place a few hundred years after the events of Ocarina of Time. This game is quite a bit darker than others in the series (aside from Majora’s Mask) and also is the game which has the most realistic art style of any of the games in The Legend of Zelda series (so far), which I find very aesthetically pleasing.

The story starts with a new Link living happily as an average teenager in Ordon Village where he has fun with some younger kids and spends his time doing his farm duties. But his happy life is brought to an end when some monsters kidnap two of his friends and he is transformed into a wolf. Link must then set out on a quest to get himself turned back into a human and to rescue his friends and, along the way, he finds himself on a journey to save Hyrule itself. Sadly, I did think the game was a little slow starting and that you do spend a little TOO much time as Link living his normal life, but it quickly picks up afterward!

Being able to play as a wolf is a very welcome addition to the game. As a wolf, Link has a variety of new abilities: digging, fitting through small holes, talking to animals, following scents and whatnot, but he also has various disadvantages such as being unable to open doors or use his items and humans being terrified of him. So the game then presents you with various challenges that require you to use a mixture of human and wolf abilities in order to solve them.

As always, this Zelda game brings with it a large number of likeable and memorable characters. The best thing this game brings with it is Midna, Link’s new companion. Midna is an uneasy ally at first, she is only helping Link because she has to, but she and Link grow to be good friends. I think I would go as to say that Midna is my favourite of Link’s companions from all of the Zelda series. Furthermore, this game is one of the most emotional of all the Zelda games, some of the scenes in this game are very sad indeed, this is especially helped by its wonderfully emotive soundtrack.

On the whole, this is a fantastic instalment in the series; its tone, graphics, characters and storyline are all excellent. Rating: 9.4/10

Buy it here for Wii.

Buy it here for Gamecube.

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Musical Memory

Take a listen to this song. Wonderful isn’t it? But for me, there’s a really strong emotional attachment to it. I first heard this in December 2012: I was having a lovely ‘Goodbye Day’ with a very good friend of mine who would be heading home for Christmas soon after. It was lovely, she bought me a yoyo, we went to Nando’s and all other nice things. The day before I had a similar day with her house mate (another very good friend of mine), David Tubb. It was a lovely time, really. But, very sadly, various things happened and David (and Naomi, another housemate) had to move away from my nameless friend, and now that circle of friends is broken. At the time, I was unaware that any of this would happen; I really loved the fact that they all lived together. Staying at their house was a delight. I so often think that I, as the one who stayed on good terms with all of them, could have done so much more to keep the stitches of their relationships held together, but I never really realised the seriousness of things, and so was utterly useless, meaning that several people were left very sad, myself included and it climaxed in things being completely severed between them. I know I SHOULDN’T blame myself for this, but I do believe that I could have ‘fixed’ things, if only I had realised the extent of things, and I just miss these times so terribly badly. But in the end, there was nothing to be done and things cannot go back (none of them should feel bad for my sad feelings towards it, either, nor should they interpret this entry as a message to any of them). Anyway, I’m writing this because when I listened to this song again (I think, for the first time) I remembered EXACTLY how I felt, how happy I was with everything and how good everything seemed. Ironically, I was probably the only person happy at the time. So, yes, I apologise for such an angsty post, the point of it was, that music can have an incredibly strong impact on us and remind us of exact emotional states in the past. I really wanted to write this down, and so, I figured my blog was the best place for it, and so there we go, a nice extra entry for you.

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Criminal

(There was an entry called ‘Relaxing’ posted earlier today, but I was asked to take it down, so I’ve decided to post a different entry to replace it)

