Introversion and Extroversion

Back when I started this blog in 2011, and for several years before then, I always thought of myself as an introvert. I found myself going to social events very often, but I often found this tiring. I’d be going to three or more social events a week and I’d sometimes try and think of excuses to get out of events, because as much as I was very, very fond of my friends, I just didn’t have the energy to socialise that often. I craved silent time alone reading.
   These days, however, I feel entirely differently. I wouldn’t call myself an introvert anymore, and while I don’t really get the opportunity to do many social events, I jump at any opportunity I can get. These days I do last minute events that I’d never have done in the past, even if it means missing my rest time or time alone reading. I’d probably go so far as to say I am an extrovert. Seeing people is really important to me, and when social events come to an end, I just wish they’d go on for longer (when in the past I’d get tired and look forward to going home).
   I just think this is all rather interesting. On social media, I see people talking about introversion and extroversion quite often, and when they do, they seem to talk in absolutes, but I think every aspect of a person’s mind is constantly in flux. Introverts become extroverts, people discover new things about their sexualities and tastes change. I don’t think we can ever really know ourselves, because we are always changing. Nothing is static.
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Living the Dream

I wanted to use this blog post to reflect on how lucky I’ve been in regards to my career. I work full time as a writer and I’ll likely be moving on to another writing position soon as well. While I have had a few months of unemployment in the past, I’ve mostly just had a sequence of jobs which I’ve enjoyed and which have been beneficial steps forward in my career. Writing work is hard to find and I’ve been lucky to have been successful so many times. In this position, it would be tempting to say that I’ve gotten all of these writing opportunities because I worked hard or because I was very dedicated to my work, but I think it’s important to recognise that I’ve really just gotten the jobs I have thanks to luck. Where I went to university is very much tied to where I grew up; without going to Bath Spa University, I’d never have had many of my first writing experiences and without that I’d likely never have gotten my later jobs. Some employers have been impressed with this website… But if it weren’t for a friend randomly saying I should start a blog one day, maybe I never would have. It’s very interesting, I think, to look back and see how much of what happened was based on pure coincidence.

(Don’t miss today’s Finger Puppet Show!)

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Donkey Kong: Jungle Beat

PictureIn 1994 Rare revolutionised the Donkey Kong series and took control of it, making numerous entries. In 2002 Rare were bought out by Microsoft, meaning that Nintendo had to take back control of the series and it’s clear that they didn’t know what to do. Over the next eight years, there were several experimental games, all straying far from what Rare had established. Donkey Kong: Jungle Beat might just be the worst example.

Let me start by telling you what I do like about it. Very uniquely, this is a side scrolling game that uses the GameCube’s bongo controller; hit the left bongo repeatedly to go left, the right, to go right and clap to interact with the world around you. The music goes along with your bongo playing and it sometimes feels amazing when you really get into a level and are hitting the bongos just right so that Donkey speeds through the level and you get as many points as possible (high scores are important). Having Donkey Kong’s movements tied to your own in this way is a great way to make you feel immersed.

I also enjoyed a fair few of the new characters; Orco the killer whale is excellent, Hoofer the ram makes for some of the most fun levels and Ghastly King (or Cactus King) is a very cool villain. Levels are often rather beautiful too.

But what I don’t like about Donkey Kong: Jungle Beat is that it seems to completely disregard all of the work Rare did on the series. Donkey Kong maintains his Rare design, but everything else that they introduced has been forgotten. Where are the other Kongs? Who are these evil Kongs? Where are the Kremlings? Why is the world full of freakish abominations? What does Donkey Kong himself actually have to do with any of this? Many of the characters and creatures seem like obvious replacements for things Rare created, when there was no real reason that Rare’s creations could not be used. I’m especially disappointed with the fact that Donkey Kong is portrayed as an insane, violence-loving maniac, rather than the laid back ruler of Donkey Kong Island that Rare had turned him into.

