In Defence of Feminism

It seems that, whenever I see something posted on Facebook about feminism, there are a lot commenters who seems to be rather opposed to it for various reasons. This is something which really quite confuses me, I certainly find it to be a very agreeable movement and do indeed consider myself a feminist, but it seems that the majority of people have some false beliefs about feminism and have objections to it that are really not valid at all (that is, assuming that these comments are an accurate reflection of common consensus, which they indeed may not be.) So for today’s blog entry I’m going to write out each of the objections I’ve come across and then write a rebuttal to each of them.

1. Feminists are just women who want female supremacy.

This is wrong in two ways. First, it assumes that feminists are all female and, second, it assumes that it’s about giving more power to either one of the two sexes. Feminism is about equality of the sexes, that’s pretty much the very core of it and to suggest it’s about favouring women is plain wrong. In fact, feminists do indeed try and help males as well in the areas where they are at a disadvantage. For example, in divorces cases, the child is more often than not given into the custody of the woman than the man. 70% of the time, the woman is given custody of any children after a divorce, simply because the law favours her as a ‘mother’ and therefore as a better parent. Feminists are therefore against this as, clearly, men and women are not treated equally here.

2. In the past when women were treated unfairly, feminism was needed, but now they’re equal and it’s just pointless.

Anyone who believes this to be true has either a naive or oblivious outlook on things. No matter how you look at the facts, men are still treated better than women. There are small examples of this, and big examples. For a small example, I bet you can’t spend a day browsing the internet without coming across a silly ‘make me a sandwich’ or ‘stay in the kitchen’ joke like this (these jokes don’t have a male equivalent). For a big example; even today a woman who does a job will probably be paid less than a man who has the same job… Which is absolutely shocking, really.

3. Women say ‘sexist’ things about other women too, so how can it be sexism?

This is, perhaps, one of the silliest arguments. Now, let’s take the argument of ‘sluts’ for this one. It is sexist and anti-feminist to call somebody a slut because it is a word which is inherently connected to a double standard against women, namely the old “If a woman dresses suggestively and has lots of sex, she is morally corrupt, whereas if a man does it, that’s perfectly fine” when, really, so long as the sex is conducted nice and safely, what on Earth is wrong with two consenting adults having sex together? Absolutely nothing. Yet a woman who has had lots of sexual partners will be criticised for being a ‘slut’. The argument against this is that other women are probably just as likely to call a woman a ‘slut’ as men might be and so therefore it isn’t sexist. But that’s wrong; women can be sexist towards other women just as men can! Just because you are a member of a group, it doesn’t mean that nothing you say can be offensive towards the other members. It’s called internalised misogyny.

4. Feminists are just sensitive. Everybody gets insulted about things; they’re just making a fuss about it.

Well, as I mentioned before, feminism isn’t just about insults, jokes and the language, women are, on average, paid less than men for the same jobs (and here’s another source for that). And there are lots of other examples too, for example, street harassment. The Twitter page EverydaySexism is completely full of Tweets from women who have had creepy, sexual, objectifying things shouted at them on the streets or who have, in worse cases, been physically touched or grabbed by random men. I would absolutely hate it if I came across things like that directed at me on a regular basis, and it’s another clear example of how women are not equal in our society. From the point of view of the men who do this, it’s perfectly fine, because that’s just the way they view women as a result of the sexism in our society. This is something I’ve observed in real life too, several female friends of mine have given me anecdotal stories about it, so it is clearly something that affects a very large number of women – if not all.

I also see this brought up quite often too, only to be followed with a point along the lines of “Well, a lot of women are asking for it!” which, again, is a very sexist comment and, in fact, is quite damaging to both sexes. It suggests that, when a woman is wearing a revealing outfit, a man is suddenly relieved of all responsibilities and transformed into a lust powered beast that can’t control or be held accountable for whatever comes out of his mouth (which, no man ever is). It’s basically the same as if a school bully said “Well, it’s not my fault I beat up Dwain, he always answers all the questions in class, he was just ASKING to be hurt!” when somebody does something to somebody, they are responsible for it; it is never the other way around.

So, I hope that clears up any misconceptions people may have about feminism, and that it was also, at least, slightly interesting!

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Donkey Kong 64

PictureAfter a gap of three years, this game is the continuation of the Donkey Kong Country series and it also presents, for the first time, the world of Donkey Kong in full 3D.

