Undelivered Christmas Card

For the last few months, I’ve had a particularly boring job. I wouldn’t say that it’s bad per say (and I have had a really bad job before) but I don’t enjoy it very much. But, being quite a social person, one of the things that made it enjoyable for me, was talking to the woman who sat next to me.

Whenever we could, we’d complain about how the job was rubbish and how we couldn’t wait to leave*. It was an “inbetween job” for both of us and we both had a couple of things on the horizon. Not too long ago, I was telling her how one of those opportunities was looking very promising. She said she hoped I would get it, but that the job would be much less enjoyable without me there to complain with. I was quite touched, it made me feel important.

I had a day off after that and I used the time to write up my Christmas cards. Naturally, I wrote out a card for my friendly colleague. The next day, I brought it in, looking forward to handing it over. But she wasn’t in… Which was weird, since I was sure she said she would be. The next day came and the next. No sign of her.

Eventually, the next set of rotas were put up on the intranet for us to look over. Her name was not on the list and, as it turns out, she must have moved on to new opportunities. It’s nice that she has been able to escape the job that she disliked, but it is sad that that one Christmas card will remain forever undelivered…

 

*If my glorious benefactors happen to be reading this, please know that I am exaggerating for comic effect.

(Don’t miss today’s Finger Puppet Show!)

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StreetPass Garden

The StreetPass function is one of my favourite features of the 3DS. Essentially, what it does is wirelessly collect information from fellow 3DS owners that you pass on the street, which is then used to do different things in games. StreetPass Garden is one of a few games which was specifically built around the StreetPass feature. I was drawn to this game because idea of building a garden with StreetPass seemed like something which would be relaxing and rewarding.

The game’s story is that your Mii has moved to a new town where everybody is very interested in gardening. Your goal is to become a Gardening Master and you do that by growing lots of different types of flower. Along the way, you are aided by a helpful man named Mr. Mendel.

At the start of your game, you’re given a seed, which will grow into a flower. The seed grows a little each time it is watered and the Mii of each person you StreetPass will appear in the game, ready to water your plant. Each Mii holds a flower of their own (which is either the plant held by the Mii in that person’s own copy of the game, or randomly generated, if they don’t have it) and when they water your plant, it cross-pollinates with your plant. As the plant grows, you also collect seeds to grow new flowers.

The aim of the game is then to grow every type of flower and, if you are dedicated enough, to grow every colour variation of every type of flower. At first, it can be quite fun and you’ll look forward to seeing what will grow each time. Every type of plant featured in the game is fictitious, which makes things a little more interesting, I think. They included very weird looking “Phantom Plants” too which are fun to collect.

The problem is, that by the end of the game, it gets really difficult to get the last few flowers. You will need to StreetPass a lot of people (or use a lot of Play Coins) in order to get all of those plants. Playing the game each day started to get a bit boring, because I knew I had very slim chances of growing anything new.

Beyond the simple growing of plants, you can also decorate your garden. You can put in the plants that you’ve grown or you can sell those plants to be garden ornaments or new pots. It adds a nice level of customisation and other players can view your garden too (and you can view there’s.) Plus, there are missions where you have to grow a plant based on guidelines.

Overall, while StreetPass Garden was quite nice in some ways, it didn’t appeal to me to quite the same extent as the others. Getting all the plants was tiring and, while other StreetPass games gave quite a good pay-off if you got everything, after doing so in StreetPass Garden, I didn’t feel that it had been worth it. It’s certainly not bad, but it’s one of the less good StreetPass games.

Rating: 6.6/10

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Full Time Part Time

Regular readers may well have noticed that I have missed a few updates over the last few months. This is unfortunate, as I’ve been writing posts for this blog since 2011 and there has never been a time when I’ve missed so many updates within such close proximity of each other. The truth is, that my job is too time consuming for me to be able to keep up with all the other things I like to do in my life.

“Haven’t you had a job before?” You may ask and, yes, I have. In fact, this is just a part time job and, in the past, I’ve worked full time jobs while not falling behind on my blog. The problem is that my schedule is so erratic. One week I’ll be finishing work at 10pm every day. Another week I’ll be finishing at 1pm. Other times still, I’ll have no consistency at all and be starting and finishing at different times throughout the week.

While I may only do approximately 25 hours a week, these is spread out into five five hour days, which when you add in the commute, don’t feel much shorter than a full time, eight hour day. Plus, there’s also the fact that I work weekends now too and so I never really have more than one day off in a row. It feels like I have less free time than ever before and my online output is suffering as a result. It’s also disappointing to have something take up so much time and return so little in terms of pay. Especially when the cost of the commute is factored in.