Plus, while I can appreciate the innovation of the bongo controls and the fact that they do work very well sometimes, when they don’t work well, they are very frustrating. There were countless times when I thought to myself “I’d be having a lot more fun right now if this game had normal controls…” and that’s quite sad, I think.

So, on the whole, this is a very mixed bag. When it’s good, it’s fantastic, but when it’s bad it’s irritating and it’s a shame that it seems to change so often. Nonetheless, for such a unique and experimental game, it’s definitely worth a play. I’m sure somebody else might play it and think it the best the series has ever been, so do go ahead and make up your own mind. Perhaps it’s just devoted fans like me who will have an issue with this.

Rating: 7.7/10

Buy it here.

(Don’t miss today Finger Puppet Show!)

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Advent Calendar

I really love Christmas and anybody who has been reading this blog for a long time (and I mean, right from the start in 2011) will remember that I once did a Trusty Water Advent Calendar. What I did for that was write a Christmassy blog post for each day leading up to Christmas and I had a bit of fun doing it… I’ve often wanted to do it again, but I didn’t just want to repeat myself. But this year, I’m going to do it. I won’t be posting each day on this blog, but I will be posting on my Facebook author page. I’ll be sharing Christmassy pictures, Christmassy stories, Christmassy Finger Puppet Show strips and Christmassy blog posts. The first one is already scheduled to go up tomorrow and I am looking forward to doing this! I hope I’ll be able to share my abundance of Christmas spirit with you.
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Internet Access

Some days I don’t have a blog post planned and I just open Weebly and wait and see what comes to me. This is the method I was sticking to today, but it took me ages to even gain access to the internet. While waiting for the connection to be restored, I reflected on just how dependant I am on the internet. While I do a little bit of short story writing every week, most of the writing I do is for my blog and my webcomic. To lose access to the internet would be to lose a lot of my creative energy and would likely be very frustrating. As odd as it may sound, I’d have much less motivation to write these things knowing that I couldn’t post them right away or schedule them to be posted soon. Plus, of course, with no internet I’d lose the power to search for more work and writing opportunities and also lose my main way of backing up things up (Dropbox). In some ways it’s very interesting to look at the impact that internet connectivity on creativity, in other ways it’s a little sad…

(Don’t miss today’s Finger Puppet Show!)

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Pokémon Shuffle

PictureFree to play games are very popular at the moment, so it wasn’t a surprise when Nintendo and The Pokémon Company came out with Pokémon Shuffle – a free to play Pokémon title.

Pokémon Shuffle has you fighting Pokémon through puzzle-type gameplay. On the bottom screen you’ll have a grid with several Pokémon faces and on the top you’ll have a Pokémon. You are given a limited number of chances to move the Pokémon faces around, and each time you match up at least three of the same kind of Pokémon, it will launch an attack on the Pokémon on the top screen. If you run out of moves, you lose the battle, but if you win the battle, you get a chance to catch it.

You can catch lots of Pokémon as you go along and before each battle you choose which ones you want to bring along. As with regular Pokémon games, you then use the Pokémon with appropriate types to deal more damage to your opponents. The game incorporates the concept of Mega Evolution too and (if you have a stone to activate it) some Pokémon can Mega Evolve in battle and then matching them up will cause even more damage. Plus, Pokémon are even able to level up if you make regular use of them, which I quite like.

The free to play element of the game is the fact that you have five hearts and you use one up every time you do a battle. Once a heart is gone, it will take thirty minutes for you to get another. When all the hearts are gone, you can wait to get more, or you can just spend real money to buy crystals which can be used to buy more hearts (or to buy items which will make the battles easier). You might be happy to wait, but then there are legendary Pokémon which appear for a limited time only which might be frustrating to some. Later levels are also ridiculously hard and clearly designed to make you spend money, which I did not appreciate at all.

