The Walking Dead, Volume 3: Safety Behind Bars by Robert Kirkman

PictureThis is the third volume of The Walking Dead comics and continues the story from the point that was reached in the second volume. While I won’t write any spoilers for this volume in this review, if you’ve not read either of the last two, I’d not read this because there may be spoilers for the past volumes.

The story starts with the group finding an abandoned prison and deciding that it would be a good place for them to stay because a secure building like that will be hard for zombies to penetrate. So, that must mean it will just be smooth sailing for Rick and the gang from now on then?

No. Not at all. Even though the first two volumes both had very grim and dark storylines (after all, they are set in a very graphic and violent zombie apocalypse) this takes it just that little bit further. What’s more is that this volume is the first to really bring up any real degree of moral ambiguity. Once certain things have happened you’re likely to have a different perception of certain characters. Personally, I think the main characters made a lot of wrong decisions, but you may well feel differently! It’s always interesting to be able to apply a critical moral eye to a story. I guess a small downside is that none of the characters seem to share my point of view.

Speaking of characters, there are some new people introduced when the group arrive at the prison. Unsurprisingly enough, there are some prisoners in the prison and they bring an interesting new dynamic to things and make for some tension.

So, on the whole, this volume was better than the last (which, in turn, was better than the one that came before it) so I have high hopes for the later volumes. The sex and violence is brought up another notch for Volume 3, which might be off-putting for some, but it never really felt gratuitous to me. Plus, there were some unexpected character appearances which made me quite happy, which adds to my overall enjoyment.

Rating: 9.1/10

Buy it here.

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Trusty Water Bottle

Seven years ago, when learning that my bad headaches may have been caused by dehydration, I thought it would be a good idea to keep a water bottle with me at all times to be sure I always drank enough water. It turns out I was wrong, and I still got headaches and the cause, in hindsight, was probably that I was quite underweight and not eating very much.

After a while, people started to notice that I always had a water bottle with me, so I thought it would be appropriate to give it a title. “Of course, I’ll always have my Trusty Water Bottle with me,” I’d say with a smile and people would either smile back or roll their eyes.

One friend, I remember, found the idea of a Trusty Water Bottle especially annoying and so grabbed it out of my hand one day, threw it on the floor and stamped on it over and over again until it was crushed.

“No, more of that water bottle,” he said, but I reached into the pocket of my jacket and pulled out another, identical one and explained that that one was now the Trusty Water Bottle. Because, of course, while it may not be physically the same bottle, it’s still the same to me.

As time went by, people began to associate me with my Trusty Water Bottle more and moreso. The reason for this? Well, I was a teenager at the time, and so were my friends. As such, they were just beginning to realise that they could have a lot of fun by drinking alcohol and getting drunk. That, however, was never really something I was especially interested in, so whenever I attended any of these drunken house parties, I’d just enjoy some water from the Trusty Water Bottle. I remember lending it to a certain friend more than a few times to help them regain sobriety as quickly as possible. Not drinking alcohol was considered unusual, and therefore the Trusty Water Bottle was an easy thing for people who found it unusual to focus on.

When I started this blog, I named it the Trusty Water Blog in reference to the Trusty Water Bottle. Shortly after that, I went off to university and new people I met there began remember me by the water bottle in the early days. One day, I was at a friend’s house, and there were two other people there. “Oh, you’ve got a water bottle with you,” said one of them.

“That’s the Trusty Water Bottle,” my friend and the other person said in unison, and that made me quite happy.

Attention is drawn to it less often these days, but it makes me very happy to look back and remember all the ways that my different friends have responded to it over the years. Really, I suppose, what I actually like thinking about is the different ways that my friends have responded to me. Now all of my friends are gone, but I still have the Trusty Water Bottle; sometimes it’s hard to imagine things from seven years ago have any real connection to the present day, but the Trusty Water Bottle, for me, represents a chain that ties together everything since I got it. It’s one of a few such ‘chains’ that I have (and I realise that sounds like a negative, but it’s not) and it is nice to feel connected to the past. Also, I am surprised that this is the first blog post on the Trusty Water Blog to be called Trusty Water Bottle!

(Don’t miss my latest article for SmartDatingUK!)

