EarthBound

PictureEarthBound is the second game in the Mother trilogy (in Japan it’s known as Mother 2). However, while all three games in the series are tied together, they also work perfectly as standalone titles and can be enjoyed to the fullest extent without knowledge of the others. This is rather fortunate because, very sadly, Mother and Mother 3 have only been made available in Japan (though fan translations do exist.)

The game is an RPG which follows the story of Ness (a character who is probably mainly only known through Super Smash Bros. and it’s sequels to players in the UK, since it only came out here in 2012!) who is just a regular child living in Eagleland (a fictionalised version of America). His adventure starts when a meteorite smashes down one night only a short distance away from his home in the small town of Onett. When he goes to investigate it, he receives a message from the future which warns him that an evil force called Giygas threatens all life on Earth unless he does something to stop it. He is given a ‘Sound Stone’ and needs to travel across the world to find eight mystical melodies to record on the stone which will help him to become powerful enough to vanquish Giygas.

Other than having a normal modern day setting (which is already a lovely twist), this might sound a bit like a generic RPG storyline, but this is absolutely not the case. This game is very unique and wonderfully weird. On his quest Ness will, amongst other things: get caught up in a religious cult, survive a zombie apocalypse, experience corrupt police brutality and even visit Stonehenge (which excites me, since in reality, it’s not too far from my home). Another big appeal of this game is its large cast of oddball characters; virtually every single person you meet will have something bizarre to say to you. My personal favourite encounter is with a doctor who restores your health simply by whispering “be healthy” into each of your ears, or perhaps it’s the monkey who says “I wanna become a pig” when you talk to it… There are countless examples.

However, while the game can be very humorous at times, it also has the capacity to deal with very dark subjects and is even quite creepy at times. In fact, I would go so far as to say that one of the moments in this game is one of the creepiest things I’ve ever experienced in a game! I wish I could go into details, but I don’t want to spoil anything; a lot of these things work just because of how unexpected they are. I should also add that the soundtrack always perfectly complements the tone of what is happening; you have fun and jolly songs and also very creepy and eerie pieces, all of them a pleasure to listen to.

I only have two small criticisms; the first is that it never feels like you have enough storage space for your items, which occasionally got frustrating. The second is that the game’s battle system can feel a little slow sometimes, which is mainly only a problem with small enemies, but still, it could have been faster. Otherwise, I am very happy with this game and will always consider it a favourite.

Rating: 9.5/10

Buy it here.

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Shortcut

On one particular Thursday in late 2012 I was attending a plenary lecture with plans to stay over with friends (David Tubb and Tülin) after it was finished. I was always very fond of these lectures (which were very exciting things given by successful writers) and I was very fond of sleeping over with my friends too, so these were days that I’d always look forward to!
    After the one on the day I am talking about, we were all walking out of the building.
    “Hey, Adam. Do you want to walk home?” asked
Tülin.
    “Oh yes, what a good idea!” I replied. “I’m always keen to imcrease my daily step count.”
    David, meanwhile, was getting a lift back with Naomi (who also lived in that house) and so wouldn’t be coming with us on the walk.
    “I shall see you in about half an hour then!” I said and then headed off with Tülin.
    “We’ll probably get back in less than half an hour,” she said. “I know a shortcut.”
    It’s always nice to have a new walk, so I was excited to see where we’d be going. Plus, the normal route back from there was just along a path beside a dual carriageway, which was a little boring (in comparison to other walks) so perhaps it’d be better in that respect. Also, as Tülin put it, perhaps it would be ‘safer’ what with it not being beside a dual carriageway.
    It certainly was not safer. I can’t remember why, but we ended up walking along a very small, slippery grassy verge on the edge of a busy road. We had to go very slowly because otherwise we’d be at quite a high risk of slipping onto the road. There was a hedge beside the road which was also rather large, which meant we had an awfully tiny patch of grass to walk on. You know, I might go so far as to say that it was the most dangerous walk I’ve ever gone on!
    We eventually arrived at a suburban area and were quite lost. Luckily we spotted a bus that we recognised driving past and following that (and aided by Tülin’s intuition) we eventually got back. It had been almost two hours (much longer than my initial half an hour prediction) and David was actually going to bed when I got back! I thought he must be wondering what was happening to us, what with it having been so long.
    So, that’s probably the longest shortcut I’ve ever taken! I’d hate for it to sound as if I were complaining too; as I look back (and indeed, even as it was happening) I appreciate the fun of it all.

