Fire Emblem: Shadow Dragon and the Blade of Light

When I wrote a review of Fire Emblem: Shadow Dragon for the Nintendo DS, I said I didn’t think I would ever play or review of the original version of the game. Well, it turns out I was wrong. I don’t want to repeat myself by reviewing an original after a remake, so you might want to go ahead and read my earlier review of the later game before you continue with this review. If that’s not needlessly complicated.

Anyway, Fire Emblem: Shadow Dragon and the Blade of Light was the game which started off the Fire Emblem series. It stars Prince Marth, fighting against the odds to restore his fallen kingdom of Altea after it is invaded and overthrown by another nation. You do this through a hybrid of RPG and tactical gameplay. You control several different units on grid based levels and use them to fight off the enemy soldiers.  But the thing is, all these units are individuals (no nameless pawns in your army) and they all have personalities and stories. Each level up and grow independently and if they die, that’s them out of the game. Something you’re sure to feel determined not to let happen, because you will feel very guilty every time it happens. It’s a fantastic formula.

I came to this game as somebody who was familiar with later Fire Emblem games and I was actually surprised by how primitive it was in certain regards. While the stats of all your units and all enemy units are available at all times, you can’t easily see how much damage you’ll do to an enemy or how much damage they’ll do to you. You’ll need to do the maths yourself. This also applies to knowing how far units can move. In later games, all these things are automatically calculated for you, which is a huge convenience which I quite missed in this game. Characters can also only hold four items at once and can only swap items between one another mid-battle, which makes resource management extremely difficult (especially because, as with most Fire Emblem games, weapons break after a certain number of uses.)

On the subject of the game’s difficulty, I actually didn’t find the first 50% to be all that hard. It may even have been easier than the remake. Enemies seemed to be defeated quite easily and didn’t do too much damage to me. But this turned around significantly towards the end. I have a little rule that I don’t review games unless I complete them and I’m actually kind of breaking that rule here: I got to the final boss and was fighting it, but the problem was that I couldn’t harm it because I hadn’t picked up some items several chapters before. I’d come so far and the game was unwinnable. I literally would have had to start my file again to see the end, even though I had invested so many hours. I ended up watching the ending on YouTube, but that was certainly a very disheartening feeling which no game has ever made me feel before! I am sure many people would find this very frustrating.

But, ultimately, I don’t want to leave a bad impression of Fire Emblem: Shadow Dragon and the Blade of Light. I found it really satisfying when I was playing a level and the pieces finally fell together and I won. Though there wasn’t as much text and dialogue as you’d usually expect from Fire Emblem, I was impressed by how fleshed out and comprehensive this was for a Famicom game and, of course, I appreciate anything which portrays war as a horrible experience which results in the deaths of good honest people. It’s a very mature, anti-war stance.

It may be primitive, but the qualities of the Fire Emblem franchise are all already there. Non-fans might not enjoy it that much, but if you love Fire Emblem I’d recommend giving this  a quick look so that you can find out about the series origins. You might not want to play all the way through though (it is quite long) and, also, the DS remake is definitely a lot better.

Rating: 7.4/10

(Don’t miss today’s Finger Puppet Show!)

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Spending Time with Friends

I did not write a new Trusty Water Blog post on Friday, the reason for this was that I was away, visiting a friend for the weekend. I came back last night. I had a wonderful couple of days with one of my very best friends – we ate nice food, wandered around the streets, watched anime, watched films, played video games and lots of other fun things. Unfortunately, my friend lives quite far away so I don’t really get to see very much of him. But I really got to enjoy essentially two full days in his company.

It made me compare the way that I spend time with my friends who live far away and the friends who live nearby. If a friend of mine lives nearby, I’ll see them every week or two and spend two to three hours with them when I do. If a friend of mine lives far away, I won’t see them often, but when I do, I’ll spend a full ten hour day spending time with them and maybe do so for two or even three consecutive days. I like these intense bursts of time spent with my friends.

On reflection, it’s sad that I never really get the chance to spend such long periods of time with the people who live near to me. When you don’t see someone for a long time, you make up for that by spending a day (or a few days) focusing exclusively on them. I just think it’s a bit of a shame that this only seems to happen if you’ve not seem someone in a while – why not dedicate whole days to people you see a lot of? I’d like that. It seems a bit like a case of not appreciating what you have until it’s gone.

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The Legend of Zelda: The Wind Waker HD

The Legend of Zelda: The Wind Waker is one of my favourite games in The Legend of Zelda series. It has a lovely cel shaded graphic style and gives you a boat to sail freely across the ocean. I loved the freedom and really enjoyed exploring all of the islands that make up the Great Sea.

When The Wind Waker HD was released for the Wii U, it kind of seemed a bit pointless to me. The graphics in the original still look good, so bringing them up to HD seemed a bit of a waste of time. When I watched the trailers and saw the screenshots online, it didn’t even seem like it was necessarily better in HD, just different. After The Legend of Zelda: Ocarina of Time 3D had done such a good job of improving the original, this was a bit of a disappointment.