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Pizza Creature

Today I wanted to write about the Pizza Creature, and I am surprised that I never did so before. I created the Pizza Creature when I was in my third year at university. I was writing a story where the main characters popped into a pizza restaurant and I thought up the Pizza Creature as the mascot of that restaurant. I drew it up in my next seminar, and since then I’ve become very fond of it. One day I’d like to work for a marketing department at a pizza restaurant, so that the Pizza Creature will be able to fulfil its destiny.

Picture

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The Legend of Zelda

PictureThe Legend of Zelda is one of Nintendo’s most popular and beloved series and this is the game that started it all. I have to say; this is a series which is top notch right from the start. This game introduces us to the hero Link, who has to travel across the kingdom of Hyrule so he can collect the eight pieces of the triforce to defeat the evil king Ganon and save Princess Zelda; a basic story, but pretty standard for an 80s game.

You take control of Link and find yourself standing in the middle of Hyrule at the start, you head into a cave and get yourself a wooden sword; what you do next is entirely up to you. The world of Hyrule is completely open and you are free to explore it as you please. There are temples in various different locations which house each piece of the triforce (and are full of monsters and simple puzzles) and it’s basically up to you which order you do them in. Admittedly, there is an intended order and the difficulty slowly ascends according to that order, so doing one of the later ones first is going to be difficult, but it’s also unlikely, since the tougher temples are in the harder to reach areas.

Beyond the eight temples you need to find, the world is full of secrets and just walking around searching for secret openings is very fun. I find it very satisfying when I set a bush on fire and find that there was a secret staircase beneath it. It pays to explore, as well, as there are some extremely useful items to be found if you’re willing to look. You’re given very little guidance, however, and other than cryptic clues from a few old men hidden in caves, you’re left to find out everything yourself, which could be potentially off-putting for some players (but not me.)

Towards the end, it does get a little difficult, just because there’s an abundance of very strong enemies which can be frustrating at times. Also, while the music of the game is pretty good (though 8-bit) there aren’t all that many musical tracks and the NES era visuals may appear bland to some. But, generally, the Zelda series is off to a very good start, and if you’re a fan, you should definitely give it a try.

Rating: 8.6/10

Buy it here for GBA.

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Bad People and Naivety

“You just have to accept that there are bad people in the world,” is something that various people have said to me at various times.
    A lot of people think that I am a little naive, but I can’t help but think that it is more naive to dismiss someone as a ‘bad person’ if they’ve done something which is clearly morally wrong. Casting somebody off as a ‘bad person’ suggests you look at them as somehow different from you, when in fact, I don’t think things are even close to that simple. When somebody does something bad, there are a lot of complex reasons for them to do so; a person may know that what they are doing is wrong, but sometimes things that are wrong need to be done for the greater good, and from their perspective it was morally justified. Of course, just because they think that, it doesn’t mean they’re right, but it is the culmination of a person’s life experiences up until a certain point that lead them to making any decisions.
    I suppose I’m going a little bit down the path of determinism, but the point I am trying to get across is that it is more naive to believe that some people are “just bad” than it is to think that everybody does their best and believes that their actions are justified, even if they are actually doing terrible things.

(Don’t miss my latest article for SmartDatingUK!)

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Anthony Nanson’s “Deep Time” Book Launch

PictureAnthony and I.

I had a very nice evening yesterday, because I attended the book   launch of Anthony Nanson’s new novel Deep Time. This was pretty   exciting for me, because, despite my love of books, this was actually   the first book launch I’d ever attended and I wasn’t really sure what to   expect.
    I was very pleasantly surprised to find that the first half of the event   was quite socially-oriented. I got to have a chat with Anthony, who   introduced me to his wife and several other people. I also got to speak with the head of humanities at Bath Spa University as well as a nice   history professor. I always find meeting new people enjoyable, so I was  especially pleased of the opportunity to chat with these nice people. Plus, there were snacks and drinks, so I had a few crisps and  a glass of apple juice.
    The main part of the event had Anthony giving a talk about his book and then reading an excerpt to us.
For those who are completely unfamiliar with it; it’s about a zoologist named Brendan Merlie who travels to central Africa for an ecological survey but finds something much more deep and mysterious than he expected. Over the years, I’ve heard Anthony tell numerous stories, both retellings of existing tales and things of his own creation, and I have to say, the reading he gave of Deep Time might just be the best I’ve heard from him yet, which bodes well for Deep Time! I’m looking forward to reading the novel in its entirety, because if the quality of writing found in that excerpt is maintained throughout I (and indeed, everybody else who is going to read it) am in for a treat.
    There was also a talk and a reading by Helen Moore from her book Ecozoa (a poetry collection). Unlike Anthony, I didn’t actually know anything about Helen or her work, but I think it’s always a worthwhile experience to learn about the work of others. The end of the evening was a question and answer session in which Anthony and Helen both discussed their environmental views; as somebody who with a strong interest in environmentalism, I was keen to learn of their perspectives, especially as they both tied it in to creativity and literature.
    So, on the whole: a very good evening. I’ve got my nice, new copy of Deep Time and I am eagerly looking forward to getting started on it. Once I’ve finished it, you can be sure that I’ll be posting a review of it here!

