Changing Rooms

One thing I quite like to do after work is go swimming. It’s a nice form of exercise, a good way to increase confidence and it’s also quite refreshing on especially warm summer afternoons. Just the other day I went to the Bath swimming pool at the end of the work day, showed my membership card to the receptionist and everything seemed normal. But it wasn’t.

I got to the men’s changing room and I noticed that there was a sign outside of it that said that it was now the women’s changing room. I turned around and found that there was a similar sign on the outside of the women’s changing room. Were these genuine signs? Or just things put up by pranksters to cause trouble? I’m fairly trusting, so I was inclined to believe that they were genuine, but I still felt at least an element of doubt. I waited outside the women’s changing room for a second while I thought about it and then I saw a man walk out of there – this was enough to convince me of the honesty of the signs.

I went into the former women’s changing room and found that it was empty. I decided to go into a cubicle and started getting changed. After I had been in there for a couple of minutes, I heard a group of people walk into the changing room – women. I had a sinking feeling of dread. What if the signs had been pranks? Maybe the man I saw leaving the changing room was leaving because he’d gone into the wrong room. Maybe these women had come into the changing room, not knowing anything about the signs!  If I stepped out now, with these women changing outside, would they accept any explanation that I offered? I decided the best course of action was to hide in the cubicle.

Thankfully, they were only there for a short period of time and then they left. In the meantime I decided to quickly rush out of the changing room and into the pool – to my delight and relief, when I came out I found several men in various stages of undress. The group of women who walked in must have been the ones who were mistaken! Had that not been the case, that might just have ended up being the most awkward situation I’ve ever found myself in.

(Don’t miss today’s Finger Puppet Show!)

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Jet Force Gemini

Jet Force GeminiRare may be best known for their games featuring anthropomorphic animals, but their master video game development skills span across all genres. Jet Force Gemini is an action packed, sci-fi, third person shooter adventure and it sits amongst the ranks of Rare’s best work.

The game follows the Jet Force Gemini team (brother and sister twins, Juno and Vela and their dog Lupus) as they travel across the galaxy fighting the Drone army of the evil Mizar, who has enslaved the innocent Tribal race. The Drones are a race of ant creatures who are quite creepy in an insect-like way and the Tribals are a race of friendly bears. It’s not too much of a complicated story, but through interactions with various NPC characters and by exploring the various planets, the world begins to feel very developed.

At first the game is quite linear and you just go through a sequence of levels until you get to a specific boss battle. Once that boss has been defeated, the game really opens up, allowing you to return to old worlds to find new areas, levels and alternative paths. This exploration element was something which I really enjoyed. The world felt very immersive to me and I got very exciting as I discovered areas which felt like a genuine secrets. The planets were exciting and mysterious and it was great to visit different places as different characters to find new things.

Plus, on top of all of these things, there’s that classic Rare charm that they somehow seem to incorporate into all of their games. There’s a big carving of Mr. Pants up on the wall of an ancient temple, almost every NPC has their dialogue written in a cockney accent, enemies die in hilariously over-the-top violent ways and you often find Drones and Tribals doing all kinds of funny things (such as dancing in a secret Drone nightclub.) You can even race on a Diddy Kong Racing track in the multiplayer mode! It’s a great game all-round and I could only really fault it on two things: frustrating boss battles and a control scheme that takes a little while to master. Other than that, I strongly recommend this game.

Rating: 9.3/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Where Would I Be Without My Blog?

In May 2011, when my friend Dalfino suggested to me that I start writing a blog, I decided to take him up on it. It was a bit of a whim and I didn’t really imagine that anything would come of it. I’d do it for a bit, I thought, but most likely I’d give up after a short while. Over five years and one thousand posts later, I look back and realise that by suggesting that I start this blog, he actually helped to change my life for the better. So let me tell you about all the good that this blog has brought to my life.