This time, as well as stealing all of Donkey Kong’s bananas, King K. Rool has kidnapped his friends, Diddy, Lanky, Tiny and Chunky and is charging up a giant laser so that he can completely destroy Donkey Kong Island. So Donkey Kong has to rescue his friends, recollect his bananas AND save his home! The main story mode sees Donkey Kong going through eight large worlds in order to achieve his tasks. There’s a large variety of locations, ranging from a jungle to a creepy old toy factory and exploration is a big part of what makes this game so fun. You start with access to only one world and in there you’ll complete various tasks in order to collect golden bananas which you need because each new world has a golden banana toll before you can enter. Every world also has its own boss (which can only be accessed after collecting a certain amount of regular bananas) and when you defeat a boss you’ll be rewarded with a key which will slightly change the hub world (Donkey Kong Island) in a way that will open up more areas to reach. What I also quite like, is that every time you rescue one of the other Kongs they then become a playable character. Every character has their own weapon to get, as well as their own instrument and their own unique abilities and they all have to be used in order to do everything. I especially liked the strong one in the group, Chunky, and also the strange one, Lanky (who can inflate himself, just like a balloon) but Tiny always seemed a little bit of a disappointment since she’s so similar to Dixie from the previous games (who I preferred) that I wondered why she wasn’t in it.

The game also has a multiplayer mode where up to four players choose a Kong and simply fight one another. There isn’t particularly that much to this mode, there’re a few different levels to play and one or two different modes and that’s about it, but it’s fun enough if you want to play with more than one person. There’s also a single unlockable character for multiplayer only, but I shan’t spoil it. There’re many other things ‘on the side’ of the main game too. As part of the story you unlock complete versions of the original Donkey Kong and also Rare’s old game Jetpac which are both very nice additions. Also, while they are both quite sadly underused, Animal Buddies Rambi and Enguarde both return and they each have their own mini games too, which can be replayed again and again in order to beat high scores.

On the whole, this is a fantastic move to 3D for the Donkey Kong series. The bright and colourful world is a wonderful place and it’s populated with all kinds of interesting and unusual characters and creatures. The whole thing has a spectacularly atmospheric soundtrack too. I loved every last second. Rating: 9.8/10


Buy it here.

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The Legend of Zelda: Phantom Hourglass

PictureThis Zelda title continues on exactly where The Wind Waker left off. Link has now joined the pirates and is sailing across the ocean with them in search of a new ‘Hyrule’ landmass. However, things don’t quite go to plan when a mysterious ghost ship appears. Tetra suddenly vanished into it and Link falls into the ocean. He later wakes up on a small island and sets off on his quest to solve the mystery of the ghost ship and rescue Tetra. The story takes some interesting twists and turns, and can be both emotional and exciting at times.

Much like its prequel, you get around the world by sailing across the ocean in a boat, but it’s handled a little differently this time. Rather than a ship that uses the wind to sail, this time you have a steam powered ship which is controlled by a very likeable and entertaining character named Linebeck. You have to draw a route to wherever you want to go and then it sails there by itself. However, as the boat sails along, various dangers will be encountered and you have to tap them with the DS stylus so that the ship’s cannon will shoot them, or tap a button so that the boat will ‘jump’ over them. Once again, there are lots of secrets hidden out at sea, and there’s lot to be fun had exploring every inch of it. The only downside is that, by drawing a route from one point to another, it feels that you have a lot less freedom when exploring the world. Everything also feels a lot less connected, and a lot less like a whole world, due to the oceans and the islands having separate maps (you walk to a dock on an island, then it cuts to the boat out at sea, and when you get to an island, it then cuts to you at a dock). Obviously, this is down to limitations of the console, but still the sea exploration is a definite step down after how excellent it was in The Wind Waker. One nice new feature, though, is the ability to customise your boat. You unlock various different designs for its different parts as you go along and you can mix and match them as you please.

As with all other Zelda games, you progress by finding your way to various dungeons then getting through them and defeating a boss hidden within. But now, for the first time, there is also one dungeon that you return to several times and, each time, you’re given the ability to progress a little further. This is where the titular Phantom Hourglass comes into play; as you go through this temple you’re timed and, once the timer runs out you are vulnerable to the extremely powerful phantoms, so you have to unlock more sand to get further.