One day at the end of last year, I was in Bath visiting a friend of mine and we had lots of fun eating cakes and whatnot and then we wandered up to the university campus. Once there, we decided that we should probably so some work and so we each went to a computer to do some writing. Funnily enough, as far as I remember, this was when I started writing what went on to be my first published fiction.
    Anyway, time went on and it started to get late and soon it was time for me to head outside to catch the bus to town, where I could then catch the bus to Lovely Land (Corsham). However, a few minutes before leaving time, my friend had started a Skype video call with her partner and was chatting away with him, and so, when I told her I was heading out, she asked me to wait so that she could give me a proper goodbye after the call. As such, I waited and continued work on my writing.
    “Sorry!” she said, once her video call was over, then she gave me a hug and said goodbye.
    I headed down to catch my bus, but found, due to the delay, that I had missed it and it was driving away. The next bus was in half an hour. I headed back up to the library, explained the situation to my friend and got back to work on the computer. Once the time had come for the next bus, I said a quick goodbye to my friend and then headed down for my bus. Although, before I went, my friend said to be sure to call them later so that they could be sure I managed to catch the bus home.
    One bus ride later and I was standing at the empty bus bay and feeling mildly unhappy that I had two and a half hours to wait until my next bus (11 p.m.). I called my friend and explained and she kindly offered me the chance to stay at her house overnight, as getting back that late wasn’t such a good idea when I had to be in Bath early the next day. I wandered around the town for an hour or so and then my friend ‘collected’ me and we headed down to her house.
    We went into the living room and she said “Are you gonna be alright sleeping on the floor?”
    “Yes, of course!” I replied, and she headed upstairs and went to bed.
    I don’t particularly like wearing the same clothes for more than a day at a time, so I took off my over shirt and decided I would wear that alone the next day and sleep only in my undershirt and trousers.
    Meanwhile, my friend’s housemates had been out for the evening and just got home after I’d been lying on the floor for half an hour or so. I heard one of the housemates, David Tubb, comment to one of the other housemates, Naomi Brennan, that it was strange that my shoes were still on the floor after he’d seen me there hours earlier and (as far as he knew) was now safely home in Corsham.
    “How did Adam manage to forget his shoes?” he said.
    Then Naomi opened the room to the darkened living room.
    “Good evening!” I said, from the ground.
    “My goodness, Adam,” she replied. “Were you let in or…?” she didn’t finish that sentence, but she seemed quite shocked and I imagine it ended “did you break into our house?”
    “Oh yes, I was let in!” I replied, with a smile. “It’s a long story really…”
    “Save it for tomorrow,” said David. “I look forward to hearing it.”
    “You can’t just sleep on the floor,” said Naomi. “I’ll build you a bed!”
    “Oh, you don’t have to do that…” I said.
    But she very kindly did. I then spent the night there, and explained it all the next morning.
    Now, I would leave the entry there, BUT, I worry that this entry may make my nameless friend look a bit bad. So, just to be clear: she’s very nice, she bought me a yoyo and some cakes, she introduced me to leeks, we’re enjoying a Star Trek marathon together and she gave me two piano lessons and lots of other lovely things. So yes, thought I’d just make it clear that this wasn’t a bitter or complain-y entry, as it may appear!

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Lylat Wars

PictureThis game is the second in the Star Fox series. It is a ‘on rails’ shooter in which you play as Fox who flies through the galaxy in his ship (known as an Arwing).

The story is that Andross has invaded the Lylat System and so team Star Fox (Fox, Falco, Peppy and Slippy) have been hired to stop him. Not a game that’s particularly story-heavy, though it does have some very well defined characters. The attitudes and personalities of the main team come across very well due to the fact that throughout every level they’re chatting with one another over their communicators. These little chats (which extend to the villains at times too) are quite charming and often bring a nice amount of humour into the game. Falco is an especially good character (and certainly my favourite in Star Fox) who you’ll really get to know through this game. There’re also lots of hints of backstory and whatnot that come out of these interactions and they really give the game some depth.

Anyway, more about what it’s like to play. You’re given a map of the Lylat system and, depending on what you do on each planet, you’ll take a slightly different route through it each time. You always start in the same place but, there are different things you can do in the first level which gives two possible second levels, which have their own possible third levels and so on. It doesn’t actually take all that long to go all the way through the game and defeat Andross, but, it certainly won’t be hard to find the motivation to do it again. Since you quickly fly through every level, it’s easy to miss many of the secrets hidden about the place, so that more times you play through the more familiar you’ll become with each level’s intricacies and find all of the alternate routes. Besides, most of the levels are just plain fun: for example flying through a war torn planet or flying just over the surface of a  sun while monsters try to attack! Plus, you’re not always flying in the Arwing spaceship; sometimes you take control of a tank or a submarine.

