Empathy

One thing that I have noticed a lot recently is a lot people who have an upsetting lack empathy. When I am riding on the bus during my daily commute, I’ve recently seen somebody shouting angrily at the bus driver because of the traffic. Obviously traffic is something which can cause people to become quite frustrated, since it’s something which is completely out of somebody’s hands and, also, is something which takes up a lot of somebody’s time. I can understand why somebody would be upset about it, but people really need to consider how their actions might affect others. Shouting at a bus driver will just make their day a little more stressful and nothing else. I tend to find that a lot of negative actions are taken by people who are either assuming that they are somehow better than others or by simply taking to consider others (particularly those they are annoyed at) as human beings just like themselves. If peope took the time to be more empathetic, the world might just be a nice place.

(Don’t miss today’s Finger Puppet Show!)

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Punch-Out!!

PictureBack in the early days of their video game creations Nintendo made a couple of boxing games for arcades. These boxing games were called Punch-Out!! and Super Punch-Out!! and they had you fighting against all kinds of comedic and strange opponents. Eventually, the time came for Punch-Out!! to make the transition to consoles, but rather than being a near identical recreation, like Donkey Kong, the NES Punch-Out!! was a unique experience distinct from its arcade predecessors.

In the game you play as Little Mac, a young and upcoming boxer who is much smaller than the other boxers he comes up against. Mac stands face to face with the rival fighters and you can punch upward, punch at stomach level, duck, block, dodge to the left or dodge to the right. It might not sound like you have much control over Mac, but this actually gives every fight a rather satisfying strategic feel. Every enemy boxer has his own fight pattern and as you go on you begin to identify them and figure out what exactly you need to do in order to respond to everything your opponent does. In some ways, it reminded me of learning a complex dance.

Every boxer is very memorable and many are quite funny. My personal favourite was one called King Hippo, who I thought looked hilarious. The problem is that each of the boxers is of a different nationality and the game always relies on some form of racial stereotypes. I found this a little uncomfortable at times and I am sure you may do as well. Nonetheless, I still found one or two of them rather loveable, like the aforementioned King Hippo. Also, on the subject of characters, Mario appears as the referee for every fight, which is nice. I just wanted to mention that somewhere.

I’m sure most people who play this game today will just download it from Nintendo’s eShop, but if you’re going for the original NES edition, you’ll find out that there are two distinct versions of this game. How are they distinct? Well, no more so than Pokémon games having a different legendary Pokémon at the end; the original version of the game is Mike Tyson’s Punch Out!! and, at the end, Little Mac faces off against Mike Tyson. Nintendo later lost the rights to use him and released the game simply as Punch-Out!! with a different final boxer, but the original version with Mike Tyson will likely be an interesting curiosity to some fans!

Overall I liked this game quite a lot and enjoyed how different it was to the average fighting game. I must warn you, however, that the game becomes extremely difficult towards the end and I have to admit to making unfair use of save states in the final couple of fights! Nonetheless, there is a lot to be enjoyed about Punch-Out!!.

Rating: 8.1/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Video Games and Creativity

I’m just writing a super quick blog post because it is quite late and I need to get to bed. Why is it so late? Well, you see, I was playing the new game Super Mario Maker. I absolutely love it and I got really into making a level based on Fire Emblem: Awakening. I’m a fairly creative person (as I’m sure you can tell since you’re reading my blog) and I have several other ideas for things to make in Super Mario Maker which have me quite excited. It got me thinking about the connection between creativity and video games; most creative people I know like video games. More so, I would say, than the non-creatives that I know. Do video games appeal more to creative people? If you think about it some of the most successful video games, such as Minecraft, allow players to be very creative. Does the rather unique experience that each player has with a video game mean that it appeals more to creative types? That’s just something to think about, before bed.
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Animal Crossing: New Leaf

PictureAfter being a little underwhelmed by the third Animal Crossing game, I was a little cautious about this, the fourth in the series. I thought to myself that Animal Crossing might be one of those series which are always pretty much the same and, if you’ve played one, you’ve played them all. I was wrong.

