Fire Emblem: Shadow Dragon

PictureSadly, a large number of games in the Fire Emblem series have only been made available in Japan, including the very first one. This game is a remake of the first game (which was originally on the Famicom) for the DS. However, due to the fact that the original version is rather hard to come across, I won’t be reviewing this as if it were a remake as I don’t imagine I’ll play the original. (EDIT: I was wrong, here’s my review.)

One thing people may be quite pleased about is the fact that the hero of this game is Marth who, before this, had never appeared in a Fire Emblem game in the West, but was known about due to his inclusion in Super Smash Bros. Melee. Marth’s story is a sad one; he is the prince of Altea and at a young age the family’s castle is invaded and only he manages to get away while the rest of them are presumably murdered. He then goes far away, grows up and then gathers people together to reclaim his homeland. That’s a very basic outline of it anyway, there are so many areas where I could go into a lot more detail, but, I’ll let you discover them for yourself.

As with all Fire Emblem games, this is a turn-based strategy game with RPG elements. The game is broken up into various grid-based levels where you have to use the characters you’ve met and recruited to defeat the enemies and capture their base (which is done by defeating a boss character). But you don’t just have generic units in any of these levels, you only have characters you’ve met throughout the story and if any of them happen to be killed they are then permanently dead. Since this game is both very long and very hard, you’re not likely to get to the end without quite a few people dying and you’ll feel awful every time it happens. Every character has their own back story and their own unique relationships with different members of the group as well as their own experience levels, abilities and stats. So, if you have a favourite, you can spend time making sure that they become very powerful. But be careful not to put all your eggs in one basket, if that one strong character is killed, you’ll then have a great difficulty with later battles!

As a nice little bonus, this game gives you the option to fight against other players either locally or over the internet. Online there is also a nice additional shop where rare items can be bought. However, the multiplayer is by no means a huge appeal of this game and you’re more likely to spend most of your time playing through the single player story mode.

This is a very dark game and is even rather depressing at times, but that doesn’t change the fact that it’s very good. Between each stage you get to see these small kind of cutscenes which are usually dialogue based (no voice acting, though) and which do a lot to make the story much deeper and more compelling. The only real downside of this game is the fact that it is very hard at times. Either the difficulty will lead you to give up on the game, or it will lead you to try over and over until you finally get the huge satisfaction of having everybody survive through a level, which, a week ago seemed impossible to you.

Rating: 9.4/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Coward

While I was in secondary school one of the most constant things for me was my Maths classes. With every other subject, things changed nearly every year, but I had the exact same Maths class for Year 8, Year 9, Year 10 and Year 11. I was always rather fond of these lessons, partly because I always ended up sitting with friends, but also because I enjoyed solving Mathematical equations and problems. I wanted to continue studying this as an A Level but, sadly, I’d always been in Set 2 (which wasn’t the top class) so when I tried the first A Level lesson it was too much of a leap forward. But, I digress.
    The class was taught by a married couple and eventually the wife had to leave for a year due to pregnancy leaving the husband to take the classes by himself. It was during this time that some tension grew between he and I. This teacher was starting to go bald and so a friend of mine thought it would be quite funny to shout ‘baldy’ every time he turned around. As I’m sure you can guess, the teacher didn’t quite see the funny side of this. Funnily enough, this friend had a voice that sounded almost exactly the same as mine which lead to a fair number of pickles.
    One day, after a particularly loud ‘baldy’ the teacher had decided he’d had enough. He turned around, but his hands down on my table and said to the class, “This has to stop. Somebody in this room is a coward.”
    He slowly turned his head and gazed at me. It was clearly that he believed it had been me and was only waiting for the evidence.
    “Well, I’m not a coward, Sir,” I said to him.
    “I didn’t say that you were, Adam,” he replied. “But you are implicating yourself a little by denying it like that.”
    “It’s just the fact that you were staring right at me, made me think that you were calling me a coward.”
    “Alright, that’s enough,” he said. “Let’s get back on with the class.”
    Eventually my name was cleared when he did catch my friend. One time he shouted ‘baldy’ in the corridor ran in the opposite direction of the teacher and out through some doors only to then casually walk back in through them.
    “Who was that?” the teacher asked.
    “I don’t know,” he replied, “somebody just ran passed me on the stairs. Didn’t see who it was.”
    Even though it was a little mean, I found it absolutely hilarious that that worked. I guess it was at that point that his suspicions about me began to fade. This is just one of several fond memories of my Maths classes, sooner or later, I’ll write the rest.
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Green House