In May 2011 I was just about at the end of my time in the Corsham School Sixth Form and was due to start at Bath Spa University in October. In order to help people make friends in advance, there are Facebook pages for people to post on and add each other. I did post once or twice on one of these pages, but I didn’t really do that much. Shortly after posting for the first time, I got an email telling me that I had a comment on a recent blog. This was a comment from somebody who had seen me in those groups and had then looked at my blog through a link on my profile. This comment was from who would soon be my friend, Stacey and in time our friendship grew to be one of my closest and most rewarding.

So, less than six months after making it, I had already made a good friend through my blog, but it’s benefits would certainly not end there. In my second year at university, I took a “Writing for New Media” module and for this I had to put together a piece of digital media – I submitted this blog and was awarded with a ‘first’ grade! Around the same time, I also started doing comic strips on here, which ultimately lead to the creation of my Finger Puppet Show site, which I then submitted in my “Creative Enterprise” module in my third year and got another ‘first’ grade for! So it certainly helped to boost the overall value of my degree in the three years I was at university.

But, ultimately, good grades can only bring you so much in life, so let me talk a little more about the friends I made with this blog. After I’d been at university for a month or two, I met somebody named David. The pair of us got on quite well upon our first meeting and I remember the “hook” I used for continued interactions was to suggest that he take a look at my blog. I think David probably liked what he saw because he has been continuously supportive of it the whole time I have known him and the friendship he and I share is another which I value most deeply.

Suggesting that people take a look at my blog proved to be a good “hook” with another friend too. In my third year at university, I was introduced to somebody named Sophie and I remember telling her that I was hoping to get some guest posts on my blog – then a few days later, I found her on Facebook and sent a message to follow up on the idea of the blog post. I never actually got a blog post from Sophie, but I like to think that adding people on Facebook is the first step towards making a friendship “official” and, of course, we too went on to become the best of friends.

Since leaving university, every single (worthwhile) job that I’ve had, has been gotten thanks, at least in a small part, to this blog. I got a job doing social media marketing (and telesales) at a printing company in Corsham and I remember in the interview that they said they were impressed that I seemed to be so good at thinking up so much internet content after seeing my blog. Afterwards I worked as a writer for an internet business and in the interview the boss recounted the blog posts of mine which he liked the most, making it clear that he liked my writing style. Even in the interview for my current job, I remember the boss telling me that I had a good website and, most likely, the jobs this blog had gotten me in the past played a crucial role in getting my career to the point it is at now. Plus, of course, then I have to think about all the friends I have made through these jobs as well.

As you can see, in the five years I’ve been writing it, this blog has brought a significant number of positive additions to my life and that’s not even to mention the small things! Once somebody who had seen my work contacted me and asked me to meet the for dinner to guide them with their work – that made me feel pretty special and I had a lovely and exciting time offering them my advice. Plus, all this time, this has been a good form of emotional comfort: there have been a few times when I’ve felt a bit sad about things and this has been the perfect place for me to articulate my thoughts and feelings, which has been very useful.

If I didn’t have this blog, my life would be very, very different. I’d probably be lacking a few of my closest friends. Perhaps I wouldn’t have gotten a good grade at university. I likely would not have had the same jobs and might not have been able to progress my career much at all. The sad times would have felt just a little sadder, because I wouldn’t have been able to put them into context and get them written down. All those little anecdotes which I’ve written over the years could well have been forgotten – so many pleasant little interactions with people, lost to the ages. Generally, things would be a lot worse without my blog.

As a Christmas present last year, my good friend Liam bought me a domain for this site and I was really excited for it to receive that ‘upgrade’ – I hope that it will continue to grow and that this Trusty Water Blog will continue to bring me good things. Who would have thought that a silly website, named after my Trusty Water Bottle, could ever have achieved so much?

If you’ve ever wanted to start a blog, I hope that this has given you the inspiration to get started soon!

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I Need to Try Harder

As regular readers will know, I recently made the transition from Weebly to WordPress as my content management system and I also got my own domain. This was an excellent step in the right direction for this blog and I am really happy with it (plus it was an excellent gift from a close friend, too.) One minor side effect was that a few blog posts have been damaged in terms of formatting and so I have been going have and adjusting a few older blog posts recently.