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Christmas Association

I remember, last year, it was about a week away from Christmas, I was eating loads of small Christmas snacks and I was comfortably full, the heating was on and I was watching The Walking Dead. This year, I look back on watching The Walking Dead and think of it as a very Christmassy thing. Of course it doesn’t actually have anything to do with Christmas at all; it’s a zombie apocalypse and it always seems to be set during the heart of summer.

The same thing happened with the Fire Emblem series. In the build up to Christmas in 2011 I was playing through Fire Emblem: The Sacred Stones (my first exposure to the series) and I loved it. In 2013, during the build up to Christmas, I was playing through Fire Emblem: Shadow Dragon and now I am playing through Fire Emblem Awakening. I’ve never actually played a Fire Emblem game when Christmas wasn’t on the way. I’ll probably aim to be playing one in December 2015 too. Again, there’s nothing Christmassy about it (it’s a serious fantasy, turn-based strategy RPG game) but it will always be Christmassy in my mind now.

And I quite like it, how things can feel extra special and Christmassy for reasons as arbitrary as that. It also happened to a song I like, and I’ve written about it before, but it’s an interesting phenomenon and I’m sure I’m not the only person who can get into the Christmas spirit by doing things which are completely unrelated to Christmas.

(Don’t miss my latest article for SmartDating UK!)

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The Legend of Zelda: Spirit Tracks

PictureI think this game has a bit of an unfair reputation for being not very good. People think “Why does this game have trains in it? Trains have nothing to do with Zelda! It must be bad” and “It looks like this game is just Phantom Hourglass again, it must be bad” and I don’t feel they give it a real chance.

First, I want to talk about the most controversial aspect: the trains. Personally, I love the trains. The game’s world is made up of several different areas which are all connected by a large railway system. This completely changes the way you travel across Hyrule and I find it quite refreshing. You use the touch screen to tap things you want to shoot with the train’s cannon or to pull a rope to blow the whistle (which you occasionally need to do). There are some little boss battles that you do while in the train and sometimes you need to use it to deliver goods or to give people lifts between different destinations. Something about driving these trains is hugely satisfying. The only problem with the trains is that they aren’t used often enough. I hope a future game will make further use of them.

Another new exciting feature is the addition of Zelda as a semi-playable companion with Link. Near the start of the game Zelda is essentially killed and is left as a ghost. As a ghost Zelda can possess big phantom enemies which are then required to solve certain puzzles. The whole game is controlled with the DS touch screen, however, and I feel this makes this mechanic a little needlessly difficult.

The game also makes use of the DS microphone and this is another way that I feel the game has been hindered by its need to use controls other than buttons. This time Link has a musical instrument again (a pan flute) and to play it, you move it around on the screen while blowing into the microphone. Usually, this is fine, but sometimes it just didn’t seem to work at all. Twice I actually started to feel lightheaded because I had to blow into the microphone so much (since it just wasn’t working.)

I also feel the game is let down by its dungeons and storyline, which both felt a bit ‘generic Zelda‘. Link is a regular guy training to be a train driver, when he gets caught up in the events that leave Zelda as a spirit, so he has to help collect certain items so he can help defeat the evil that caused this, and so on. The villain, by the way, felt to me like a poor stand in for Ganon. The dungeons, meanwhile, never felt like something new.

But don’t get me wrong, this is a good game. It moves the series forward in ways that I like a lot, but I feel that it was held back by its need to maintain certain staples of the Zelda series… Staples that are not necessarily bad, but which feel rather unoriginal here. It’s the good things, however, that I remember fondly; a more prominent role for Zelda (with some lovely interactions with Link) and an absolutely wonderful new train feature. Rating: 8.9/10

Buy it here.

(Don’t miss my latest article for Rice Digital!)

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Christmas Food

I know Christmas gets criticised a lot for being all about greed and so on and, while I disagree with that, today’s entry isn’t going to do much to affect that image. You see, I want to write about Christmas food. I really love Christmas food. You know, some people eat certain things just because they are Christmassy and not because they like them? Well, that’s not the case with me. I have to admit that it was kind of true of me when it came to mince pies, but once I had them warmed up I realised they could be absolutely delicious (especially with a scoop of vanilla ice cream). So, I love them too. Then there are Christmas puddings, which I find vastly superior, which are heavenly. I like the feeling of being really full from a Christmas dinner and then going on to have a huge Christmas pudding anyway and then reaching that ecstatic state of being very full and very relaxed. I’ve had a lot of time lately where I’ve gotten quite far into the day without eating any food and then I start thinking of the yule logs, the cheesy footballs, the stollen, the fancy cheeses… My goodness. I love it all and I just wanted to write about how much I love it all. Though, equally, I wouldn’t want to have them all year round, just near Christmas so as not to spoil them. I hope you will all get to enjoy the foods you love this Christmas.