Since I’m quite a completionist, I did get this eventually. Even if it didn’t turn out to be much different, I thought to myself, it was still a good opportunity to play a good game once again in a slightly different way. As you can see, I didn’t go in expecting much, but I was very delighted by what I did get.

The game actually looks really beautiful – it isn’t really captured by screenshots and trailers, so you have to play it to truly understand. At times, I felt like the characters looked like plasticine models – I thought that was pretty great. It definitely looked better than the original.

It wasn’t just superficial changes to the game either. There were actually quite a few little things here and there which helped to improve the game. Something I really appreciated was that large enemies and explosions don’t knock Link out of the boat anymore, which really makes things flow more smoothly. You also gain access to a new sail for your boat which helps you to go much faster than you ever could before. I never felt like the boat went to slowly in the original, but after using the new, faster sail I could never go back.

The only real negative change is the loss of the Tingle Turner. In the original you could connect your Game Boy Advance to the GameCube and then have somebody use it to assist the character indirectly with Tingle (it’s a bit hard to explain.) This has been completely removed and replaced with a feature which connects to Miiverse and allows you to share messages in bottles with others, along with photos. There’s even a fun feature which allows you to take “selfies” as Link, it’s fun and it’s silly, but I like it.

Overall, I couldn’t call this better or worse than the original. In some respects it has been improved, but it has lost one nice little feature. Be sure to read my review of the original (linked above) before making a decision.

Rating: 9.4/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

 

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Shifting Perspectives

I have two main ways of looking at the world. One’s a more positive perspective and one’s a more negative perspective. I spend a good 95% of my time in the positive perspective and when I feel like that, life is wonderful. I look at my friends and I feel like I have everything I could need in life. I know lots of different people and I care very much for them while they care very much for me. I feel as though I am very lucky during these times and it’s easy to remain positive as a result.

Sadly, the other 5% of the time I can’t help but think about how all of those friends will eventually leave me. The world seems a dark and lonely place and no matter how many friends I make, it feels like it will never be enough to keep myself from ending up feeling sad and alone. It’s an endless struggle to make new friends as others leave to avoid becoming lonely –  a struggle in which I ultimately cannot succeed.

Thankfully, the other 5% of the time is, in fact, only 5% of the time. But it’s a shame to find myself falling into that unhappier perspective again and again as time goes by, even if it’s only ever temporary.

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Creative Ups and Downs

I’ve been sitting here for a ten minutes or so trying to think of what to write for today’s post. Every Friday I have the same thing. It takes me quite a while to think of something substantial to say in my third blog post of each week, so I end up staying up really late because I keep putting it off. It is almost always the last thing I do on a Friday. Meanwhile, on Mondays, I always have an idea in my head all day which I write as soon as I get the chance to do so. It’s very clear to me that my creative energies are a higher level on Monday than they are on a Friday. It’s interesting to reflect why this might be – as I have to use my creative energies for my job, it’s possible that they are all drained by the time I get to Friday night.

I think that this highlights the importance of planning out when you’re going to try and write (or do something else creative.) Imagine you’ve set a specific hour out of the week or out of the day for you to do some creative work – you might find that you get to that the time or that hour and can’t create anything. This may lead you to wrongly conclude that you are struggling because you lack creative abilities, when really it could just have been a bad time. It’s important to try and identify the times that your creative energies are at their peak. Once you know this, you can try to make a schedule around it based on these spikes in your creativity. This could help you to be more productive and, more importantly, more creative.

(Don’t miss today’s Finger Puppet Show!)

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Pokémon Yellow Version

Pokémon Red Version and Pokémon Blue Version were the first games in the Pokémon franchise to come out in the West. They were very popular and so was the Pokémon anime series. Both had played a crucial role in the success of the franchise, but there were noticeable differences between the two mediums. Pokémon Yellow Version sought to reconcile the difference and to bridge the gap between the anime and the games.

Pokémon Yellow Version is an enhanced re-release of Red and Blue which adds a few new features. Pikachu was always so important in the anime, yet it was only ever a random Pokémon in the woods in the games. In Yellow, you get a Pikachu right at the start of the game and it follows you everywhere you go. You can interact with it at any time on the world map to see how it’s feeling and it even has the same voice as Pikachu in the anime, rather than the electronic sounds from Red and Blue. It’s a small thing, but it’s quite a nice little feature.

Another change which is especially significant is the fact that the designs for all the Pokémon have been changed. While there are one or two which are a bit oddly coloured, they have all pretty much been adjusted to match their appearances in the anime (which have since become the standard designs for them in all appearances since.) I can understand why they did it, but I honestly preferred the older, stranger uglier designs. It was a unique charm of the earlier games. Though it is nice that they are now in proper colour and not black and white.