I hope that I will soon have another job so that I can get every aspect of my life back on track…

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Doctor Who: Timewyrm: Apocalypse by Nigel Robinson

This is the third book in the Doctor Who New Adventures series as well as the third part of the Timewyrm story arc. Unfortunately, while I feel like things had been going quite well until this point, this installment felt a little bit like a misstep. The first one had been a solid start (even if a tad silly) the second one had been amazing, but this third one was just a bit boring.

The story goes that the Doctor and Ace arrive on the planet Kirith, which has an apparently utopian society. Naturally, something doesn’t quite seem right and so they investigate it to figure out what’s going on. It’s not a particularly exciting premise and it’s the kind of thing I can imagine as a filler episode in the main TV show.

The Doctor and Ace are both characterised very well and I feel like there is a significant moment in their relationship in this story. I can’t fault Nigel Robinson for that, because he gets them both just right and they were the main two things keeping me interested in the story. There were also a few flash backs to the Second Doctor, which I quite liked (in part, because he is my second favourite Doctor) and he was captured perfectly as well. The reason for his appearances, which I shan’t spoil, also add an interesting dimension to the story.

Having said that, I didn’t feel like any of the other characters (those who were specifically introduced for this story) were particularly interesting or memorable. They all just act like generic humanoid aliens from pulp sci-fi and have very little in the way of personality (according to my opinion, at very least.)

There were a few moments throughout, which were quite engaging. The ending was also pretty good, I guess. It’s just that, as a whole, I was never really drawn into this novel – and I’m saying that as a rabid Doctor Who fan. If you’ve only got a passing interest in the series, you’ll probably be even more bored than I was.

Nothing about it leapt out at me as terrible and nothing about it really annoyed me either. It just felt like a very average piece of science fiction, which just happened to feature the Doctor and Ace. If it weren’t part of the Timewyrm story arc (which is much better, on the whole) I’d say that it wasn’t worth reading.

Rating: 6/10

Buy it here.

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The Ideal Retirement

The way things are going, I don’t really know whether people of my age will ever really be able to properly retire in the future, but the subject of retirement is something that I’ve been thinking about recently. In part, because my current job has me talking to a lot of retired people.

One thing that I hear a lot is “I’m retired, so I never go out” which sounds quite sad to me. Was their job really the only thing that got them out of the house? I appreciate that illness and disability must make a lot of people housebound (which is also pretty sad) but I’d hope that, if I were in that situation and blessed with non-incapacitating health, I’d do things quite differently.

I think, once I’m old, it would be nice to travel around and have an extended visit with all of my old friends. By then, I imagine I’ll have friends scattered all over the world (and it’s a trend that’s already started) so it would be a good chance to see everybody again, catch up and bring life to a close with a nice bit of sentimental travel. Doing something new, while revisiting the past at the same time.

Of course, for all I know, money will be too tight and I’ll be stuck working a terrible job and never doing anything else. But the idea of getting to a point of life where I “never go out” is very depressing. Although, I suppose on the other hand, I’d always have my books… and my video games too! Things would never get too bad.

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Underwurlde

Sabreman is essentially the mascot of Ultimate Play the Game (a.k.a. early Rare Ltd.) and when I played his first game, Sabre Wulf I was very impressed. Sure it had noticeably aged, but it was really good for its time and it was still fun for me to play (from a modern perspective.) I was very excited to continue playing through the series and went into the sequel, Underwurlde, with very high hopes. But perhaps I set those hopes too high because, sadly, I was disappointed.

While the first game had a sort of top down view and allowed you to move in four different directions to explore the jungle, the sequel has a side-scrolling form of gameplay (except, loading new screens, instead of scrolling.) It’s a very primitive form of the “Metroidvania” game and, in it, Sabreman is trying to escape from the Underwurlde which, spoiler alert, he was teleported to at the end of the last game. In theory, it could have been just as good as its prequel.

The problem is that the physics are really weird. Sabreman can only do very limited jumps (hops of exact distances in certain directions) and he bounces all over the place if he hits anything. This includes walls, platforms and, most annoyingly, enemies. While enemies in most games will hurt or kill you, in Underwurlde they push you and so going anywhere becomes very annoying. You only die if you get pushed down large chasms and end up falling down a great distance.