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The Hitchhiker’s Guide to the Galaxy by Douglas Adams

PictureWhen people think of a comedy sci-fi novel, they almost certainly think of The Hitchhiker’s Guide to the Galaxy and for good reason: this is a very good book! Having said that, I think that it is a bit of an injustice to think of it like that, mostly because I feel like the whole genre of comedy is unfairly considered as somehow lesser or worthless, two things which I would never describe The Hitchhiker’s Guide to the Galaxy as.

The story follows the adventures of a rather unfortunate man named Arthur Dent and his unusual friend Ford Prefect. Arthur starts his day by finding that his home is due to be demolished in order to make way for a new highway and ,of course, he is rather upset about this and does all he can to stop it from happening. After this, he gets some even worse news: that the world is going to end before the day is over.

I shan’t say any more about the plot as it’s probably best to experience this novel with as little foreknowledge of the plot as possible. What I will say is that this book makes for a very pleasant read, from start to finish there’s a mixture of everyday life with things that are completely fantastical and it makes for a lovely blend. What I also like is that there are a lot of aspects to the novel which are completely absurd, but they are taken completely seriously; this, along with numerous anecdotes about the larger universe that this story takes place in, really helps you to appreciate the world that Douglas Adams has created.

So this is a book that I recommend very highly. I guess the only real downside to it is that it’s ending is a bit underwhelming and just seems to be setting up the sequel. Other than that, this is an excellently structured novel, full of small references that may seem odd at first but later lead to very satisfactory pay offs and other clever things like that.

Rating: 9.2/10

Buy it here.

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Further Job Centre Problems

I wrote quite a popular blog post in February about why the Job Centre is not a very helpful service. Today I was asked to write another blog post on the same subject, and as I like to keep my readers happy, I decided I would do just that. Thankfully, I don’t have any personal stories to tell you because, while I have had to return there since my early redundancy, nothing especially negative has happened.
    With the Conservatives having won the election, there’s been a lot of concern that the Job Centre system will be abused to make the unemployed into an unpaid workforce. This is a reasonable concern, as that’s pretty much the plan. People aged 18 to 21 will have to work for thirty hours a week (doing community service) if they want to have any benefits from the Job Centre, which essentially means they’ll have to work for only a tiny fraction of minimum wage. It’s supposed to be a good thing, but I don’t think this will be helpful at all, because if everybody has this minimal compulsory work experience, why is any employer going to be impressed?
    Anyway, what I’ve described above is not yet the case, but despite that unemployed people are already being exploited as a cheap workforce. Take, for example, the story of John MacArthur. John worked for LAMH Recycle but this was only a temporary position, and once he was finished he had to return to the Job Centre and, when he did, they told him he had to work for LAMH again in an unpaid capacity or he would not receive any money from them. Why was a man’s time worth money to the company one day and then nothing to them the next? Admirably, John has taken a stand to protest the decisions of the Department of Work and Pensions… But at the cost of having his payments stopped.
    Or, you could look at the story of this man, who had to work as a ‘Warden’ with the police in order to get his benefits. He had to work thirty hours a week doing a few small tasks, but mostly standing around and hoping that members of the public would have questions he could help with. He was forced to do this rather pointless work in order to get his benefits and that really is the only benefit of his doing so, because it doesn’t sound like that Warden work is a good CV addition. Rather greedily, his Job Centre is not covering his travel expenses, so he is losing money and having to work unpaid. And, of course, after all this he was supposed to feel motivated enough to apply for lots of jobs.
    So, it’s quite clear that we have a very flawed system on our hands and one that is in desperate need of change. There is change on the way, but sadly it’s change that’s going to make things even worse. “No more something for nothing,” says David Cameron… Is he going to bring in nothing for something?