Like previous games, you start the game on a train heading to a new home, but this time things take a somewhat odd direction. Rather than just arriving in the town and buying a home, you arrive and are mistaken for the town’s new mayor; this is a mistake which is never corrected and you then live in the town as mayor. This gives you the ability to customise your town by having various things constructed. This level of customisation had not really been available in the previous titles.

There is quite a wide range of other new features too: you can now buy a wet suit and go swimming in the ocean where you can dive to catch more ocean species. You now can rent rooms in the museum in order to create your own exhibits. A Dream Suite allows you to visit the towns of a huge number of other players via the world of dreams. Your town now has a ‘Main Street’ area where you’ll find a variety of shops and is essentially an improved version of the last game’s city. Fortune cookies are available to purchase for play coins and give you access to lots of very cool Nintendo-related items. The tropical island from the first game returns, but it now has much more extensive features, including a set of mini games. There are several new special characters and events. The game also features a very handy achievement system (in the form of badges) and offers some StreetPass functionality in that you get to see the houses of any person you pass on the street in real life.

All of these exciting new features are on top of all of the things I already love about Animal Crossing: having loads to collect, being able to catch a variety of fish and bugs to fill an encyclopaedia, having the seasons change along with the seasons of reality and just the general pleasure of maintaining your town and chatting with the crazy villagers. I will admit, however, that New Leaf is lacking in one area: in Wild World I really liked it when characters like Tom Nook or Pelly would open up and tell me a little about their private lives, but they never do this in New Leaf and as a result, they generally seem much less interesting. However, this was a minor blemish in what was otherwise an extremely addictive and satisfying game.

Rating: 9.5/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Animal Crossing: Let’s Go to the City

PictureI absolutely loved the first two Animal Crossing games and so it should be no surprise that I got myself pretty excited for the third game which was due for release on the Wii. I got the game and I enjoyed it, but, honestly, I have to say it was a bit of a disappointment. But does that mean it was bad? No.

You see, I loved the first game and then the second game felt like a unique experience which expanded on the first in exciting new ways… The third game, Let’s Go to the City, just felt like it was the second game, Wild World, again with only a few minor changes.

This game still has everything I love about the series: a real time day and night system, seasons that pass along with the seasons of reality, fish and bugs to catch and donate to a museum, loads of furniture to collect, loads of villagers to interact with, secrets to be found, holidays to be celebrated and so forth, but it’s not really been added to in any meaningful way.

The main new feature is the game’s city. Despite being called a city, which would suggest to me a very large area, it’s actually just a very small place with only a small handful of shops. As it takes a long bus ride and loading time to get there, I didn’t go too often. Other new features include voice chat when online (all online features are now discontinued), the ability to play as your Mii with Mii Masks, the ability to change the colour of your shoes, a few new holidays, new characters and new furniture but… That’s it and the new features didn’t feel very substantial.

So, for the first time, I don’t think I am in a position to fairly score this game. I can imagine that had I played it before I played any of the other Animal Crossing games, I’d have thought it was amazing, but I played it after having poured hundreds of hours into both of the two games that came before it and when I started Let’s Go to the City things just felt a bit stale. I think it’s important to keep this in mind before you play the game. For the sake of consistency, I will score the game, but I found it especially hard to do so.

Rating: 9/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Animal Crossing: Wild World

PictureWhen Animal Crossing came out, I fell in love with the series and then, when it was followed by Animal Crossing: Wild World for the Nintendo DS a few years later, I married it. Essentially, it’s a case of “the same again, but different” but that didn’t stop Wild World from having its own unique value.

What was a huge step up for this game was the fact that it was on a handheld console. The Animal Crossing series is based around maintaining a virtual village; this is made up of tasks like picking the weeds, nurturing friendships with fellow villagers, paying off the debt on your house, going fishing and things like that. These are all little tasks which the game encourages you to do every single day, which is so much easier to do if you’re playing on a portable console. Now playing late into the night (as you need to do for some things) or finding a few minutes to play each day, is not too difficult.