Of course, all of the other staples of Zelda are present in this game too. There are still nice big caves to explore, secrets to be found, various colourful NPCs, interesting side quests, and mini games to get more features and all of the other things you’d expect of a Zelda game. But one exciting new feature is a multiplayer mode. The game’s multiplayer sees one character play as Link and the other character control three phantoms. Link must sneak around a maze, knowing where the phantoms are and try and collect as many force gems as possible. The player controlling the phantoms, meanwhile, does not know where Link is, but if any of them do catch him they kill him instantly. You both take it in turns to see how many gems you can each get. This mode (which can be done via single card download play) is a very welcome addition and something that brings with it lots of fun.

On the whole, while not the best Zelda game, this is still a game that is not to be missed. The touch screen brings with it some new challenges (including one especially superb puzzle) and it’s all a lot of fun.

Rating: 8.9/10

Buy it here.

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Super Smash Bros. Brawl

PictureThis is the third game in the Smash Bros. series. The majority of the gameplay is unchanged since the first game and so I shan’t go into much detail about how exactly the game is played and will instead talk about the changes and additions that this instalment brings with it.

The best thing about this game, I thought, was the inclusion of a storyline called The Subspace Emissary. The story brings all of the characters together as they fight against the Subspace Army who have allied with a couple of Nintendo’s better known villains. Every level is a side scroller where each character controls exactly as they would do in other modes. These levels all look quite nice (ranging from forests to power complexes) and, after each level you’ll get to see excellent cut scenes of the various heroes getting on with their quest and interacting with one another. While nobody ever talks, the storyline is still very exciting and often tense and emotional too. This story mode is definitely the thing to buy the game for as the whole thing has a rather epic feel.  And I think the word ‘epic’ is a little overused, but, it definitely should be applied to this story.

The old modes are still in the game too though (other than Adventure mode, which is gone) and this time the roster of characters has been extended to include non-Nintendo characters too (although, at the same time, Roy, Dr. Mario and Mewtwo are all sadly gone). You can now play as Sonic from the Sonic series and Snake from the Metal Gear series both of whom are characters that I enjoy playing as very often. Using (and unlocking) the new characters is a good enough motivation for playing through the older modes. Plus, for the first time you now have the ability to have fights online and while it does feel slightly limited, it’s still very fun to be able to play against strangers and convenient to be able to play against friends. There’s also a new item called a Smash Ball which gives every character a unique and very powerful ability (Bowser, for example, becomes the giant Giga Bowser) which gives a fun new spin to the battles.

Finally, the unlockables have been greatly expanded too. The trophies have returned from the previous game, except this time there are a lot more of them (and there were already loads). Plus, a new trophy feature allows you to pose them on little sets and take photographs, which is quite cool. As well as trophies, there are now stickers to collect too. These stickers are pieces of artwork from various Nintendo games and can be used to give power ups in the story mode, but basically they’re just fun to collect and there are hundreds of them too. CDs are another collectable. Each of these will give you a popular song from a Nintendo, Sonic or Metal Gear game which will then be heard from time to time in various levels that match them. Since I really enjoy video game music, I was very happy that so many tracks could be unlocked (even songs from Tetris!).

On the whole, this game is worth buying to play its fantastic story mode, and then once you’ve done that, it’s worth sticking at to get as many of the collectables as possible. But, despite the fact that game is seemingly very expanded from the previous one, everything still feels very similar and, were it not for the story mode, I may even say it was similar to the point of tedium, so I can only rate it as highly as it’s prequel: 9.5/10

This game is very good, but I can’t help but wonder if the Smash Bros. series can have another equally good instalment without a big change…

Buy it here.

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Unlucky

People who read my blog have often mentioned to me that they think I’m unlucky. Several people have said that they think I have a knack for attracting strange people and situations. Oscar Taylor-Kent, in his blog entry for this site, even pointed out that it seems strange that so many strange things would happen to one person. But I have to say, I don’t really agree.
    I don’t think that I’m particularly unlucky at all, or that I attract any more unusual situations that the next person. I think, in actuality, the truth is that I unintentionally give people the impression that this is the case. Most probably, anybody could keep a blog based on strange anecdotes. When I write them down, it helps me to remember them and therefore the memory is preserved, whereas with somebody who doesn’t record all of these things, they’ll just forget about them. There’s no reason that any more things should happen to me than anybody else, and I just think it’s because I have a blog which is known to be full of unusual anecdotes that I have the reputation for attracting strange situations. You should try writing down all the funny and weird things that happen to you, not necessarily on a public blog, even a private journal would do, and before long you’ll see that you have quite a trove of stories that my otherwise have faded from memory (also, memorising all these funny stories does mean you have lots of things to talk about at social events!).