(Don’t miss my latest article for Rice Digital!)

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Pro Gamer

As I’m sure regular readers will know, I like Japanese gaming site Rice Digital. If I didn’t like them, why would I write so many articles for them? Anyway, they recenty put out a video (made by none other than my friend, Oscar Taylor-Kent) and I found it very, very funny. He’s created a satirical new character called Pro Gamer, and I hope we’ll be seeing a lot more of him. Watch the video below, and, of course, like and subscribe 😉

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Nintendo Land

PictureNintendo Land was one of the first games released for the Wii U and seems to have been designed to show off what the system can do. Not only do I think it was a good way to demonstrate the Wii U’s capabilities, but I also think it’s a pretty good game in its own right.

In it, your Mii meets a mysterious computer woman named Monita and she creates Nintendo Land as a place for you to have fun. Nintendo Land is a kind of theme park and there are twelve attractions for you to try out, each one based on a different Nintendo franchise. While they are called ‘attractions’ each one of them is actually just a new game based on each franchise where you play as your Mii. I liked them all very much and I shall go over them one at a time.

The Legend of Zelda: Battle Quest
This one was one of my favourites; your Mii dresses as Link and they make their way through Hyrule, solving small puzzles and fighting various enemies and bosses along the way. The whole game has this kind of patch-work aesthetic, but I think it looks the nicest in these recreations of various locations from the Zelda series. I was always excited to see how the familiar settings would look when encountering them again in this game. Your Mii moves forward through the levels automatically, but you control either their sword or their bow and arrow (depending on whether you use a Wii Remote or a GamePad as your controller). You might think that it might not be so fun, being unable to decide where your Mii goes, but I still had a pretty good time with this. There are a fair few levels to go through, and despite having next to no story, there’s a clear sense of progression as you go on. You can also do this on multiplayer mode and it is exactly the same, but different characters can have different weapons, you have to look out for each other, and so on.

Metroid Blast
Again, this one was one of my favourites. Your Mii dresses as Samus and you go on various missions (set in a variety of levels) where you have to fulfil certain criteria (usually defeating enemies within a time limit). You can choose to play on-foot or you can fly inside Samus’s ship and, unlike the Zelda game, you are free to move around wherever you want. There’re quite a large number of levels, and I always found it fun to fly around in Samus’s ship. At times I found it to be pretty difficult too. This attraction also features some multiplayer options and you can either choose to fight with your friends in the large levels, or work together to win the missions.

Pikmin Adventure
This is something which, I’m sure, will make Pikmin fans very happy. Your Mii dresses as Captain Olimar and is in charge of number of Pikmin. You have to get through various levels, in order to get back to your space ship, fighting monsters and solving puzzles along the way. This is pretty much a brand new Pikmin game, albeit slightly watered down. This was another of the attractions which I thought looked very nice and once more I was excited to see how things would look in the Nintendo Land aesthetic. What annoyed me about Pikmin Adventure, however, was that there were a fair few timed levels which were awfully hard and not all that fun either. Like Metroid Blast you can also play cooperatively with your friends, or fight against one another.

Mario Chase
Something which is bound to annoy people about this attraction is that it is multiplayer only. One person plays as their Mii dressed as Mario and up to four other players have their Miis dressed as Toads and it’s basically a game of hide and seek/tag. You all start in the centre of one of several maps and the player who is dressed as Mario is given a head start to run away, and then afterward the Toad Miis come after him and they win if they catch him (while the Mario Mii wins if it remains uncaptured). I’m in two minds about this attraction; on the one hand, it is very basic and there are only three maps to play on, but on the other hand it can be very fun. It’s a nice use of the GamePad too, since the location of the Mario Mii stays secret because that player only uses the GamePad screen while the others use the television.

Luigi’s Ghost Mansion
This game is like a more complex version of Mario Chase and, again, is only made available in multiplayer mode. There are several levels set inside a haunted house and the player using the GamePad has their Mii assume the role of a ghost, while the others dress as Luigi and hunt for it. The ghost Mii is invisible to the Luigi Miis and if it grabs them, they will faint, the Luigi Miis, meanwhile, have torches (with a limited power supply) and can harm the ghost Mii by shining light on it. There’s more to it than there is to Mario Chase but it fails to capture the same feeling of frantic excitement that that attraction gave me.