It’s a fun and very addictive game and you’ll be pleased as you battle and capture more and more of your favourite Pokémon. The minor RPG elements are appreciated and I think this is the kind of game anybody could enjoy, even if they’ve never played a Pokémon game before. Puzzle and Pokémon fans will enjoy this especially, but generally this is a fun game with a broad appeal.

Rating: 8.3/10

(Don’t miss today’s Finger Puppet Show!)

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Deep Time by Anthony Nanson

PictureDeep Time tells the story of an African expedition lead by cryptzoologist Brendan Merlie who is hoping to find some evidence that certain extinct species might still be living deep in the jungle.

You may think this sounds like a fairly standard adventure story (and indeed, the Anthony says in the author’s notes that he was inspired by the classic adventure novels) but it’s so much more than that. This book covers environmentalism, religion, science, morality, sexuality, ancient history and so much more (without it ever seeming forced).

But I think, most of all, what I loved about Deep Time was its characters. Brendan, Salome, Curtis and Vince are four characters who I grew to like immensely. All of them were very different, all of them had their own motivations, beliefs and ideologies, all of them had their flaws, all of them had their qualities and all were very believeable. I really cared about what happened to all of them, and that’s just the main characters! There were several smaller characters that I grew to like just as much.

It was Brendan and Salome that I was the most fond of, however. Brendan is a scientist and often hides behind a slight degree of rational detatchment to protect himself, but he certainly doesn’t lack emotion and it’s clear that many things affect him to a large extent. He always tries to be pleasant and upbeat, even in the face of disaster, and I think this makes him hugely likeabe.

Salome, meanwhile, is quite different to Brendan and is frustrated by the ordered nature of science. She’s very much a free spirit, but with strong moral convictions and I always loved to see her standing up for the things she believed in. At times, I felt like she was a little mean to the other characters, but then there are so many terrible things that happen to her throughout the duration of the novel, that she can be forgiven for occasionally seeming short tempered.

One thing about Deep Time and something which might put some people off, is that there is quite a lot of sex and violence in it. These are things I don’t usually enjoy in fiction, because I tend to find them used in tasteless ways that feel a bit on the nose. In Deep Time, every act of violence and every instance of sexual interaction felt perfectly natural. The sex and violence really complimented the story because, in a way, Deep Time provides a critique of human nature, and are not sex and violence large parts of human nature? Something else I really appreciated was that there was a lot of nudity in it, but that there was a strong emphasis on nudity as a non-sexual thing, which is a perspective I have a great deal of respect for, but which I don’t encounter too often.

I could go on for a long time about why this is an absolutely superb book, but I’ll wrap it up now to avoid this review becoming too long. Deep Time is a fantastic sci-fi adventure novel, wrapped in lots of scientific language which helps makes the unbelieveabe believeable, while also telling a deeply emotional story. At times you’ll laugh at lighthearted interactions between characters and at times you’ll find things utterly heartbreaking. It’s definitely worth a read and I hope it will be remembered for years to come and that Brendan and Salome will enter the pantheon of great literary characters.

Rating: 9.5/10

Buy it here.

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The English Language by Robert W. Burchfield

PictureI find the English language a very interesting thing. In fact, I find all languages to be very interesting, but I’m especially interested in the English language, what with it being the only language that I can speak. As such, I was very interested in The English Language by Robert W. Burchfield.

This book tells the history of the English language, and I have to say, before I started reading I was a little concerned that it would be boring; it seemed like a very academic book and I worried that it wouldn’t really be very engaging. I’ve read things like this before which were very informative, but written in a very dry, boring style.

The good news about The English Language is that it is very entertaining to read; I think this is a very important quality for non-fiction works, as the information is much more likely to stick with you if you enjoyed yourself while reading it.

When reading, you’ll gain a general overview of the language’s entire history. You’ll learn about the other languages which fed into it, the origins of phrases, etymologies of words and lots more. One bit I remember being particularly entertaining (and enlightening) was a comparison of the same passage from the Bible as presented in the different translations.