PictureThis is, so far, the best of all the Game & Watch games I’ve had the chance to play. In Green House you play as an unnamed gardener (who may or may not be Stanley from Donkey Kong 3) who must keep the plants in his greenhouse safe from spiders and worms. This is a problem which, I imagine, real life gardeners face much more often than violent gorillas.

The game is played on a two-screen system. The top screen is the top floor of Stanley’s green house and the bottom screen is the ground floor. To the left and right of each floor is a nice flower which various insects descend toward with the intent of destroying it. You have to keep an eye on all the insects and when they begin to get close to any of the plants you’ll have to rush over and shoot them with your bug-spray gun.

Obviously, being a Game & Watch game, the graphics are extremely basic: everything is just a black silhouette and everything moves in a very jerky way too, but none of that is a problem for me. You get one point each time you spray a bug and you’ll get hooked into the game and not want to stop. I once spent over an hour getting 1,400 or so points and since it’s so fun, trying to beat your score is rather addictive. The game gets harder and harder the longer you play as well, so, don’t think it’s going to be really easy! You only have three lives too (you lose one each time a plant dies) and lives are hard to regain. Also, for additional challenge there is a hard mode. Like all Game & Watch games this comes with a built in clock and alarm, which is nice.

It’s probably the best a Game & Watch game could be, but, as they’re very basic, I feel I can’t give it any higher than an 8/10.

Buy it here.
Buy it here as part of Game & Watch Gallery 3.

Buy it here as part of Game & Watch Collection.

(Don’t miss today’s Finger Puppet Show!)

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Long Hair Perks

In the past I always had a rather short hairstyle. Recently, however, my hair has grown to be very long. Here’s a picture:
Long hair is quite different to short hair. While short hair looks pretty much the same every single day, long hair can look nice one day and then bad the next. But, I’m not going to dwell on the downsides as today’s entry is about the perks of long hair. To do this I’m going to tell you a little story.
    Just the other day I was happily riding into Bath on the bus, when a mother and son sat in the two seats ahead of me. The mother then decided that it was important that she cleared the wax from her son’s ears. Now, I’d hate to add another rule to the list of things you can’t do on a bus, so I certainly wouldn’t want to take her freedom to do so away, but at the same time, I don’t like to watch that happening. So, I just did this:
Then I could continue enjoy my ride without having to see anything unpleasant. It’s wonderful! You can also use this method to turn your long hair into a pair of sunglasses and to keep your face obscured when you don’t want to be in a photo. Furthermore, warm your face up a little on cold days. So, while it may not be for everybody, long hair definitely does have its benefits!

(Don’t miss today’s Finger Puppet Show!)
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Video Games and Books

You may wonder why it is that I write reviews of so many books and video games but practically nothing else (I did do a couple of film reviews in the blog’s early days when I was struggling to find ideas, but I’m not planning on writing any more). The reason for this is that they are probably my two favourite art forms. With a film, you spend about an hour and a half getting to know a character and maybe you’ll get another couple of hours if you’re lucky, but that’ll be it. I feel that books and video games, on the other hand, create much more of a connection with the audience. It takes much longer to read a book than to watch a film and with a book you’re not just watching the events unfold you’re actually feeling and thinking all of the character’s thoughts too. Video games, on the other hand, may not often have the most developed characters, but you’re put in a position where you are living their life for them and making their decisions. I find it a lot more unsettling to be going through a haunted house in a game, than to be watching a character do so in a film. The experience of reading a book or playing a game will be different for every person, whereas with a film it’s much more likely to be the same. So for me, books and video games are much more immersive than films and so I prefer them.