Animal Crossing: Sweet Day
As much as I love the Animal Crossing series, this one, sadly, was probably my least favourite attraction. It’s another multiplayer-only game, similar to Mario Chase and Luigi’s Ghost Mansion but the problem is that the game doesn’t feel very balanced. One to four players have their Mii dress up as one of several villagers from the Animal Crossing series and have to run around the map eating as many sweets as possible, the other player has their Mii duplicated as both of the town guards and has to catch the sweet eaters. For some reason, it just feels far too hard to ever catch anyone as the guards, so I don’t tend to play this one very often.

Takamaru’s Ninja Castle
This attraction is actually based off of the obscure, 1986, Japan-only game The Mysterious Murasame Castle and I quite like that such an unknown title was brought into the spotlight. In this one, your Mii dresses as the star of that game, Takamaru, and goes through several levels fighting off enemies with shuriken. Ninjas pop out from all over the place and you use the GamePad to aim the shuriken, which is quite a lot of fun. If you played the original game and always considered it a favourite, I expect that you’ll be very happy with this attraction and, if you’ve never heard of it before, I expect that you’ll still like it. It’s got a lovely soundtrack and the gameplay, while simple, is fun and addictive.

Donkey Kong’s Crash Course
Based specifically on the original Donkey Kong, this attraction has your Mii transformed into a spring-based contraption with wheels. You have to get through several ‘crash courses’ which are all based on the kind of levels from the first Donkey Kong game and to do this, you have to tilt your GamePad so that your Mii, in its new wheelie form, will roll in the correct direction. It’s another simple idea, but that doesn’t change the fact that it is very fun. There’s a great deal of skill involved in this game, and once you figure out how to get passed a certain obstacle you’ll be very pleased with yourself.

Captain Falcon’s Twister Race
This attraction, based on the F-Zero series, was another that I wasn’t all that fond of. Your Mii dresses as Captain Falcon and gets into his super-fast futuristic racing car, the Blue Falcon. But, really, all this is is watching the car drive along from a top-down perspective while using the GamePad as a kind of steering wheel. Gets pretty hard at times too.

Balloon Trip Breeze
This was a pretty good one based, as you may have guessed, on Balloon Fight. If you have played Balloon Fight you will be familiar with its “Balloon Trip” mode and Balloon Trip Spring Breeze is a remake of that, and, I might add, the best iteration of it I have played to date. Your Mii dresses up as a Balloon Fighter and sets out on a journey across the ocean, using the balloons attached to its back to fly. The music that plays is really peaceful and beautiful and even after you’ve lost, you’ll want to start again just to try and go a bit further the next time.

Yoshi’s Fruit Cart
This is another one which takes a rather simple idea (which makes good use of the GamePad) and makes it very fun. Your Mii rides on the back of a wooden Yoshi with wheels and on the television screen you can see several fruits that need to be eaten and an exit gate. You have to use the GamePad to draw a route so that the wooden Yoshi can eat all of the fruit and then get to the exit, but the twist is, that all of the fruits are invisible on the GamePad screen, meaning you’ll have to put your understanding of space and distance to the test! Very fun, but occasionally a little hard.

Octopus Dance
This attraction pays tribute to the Game & Watch titles and, more specifically, is based on the game Octopus. What’s strange is that, while Octopus had you diving into ship wrecks under the sea to collect treasure and avoiding the eponymous octopus, this game has that octopus acting as a dance judge… Odd. Still, I find this game quite fun. The diver from the original game does a certain dance, and then you have to press the right buttons so that your Mii will do that dance too. A lot of people don’t like this one, but I found it fun enough, and getting a dance right with no mistakes is pretty satisfying.

So, that’s all twelve of them, and this might just be the longest video game review I’ve written so far. As you can see, the games are not all equal; some are pretty comprehensive, whereas others are quite basic. Overall, it’s a fun game, and if you know a lot about Nintendo, you’ll appreciate all the little references to the older games, and if you don’t know a lot about Nintendo you will be able to enjoy it simply as a fun game. There are unlockable statues of all the items and creatures in the game, which are purchased (through a coin drop game) with money made in the attractions, which encourages replay too. All in all, I game I would recommend.
Rating: 8.7/10

Buy it here.

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