When I go over my older blog posts to reformat them, there’s one thing which sticks out in particular: my older blog posts were so much better than my recent ones. I had so many little anecdotes to share and so many reflective posts which seemed to have real value to them. These days, while I am still pleased with the video game and book reviews I’ve written, I feel like I’ve really let the quality of the other blog posts slip. I need to try harder.

I think the problem is that I somehow got into the habit of quickly writing these posts before I head off to bed – I don’t give myself enough time to properly plan out and develop any significant blog entries. But I want to take the initiative now to get out of this downward incline and start to improve. WordPress tells me that this is the 1,000th post on this blog, which makes it a very fitting time to vow to improve. Monday’s blog post is going to be a rather reflective piece about this blog, and I hope to build upwards from there.

When I do this well, keeping this blog can be a very rewarding experience for me, a fantastic way for me to record my feelings and experiences and, hopefully, an enjoyable read for others too.

(Don’t miss today’s Finger Puppet Show!)

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Conker’s Pocket Tales

Conker's Pocket TalesConker may be best known for his rather outrageous appearance in Conker’s Bad Fur Day but between that and his debut in Diddy Kong Racing, he actually had one adventure in his more innocent form: Conker’s Pocket Tales.

The story is simple, but also a little strange: it’s Conker’s birthday and he is celebrating with Berri. All of a sudden, the Evil Acorn comes along and steals all of the presents, kidnapping Berri at the same time. I’m not sure why he does it, but I guess he does have the word “evil” in his name, so it’s probably just a random act of evil. Conker then chases the Evil Acorn (and his accomplice Honker the Skunk) through several worlds to get back his presents and to save Berri.

The gameplay gives you a isometric perspective of Conker as he goes through woods, castles, wild west towns and lots of other exciting locations. To defend himself, Conker uses a slingshot to shoot conkers at enemies and he also has some kind of ground pound attack too. Honestly, you feel quite limited in your attacks. Acorns are the health units for the game and, strangely, you can just hoard huge amounts of these and become almost indestructible.

Really, a lot of this game is very strange: pretty much all of the characters apart from Conker, Berri and Honker are Acorn People, which are just acorns with googly eyes. Honker and the Evil Acorn are surprisingly violent and aggressive too – the Evil Acorn threatens to murder Berri and Honker actually shoots dead a random Acorn Person. You also go to a tropical island and compete in Olympic track & field events against Honker in order to win boat pieces – I am not sure how those things are logically connected.

Being so weird makes the game quite appealing in some ways, but I also found that it could be occasionally boring. A lot of the game’s challenges just involved pushing boxes around and pressing switches, which isn’t very inspired. A couple of times I wasn’t really sure what to do and I felt like I was wandering around the world aimlessly. But it does have that “Rare charm” that is present in most of the games made by Rare. It shares a lot if sound effects with the Donkey Kong Land games which I like and if you leave Conker idle you actually get to watch him pull out his Game Boy and start playing Donkey Kong Land, complete with music! It is definitely still worth playing, if only out of curiosity. Just bear in mind that this is not quite Rare’s best work.

Rating: 7.7/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Tying Art to Emotions and Memories

The other day I started playing Professor Layton and the Curious Village for the first time. The entire Professor Layton franchise is something that a good friend of mine used to recommend to me very strongly. That friend of mine is David Tubb and longtime, regular readers will most likely recognise his name from the many anecdotes I’ve written which involve him and the many collaborative pieces we’ve worked on. You may also have noticed that I never seem to write about David any more and the fact is that he is, sadly, currently suffering with poor health – I’m not really going to go into David’s illness (as he has already written a superb piece of writing about that) but because of this I essentially never get to see him anymore.