What is a little sad about this game is the fact that it has a significantly smaller number holidays celebrated in the game (which had been a big part of the last game) but on the flip side, that’s made up for with the ability to play with your friends. You can now visit your friend’s town while they are also playing. I loved visiting other towns and looking in other people’s houses. Before the Nintendo Wi-Fi service was discontinued, you could even visit people’s towns over the internet; sadly, however, this was limited to the towns of people you knew.

Generally, though the reduced number of holidays is sad, I found that this game generally improved over the first in every way. There’s now a nice little database for all of the fish and bugs you catch, you can now buy hats in order to further customise your villagers, there are several new special characters, houses can now be bigger than ever and there are extra fish and bugs to catch. It’s an absolutely excellent game and one which you’ll easily pour hundreds of hours into.

Rating: 9.5/10

Buy it here.

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Paperclips

I remember once in 2013 I was out in the town in Bath with David Tubb. I can’t remember why, but on that particular day I needed to get myself a paperclip, so we went into a stationery shop and I bought a tub of paperclips. The tub said that it contained three hundred paper clips and we began to wonder how they could be so specific and wanted to see whether or not it was true. We spent the next hour or two counting out the paperclips; an activity which others commented sounded a little boring. However, I was not bored at all.

I think this highlights something quite important. Whenever I plan to meet up with a friend, they always feel the need to plan something to do and, of course, it’s nice to do things with friends, but equally, it can often be nice just to share in their company. I don’t need to be doing anything special when I meet up with a friend because, even if we’re just counting paperclips (or even doing nothing at all) it’s nice to just chat and know that another person has dedicated the time to you. A person’s company is all I seek, anything else is a bonus. Plus in that case it was interesting to discover the company’s paperclip estimate was incorrect!

(Don’t miss today’s Finger Puppet Show!)

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Ice Climber

PictureFor years Ice Climber was nothing but a forgotten NES title, but that all changed in 2001 when Super Smash Bros. Melee came out and featured it’s protagonists, Nana and Popo, as playable characters (known together as Ice Climbers). At the time, I was quite a big Nintendo fan (though not as big a fan as I am today) but I had no idea who those two were and so through their inclusion I discovered Ice Climber. Surely, I thought to myself, this must be one of the truly great titles of the past, to have been honoured so greatly in the Super Smash Bros. series.

Nope. Ice Climber is actually really boring. It has not aged well and is probably one of the worst games I’ve ever played. If you’re doing single player, you play as Popo as he climbs up thirty-two different ‘mountains’. Let me tell you about the mountains Popo climbs; basically, they’re nothing like mountains. You will be on the ground and above you is a platform made up of little blocks. Each time you jump into one of the blocks which make up the platform above you, they break off and you have to make a hole for you to jump through and get on to the next platform. At the end of each stage there is a bonus area where you try to retrieve food stolen from you by a condor. It’s a little hard to explain, but I hope that’s clear.

Additional hazards include yeti creatures called Topi which will kill you if they touch you and replace blocks that you’ve destroyed, Nitpickers (bird enemies from Donkey Kong Jr. strangely) and some sunglasses wearing polar bears who jump and make the screen scroll upward. To make things harder, the screen can only scroll up, so if you go high enough that the lower platforms are no longer visible, then you’ll die if you fall off the screen, even if you would have landed on them.

I realise this probably sounds a little basic, but not necessarily bad. Well, there’s one thing I’ve not mentioned; Popo jumps terribly. So often it will feel like you should have landed on a platform only for him to pass through it or to come straight down after hitting his head on a block he should have missed. You press A, Popo jumps, he either goes slightly to the right, slightly to the left, or straight up and, otherwise, you have no control over him. As this will often lead to him falling off the screen (and therefore dying) it can be extremely frustrating. That’s not to mention that your only form of defence against the enemies is a hammer which you can swing forward; Nitpickers are often quite tricky to hit with this, since they’re so much more mobile than you.