You can defend yourself though! Now, as it’s Sabreman, you’d think that he’d have his trusty sabre, like he did in the previous game, but nope. This time, he fires projectiles – throwing knives, slinging rocks etc. But, for some reason, he just throws them erratically in the direction that he’s facing. There’s no aiming or anything like that, which means he’ll sometimes miss enemies who are right in front of him.

On the subject of those chasms that I mentioned earlier, getting up and down them is really annoying too. Sabreman fastens a rope to the ceiling of the cave and slowly lowers himself down, but the enemies keep coming and can knock him down (killing him) and sometimes giant stalactites will randomly fall on him too (also killing him.) And how do you climb back up these chasms? Why you wait for bubbles to come out of craters and then ride them up, of course! But look out for the hundreds of flying enemies which will try and push you off…

I feel like it could have been a good game. Exploring the Underwurlde to find and destroy three guardian monsters so that you can escape is a great concept for a game… It was just executed so poorly (in part, due to the limitations of the time.) After how much I liked the first game, this felt like a let down and I only recommend it to the most dedicated of Rare fans.

Rating: 5/10

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How to Make Call Centre Work More Exciting

Recently I’ve been doing some part time work in a call centre. It’s not very exciting. It’s just taking a call, speaking to a customer, then taking another call and repeating the process for several hours. On the one hand, it’s easy, stress-free work, but it can get boring. So, sometimes I try and think of ways that I could make the work more entertaining.

Now, just to be clear, I didn’t come up with anything that would actually make things interesting, but I did come up with something which, if it existed, would help. So, as the day goes by, a counter fills up and you see how many calls you have had. I had the idea: what if that counter was actually earning you points in a game? Then I thought, why not make them experience points or money in an RPG game? You could even have a button to press each time you deal with a particularly difficult customer, to get you a bigger reward.

This would all be connected to a big online game, where players can use their EXP to do different things, earn money and buy items. It need not be an overly complicated game, but I know it would certainly make call centre work much more exciting for me – especially if you are connected to the game, while playing. Plus, it would be a good way to get people to apply, even if they’d otherwise not have been interested.

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My Second NaNoWriMo Attempt

In 2010, I discovered NaNoWriMo, which is where writers try to write 50,000 words of creative fiction in a month. I took part in it and successfully completed a 52,000 word story. This year, 2017, I decided to do it again and, once again, I was successful. This time I wrote 50,000 words or so, but the story I was writing is still incomplete. I hope that I find the motivation to finish and edit that soon. Here are a few of my thoughts on my second attempt:

  • For me, the second try was an awful lot easier than the first try. I wonder if I’ve just become a faster writer?
  • I realise now that when you choose a specific project to be your main focus for NaNoWriMo, your other projects suffer a bit. In my case, it was this blog and my webcomic. Two things I didn’t have in 2010.
  • Every day felt very rewarding, because I felt like I’d done something worthwhile. This is a type of satisfaction that, for example, my job does not provide me with.
  • Recording the word counts each day is awfully addictive.
  • It’s a lot easier than you may think, to fit daily writing sessions around a job.
  • It’s possible to do this with essentially no planning. I got the idea the day before and didn’t write anything down.

In many ways, I feel like this second attempt was a more significant experience for me than my first attempt. The 2010 me was writing stories all the time, while the current me only writes them every now and then. To know that I was able to do this was very reassuring for me. I’m quite excited to do it a third time, at some point in the future… I’d recommend at least giving it a try, if you are a writer and remember: any amount of writing is a success, even if you don’t reach 50,000.

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DC Comics/Dark Horse Comics: Aliens

I’m quite a fan of the DC Universe (especially Batman) and I am also quite a fan of the Alien franchise. These are two things that are quite different and I enjoy them in different ways, so I was quite surprised (and excited) to discover that there were a selection of stories which mixed elements of the two together. The DC Comics/Dark Horse Comics: Aliens collection brings together several stories which have DC characters encountering Xenomorphs and it’s a collection I quite enjoyed. Here are mini reviews of each story in this collection.