There is also a multiplayer mode, if you’d like to play with your friends. Sadly, this multiplayer mode does not allow different people to control different members of the team and have you all go through the story together; instead you just have dogfights in large arenas. It’s fun enough for a few minutes, but I was never particularly fond of this multiplayer mode.

Overall rating: 8.5/10

Buy it here.

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Donkey Kong Country 3: Dixie Kong’s Double Trouble!

PictureThis game is the third in the Donkey Kong Country series (here’s a link to reviews of the first and second) and I find it to be yet another fantastic game.

The storyline this time is that Donkey Kong and Diddy have both mysteriously vanished and so Dixie (along with Kiddy, who she’s babysitting) head out to try and find them. As with the others, the storyline is relatively minor, but that doesn’t make the game any less wonderful. There is also an extra side to the story, but this only really comes up secretly (and you have to do a lot to earn it) so I shan’t spoil it.

The gameplay this time is very similar to the other two games, but that is definitely not a downside. While things are still just as good as last time, there’re still lots of nice additions too: Ellie the Elephant is a new animal buddy who brings with her some interesting new abilities, there’s another named Parry the Parallel Bird who is very small and weak and so you have to try hard to keep him alive for extra rewards. There’s also a level that is completely unlike anything else in the series up until this point, but it’s quite secret so I’ll leave you to discover it! One slight downside, though, is the sad absence of Rambi the Rhino.

What’s quite interesting, I find, is that the tone of the game is different to that of the first and second (much as they are both different from each other). The second felt darker to the first, with much of the world and characters looking generally grimmer and this game seems to have gone in the opposite direction: everything is much more brightly coloured and the characters seem much more cartoon-y than they do in other games. I say this, not as a criticism, merely as an observation. Everything still looks extremely beautiful (much as before) and is accompanied with immersive music.

What is also a high point of this game is the fact that now, rather than a basic map, what you walk around on between levels is much more of an overworld with its own hidden secrets. Plus, there are a lot more side quests involving the NPCs and just generally a larger number of additional tasks and secrets to find.

On the whole, a fantastic game, but I do feel it was a come down after the second. Rating: 9.6/10

Buy it here.

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Parsnips

On Saturday afternoon, I was strolling along, minding my own business, when I realised that I was approaching a group of teenagers. As I got closer to them, one started walking towards me.
    “Slang, slang, slang, slangedey slang!” he said to me. Well, no, that’s a lie, he didn’t say that at all (sorry) but he said something with so much slang that I honestly couldn’t understand a word he said. I took a moment to let his words sink in, after all, sometimes when you don’t understand what somebody’s said to you, when you think about it, it makes perfect sense, but, in this case, that didn’t happen.
    “Pardon?” I said eventually.
    “Oh!” said one of the teenage girls excitedly, “I know you, you like parsnips!”
    “Yes, yes I do, well remembered,” I replied.
    But things were a little stranger than that. Parsnips are only my third favourite vegetable and so I don’t really talk about them all that often. In fact, I can’t remember the fact that I like parsnips ever having come up outside of times when I’ve been eating them and then said to somebody “I like these parsnips” and so I don’t quite understand how it was that she knew I was fond of them. Then the solution came to me: perhaps she’d read this blog entry, or had been told about what happens in it by somebody else. But even that cannot be the case, because (as I realised when finding the link for that entry to include in this one) that had actually concerned radishes rather than parsnips. As such, I’m still stumped on that one.
    “Slang, slang, slangedey slang!” she then said in a similar way to her friend, so I couldn’t understand her.
    “Pardon?” I asked again.
    “Slang, slang, slang, to get on it?” she asked.
    “Get on what?” I asked, since I had only understood half of the sentence.
    “Parsnips!” she said as if it were obvious.
    “Of course!” I said and smiled at her. I decided that it would be far too hard to stay and talk with any of them anymore and so I said “I better be going anyway, bye bye everybody!”
    And so they all said things like “Bye, mate,” and “Have a good day, mate,” and “Nice to see you!” What nice people they were, even if I don’t really understand what happened.

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