(Coincidentally, my new article for Rice Digital, which went up today, is also Christmassy!)

(And so is today’s Finger Puppet Show!)

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Sleep Appreciation

I’ve recently been doing some unpaid work experience at The Job Centre Plus in Chippenham. Despite the lack of pay, this is, in fact, virtually a full time job (albeit four days a week) and so, of course, I have to get up early on those days. I don’t have a problem with getting up early at all, but with no commitments to get up for, I’ll usually stay in bed until 12 p.m.

The problem with this is that I take it for granted; I became a university student in 2011 and graduated in 2014. While I was there, I rarely had to get up that early and, if I did, I could just avoid it by sleeping over with friends who lived near the university. Since graduation I’ve had a couple of temporary jobs, but nothing that required me to get up early. So, really, I haven’t been regularly getting up early in about three and a half years.

Without getting up early very often, I realise now that I was failing to fully appreciate a large number of hours’ sleep. Just this Saturday I accidentally forgot to set my regular 12 p.m. alarm clock and woke up at 12:44 p.m. and, my goodness, my goodness, the almost twelve hours I got (after becoming used to six) was complete ecstasy. I guess, to summarise this article, I’ll just say the best thing about getting up early is getting to get up late again in afterward!

(Don’t miss my latest article for SmartDating UK!)

 

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Matilda by Roald Dahl

PictureMatilda is, perhaps, one of Roald Dahl’s most well regarded novels. It tells the story of the titular Matilda and her rather troublesome life. It is, at its heart, a children’s novel, but it’s one which I think can still be generally enjoyed by adults, although there is an occasional lack of depth to the story.

Matilda is a nice and likeable young girl, and she’s also extremely intelligent. This, however, is by no means due to help or encouragement from her parents who are downright abusive towards her. Thankfully, her teacher, Miss Honey, realises her potential and tries hard to get her moved up a class in school and to give her the encouragement she deserves. Sadly for Matilda, however, another teacher at the school (Miss Trunchbull) is just about as horrible as her parents, making both her home life and her school life quite unpleasant.

As I’m sure you can tell, this has the potential to be a very emotional story. But, sadly, I don’t think it was ever quite fully realised. There are times when it is a bit sad, but it never went that far. I imagine this was probably done as it was self-consciously for children. But, on the bright side, you’ve still got that certain charm that you expect from Roald Dahl, with humorous bits here and there, and at least a minor element of the fantastical when telekinesis comes into it.

So, on the whole, while it is a nice read, it’s only a nice read. You read the story and you happily go along with it, smile at a few parts and then it’s over. I look at it as a whole and see that it has a great main character, lots of potential for emotional depth, a really rather dark story hidden behind childish innocence and lots of other things I really like, but for me it never quite clicked. But I’d not like to dismiss it entirely; I still had a nice enough time with it. Perhaps it’s something I should have read as a child.

Rating: 6.9/10

Buy it here.

(Don’t miss my latest article for Rice Digital!)

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The Obvious Sexism of #NotAllMen

I haven’t written anything feminist-based in a while but I’ve been wanting too, and today I was thinking about the #NotAllMen line of argument and how it really is quite ridiculous; I thought of an excellent comparison, but first, I’ll explain the #NotAllMen argument to any readers who may not be familiar with it. Basically, when somebody raises a point regarding a problem with our society like “it’s awful that men think it’s okay to shout sexual things at women on the streets” they’ll often get replies which say something like “well, actually, not all men think that’s okay” and that’s the #NotAllMen arguement.
    Now, let’s make a comparison: say someone says “I hate it when people leave rubbish in their seat when they get off the bus” they aren’t then met with “well, actually not all people do that” are they? Yet it’s pretty much the exact same thing. Of course not all men do these things, of course nobody thinks that and anybody who has a basic understanding of feminist arguments should know this, and, if they don’t have a basic understanding of feminism, they probably shouldn’t be publicly voicing their opinions on a feminist subject. Now, I’m sure there are times when people have just used this argument rather naively without a degree of sexism and may have been sadly met with criticism rather than education and I don’t want to sound rude, but the argument really is rather unhelpful… Or, as I’ve just realised, that last sentence could be summarised as #NotAllNotAllMenMen (sorry, just a bit of silliness at the end of a serious entry!)