Having said that, I don’t wish to be dismissive of films. There are many films that I like very, very much and have had a big impact on me (Back to the Future, Groundhog Day and The Man From Earth, to name some) and I still consider them a very worthy art-form. I just, personally, get more excited about books and games.

I also want to say in this entry that I have plans to post reviews of TV shows too. That’s something I should have hopefully gotten started with in the near future…

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Helping Others

I’m a very happy person. I like to think of myself as being happy all the time. I take joy from lots of things in life: meeting with friends, having my daily 10,000 step walk, The Waltons, using my favourite knife to cut cheese, updating this blog, making Finger Puppet Show strips, reading books, riding on the bus and more too. Nothing bad happens to me either, which is nice. So you can see why I’d be in a good mood.
    Sadly, a good number of my friends don’t seem to be quite so lucky and it’s quite sad. I like to think that a nice blend of politeness, support and an optimistic attitude is enough to make anybody happy, but as it happens many things aren’t so simple and it seems that, for some of my closest friends, there’s nothing I can do to help. They say there comes a point in a person’s life when they realise that they can’t help everybody, and perhaps this is it for me. However, while the thought ‘you can’t help everybody’ is usually followed up with ‘so don’t try to’ I’ve come to a different conclusion: just because you can’t always keep everybody in a permanent state of happiness, there’s no reason not to have that as your goal anyway. Some problems may not easily be solved, but to take that as a sign to not even try is rather distressingly pessimistic. It’s better to take arms against a sea of troubles than to give up swimming altogether.

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The Sign of Four by Arthur Conan Doyle

PictureThis is the second Sherlock Holmes novel and, while I do think you’ll enjoy this a little more if you’ve already read the first, it’s hardly necessary as the main story is largely standalone. As with the majority of Holmes stories, this is written in the first person by Dr. Watson which gives as a rather good view of Holmes and also provides a reason for his deductions to be explained.

This book gives us more information about Sherlock Holmes himself. Here we learn about his cocaine addiction, drastic mood-swings and his lack of interest in love and marriage. I feel that these give an extra dimension to the marvelous eccentric that he was in the previous book. There are also many lovely scenes of dialogue between him and various other characters.

Sadly, the story itself isn’t quite up to the standard of the first novel. The mystery that Holmes is working to solve is rather convoluted and hard to follow. Furthermore, a great deal of the story is to do with things which took place in the East and unfortunately, due to the time of writing, there are various racial stereotypes used and it is rather jarring.

Still, I shouldn’t only focus on negativity! This is still a novel that I would suggest you read and one that has nice doses of humour, mystery and drama. I quite liked that there was also a sweet and subtle romance sub-plot that goes on in the background and leads to a nice pay-off. Plus, while the mystery may be a little too complicated for me, it did mostly all make sense by the end. You may be confused and having a hard time keeping all of the strands fresh in your head, but don’t give up! It is wrapped up mostly coherently at the end.

Rating: 8.1/10

Buy it here.

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Squee

For Christmas I got the game Minecraft for the Xbox 360. So far, I absolutely love it and I don’t imagine getting tired of it any time soon. I’d go as far as to say it’s one of my all-time favourite games (I’ll write a review at some point). What makes this even more exciting (for me) is the fact that you can download ‘skin packs’ which allow you to play as characters from other franchises. I really love things being connected. In this screenshot I am playing as Banjo ( the character on the right, from Banjo-Kazooie, a favourite of mine) and my brother is playing as Master Chief (the character on the left, from the popular Halo series). Someone at Rare (or perhaps 4J Studios) even gave an explanation for why Banjo would be in the world of Minecraft. This gives me a special kind of happiness and excitement, or, I believe I could say, this is really something for me to squee over.
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Ecobardic Awen by Anthony Nanson

(This is the final guest entry of this week and, rather excitingly, it was written by Anthony Nanson of Fire Springs. This was originally a talk presented in Black Books Cafe, Stroud, 31 October 2013. Enjoy!)