(also, it’s Friday so don’t miss this week’s Finger Puppet Show!)

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Paper Mario

PictureThis Mario RPG is certainly very unique. As you may be able to guess from the title, every character in this game is a paper thin cut out. I imagine this decision was made for aesthetic reasons because Mario, Luigi, Bowser and every person and creature in the Mushroom Kingdom looks very nice in this game. In fact, things look rather retro, many characters look like their official artwork for older titles.

The storyline is fairly typical of the Mario series: Bowser kidnaps Princess Peach and Mario heads out to save her, but, thankfully, there are some unique twists this time. Rather than just kidnapping Peach, Bowser steals her whole castle and flies it off into the air, taking several others along with him. Also, Bowser has used an artefact called the Star Rod in order to make himself virtually invincible. Mario loses a fight with him right at the start of the game and then must find all of the Star Spirits in order to have enough power to defeat Bowser.

On his quest, Mario comes across various new and different characters who will help him on his journey. Aside from a short while at the beginning, Mario is followed by a partner at all times. These partners give Mario new abilities when walking around the 3D world (for example a Paratroopa known as Parakarry can fly Mario over gaps he can’t jump over) and also fight by his side in battles, each with their own unique move set. I quite like all of the partners, partly because it’s nice to see some new characters introduced to the Mario series (even if they have been terribly under used since this game). And on the subject of other characters, in this game there’re a few segments where you play as Peach while she’s held captive. Peach sneaks around and gets to do all kind of things, which is a nice change from her usual standing in a cage and doing nothing.

There’s quite a large world in this game too, and it’s one of the few which gives you a wide open Mushroom Kingdom to explore. All of the different locations are similar to places you’ll have seen in other Mario games, such as Dry Dry Ruins, an ancient Egyptian themed place, Mt. Lavalava a vibrant tropical island and the massive haunted house Boo’s Mansion. Every area has its own story to it, there’ll be some problem and Mario has to find out what’s going on so that he knows where he might begin looking for each place’s Star Spirit. This helps to give the game some depth which often feels lacking in the non-RPG Mario titles.

On the whole, this is an excellent addition to the Mario world and the start of a subseries which would later get even better. There’s a lovely mix of RPG, platforming, puzzle solving and good writing which makes this something that should not be missed.

Rating: 9.3/10

Buy it here.

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Tingle’s Balloon Fight DS

  • PictureThis is the second Tingle game, but it has no connections to the others in the series and is, in fact, just a remake of the game Balloon Fight but with Tingle as the protagonist rather than the Balloon Fighter. Rather than repeating myself in this entry, I’ll just write about the changes between the two games. To find out out about the core gameplay, read my Balloon Fight review first. 

Changes:

  • Tingle (and his the other ‘Tingles’ Ankle, Knuckle and David Jr.) replaces the Balloon Fighter characters. Which is quite good, since they’re much more entertaining. Enemy characters remain the same though.
  • The graphics have all been updated and look much nicer.
  • The game can now have four players at once, rather than just having two, which definitely increases the fun of multiplayer. (Also, to play the multiplayer, you only need one copy of the game, since you can do single card download play, which is always good).
  • You can now save the game, meaning you can keep high scores going as long as you can stay alive. Another improvement.
  • The game has a new soundtrack and all sound effects are changed. I especially like the noises Tingle makes when he flies. If you don’t like the new sounds though, you have the option to use the original ones, so it’s win-win really.
  • There’s a new picture gallery where you unlock pictures of Tingle for winning lots of levels. These pictures range from things such as Tingle in space to Tingle having fun with a couple of young women. They’re certainly worth working for, I only wish there were more.

The only negative thing is that all the menus are in Japanese as the game never received a western release. Luckily this isn’t much of a problem as the menus are easy to figure out and there’s no in game text. So, on the whole, this is a nice improvement over the original.

Rating: 7.5/10

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Illumination of a Tortured Mind by Dalfino Madrigal Keyte

(A while ago I had a week where a new author wrote an entry every day, I asked Dalfino if he’d like to contribute, but he said he couldn’t. Later, once that week was over he gave me something to use. I suggested that I could save it until I  do another of those weeks, which I plan to do in December, but he wanted it posted sooner, so here it is now. Enjoy!)

