Yoshi’s Universal Gravitation

This is a game that, in concept, sounded like it could be really good. I love Yoshi games and the idea of merging that formula with gravity-altering gyroscopic controls seemed really exciting. But could such a nice concept really succeed in delivering the wonderful experience it seemed to promise?

The game starts with Bowser invading Yoshi’s Island along with a large number of his minions. As Bowser and his army are deemed to be a significant threat, a strange spirit called Hongo decided to trap the whole of Yoshi’s Island within a “Forbidden Pop-Up Book” to eliminate Bowser’s threat. Yoshi is naturally unhappy about being sealed within a forbidden book and meets another spirit, who gives him the power to tilt the entire world, which he hopes he will be able to use to defeat Bowser, so that Yoshi’s Island can be freed. So far so good: I don’t expect Yoshi games to have much of a story, but I appreciate the effort that went into it.

Sadly, no matter how much I appreciate the story, it can’t make up for sub-par gameplay. The levels are nothing like the levels in other Yoshi games – in the past, you’d have big levels to progress through and explore, but this time you’re making your way through a string of small areas and rooms that all involve some form of tilt-based puzzle. The rooms lack variety and often get boring or frustrating.

In Super Mario World 2: Yoshi’s Island, Yoshi can transform into a helicopter (and other vehicles) and it was pretty cool. This game brings back his transformation abilities in a way that’s definitely not cool. Yoshi can, for example, turn into “Ball Yoshi” and then he just turns into a ball and starts bouncing continuously – you need to tilt your Game Boy Advance just right so that he’ll bounce at the right angles and make his way through the room. Usually, these rooms just consist of you bouncing on blocks or enemies to break them. Other times he’ll transform into “Ship Yoshi” and he’ll just sail forward through water while you tilt the console to alter the water level – generally, you’re just avoiding blocks which can kill you because these sections are auto-scrolling.

In order to offer you some variety, different spirits will give you different requirements which need to be met as you get through the level. One, for example, will ask you to collect as many coins as you can. Sounds reasonable, but then when you need to collect coins, you’ll have loads of Ball Yoshi segments where you can’t properly control him and he bounces to the exit and not the coins. Other times you’ll have to get through a level while killing as small a number of enemies as you can – sounds like a pretty cool idea, but then those levels are all built around defeating loads of enemies. Ironically, the levels where you aren’t supposed to hurt enemies have significantly more of them and they’re always the weakest ones and the ones that are easiest to defeat.

The levels all look very bland too and its soundtrack was so uninspired that I can’t actually remember any of the songs from the game at the moment. The tilting ultimately ends up being used in ways that are pretty much just annoying too. As well as the examples I mentioned above, you’ll have to tilt the screen to one side when standing on a ball, so that it can roll over spikes, or back and forth to get a wrecking ball to work. When it’s not used in really pointless and simple ways, it’s used in really complex ways which are difficult to do (like tilting different platforms pointing in different directions as you jump across them to traverse bottomless pits) and there’s no fun middle ground.

One last thing is Yoshi himself. He doesn’t lay eggs when eating enemies anymore and egg throwing (a main part of the other games) is not included at all.  He also seems unable to jump very far, which is quite a contrast to his previous appearances. A part of me almost thinks that he may not have originally been in the game, but that he (and other elements from the series) could have been added to the game during the development to make it more marketable – it would explain the original characters and the lack of similarities to the rest of the series.

Overall, there are parts of it that are okay, but not one aspect of the game is what I would call “really good.”

Rating: 5.6/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Castlevania games:

1986: Castlevania
1987: Castlevania II: Simon’s Quest
1989: Castlevania: The Adventure
1989: Castlevania III: Dracula’s Curse
1991: Super Castlevania IV
2006: Castlevania: Portrait of Ruin
2011: Scribblenauts ¹

Footnotes:

  1. Alucard can be summoned to help you in the Japanese version of the game.
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Castlevania III: Dracula’s Curse

After two games about Simon Belmont’s struggles to defeat Dracula, the third main entry in the Castlevania series took a slightly different approach and showed us the story of Trevor Belmont – an ancestor of Simon’s.

Personally, I see this game as the definitive Castlevania experience on the NES. The graphics are really good for it’s time and it has that high-quality 8-bit look that a lot of people love and feel very nostalgic about. As with all Castlevania games, it has a fantastic soundtrack and for me, the best soundtrack of the series’ NES games. Together, the music and scenery can create an amazing atmosphere. Whether it’s horrifying, hellish caves or serene castles surrounded by water, it gets the feeling just right.

In terms of difficulty, it’s definitely still hard, but I feel like this game is much easier than the other two games (and the second one in particular.) The lessened difficulty means that it’s a lot more enjoyable to play. Even if you’re not good enough to actually complete it, you’ll be able to have fun getting far into it.

This game also introduces two exciting new elements to the series. First of all, there are branching paths to take, which will lead to different levels. If you really hate one level, you could start again and take a different path so that you don’t have to do it next time. It’s not only different levels you’ll encounter by taking different paths, but also different characters. Excitingly, there are three non-Belmont characters you can meet during the game and they are all playable and very different to Trevor (and Simon.) These characters are Sypha, a woman who uses magic, Grant, a man who can climb and has increased jumping skills and, my personal favourite, Alucard – Dracula’s son who can transform into a bat and fly.