For the purposes of celebrating ten years of Awen Publications, I’d like to talk about one of Awen’s most widely read publications and its relationship with other Awen books. An Ecobardic Manifesto (2008) was co-authored by the five members of Fire Springs,1 partly as a mission statement for our activities as a team of performers and writers, but more importantly to promote the emergence of a new paradigm in the arts; an approach to the arts which is responsive to the circumstances of our time in history: centrally, the global ecological crisis, but also ‘the overwhelming colonisation of culture by capitalist commodification; the exhaustion of postmodernism as a source of creativity; the strain and opportunity of unprecedented interpenetration of cultures from different parts of the globe; the intensifying polarisation between religious fundamentalism and secular materialism at the expense of more nuanced perspectives, and the escalation of international politics towards the violent pursuit of self-interest at a time when the ecological crisis demands whole-hearted international cooperation’ (pp. 4–5).

The Awen books published before the manifesto were already consistent with this aim, and Kevan Manwaring, being one of the manifesto’s authors, adopted it as an extended mission statement for Awen’s ongoing activities. In this talk I aim to illustrate the main points of the manifesto by reference to various other Awen publications, though I won’t have time to refer to all thirty of them.

Although the manifesto takes the ecological crisis to be the pivotal reason for producing ecobardic art, this doesn’t mean that all ecobardic art must be about the ecological crisis. Concomitant with the needs of our time is art that ‘celebrates and scrutinises the natural world and cultivates a love for and sense of connection with landscapes and living creatures’; ‘promotes ecological sustainable ways of living’; ‘promotes peace and understanding among people and nations, and social justice that is at the same time environmental justice and preserves a place for wildness in the world’; and ‘honours the sensuality of the body, the flourishing of the psyche, and the limitless possibilities of the imagination’ (p. 7). Such aims are pursued, for example, in the quest for healing, the reproach of injustice, the sensual connectedness with everything around us, to be found in Mary Palmer’s poetry in Iona (2008) and Tidal Shift (2009); in the inward journeys of spiritual development accomplished through outward journeys into remote places in Jay Ramsay’s Places of Truth (2009); in the sacred empowerment of women in diverse cultures around the world in Karola Renard’s The Firekeeper’s Daughter (2011). Direct responses to ecological crisis may be seen in poems by Karen Eberhardt-Shelton, Rose Flint, and Irina Kuzminsky in the Awen anthology Soul of the Earth (2010) and in stories and essays by Anthony Nanson in Exotic Excursions (2008) and Words of Re-enchantment (2011).

Drawing upon ancient and modern bardic tradition in the British Isles, the manifesto develops five core principles, intended not as a prescriptive checklist but as stimuli to the pathways of inspiration. Firstly, to connect with one’s roots in time and place while celebrating the diversity of other cultures and traditions. Evoking or cultivating the spirit of place is central to Richard Selby’s celebration of Romney Marsh in The Fifth Quarter (2008), to Palmer’s Iona, and to Ramsay’s Places of Truth. In all these works, too, there’s a negotiation between knowledge of the past and consciousness of the present moment of being. Manwaring’s novel The Long Woman (2004) deploys a character who is both a railway surveyor and an antiquarian as a means to render into narrative the ancient sacred landscape of southern England.