Another feature which is quite nice, is that players are able to obtain Squirtle, Charmander and Bulbasaur  throughout the duration of the game. In Red and Blue, you can choose only one of the three. There are now small little events which have been added which allow you to get all three. Jessie and James (characters from the anime) also make a few appearance in Yellow as well. I enjoyed these cameos quite a lot.

Ultimately, the game hasn’t been changed all that much. To get a proper idea of what it’s like, you should also read my review of Red and Blue (linked above.) Overall, I don’t feel that it is inherently better or worse than originals, so I can only rate it the equally high score of 9.6/10.

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Improving Social Skills

I’ve recently notice quite an interesting contrast in myself. I remember, back in 2008, I was very fond of speaking to people online. I made quite a lot of internet friends (though there are only very few who I have kept in touch with to this day) and I also enjoyed speaking to all of my real life friends over the internet too. I felt like, when chatting online, I was expressing my true self and that I didn’t do that so well when talking to people in person. It wasn’t that I struggled to talk to people, just that when I did I didn’t feel that I was doing a good job of properly articulating my feelings or expressing myself.

Today, almost a decade later, the situation has been pretty much reversed entirely. While I do enjoy speaking to people online, I don’t feel like it even comes close to interacting with people in person. When just using text, as is always the case online, I can only express so much. Speaking with somebody face to face allows me to properly interact with somebody and to express and articulate myself in ways which I cannot do through the written medium. I used to wish that I could express myself in person as well as I do online, but now I’m glad that I do much better. It’s nice to see how my social skills have improved.

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Passport

I don’t write too many general life updates on this blog, but today I wanted to share my excitement at having sent off my passport application. I have never left the country before and never had a passport either. Last year I went to Scotland and that was the furthest I’d ever travelled by myself. I had an amazing time exploring new areas and trying new things with two of my closest friends. This was what helped me to decide that I should get a passport and that I really wanted to travel beyond the places within the UK (not that there aren’t still a lot of local places I’d like to visit.)

I already have a few plans in regards to places to go and people to visit (Poland and India are on my radar) and I will doubtlessly go to many other interesting locations too. I love spending time with my friends and sharing really exciting experiences with them is even better. I hope that having a passport will provide me with the opportunity to do so many more wonderful and exciting things and I am very pleased to know that it will soon be mine. Once I have gone on a few trips, I’ll have plenty to write about here on my blog too – I’ll be sure to recount any and all international adventures that I have.

(Don’t miss today’s Finger Puppet Show!)

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A Dance With Hermes by Lindsay Clarke

I think I should preface this review by making something quite clear: I do not know very much about poetry. I don’t read that much of it and I am terrible at writing it. With that in mind, this review of A Dance With Hermes, a collection of poems, might ultimately be lacking in much intelligent reflection, but I will say this: I liked it.

For those who don’t know, Hermes is a character from Greek mythology. He is a son of Zeus, the messenger of the gods, the inventor of language, poetry and literature and something of a businessman too. What this book does (through a sequence of poems) is illustrate that Hermes is much more than just a mythical character and that he embodies thoughts concepts which have always been and will always be a part of the human experience.

The poems tell the story of Hermes and his life. Each poem is essentially standalone, but they are also an essential part of a whole. What I like is the fact that they all seem to contain a mixture of references to classical mythology, philosophy, science and modern culture. “He Giveth Tongue” is probably my favourite of the collection; it talks about the creation of language and the forms it has taken from the earliest grunts all the way through to modern text messages.

It’s quite short, but it’s enjoyable. I have never read a sequence of poems like this before, but I would certainly consider doing so in future. It’s an easy and pleasant read, but this accessibility does not come at the expense of intellectual depth as there are often very clever ideas within the poems. I also enjoyed reading the introduction and the notes at the end: they gave context to some of the things I didn’t understand and provided an endearing personal connection to the life of the author, Lindsay Clarke.

Rating: 7.9/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Banter

Banter seems to be something that’s very common in mainstream culture. People have a lot of fun just insulting their friends. I constantly see Facebook posts which say things along the line of “If I don’t constantly insult you, it means I don’t like you” or “99% of my friendships are based on insults” and I find this really weird. Sure, people can do that if they want to, but to me it seems strange that this sort of behaviour is so prevalent and it seems even stranger that people think that ‘true’ friendship always comes along with insulting banter. I hate to say bad things about my friends and, in fact, usually just prefer to say nice things to them all the time. On a very, very rare occasions I’ll make a joke at somebody’s expense, but only when I am 100% sure that there’s no chance it will cause offense and I instantly clarify that it is just a joke too. When you’re constantly making jokes about someone, how can you be 100% sure every time?

I honestly don’t think that this prevalence of banter is all that healthy. How many people just go along with the laughs and insults, when really it’s hurting them very much? How many people will never articulate their feelings for fear of coming across as a “killjoy”? It’s a very strange phenomenon through my eyes and I am grateful that all of my friendships are built on friendliness and kindness.

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