So if you’ve ever wanted to gain a stronger understanding of how languages develop and what roots the English language has, The English Language is definitely worth a read. It’s not enormously long, so it obviously doesn’t go into a huge amount of detail (think of it more of an overview) but it is still very interesting and informative. I definitely recommend it.

Rating: 8/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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The Curse of Social Media Marketers

A writer like me is always keen to increase their social media followers; the more people who follow you on social media, the more people who will see your work when you share it. I work as a Content Marketer and a large part of my job involves social media marketing; I’m good at social media marketing and this is the third time I’ve done social media work professionally. I’ve managed to get a large number of new followers for other businesses in the past, yet my own social media feeds lack followers. It’s a bit of a shame, really, but that is the curse of the social media marketer; the business they work for will have lots of followers, because that’s what they’ll dedicate their time to, but when they get home they don’t want to spend more time doing social media marketing for their own accounts… Or, at least, I don’t (and I know I’m not the only one). It’s sad really, because if I had the time to do the same for my own accounts, it could well prove to be very beneficial, but as things are, I just don’t have the time (and social media marketing does take a lot of time.) So, as ironic as it is, social media marketing people quite often have smaller numbers of followers.(Don’t miss today’s Finger Puppet Show!)

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Sonic Chronicles: The Dark Brotherhood

PictureSonic Chronicles: The Dark Brotherhood is a game I’ll always remember very fondly because it was given to me out of the blue as a kind gift from a good friend. So, really, the game got quite lucky, because if it weren’t for that pleasant context, I’d probably not think of it fondly at all.

Ha! I am exaggerating a bit, but in all honesty Sonic Chronicles is very much a mixed bag. It’s a first for the Sonic series because it’s an RPG (rather than a platformer) and since the Super Mario series’ RPGs were always fantastic, I went into this with high hopes. Maybe too high.

As is common for DS games, this game is controlled entirely with the touch screen. This is good and bad; it makes walking around the world frustrating, as it can be hard to make Sonic go where you want him to (boundaries are unclear), but on the other hand it gives the RPG battles a fun and unique edge. Having said that, once I got further into the game and the battles got longer, I got tired of the touch screen controls and wished I could just press buttons.

Speaking of battles, later in the game, these go on far too long when it comes to random encounters. Towards the end, I was running away from literally every single enemy because I couldn’t be bothered to waste five minutes fighting an insignificant enemy. Annoyingly, a large number of later enemies can ‘counter’ a lot of your attacks too, which means that if you hit them they don’t get hurt, you do, and sometimes they regenerate health as well!

But let’s talk about the game’s positives. While the story is a little hard to summarise, I loved the game’s writing. Many memorable Sonic characters appear and are playable. While there is no voice acting, you get to enjoy all of the usual comedic Sonic dialogue in text form. I was especially pleased when I found out that Big the Cat is playable in this game. I shan’t comment on how he is involved with the story, but Sonic Chronicle‘s might just contain my favourite appearance of Dr. Eggman (who I already love). Shadow, Amy, Tails, Knuckles and several other characters also appear in big roles. Also, I won’t spoil it, but I found the ending side-splittingly hilarious; what’s worrying is that I’m not sure if it was supposed to be funny or not!

But then, another negative is the game’s absolutely terrible soundtrack; it’s droning, monotonous and fails to create any kind of atmosphere. Rumour has it that the ‘real’ soundtrack was accidentally lost shortly before release and so they had to rush out another one, and judging by the quality of the finished product, it wouldn’t be a surprise! The bad soundtrack gives you a certain feeling as you play and probably makes everything feel even less fun than it already is.

Ultimately, I am happy I played Sonic Chronicles. The writing was often delightful, there are lots of references and connections to older games and at times it was genuinely enjoyable. But if you do want to play this game, just don’t forget that it does have quite a few significant flaws! Rating: 7/10

Buy it here.

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