Donkey Kong Country 3: Dixie Kong’s Double Trouble!

PictureThis game is the third in the Donkey Kong Country series (here’s a link to reviews of the first and second) and I find it to be yet another fantastic game.

The storyline this time is that Donkey Kong and Diddy have both mysteriously vanished and so Dixie (along with Kiddy, who she’s babysitting) head out to try and find them. As with the others, the storyline is relatively minor, but that doesn’t make the game any less wonderful. There is also an extra side to the story, but this only really comes up secretly (and you have to do a lot to earn it) so I shan’t spoil it.

The gameplay this time is very similar to the other two games, but that is definitely not a downside. While things are still just as good as last time, there’re still lots of nice additions too: Ellie the Elephant is a new animal buddy who brings with her some interesting new abilities, there’s another named Parry the Parallel Bird who is very small and weak and so you have to try hard to keep him alive for extra rewards. There’s also a level that is completely unlike anything else in the series up until this point, but it’s quite secret so I’ll leave you to discover it! One slight downside, though, is the sad absence of Rambi the Rhino.

What’s quite interesting, I find, is that the tone of the game is different to that of the first and second (much as they are both different from each other). The second felt darker to the first, with much of the world and characters looking generally grimmer and this game seems to have gone in the opposite direction: everything is much more brightly coloured and the characters seem much more cartoon-y than they do in other games. I say this, not as a criticism, merely as an observation. Everything still looks extremely beautiful (much as before) and is accompanied with immersive music.

What is also a high point of this game is the fact that now, rather than a basic map, what you walk around on between levels is much more of an overworld with its own hidden secrets. Plus, there are a lot more side quests involving the NPCs and just generally a larger number of additional tasks and secrets to find.

On the whole, a fantastic game, but I do feel it was a come down after the second. Rating: 9.6/10

Buy it here.

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Parsnips

On Saturday afternoon, I was strolling along, minding my own business, when I realised that I was approaching a group of teenagers. As I got closer to them, one started walking towards me.
    “Slang, slang, slang, slangedey slang!” he said to me. Well, no, that’s a lie, he didn’t say that at all (sorry) but he said something with so much slang that I honestly couldn’t understand a word he said. I took a moment to let his words sink in, after all, sometimes when you don’t understand what somebody’s said to you, when you think about it, it makes perfect sense, but, in this case, that didn’t happen.
    “Pardon?” I said eventually.
    “Oh!” said one of the teenage girls excitedly, “I know you, you like parsnips!”
    “Yes, yes I do, well remembered,” I replied.
    But things were a little stranger than that. Parsnips are only my third favourite vegetable and so I don’t really talk about them all that often. In fact, I can’t remember the fact that I like parsnips ever having come up outside of times when I’ve been eating them and then said to somebody “I like these parsnips” and so I don’t quite understand how it was that she knew I was fond of them. Then the solution came to me: perhaps she’d read this blog entry, or had been told about what happens in it by somebody else. But even that cannot be the case, because (as I realised when finding the link for that entry to include in this one) that had actually concerned radishes rather than parsnips. As such, I’m still stumped on that one.
    “Slang, slang, slangedey slang!” she then said in a similar way to her friend, so I couldn’t understand her.
    “Pardon?” I asked again.
    “Slang, slang, slang, to get on it?” she asked.
    “Get on what?” I asked, since I had only understood half of the sentence.
    “Parsnips!” she said as if it were obvious.
    “Of course!” I said and smiled at her. I decided that it would be far too hard to stay and talk with any of them anymore and so I said “I better be going anyway, bye bye everybody!”
    And so they all said things like “Bye, mate,” and “Have a good day, mate,” and “Nice to see you!” What nice people they were, even if I don’t really understand what happened.

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Hell

Dorium is, of course, in Hell following the events of this strip.

Finger puppets can be bought here.

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Religion and The Legend of Zelda