Secondly, ecobardic art dares to discern and critique in order to provide cultural leadership amidst today’s flood tide of useless information. The exactingly pared down language of Gabriel Bradford Millar’s poems in Crackle of Almonds (2012), in which every word is handpicked to maximise impact, is perfectly constructed to speak in vatic challenge to our follies and conceits. In the ‘Hospital Heaven’ section of Tidal Shift, Palmer devastatingly confronts us with the suffering of the sick. She also – like Ramsay and many other contributors to Soul of the Earth (2010) – draws attention in spiritual terms to what really matters, in our individual lives and in the world around us.

Thirdly, ecobardic art respects and engages with one’s audience as a creative partner. Nearly all of Awen’s authors are spoken-word performers as well as writers, so they’re familiar in a very immediate way with the dynamics of engaging with an audience; they know that literary art is not just about self-expression. One person who attended the launch of Soul of the Earth in Bath Waterstones, herself a veteran poet and the local representative of the Poetry Society, said that that evening of readings and recitations of poems in the book, by their authors, was ‘the best poetry reading I’ve ever been to’. Many of Manwaring’s poems in Green Fire (2004), and ones by Flint and Jehanne Mehta in Soul of the Earth, have an incantatory quality that lends them to use in ritual practices in which everyone present is an active participant. But the quality of engagement carries over into the written word, too, in for example Millar’s provocative voice that communicates to the reader, ‘I am talking to you;’ in Palmer’s unflinching descriptions that demand an emotional response; in Manwaring’s outdoor epiphanies in many poems in Immanent Moments (2010) which galvanise in the reader a desire to experience comparable moments of aliveness – and thereby secondarily invoke a desire for beautiful places to be preserved in which such experiences are possible.

Such desire for the preservation of beauty in the physical world links to the fourth ecobardic principle, of cultivating the appreciation of beauty through well-wrought craft. The magnificent aesthetic beauty of Jeremy Hooker’s contributions to Soul of the Earth evokes an ‘ecopoetic’ appreciative experience – to use Jonathan Bate’s term – of the places he’s writing about, and hence not only a desire to experience them or places like them, but also a self-transcending desire for these places to exist for their own sake. Manwaring’s poem ‘Breaking Light’ in the same anthology conflates feelings towards a lover’s beauty with feelings towards nature’s beauty and by doing so mobilises – as the sensuality of Palmer’s writing does too – an erotic energy in our appreciation of the natural world.

Implicit in the entirety of Soul of the Earth as an ‘ecospiritual’ anthology is the fifth ecobardic principle, of re-enchanting nature and existence as filled with significance. Here the manifesto acknowledges the continuing importance of the romantic current in the arts, and challenges the adequacy of purely materialist responses to the ecological crisis. In nearly all the work I’ve mentioned today there is a reaching beyond the mundane world at the same time as a cherishing of that world. The poems in Ramsay’s Places of Truth not only celebrate the places they address, but enchant them with enhanced subjective meaning that points towards some kind of Platonic greater reality. For Palmer, the island of Iona is a ‘thin place’ studded with half-open doors to a divine source of inspiration, healing, and hope. The story of The Long Woman mediates explicitly between this present world and whatever lies beyond the threshold of death. The dialectic between embracing what’s present to our senses and seeking what our imagination perceives beyond is one of the paradoxical tensions that the manifesto argues has to be held. Another is the tension between art that serves a social or moral purpose and art that succeeds aesthetically as art. In neither case, and in many comparable quandaries, will it do to accept one pole and deny the other. It’s both–and, not either–or.

One other example of such a dialectic is that – elaborated by Lewis Hyde – between ‘gift exchange’, wherein an artist’s authentic vocation is exercised, and ‘trade exchange’, whereby artists enter their work into the arena of commerce in order to seek an audience and a living. For literary art, publishing is the cutting edge of this most testing of dialectics. Honour is due to Awen, its proprietor, authors, editors, illustrators, and designers, for taking the risks and paying the costs these past ten years to place ecobardic literature in a competitive marketplace that is of course dominated by the very forces of capitalist commodification that An Ecobardic Manifesto seeks to resist.  