Anyway, as I mentioned, back in the past David would recommend the Professor Layton games to me very strongly. I’d always see his Layton plush sitting on his bed and he’d often play Professor Layton music for me. So when I finally got around to playing it in 2o16, it had an enormous impact on me. I was hearing music which I hadn’t heard in years and which was strongly tied to David – what’s more is that the characters in Professor Layton games wander around the English countryside and solve puzzles together – that’s what David and I spent an awful lot of our time doing! Playing the game is both a very happy and a somewhat sad experience as it makes me reflect on how far removed those memories are from today.

This is quite a drastic example, but I think that this is ultimately the main reason that we consume art: it acts as a key for us to use to unlock deep rooted emotions without hurting ourselves too much in the process. I also have a song which I like to listen to very often because it is strongly tied to a very fond memory from several years ago. Certain TV shows remind me of the people I watched them with originally. The goal of most art is to cause us to feel something and if the emotions we feel are tied to another human being, when we look upon those works of art in future, the emotions they invoke will be strongly tied to the very real emotions we hold for our friends.

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Dream Life

If you had unlimited resources to spend on yourself, what would you do? To relieve yourself of guilt, in this hypothetical world, there are not urgent problems out in the world which you could solve with these unlimited resources – this is just the opportunity for you to create something lovely for yourself.

Personally, I think it would be nice to have a mansion where I had a special guest room for each of my closest friends. They would have nice, large double bedroom rooms with an en suite bathroom: lovely sort of places where they could spend time by themselves and/or with a partner! Then I could have people stay over whenever they wanted and every now and then, perhaps around Christmas time. I’d host a big event (maybe hire some Nando’s people to come around) with everyone invited and enjoy a nice long evening of delicious food and deep conversation.

In reality, with a couple of exceptions, I’m in fairly regular contact with all of my closest friends from throughout my life (as in, I won’t go more than six months without communicating with them in some way.) The older I get, the more valuable I realise time spent with friends is and I can’t believe how much my younger self took that for granted: but as we age, we learn and I like to think that these days I appreciate the time with my friends to the fullest extent. In this “dream life” the mansion with lots of rooms is merely a vehicle to facilitate my desire to spend as much time as possible with everybody in my life.

(Don’t miss today’s Finger Puppet Show!)

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Rhythm Tengoku

Rhythm TengokuRhythm Tengoku was a Japan-only Game Boy Advance game which was a semi spin-off of the WarioWare games. I say semi spin-off, because it’s connected in a somewhat unusual way: it takes the bizarre sense of humour, the mini-game based format and the exact same visual style (with some locations and other things looking identical, which presumably means it is set within Diamond City) but it’s mixed with a new rhythm-based gameplay.

You start by playing called “Karate Man” where you play as a man who has to punch objects that are thrown passed him in tune to a love song. Do well enough in this and you’ll unlock another game and it goes on like that. Other games which I found especially enjoyable included “Sneaky Spirits” where you have to shoot ghosts with a bow an arrow, “Vegta-Pull” where you have to pluck hairs from the faces of onion men and “Night Walk” where you hop across boxes in the night – all of these are done along to the beat of excellent music. Every so often you get “Remix” levels as well (which mix together a few of the games) and “Remix 4” has a song called “Wish Can’t Wait for You” which is actually a really amazing song which I now listen to all the time.

The one downside of the game is that, because it was never released outside of Japan, none of the in-game text is English and so sometimes I found it hard to know what exactly I was supposed to do in the games. I suppose I also would have liked a little more in the way of story and context (as there is essentially nothing at all) but this is a minor issue.

On the whole, this is an extremely addictive game which is almost therapeutic to play: there’s tonnes of replay value because you can always go back to improve your performance on a level, but even when you have the perfect rating, the games are all so fun that you’ll want to replay them for the pure pleasure of it. You get so into the games and the music that it’s just hypnotic. This is an amazing game and it’s a real shame it isn’t better known. Rating: 9.4/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Doing Things at Night