After recently reading The Hyrule Historia I’ve been inspired to write a little about the world of The Legend of Zelda and to make some theories about the series. As such, I’m going to talk a little about the religious references in the games and to then to look at the implications they hold for the world as a whole.
    As you seen in Ocarina of Time, the world of Hyrule was created by the three goddesses. Since this creation story is known to be actual fact, this means that any real world religions seen in the game are in fact wrong (in this world). I suppose there’s a small chance that this could be a little off-putting for any devout followers of a real life religion who happen to be fans of the series, but, I don’t think anybody has a real reason to be offended, it’s not like anybody’s making a serious argument about this.
    It is Christianity which is the religion that appears most frequently in The Legend of Zelda. In the very first game, one of the items you can obtain is called the Book of Magic, which, when you look at it, clearly has a crucifix on the cover and was even called a Bible in the original Japanese. In the second game, you can find a building which is very clearly a church, as well. In fact, the version of Link in these two games is probably a Christian himself since he clearly has a cross on his shield. So, it’s quite clear, that, by this point in the history of Hyrule, Christianity is pretty well established. What’s especially interesting is that Christianity seems most prevalent in Hyrule during, what The Hyrule Historia calls, ‘The Era of Decline’.
    But, actually, Christianity must have existed in Hyrule almost since the very start. In Ocarina of Time (which is, chronologically, one of the first games), while it has been removed from all recent versions of the game, originally, when you went into the Fire Temple you could hear Islamic chanting in the background, which means then, that Islam must exist in Hyrule. Knowing what I do about Islam, it seems to be impossible that there is anyway it could have come to exist BEFORE Christianity and so you must also assume that, by that point in the history of Hyrule, that Christianity did exist but that it simply wasn’t seen.
    What I find interesting, is that, when you see all of the strange creatures that live in Hyrule (Octoroks, Zoras and Koroks for example) and you look at the unusual geography such as islands that float in the sky, you can only really conclude that The Legend of Zelda series does not take place on Earth at all. But, since the Bible exists in Hyrule, it must take place on Earth since the Bible contains references to various real life geographical locations. Is Hyrule then, actually supposed to be set in our reality, but in an entirely lost civilisation?
    You could even say that the Christianity in Hyrule actually has its roots in the truth: the three goddesses who created the universe could have become, over the ages, the three aspects of the Holy Trinity. The Christianity in The Legend of Zelda could have started as the true religion of the world, but over the years slowly become corrupted by people and lost most of the aspects of truth.  In fact, the series does acknowledge that there is some REAL power in Christianity, since when you obtain the Bible I was talking about earlier, it allows you to shoot fire. I’d also like to point out, that in the Bible, the Earth is flooded by God because there is too much evil in the world, and then, (slight spoiler coming) in The Wind Waker the Earth is flooded in order to destroy Ganondorf and his evil influence.
    But that’s all I have to say really. I do quite like to find small references in things and then to stretch them out in order to come to interesting conclusions about fictional worlds! A pointless exercise, some may say, but for me, this kind of thing is part of the fun of enjoying fiction.

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Me and Others

For me, it’s very important to have my picture taken with the people I’m closest with. I suppose it’s a little hard to explain why, but I’ll try: when I look at these pictures, even if I haven’t seen the people in them for a long time, seeing myself with them in the picture really helps me to ‘feel’ the relationship. This is especially nice if I’m ever feeling a bit sad, because I can look through these and it cheers me up. It’s quite a shame though, because there are people who I’m no longer in touch with who have moved on to more exciting people and things, and I wish I had had my picture taken with them while we were still close friends, then I could look at the pictures and remember more clearly the feeling and happiness of those past friendships. There’re also a large number of close friends who I am STILL in contact with, but, unfortunately, the chance to be photographed together just hasn’t come up yet. But here they are anyway, all taken from a folder on my desktop called Super Cool People:

All of these pictures have a unique name too, so, some people might like to know those names:

1. Brother Sam
2. Kool Kristen
3. Lovely Lad Egan
4. My Best (Internet) Friend
5. My Super Suedo Sister (an intentional typo there, bit of an in-joke)
6. The Holmes to My Watson
7. The Infinitely Kind and Helpful Rory

So, yes, bit of a personal entry today, I suppose. I kind of had three reasons for writing this: One, so that my friends who aren’t included will think “I must be sure to get my picture with Adam…” (and there are quite a few, sadly) and, two, I was feeling quite lazy, and this entry didn’t really require much thought or imagination (sorry!) and, three, so that these pictures are nicely backed up on my blog, in case of emergency (always nice to have an extra place to keep them!).

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Sharing

Good old penguins!

All finger puppets can be bought here.

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The Legend of Zelda: Hyrule Historia

PictureMade for the twenty-fifth anniversary of The Legend of Zelda, this book gives an in-depth timeline of the fictional world of Zelda and provides a very large number of pieces of artwork for every game in the series (including some exciting pieces never seen before.) Rather than giving this entry a really long title, I shall list the authors here: it was written by Shigeru Miyamoto, Eiji Aonuma and Akira Himekawa and then translated by Michael Gombos, Takahiro Moriki, Heidi Plechl, Kumar Sivasubramanian, Aria Tanner and John Thomas.

Since it was the most recent game at the time it was written, the book starts off with a detailed look at The Legend of Zelda: Skyward Sword. I personally found this section to be the least exciting of the whole book, and it’s a bit of a shame that this game gets so much more coverage than all the others, but it’s nice to see the artwork and design sketches for all of the areas, characters and creatures in the game. At the end of this, there’s a very nice anniversary picture of all the different Links together too.

The next section is the timeline of Hyrule, this was my favourite part. All of the games in the series are written out (each covering about two to four pages) and have lots of screenshots and pieces of artwork alongside them. There are extra areas in the timeline too, for ‘off-screen’ events which are very interesting to read. I love the way that this timeline connects everything, I’d have no idea how some of the games link together otherwise, but this makes everything clear, and reading it like this makes the series feel like one whole story, which is nice, I think.