1 Anthony Nanson, Kevan Manwaring, David Metcalfe, Kirsty Hartsiotis, Richard Selby.

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Top 10 Best Video Game Characters by Rhino Water

(I’m sorry this is so late! While it is quite a bit after midnight, this is Wednesday’s post. Today we are continuing the week of posts by people other than me. Today’s author is Rhino Water, a friend of mine who contributed a countdown before. Also, I should give a quick warning that this does contain some spoilers. Enjoy!)


Hello, this countdown is my top 10 best characters in games. First, two rules:
– Only one character per series.
– Only characters from games I’ve played.
So let’s get this awesome countdown started.

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Number 10 is…

A Pokémon. It’s the best one out there. Its name is: Espeon. This Pokémon is the best one I’ve ever had. I remember first using it in Pokémon Colosseum and that’s when I found Espeon’s awesomeness. I loved it so much I used it in Pokémon XD too. Why? Just because I could. Whenever I see an Eevee I have to evolve it into Espeon. But Espeon only made it at number ten. Which nine characters got higher than this awesome Pokémon?


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Number 9 is…

From the Star Fox series… Hmm who could it be? Fox? Falco? Krystal? Nope, they’re not even close. It is Wolf O’Donnell. This wolf is just awesome. I mean he is a wolf. A wolf. He is so awesome he was included in Super Smash Bros. Brawl. Wolf just played amazing in that. Sadly, I could not use him in Tabuu’s fight, but Wolf is still awesome. His line “play time’s over Star Fox” and his theme is just make him even more awesome. I know I am saying awesome too much but he is an awesome villain. One of the best villains I’ve had a chance to fight. He better be in the next Super Smash Bros.


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Number 8 is…

From Kingdom Hearts. Which character? Well, a Disney character, really. That loveable duck, Donald.
I mean, I grew up with Donald Duck and I loved him when he was in Kingdom Hearts. How could you not like him? He uses magic and without him some of the comedy in Kingdom Hearts will not be there because he’s the funniest character in it.


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Number 7…

Okay, most of you will not have heard of this game but this character is from Bust a Move 4. It’s the villain Dreg. Dreg is awesome. Okay, sure he created a scary looking robot that’ll kiss anyone, but he has one of the best themes ever. He jumps really high when you win or if you are playing as him he jumps high if he loses and then a rock falls on his head. If it was not for him Bust a Move 4 would never have happened. He steals the rainbow bubbles so he can have power. MWHAHAHAHAHAHAHAHAHA. Then you have to stop him, but not right away you have to go through ten characters, then his scary kissing robot which he is inside of and then you can finally beat him once and for all. Dreg will not go down easily which means you have to listen to his awesome theme a lot. He drinks potions and then uses a flamethrower and then does an evil smile. Hehehehehehehe. Anyway, Dreg is one of the best villains I have ever seen.


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Number 6 is…

From the Sonic series. Who is it? Shadow? No. While he may be awesome there is one character that is much better.  He is best friends with Sonic: Tails. What’s there to say about Tails? Well he is a fox that can fly and he has an awesome theme. He had to save Sonic’s life lots of times. Yes Tails’s voice may have been really bad in Sonic Heroes but it improved in the other games. Tails was the first Sonic character I ever saw and I’ve liked him ever since. Tails has been in almost every Sonic game there has been so that must mean that he’s awesome. How can anyone not like tails? He’s is such a loveable character.  There is probably nobody that hates him. Go Tails!