The combination of poor controls, bland and repetitive level designs and boring, droning ‘music’ make this game a very poor experience. A minor plus is that the two player mode allows two people to play simultaneously, which is unusual for NES games of this time and quite a pleasant surprise; sadly, it won’t last for long because one or both of the players will quickly run out of lives. Other than being a mild curiosity from the history of Nintendo, I can’t say much that’s good about it. Perhaps one that’s only for the huge Nintendo fans.

Rating: 3/10

Buy it here for NES.

Buy it here for GBA.

(Don’t miss today’s Finger Puppet Show!)

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Recognition

Working in Bath means that I get to enjoy walking around the city during my lunchbreak. As Bath is quite a big place, it’s not uncommon for me to encounter people that I know when walking around there. Usually I see Chloe Ward, which is nice, but in today’s blog post I’d like to talk about two interesting, contrasting lunchbreak events.
    On Thursday, I was making my way along on my usual lunch time walk route when I got to some traffic lights. On the other side of the road, I spotted my old friend Davey Hamlen. What a pleasant surprise! I’ve known him for over fifteen years and it is always a pleasure to see him. I was looking right at him, we made eye contact, the lights turned green and he started to cross the road. I, of course, did not cross the road and instead waited on my side for my friend to arrive. He was getting closer with every step and then, just as he reached me… on he walked. At first, I almost began to question whether or not I had truly seen him; could it have been a lookalike? I spoke to him online later on and confirmed that it was him; he just hadn’t noticed me.
    On Friday, again, I was having my usual lunchtime walk, but this time I didn’t notice anybody. However, as I got to a certain point, I heard somebody say “Well, look who it is” and I didn’t recognise the voice right away, but then when I turned around I realise that it was Claire, the person who sat at the desk next to me at my last job. Another very pleasant surprise! We had brief catch up before getting on with what each of us had been doing (I was headed to the bus station for a bus pass at the time, rather than the usual empty lunch breaks I had).
    What I find quite funny is that somebody who has known me for over a decade (Davey) was unable to spot me in a crowd, while somebody who I only knew for a couple of months (Claire) did. Of course, that’s not to talk down about Davey; he said he was very tired, and it is easy to become distracted when thinking about things and so on, but these two contrasting encounters happening back to back is still something that I find quite amusing.
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Stalker

One of the excellent things about my job is the fact that I work in Bath. I love Bath and every day on my lunch break I have a nice hour long walk around the city. Just the other day I had quite an unusual experience during my daily stroll through the streets. I was going through a narrow alley when I found myself behind a man who was walking along very slowly. Unexpectedly, he stopped walking and turned around to face me.

“Why the flonk have you been stalking me?” he said, rather aggressively, and let me tell you that I’m using ‘flonk’ as a substitute for a more offensive word!

“Oh, I’m not staking you,” I said, “just making my way back to work after my lunch break.”

“Flonk off, mate! You’ve been following me all week!” he insisted.

“I don’t believe I’ve ever seen you before in my life,” I said.

“Do you fancy me, is that it?”

“I’m afraid not,” I said. “Perhaps you’re thinking of somebody else?”

“No, it’s you, you’ve been stalking me for weeks! You’re a poof. You fancy me, don’t you?”

“This is a rather amusing mix up,” I said, smiling, “but, I should probably be getting back to work.”

“But you do fancy me though, mate. Do you want my body?”

“No, I’m afraid…”

“Ahhhh,” he said, smiling, “I’m messing with you mate. A wind up.”

“Oh, I see,” I said and smiled. “Very good.”

“It’s great to meet you, mate,” he said and held out his hand for me to shake it.

“Thank you, it was nice to meet you too,” I said and shook his hand. He didn’t seem to want to let go of my hand after he had hold of it, but I eventually wriggled free, said goodbye and carried on on my way back to work! I don’t believe I had ever seen that man before, but my brief conversation with him was certainly very unusual and, perhaps, maybe even a little entertaining.

(Don’t miss today’s Finger Puppet Show!)

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