Tingle’s Balloon Fight DS

  • PictureThis is the second Tingle game, but it has no connections to the others in the series and is, in fact, just a remake of the game Balloon Fight but with Tingle as the protagonist rather than the Balloon Fighter. Rather than repeating myself in this entry, I’ll just write about the changes between the two games. To find out out about the core gameplay, read my Balloon Fight review first. 

Changes:

  • Tingle (and his the other ‘Tingles’ Ankle, Knuckle and David Jr.) replaces the Balloon Fighter characters. Which is quite good, since they’re much more entertaining. Enemy characters remain the same though.
  • The graphics have all been updated and look much nicer.
  • The game can now have four players at once, rather than just having two, which definitely increases the fun of multiplayer. (Also, to play the multiplayer, you only need one copy of the game, since you can do single card download play, which is always good).
  • You can now save the game, meaning you can keep high scores going as long as you can stay alive. Another improvement.
  • The game has a new soundtrack and all sound effects are changed. I especially like the noises Tingle makes when he flies. If you don’t like the new sounds though, you have the option to use the original ones, so it’s win-win really.
  • There’s a new picture gallery where you unlock pictures of Tingle for winning lots of levels. These pictures range from things such as Tingle in space to Tingle having fun with a couple of young women. They’re certainly worth working for, I only wish there were more.

The only negative thing is that all the menus are in Japanese as the game never received a western release. Luckily this isn’t much of a problem as the menus are easy to figure out and there’s no in game text. So, on the whole, this is a nice improvement over the original.

Rating: 7.5/10

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Illumination of a Tortured Mind by Dalfino Madrigal Keyte

(A while ago I had a week where a new author wrote an entry every day, I asked Dalfino if he’d like to contribute, but he said he couldn’t. Later, once that week was over he gave me something to use. I suggested that I could save it until I  do another of those weeks, which I plan to do in December, but he wanted it posted sooner, so here it is now. Enjoy!)

Illumination of a tortured mind, festered sentiments lodged in houses of dirt and sand, broken promises that hail the emptiness of a downtrodden humanity, all who come know not what they do, believe or intend. Forlorn are the people who watch from afar, this nestled under branches foreboding as the darkest recess of the nights sky. Dismayed gods that serve their puppets and their puppets feast on their light. Divinity succumbs to rudimental hunger, a hunger that is only quenched by blood and flesh. Chambers for the wicked, the blind and the poor. Castles for the ignorant and the strange. Nocturnal thoughts creep and subside, but give way only to aforementioned hate and despair. Life didn’t choose you, it bought you. You are not blessed, yet neither are you cursed. You are what your mind tells you, but your mind can be wrong. Shifting shapes of blue and gold, white and red, black and silver that dance in the presence of hope and virility. Candles burn but sooth the eyes, and feathers tickle the distasteful rumble of spiny guilt. You may cut, but you will cut to deep. A picket fence that is tainted by red stains. Fall to the ground my kin. Fall to the ground, and never come up.

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Banjo-Kazooie: Grunty’s Revenge

This, the third Banjo-Kazooie game, actually takes place between the first and the second. Here you find out that Klungo actually thought up a successful plan to rescue Gruntilda from underneath the boulder she was trapped under at the end of the first game: he builds a robotic body which she moves her spirit into. Then, in her new robotic body, she travels back in time in order to change history so she’s not defeated in the first place.

The game has very similar gameplay to previous two instalments, and since they were both so fun, this is certainly not a bad thing. As always, you have to explore various different exciting worlds in order to find all of the hidden jigsaw pieces which either will be hidden somewhere or given as a reward for helping somebody. The worlds are even still in 3D, though from a top down kind of perspective similar to portable Zelda games. Plus, as always, Banjo isn’t capable of doing everything as he is, and so various transformations are unlocked in order to overcome certain obstacles, these include a tank and a torch (among other things) which I thought were quite cool. Plus in this game you can use any of the transformations in any of the worlds, something which cannot be done in either of the other games.

But, of course, due to limitations of the systems, a few cut backs have been made. Aside from the obvious point of graphics, Banjo and Kazooie have fewer abilities than they had in earlier games; they can’t, for example, fly anymore. The number of levels has also been cut down. Whereas the others both have about ten, this one only has six (including the hub world) which makes the game’s length a bit shorter.

Despite its shortcomings, this game is still excellent. The soundtrack is enjoyable, the graphics still look very nice (especially for a GBA game), all the levels are big, immersive and fun to explore and the game still has the humorous ‘charm’ that the other titles are loved for. It may not be quite on the same level as the previous two games, but I still rate it very highly. Rating: 9.3/10

Buy it here.