(Don’t miss my latest article for SmartDating UK.)

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Compliment Book

Earlier this year, I started making arrangements for my birthday party. Rather sillyly I got a little over excited and started planning to see all of my friends when, really, very few of them could make it. Among the people I invited was my friend Mairi Mac Arthur (who, at the time lived in London, about an hour’s train ride away) and while she was initially due to come, work commitments came up at the last moment and she had to cancel. Which was sad.

What wasn’t sad, however, was the fact that she sent me a very nice gift in the mail which arrived the day after (I think). This gift was a TARDIS shaped notebook which I liked a lot and decided to turn into my Compliment Book. Essentially, what I do is write down every nice thing that is said to me which makes me especially happy; I don’t write down every nice thing, just things which touch me in a certain way (it’s hard to explain).

So, since April I’ve been keeping my compliment book and I advise anyone who’s reading it to do the same! I regret waiting so long before making this idea a reality (because, obviously, I’ve forgotten some things I would have liked to note down). Here are a couple of pictures (I’ve had to blur some people’s names).

Compliment Book photo

Perhaps it may seem a bit egotistical of me to make something like that, but I do it as a form of reassurance. If I feel sad about something, a quick look in here is likely to cheer me up and it’s quite nice that that means people are able to cheer me up with something they said ages ago and may not even remember. In years to come, I can only imagine I’ll value this even more. So, start your own there are countless times when this has been a cure for sadness for me!

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Sonic Heroes

PictureWith two solid 3D Sonic games made so far, it was only natural for the series to continue in this new style. Sadly, however, the high quality of the two Sonic Adventure tites wouldn’t carry over into Sonic’s third 3D game: Sonic Heroes. The game is generally fun, but it certainly does have a lot of problems.

This time around there are twelve playable characters, but you always play as a whole team of three at once and these teams are: Team Sonic (Sonic, Tails and Knuckles), Team Dark (Shadow, Rouge and Omega, a new character), Team Chaotix (Espio, Vector and Charmy, some returning classics) and Team Rose (Amy, Big and Cream, who is making her first 3D appearance). Right away, we have a problem with the game. You essentially control one of the three at a time (the other two just follow) and every team has a ‘speed’, ‘power’ and ‘flying’ character and you regularly need to switch between them in order to get through any level. In a hurry, the switching around is awkward and can often unfairly lose you a life. It just feels like a like a bad idea they added to try and make it unique.

Also, each different team has their own storyline and all the stories tie together, but other than a few cutscenes, there’s very little focus on story this time, which is a shame with the last two console Sonic games having excellent stories. What’s also annoying is that with the four teams, you’re essentially going to be just playing through all the same levels (albeit with slight differences) four times. A lot of the levels aren’t that great either, with many sections where you’ll run off a ramp or something and then miss the platform you’re supposed to land on for seemingly no reason. The whole game is full of sections that don’t work properly, which can make things very frustrating, when you keep dying because of things that are out of your control. I also struggle to understand why any of these levels exist within the fictional universe, they all just seem to be for the gameplay and have no real justification.

Remember how I said that you have to do the same levels four times? Well, that will only be the case if you’re really lucky. To actually get to the game’s final boss and ending, you have to collect all of the Chaos Emeralds, and to get all of the Chaos Emeralds you have to find these keys hidden in levels, then not get hurt at all until you win. This alone is pretty hard, but then after this you have to win an extremely difficult ‘special’ stage, The ‘special’ stages have you running through these weird tubes in order to catch a Chaos Emerald (which, for some reason, is flying away from you) and you have to go as fast as you can (collecting speed orbs and avoiding spike bombs) to get it. It sounds easy, but it’s really hard because it’s so horribly glitchy that you’re going to need to try so many times and, to be clear, you have to win a level with a key every single time you want another try at the ‘special’ stage…

So, that’s about it. It’s not all bad (parts of it are good) but it is still quite bad. Probably worth trying if you know you like Sonic, but not if you aren’t very familiar with the series and certainly not as your first exposure to it. Also, I played the Gamecube version of the game and, sadly, the other versions are even worse (in terms of glitches).

Rating: 6/10

Buy it for Gamecube here.

Buy it for Xbox here.

Buy it for Playstation 2 here.

Buy it for PC here.

(Don’t miss my latest article or Rice Digital!)

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