Finally, there are pages of artwork for every game in the series, along with a few speculator-y notes as to what the unused things may have been. It’s hard to really say much about a collection of images, but it is a welcome addition to the book, and I found them very cool. I think that seeing all of these will inspire anybody who likes to create things, I was certainly left very inspired after looking through them. While there is a manga at the very end, I shall score that separately, so this is the end of my review of main part of the book. The only real downside of the thing, other than its large focus on Skyward Sword, is that sometimes the writing is far too small and you have to look really close to read it.

Rating: 9/10

The Legend is Born by Akira Himekawa (A. Honda and S. Nagano)
This short manga piece is about the life of the very first Link and takes place long before Skyward Sword, though there are also some segments with the Link of Skyward Sword as a child. This Link’s life is very different to all of the others, really, so it’s nice to see some originality in that respect. The best thing about the story is that it explains why certain things are the way they are in the Zelda world (I shan’t go into too much detail, I don’t want to spoil it) and I was certainly very satisfied with that. The main downside, I felt, was that the story was too short and not given enough time to develop. Rating: 7.5/10

Buy it here.

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The Job Offer

I mentioned a little while ago that I would often get a Dr. Pepper with Ben Wood after school. There was a small local shop that we’d pop into to get our drink. They sold drinks cheaper there than anywhere else. I grabbed a bottle of Dr. Pepper and Ben grabbed whatever drink it was that he always had (sadly, I can’t remember).
    We paid for our drinks and then the man at the till (who owned the place) said, “So, you want a job here?”
    “What do you pay?” asked Ben.
    “No pay,” he replied.
    “Is that legal?” I asked.
    “Well, there’s no pay, but, on the other hand, I will let you take whatever you like out of the drink fridge: Coke, Dr. Pepper, you name it. But not too much though, only a few.”
    “Well, I don’t know…” I started to say.
    “C’mon, it’s only a six hour day!”
    “We’ll think about it,” said Ben.
    “Well, let me know tomorrow.”
    Ben and I left the shop and, by that point, had done all the thinking we needed to do about that job offer.
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Language

This was photographed at Savernake Forest. I’m going to use this entry to explain the issue of Colin’s language abilities which I’m sure may seem inconsistent at times. Sometimes he appears not to be able to talk at all and to be just a mindless cow (like here) and other times he seems to talk just fine (like here). Well, the truth is, Colin can speak Cow, but he can’t speak English. So, times like this all everybody hears is a cow mooing over and over again with no words, I’ve just taken to liberty of translating it for you to make it more enjoyable. As such, there is no inconsistency! Every time Colin ‘talks’ he is either alone or talking to another cow, he cannot talk to humans (he’d be able to speak to Rainbow Man, though). There is an exception to this (here and here) and the answer to that is that on some unseen adventure, the pirates were granted the ability to talk to animals. So, there you have it, the issue is solved! Not that anybody cares, I’m sure, but I do like to have internal consistency in my work, so I made this explanation more for myself, than anybody else!

Finger Puppets can be bought here.
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Super Smash Bros.

PictureThis is the first game in the Smash Bros. series, which sees various Nintendo heroes coming together to fight one another. While it does contain a formula for a very good game, I think this particular instalment is rather poor and only worth looking at to see what inspired the later ones.

While I’m not usually one to be bothered by graphics (I just look at older games as having their own unique art style) this game just looks ugly to me. Lots of the characters look like their model from another game was taken and then made uglier; this seems to be especially true in the cases of Mario and Link. Every level is side-scrolling, but the whole world is made from 3D too, which is quite nice, I guess, but I still find the game quite aesthetically unpleasing.

There is only a very slight story to this game: Master Hand (a giant floating hand) has taken all of our favourite heroes and forced them to fight one another. You choose a character, fight everybody else, then fight Master Hand, and that’s it. I often find that lack of a story isn’t much of a problem for most video games, but I think it is here: since you’re just fighting the same few people (there are eight characters you can be, four to be unlocked, and three you fight but never unlock) it quickly begins to feel repetitive. After you’ve gone through the game with every character, which won’t take long, you pretty much can only do it again but on a harder difficulty.

As well as the fighting stages, there are three kinds of mini-games to play too: “Break the Targets”, “Board the Platforms” and “Race to the Finish”. In “Break the Targets” your character is put in their own unique stage full of little targets to break, some of these are in hard to reach areas and you’re likely to fall in a hole trying to get them. “Board the Platforms” is similar, except instead of breaking targets, you’re landing on various floating platforms scattered around the stage. Finally “Race to the Finish” is a set course where the characters must rush through various obstacles in order to reach an exit, this one is my favourite as the other both seem slightly tedious to me.

This game isn’t entirely bad, as I say, it lead to much better sequels, so, without this, they’d never have happened. I also love crossovers, so, I do really love the fact that several of my favourite characters have been brought together in this game (including Mario, Donkey Kong, Pikachu, Link, Samus and more.) Plus, the multiplayer is quite fun, especially if you can find three other people to play with. There just isn’t really that much too this game, and it feels like it gets boring quickly.

Rating: 6/10

Buy it here.

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