I can’t quite put my finger on it, but I tend to find that doing things at night is always so much more enjoyable than doing things during the day. I guess the obvious thing is sleep: tucking in to go to sleep for the night is really nice, but having a nap in the middle of the day isn’t really very special. Having a chat with a friend is nice, but having a chat with a friend deep into the night is even nicer. Having breakfast is okay, but having dinner at night is amazing. Walking through the streets during the daytime is nice, seeing the city lights as you walk down the street at night is breathtaking. Having a ride in a car is nice, but riding in a car at night with all the lights from the traffic shining through the window is lovely. Playing a video game is nice, but playing a video game until it’s time for bed is even nicer. All of my most emotionally intense (and I mean that positively) memories are from the night time. Just why is everything nicer at night time? I think it might be because we as humans become more emotional as the day wears on (the rational part of our brain becomes weaker as it becomes tired throughout the day) and so as our emotions are heightened, we experience our positive feelings more strongly at night than we do during the day. That could be entirely wrong (I don’t know) but if it’s true it just goes to show how we are entirely ruled by our emotions.

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#7FaveGames

On Twitter recently the hashtag #7FaveGames has been trending and is essentially just a way for people to share their seven favourite video games. I’m not sure why seven is the number people are going for for this, but I suspect it might have something to do with the Twitter character limit. Anyway, for today’s blog post I wanted go over my own seven favourite games, as it seemed like a nice idea to elaborate on.

  1. Donkey Kong Country 2: Diddy’s Kong Quest
    This is a game which is fun, full of memorable characters and just plain beautiful. The graphics are really good for their time and do a really good job of creating a world which looks both fantastical and realistic. This game was also the one which gave us Dixie Kong (who I love) and it has a really incredible soundtrack as well. Amazing.
    (read my review.)
  2. Minecraft
    I liked Donkey Kong Country 2 a lot and I thought that maybe my enjoyment of it was clouded by nostalgia, meaning I would never enjoy a game quite that much again – Minecraft proved that wrong. The completely open world of Minecraft coupled with its strong creative aspect and ambient soundtrack is why I love this game so much. I also love that it crosses over with things like Doctor Who and Donkey Kong via skin packs.
    (read my review.)
  3. Banjo-Tooie
    What I love about Banjo-Tooie is that it manages to build a real, living world out of the 3D platforming genre. The large interconnected world is so big and mysterious and it is populated with entertaining, memorable characters. Finding out the ways that all the different things you encounter fit together is hugely satisfying and it’s all so fun to explore.
    (read my review.)
  4. The Legend of Zelda: Majora’s Mask
    What I love about this game is that it takes the traditional Zelda story and combines it with an end of the world tale. In three days the moon is going to crash into the Earth and kill everybody – pairing this with the fantasy adventure that we’d come to expect of the series was simply profound. Exploring the world was so satisfying and getting to know all the characters and find out about how they had come to terms with their pending doom was incredible.
    (read my review.)
  5. Mother 3
    I loved EarthBound and I wasn’t sure what to expect of Mother 3, but frankly it was even better. I never expected that a game, especially one that doesn’t have any voice actors, could be so emotional, but this is one of the saddest pieces of media I have ever consumed. The fact that such sad emotions are contrasted against a lot of humour and quirkiness helps them to stand out even more. An amazing game with a compelling story.
    (read my review.)
  6. Fire Emblem: Awakening
    I already loved Fire Emblem before I played this, but this cemented it as one of my favourite Nintendo franchises. Not only does it have a deeply engaging and exciting fantasy story, but also a rewarding style of tactical gameplay. This is the only game I’ve played to really reward you for cultivating relationships between characters and it was really great to see friendships and romantic relationships grow between the characters as they went through the story.
    (read my review.)
    7. Animal Crossing: Wild World
    I have played a lot of life sims over the years, but this one is the one which captivated me the most. Whether it’s the fact that it’s hugely immersive and moves forward through time with you or just that there is so much to collect, I really loved this game. I honestly wanted to do every single thing in it.
    (read my review.)

I intentionally limited myself when writing this and kept it to one per series: this stopped me from just listing Donkey Kong and Banjo-Kazooie games! What would you pick?

(Don’t miss today’s Finger Puppet Show!)

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