Illumination of a tortured mind, festered sentiments lodged in houses of dirt and sand, broken promises that hail the emptiness of a downtrodden humanity, all who come know not what they do, believe or intend. Forlorn are the people who watch from afar, this nestled under branches foreboding as the darkest recess of the nights sky. Dismayed gods that serve their puppets and their puppets feast on their light. Divinity succumbs to rudimental hunger, a hunger that is only quenched by blood and flesh. Chambers for the wicked, the blind and the poor. Castles for the ignorant and the strange. Nocturnal thoughts creep and subside, but give way only to aforementioned hate and despair. Life didn’t choose you, it bought you. You are not blessed, yet neither are you cursed. You are what your mind tells you, but your mind can be wrong. Shifting shapes of blue and gold, white and red, black and silver that dance in the presence of hope and virility. Candles burn but sooth the eyes, and feathers tickle the distasteful rumble of spiny guilt. You may cut, but you will cut to deep. A picket fence that is tainted by red stains. Fall to the ground my kin. Fall to the ground, and never come up.

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Banjo-Kazooie: Grunty’s Revenge

This, the third Banjo-Kazooie game, actually takes place between the first and the second. Here you find out that Klungo actually thought up a successful plan to rescue Gruntilda from underneath the boulder she was trapped under at the end of the first game: he builds a robotic body which she moves her spirit into. Then, in her new robotic body, she travels back in time in order to change history so she’s not defeated in the first place.

The game has very similar gameplay to previous two instalments, and since they were both so fun, this is certainly not a bad thing. As always, you have to explore various different exciting worlds in order to find all of the hidden jigsaw pieces which either will be hidden somewhere or given as a reward for helping somebody. The worlds are even still in 3D, though from a top down kind of perspective similar to portable Zelda games. Plus, as always, Banjo isn’t capable of doing everything as he is, and so various transformations are unlocked in order to overcome certain obstacles, these include a tank and a torch (among other things) which I thought were quite cool. Plus in this game you can use any of the transformations in any of the worlds, something which cannot be done in either of the other games.

But, of course, due to limitations of the systems, a few cut backs have been made. Aside from the obvious point of graphics, Banjo and Kazooie have fewer abilities than they had in earlier games; they can’t, for example, fly anymore. The number of levels has also been cut down. Whereas the others both have about ten, this one only has six (including the hub world) which makes the game’s length a bit shorter.

Despite its shortcomings, this game is still excellent. The soundtrack is enjoyable, the graphics still look very nice (especially for a GBA game), all the levels are big, immersive and fun to explore and the game still has the humorous ‘charm’ that the other titles are loved for. It may not be quite on the same level as the previous two games, but I still rate it very highly. Rating: 9.3/10

Buy it here.

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Donkey Kong Jr. Math

PictureBack in the early days of the NES, Nintendo decided that it could be a good idea to try and make some educational games. Donkey Kong Jr. Math was the first of these, but it was so unpopular that they decided not to make any more. I think this is quite a shame, really, since I find this game to be pretty fun, so who knows what the other planned games would have been like?

There are two games modes in this, single player and multiplayer, and I’ll admit that the single player mode is boring and not at all fun. Basically, Donkey Kong has a maths question and you, as Donkey Kong Jr. have to answer it for him. That’s it. There are different modes for this question answering, but, really, they’re all the same thing. So, unless you have somebody else who’ll play with you, don’t buy this game.

The multiplayer mode is, for me, what makes this game very fun and worth buying. In this player one controls Donkey Kong Jr. and player two controls another, pink Donkey Kong Jr. Donkey Kong holds up a board with a number on it and, the winner is whoever ‘gets’ that number first. Scattered about the 2D stage are several numbers from one to nine and several binary operators (plus signs, minus signs, division signs and multiplication signs) and so, if Donkey Kong’s number was thirty, you could get an, eight, then a plus, then a two, which would give you ten, then you’d get a multiplication sign and get three, which would give you the number he wants. Of course, that’s just a very basic example and it will normally be a number that you have to think a lot harder to get, but you get the idea. When playing against somebody else, it’s a real hurry to get the things you want and, when you win, it feels better than just winning a Mario Kart race (for example) because you’ve had to actually apply your mind to win.

So, basically, this game is made up of a missable single player mode and a terribly fun multiplayer game that you can play for hours. It’s certainly not perfect, but I suggest giving it a try.

Rating: 7/10

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