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Donkey Kong Jr. Math

PictureBack in the early days of the NES, Nintendo decided that it could be a good idea to try and make some educational games. Donkey Kong Jr. Math was the first of these, but it was so unpopular that they decided not to make any more. I think this is quite a shame, really, since I find this game to be pretty fun, so who knows what the other planned games would have been like?

There are two games modes in this, single player and multiplayer, and I’ll admit that the single player mode is boring and not at all fun. Basically, Donkey Kong has a maths question and you, as Donkey Kong Jr. have to answer it for him. That’s it. There are different modes for this question answering, but, really, they’re all the same thing. So, unless you have somebody else who’ll play with you, don’t buy this game.

The multiplayer mode is, for me, what makes this game very fun and worth buying. In this player one controls Donkey Kong Jr. and player two controls another, pink Donkey Kong Jr. Donkey Kong holds up a board with a number on it and, the winner is whoever ‘gets’ that number first. Scattered about the 2D stage are several numbers from one to nine and several binary operators (plus signs, minus signs, division signs and multiplication signs) and so, if Donkey Kong’s number was thirty, you could get an, eight, then a plus, then a two, which would give you ten, then you’d get a multiplication sign and get three, which would give you the number he wants. Of course, that’s just a very basic example and it will normally be a number that you have to think a lot harder to get, but you get the idea. When playing against somebody else, it’s a real hurry to get the things you want and, when you win, it feels better than just winning a Mario Kart race (for example) because you’ve had to actually apply your mind to win.

So, basically, this game is made up of a missable single player mode and a terribly fun multiplayer game that you can play for hours. It’s certainly not perfect, but I suggest giving it a try.

Rating: 7/10

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The Hidden Tower

I’m sure regular readers will remember who David Tubb is, and, most probably they’ll also remember his Tumblr blog where he posts photos and such from various projects of his. Well, now he has started a new more bloggy blog where he writes about things he’s been doing and whatnot. That blog, The Hidden Tower, can be found by clicking that link (you may realise that he uses wonderful Weebly too!). His plan is to update it every Tuesday, so, be sure to check each week to see if there’re new entries.
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Advertisement Campaign

Just the other day I was heading out to visit my friends Elliott Egan and Chris Hunter at a lovely Corsham pub named The Two Pigs (originally owned by two policemen, funnily enough). Anyway, I was walking along the path beside the road when a lorry drove passed.
    “Get a haircut!” shouted the driver. I must admit, my hair is currently a little longer than usual.
    Anywho, I carried on walking along until I got to the pub and met with my friends. I chatted with them for a while and eventually I told them about the lorry driver and his fashion advice.
    “I guess that must be a new advertisement campaign,” said Chris. “Hairdressers pay lorry drivers to shout haircut suggestions to people, who’ll then get their hair cut!”
    And I thought that was a pretty clever joke, clever enough to warrant it becoming a blog entry. But then I realised, it’s even funnier than that: there’s a hairdressers on that road I was walking down, and the lorry driver shouted to me as I was standing just outside it! It all fits together…

(Also, don’t miss today’s Finger Puppet Show!)
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Mushroom Kingdom Culture

Picture

As I’m sure anybody who’s played a game in the Mario series will agree, the Mushroom Kingdom is a very unusual place. But the thing is, we’re never told about how any of it works, it’s always just “Here’s the strange world, now here’s Mario and here’s what you’re doing” so for today’s blog entry, I’ve decided to make some conclusions about the cultural beliefs of the Mushroom Kingdom people, based on the evidence seen in the games. Perhaps this kind of theorising will become a regular thing on my blog, but also equally, perhaps not.
    Today I’m going to be talking about the fact that, in games such as Mario Kart Wii, Mario appears both as an adult and as his younger self (Baby Mario) at the same time. This doesn’t just happen with Mario either: Luigi, Peach, Daisy and Donkey Kong have also played sports with younger versions of themselves.
    One thing that’s important to remember is that, in the Mushroom World, science has reached the level where time travel is a reality. Professor E. Gadd built a time machine in Mario & Luigi: Partners in Time and a fun time travel adventure was had, but that definitely wasn’t the only time machine in existence; Bowser owned  a time machine years before (as seen in the game Mario’s Time Machine) and since he’s no genius, he probably had it built for him. Now, it may be expensive, but I think time machines are probably commercially available in the Mushroom Kingdom.
    Anyway, before I continue, I want to talk about the real world for a bit. In some cultures it is considered that, during the different stages of life one person will be several other people… Does that make sense? Basically, if you take a person as a teenager and then the same person during their retirement, they’ll probably be quite different and so some people believe that you actually ARE a different person, which is fairly reasonable, I suppose. They even have different names at different times of life! So what do you think would happen if a society which had access to time travel believed in this?
    Well, it seems to me that we can reach the conclusion that Baby Mario comes along to most of the events Mario hosts because it is considered polite to invite him. For Mario, Baby Mario will be a person who he knows very well and is separate from him and since he can very easily contact him through time travel, it’s only natural that he’d pop back to get Baby Mario for a spot of golf every now and then.
 And so there you have it, one of the mysteries of the Mushroom Kingdom explained! Perhaps I’ll do some more over analysing in future…