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Number 5 is…

Someone who has had a sad life. Another wolf, but a good wolf this time. From Castlevania: Cornell.This character is awesome. Yes, I know he has a human form but I think of him as a wolf because his wolf form is best. He is from the children of the night, but he is good, although the humans hate him and think he’s evil. The others want him but Cornell says “I will never join you”. In Castlevania Judgment he has no friends and his sister is gone because of Dracula (yes, he’s very evil) and everyone thinks Cornell is evil because he’s stuck in wolf form.  Death and Carmilla both want him to join Dracula, but Cornell says “never” even if it means he could get his sister back. He will find her on his own. But let’s see how we use him in battle. Wow, awesome attacks. Awesome theme. Awesome final move. I mean, how can you not like him? Well, I guess you might not if you don’t like wolves. But still, he is the best. I know most of you will be saying the other Wolf is better, but I prefer Cornell.  His life makes me cry because I feel sorry for him. He should have had a much better life.  Cornell, you are awesome.

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Number 4 is…

This next character looks like a pirate. Then when I saw he was riding a dragon, he looked like a sky pirate.  But no, he is from Fire Emblem. Haar. He is awesome. I always seem to overpower him and he is just awesome like that. He likes sleeping a lot and he uses an axe. Man, is he powerful. Never try and beat him because you will die. He doesn’t do much in the storyline, he only has a small role in part 2 of Radiant Dawn. He’s just a character you can use to beat the other team, so, yeah let’s use him to destroy them! MWHAHAHAHAHAAHAHAHA. I am making him look like a villain but no, he is a hero.  He is also one of the strongest characters in the game, I mean, just use him for one turn and you’ll see that he’s awesome. He only just missed out the top three. Wait, there are characters better than him? How can this be?



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Okay, the next three characters have always been close to me. At number three we have that awesome bandicoot, Crash Bandicoot. He was a huge part of my childhood.  His first three games were awesome. Crash  Twinsanity, awesome. Sadly, the games are not as good now, but I still love the characters, like Ripper Roo, Dr. Cortex, Tiny (before he looked weird) and Uka Uka (when he looks like a mask) but Crash beats them all. How did he? By being  himself. He’s always happy and always funny. Crash Bandicoot is really awesome. Are there any other bandicoots like him?  There’s Coco but Crash is more awesome. He spins, he slides, he jumps, he smashes, he does what he does best: being himself and beating Dr. Cortex (or helping him to beat the evil twins).

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Number 2 is…

Speaking of happy characters, here we have a Mario
character who is green and happy all the time and that it’s a lot of things.Yes, Yoshi. He was so awesome they gave him his own series. Yoshi’s Island: beating Baby Bowser (yeah, Yoshi can take him down) with a screaming baby on his back, awesome. Yoshi can also drive a car, play in the olympics and go to Mario Parties. He’s also in the best crossover ever, Super Smash Bros. Brawl. In that game he has one of the best Final Smashes ever. Yeah, fire. Fire! MWHAHAHAHAAHAHAHA. Now I am making Yoshi look like an evil villain.Oh well, how can something so happy be evil? Well, maybe The Joker. But Yoshi is so loveable, just like Tails nobody could hate him. I mean, he’s much better than that mushroom Toad and much more helpful. He’s the best Mario character ever. Only one character is better than him,..


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This next character is the first gaming character I ever saw. The first game I played was the first game he was in. He is a dragon and also the biggest part of my childhood. Number 1 is Spyro the Dragon. Spyro is the best character ever and I grew up with him. The first game I played was Spyro the Dragon and I have to say it was awesome. It made me who I am today. I could talk about Spyro a lot but we’d be here all day so I will keep it short. Spyro is a dragon who can breath fire and roar, but like Crash Bandicoot his games have been going downhill. Oh, no, not Skylanders, nooooo! Me sad. Me very, very sad. Anyway, back to the first Spyro game: the music was awesome, the dragons tell Spyro what to do… Ah, those were the days when Spyro was awesome. Spyro you are the besto. He always has friends to back him up too, like Sprax the dragonfly. He doesn’t talk in the first two games and in the third he just says buzz buzz buzz, but he is still awesome. Anyway, Spyro is the best character ever. No other character will ever beat him.


(I do not own the copyright to any images in this post)

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