Batman/Aliens by Ron Marz
On a “mission of mercy” Batman finds himself in a jungle on the Mexican-Guatemalan border. He soon encounters a group of military people who are also there on some kind of top secret work. You soon find that they’re there to investigate a crashed space craft which landed in that jungle – its crew made up of aliens, aliens who have been killed by Xenomorphs. Obviously, I don’t want to spoil anything, but I really quite liked this story. Nice art (by Bernie Wrightson), good atmosphere, Batman is well characterised, there are good side characters and I think the Xenomorphs are used in a good, creepy way. It’s probably the best story in the collection. Rating: 8.5/10

Batman/Aliens II by Ian Edington
Last time Batman faced Xenomorphs, it was in a jungle, far from his home. But this time the Xenomorphs have come to Gotham. As it turns out, an explorer had inadvertently brought them back to the city decades ago and then locked them in a vault to stop them from harming anyone. Naturally, they later get out and it’s up to Batman to sort things out. This story is a bit longer than the previous one, and I have to say I didn’t enjoy it quite as much. It read like more of a comic romp than the previous one, which managed to capture the horror element from the Alien films much better. Towards the end, it got downright weird too – in an entertaining way, but still quite weird nonetheless, which might put some people off. Rating: 8/10

Superman and Batman Vs. Aliens and Predator by Mark Schultz
Unlike the previous two stories, this one is more focused around Superman. Batman still plays an important role, but it definitely feels like Superman is the main character. I’m fine with this, since I quite like Superman and I feel like he comes off especially well in this one. The story goes that a group of researchers up in The Andes have been killed mysteriously. As it turns out, there’s a secret civilisation of Aliens and Predators living there. I was a bit disappointed, in that Superman and Batman both make reference to encounters with Predators which aren’t shown in this collection and Superman knows the Xenomorphs too, which also isn’t shown, so I felt like I was missing a part of the story. But overall, I really quite liked this one, particularly some of the moral dilemmas faced by Superman and Batman. The art by Ariel Olivetti is the best in the collection too. Rating: 8.3/10

WILDC.A.T.S/Aliens by Warren Ellis
I think, perhaps, that I didn’t have enough foreknowledge to enjoy this story. This was actually the very first WILDC.A.T.S story that I read. As it was, it felt like a very generic story featuring Xenomorphs. I didn’t really feel that it was particularly atmospheric, that it had much emotional depth or that it raised any interesting questions. Perhaps it feels much more significant if you know the histories of its characters (and there are a fair few references which seemed to allude to earlier stories) but without that understanding of the franchise, it reads like a story where undeveloped characters face off against poorly utilised Xenomorphs. Rating: 4.9/10

So, I felt like this collection was a little bit of a mixed bag, but overall, I was pretty happy with it. I think most fans of the DC Universe will like it (even with only a cursory understanding of the Alien films) and most fans of the Alien franchise will like it (even with only a cursory understanding of the DC Universe), but if you don’t know much about either, I would not recommend this.

Average rating: 7.4/10

Buy it here.

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Job Interview Questions and Answers

I quite like job interviews. I know some people find them stressful, but I see them as a nice chance to get out of the house and to visit an office where you get to talk about how good you are. I guess I just like interacting with people – especially when there’s the promise of a new job. The trouble is, that sometimes the questions are a bit tricky and it’s hard to know what to say. Here’s a few of my impromptu interview answers from over the years

What would you say are five of your best features?
Well, I suppose I’m creative, friendly, optimistic, fairly positive and very good at finding different ways to say the word “optimistic.”

What would your current manager say is your biggest flaw?
Well, she’d probably say time keeping, if she had to say anything. But let’s turn that around. What would your current receptionist say is the biggest downside of working here?

What is it that gets you up in the morning?
I don’t hate my life or anything, so I’ve never really struggled to get up in the morning.

What about you makes you a good choice for the role?
Communication. Well, communication skills. Verbal communication skills. Basically, I mean to say that I am good at verbally communicating with others in a clear and easy to understand way… Which is ironic, considering that I stumbled over almost every word there!

What makes you think you can do this job?
Well, at the risk of sounding enormously arrogant, it seems incredibly easy. I’m sure pretty much anybody could do it, really.

Where’s your accent from?
Funnily enough, I don’t think I’ve ever had an interview where I wasn’t asked that.

Can I get you a glass of water?
No, thank you. I always have my own supply here in this Trusty Water Bottle.

I can’t really tell if I’m good at interviews or bad at them. I’ve had quite a lot of jobs over the years, and some of the questions and answers above were taken from interviews where I was successful. In reality, I think you probably need a different approach for every different job. It’s true that there are certain hoops you’re always going to need to jump through to get jobs, but at the same time, “employers” are not one big, connected group – what may come across as good to one, may be unimpressive to another. There’s not ‘a’ way to do well in interviews, there are lots of different ways to approach them and no matter what you do, there might always be a more suitable candidate than you. There will always be a strong element of luck. Don’t let yourself be disheartened by an unsuccessful interview.

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