(I do not own the copyright of the image)


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Sabre Wulf (Game Boy Advance)

PictureBefore Rare existed there was another video game company which could be called their predecessor. This other company was Ultimate Play the Game and one set of games made by them was the Sabre Wulf series. Years later Rare made a new Sabre Wulf instalment which was full of references to the Ultimate Play the Game days and an excellent game in its own right.

In this game you play as a nineteenth century style explorer named Sabreman as he wanders around the game’s world trying to undo the evil of villain Dr. Dolittle-Goode (fantastic name!) and the titular Sabre Wulf. There’s a combination of exploration in the 3D overworld and more linear 2D side scrolling levels that you find on the map.

The 3D sections are probably the better of the two types of play. It’s certainly not glorified map screen and it plays rather like an RPG. Every area in the game has numerous non-playable characters that you can talk to, many of which will present you with side-quests, which is quite nice as it adds to the game’s lifespan. There’re also shops you can visit where you can buy things to help you in the side scrolling levels, the most common purchase being various kinds of creatures, but I’ll talk about them in a minute.

In the 2D areas you have to walk through various tropical locations in order to get where Sabre Wulf is sleeping. Each time Sabre Wulf has stolen an item (which could be anything, from a priceless artefact to a living person) and so, when you reach him, Sabreman takes the item, Sabre Wulf wakes up and then there’s a hurried race back to the start. But it’s not quite as simple as that, Sabreman cannot make it through these stages by himself and so he needs help from the creatures I mentioned earlier. There could be, for example, a giant pile of rocks blocking your way and so you’d summon a bomb creature to blow them up, or there could be a tough looking monster in the way, so you’d summon a strong creature of your own who’d defeat it with a club. But you can only use each of the creatures a limited number of times, so you need to be strategic! There are quite a few of these creatures, and each of them has their own unique ability. I found it fun seeing all the different things they could do by using them in different situations and I certainly liked collecting them all.

On the whole, this was a very fun game and I think that it is often unfairly overlooked. You’re presented with a variety of exotic environments and the whole game has a rather magical feel to it. Rating: 9.1/10

Buy it here.

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The Third Doctor Bookending

The first time you see the Third Doctor he falls out of the TARDIS at the start of the story Spearhead From Space. Years later Jon Pertwee agreed to play the part again for a fan film called Devious and his final scene in that is the same as his first Spearhead From Space. This was the very last time he played the Doctor and so his very first scene is the same as his very last .
(The left image is a screen capture from Devious, available on The War Games DVD. The right image is a screen capture from the Spearhead From Space DVD. I own the copyright of neither.)

(Also, today is Friday so do not miss this week’s Finger Puppet Show!)

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Lofty and the Nickname

I’ve mentioned before that I’ve had a few nice chats with somebody named Lofty (strangely, the last time I wrote about him on here was exactly one year ago yesterday!). Now, as I’m sure you can guess ‘Lofty’ is not his real name; rather it’s a nickname of his. I didn’t make this nickname up myself, I just heard it from my Dad several years ago when I first met Lofty and so that is how I have referred to him since. I’m guessing he got this name because he’s quite tall (just like I am).

Anyway, a few months ago I was in Co-Operative doing a little bit of shopping and, just as I was about to leave, I saw Lofty coming in with a friend of his.

“Oh, look, here comes Lofty!” I thought to myself. My chats with him always seem to be pretty entertaining, so I was quite happy to see him.

“Oh, look, here comes Lofty!” he said to his friend.

At first I was a little confused. Why was he saying the exact thing I had just been thinking? But then, when he came over and started chatting with me, I realised exactly what he meant: he doesn’t know my name either, so ‘Lofty’ was his nickname for me too! I liked that a lot. I sometimes felt bad calling him ‘Lofty’ because, for all I knew, it was a nickname that could offend him, but since he uses the same for me, I have no reason to feel bad. Plus, it’s quite nice, since, he obviously enjoys chatting to me as much as I do to him, because why else would he have a nickname for me? So that was a nice little coincidence, I thought.

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