The different characters and branching paths give the game a nice level of replayability and I’m really quite impressed with it on the whole. It feels a lot more comprehensive than a lot of NES games, although it does sadly lack the ability to save your progress – this is where modern releases with save states come in handy.

As with most games of this era, the story doesn’t take too much focus, so you shouldn’t worry about playing it without any foreknowledge. If you’d like to try just one Castlevania NES game, I’d say you should make it this one.

Rating: 8.6/10

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Judge

I’m quite a big fan of the Game & Watch series of games and I appreciate the fact that Judge attempts to do something different to the rest of them. Usually Game & Watch games will take a menial task and make it a fun thing you can do to earn points, but Judge requires a lot more thought than the others and can even be enjoyed as a multiplayer game too.

So, basically, two Mr. Game & Watch lookalikes stand facing one another and holding giant hammers with one hand. Eventually they will use their other hand to display a number between 1 and 9. Once you’ve had a time to assess both your own number and the number of your opponent, you need to take action. If they have a lower number than you, it means they’re weaker than you and you need to hit them with your hammer. Doing this will earn you points, but hitting them when you’re weaker will lose you points. If the opponent’s number is higher, you need to dodge and you’ll gain points for a successful dodge, but lose them if you dodge when you’re the strongest. If both the numbers are the same, it’s whoever strikes first who gets the points.

It sounds like a simple premise, but you need to have very quick thinking skills if you want to do well at it. You’ll find that this game has hidden depths. I wouldn’t be surprised if playing it is quite a good form of brain exercise, actually. It’s really quite addictive, too and it could be a great way to pass time with someone (perhaps, on a train or in a car.) Playing against another a human would definitely be best, but the option is there if you’d like to play against a computer player.

If you like simple, but clever games like these, I think you will like Judge.

Rating: 6.5/10

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Yu-Gi-Oh! Volumes 4 – 6 by Kazuki Takahashi

I have to admit, that after reading volume 3 of Yu-Gi-Oh! I was worried that the series might become somewhat formulaic (and here’s my review of the first three volumes, for reference.) To a small extent, that is true, but the series continued to provide me with enough exciting twists and turns throughout the next three volumes, so my fears ultimately turned out to be moderately ungrounded.

The most interesting storyline dealt with the return of Kaiba, who was after revenge against Yugi. This revenge takes the form of a dark and twisted version of an amusement park. Once again, I was shocked by the levels of violence (people die!) that surround the child main characters and the story was really quite gripping. I genuinely feared for their lives. Kaiba also received an interesting backstory, which I appreciated. There’s also a really lovely scene about the enduring power of friendship, which resonated with me on a personal level.

I was also quite pleased with the development of some of the other characters. In the first three volumes, I’d been a little unsure about Jonouchi, but he’d really grown on me by the end of volume 6. Honda was another character who’d appeared previously, but it wasn’t until now that I really started to like him. Yugi and Anzu are, of course, on top form as usual.

While Kaiba’s “Death-T” revenge storyline was the most interesting part of these three volumes, there were other parts I quite liked too. At one point, yo-yos are the next big craze in the school, which entertained me since I am a yo-yo bozo myself. Towards the end, a very interesting new character was introduced and I look forward to seeing more of them in the later volumes (but can’t say anything without spoiling it!)

Overall, I was happy with these three volumes. They had that same mixture of teenage humour and innocence, spliced with horrific violence and death. If you liked the first three, you’ll probably like these three too. Although, I have to say, that I think I enjoyed the first ones just a little bit more.

Rating: 8.7/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Marvel Platinum: The Definitive Deadpool

Not too long ago, I watched the movie Deadpool and I decided that I’d like to properly immerse myself in the Marvel Universe. As I had quite enjoyed that film, I thought that a collection of comics featuring the character of Deadpool would be a good place for me to start.

Marvel Platinum: The Definitive Deadpool collects together some of the most significant and highly regarded stories featuring Deadpool and, on the whole, it’s a collection that I really enjoyed. I felt like I had a good idea of the character and his story reading it – and he’s a very likeable character too. He’s funny and entertaining, but that doesn’t mean the stories lack a genuine emotional depth.

The first comic in the collection is Deadpool’s very first appearance. It’s nice to see it, as a sort of historical artifact, but it’s also really hard to enjoy because it’s the middle part of an ongoing story which requires a lot more information. Deadpool just plays a fairly insignificant side character. There were a few other examples, too, where I felt like pre-exisiting knowledge of the universe would be quite helpful. Not a problem for big Marvel fans, but a problem for people like me.

Overall, however, I felt that I was generally given all of the essential information about the character and his ongoing storyline. There are stories about his involvement in the dubious Weapon X project, stories about about his stance in a big civil war (which is explained, don’t worry) and even outlandish stories, like him fighting zombies of past US presidents (which was very good, although I do wish it had that whole arc.) The most recurring (and surreal) plot thread is Deadpool’s ongoing romance with the personification of Death. I love stuff like that.

There are appearance from several other prominent characters in the Marvel Universe and it makes everything feel quite whole and connected. Ultimately, it did what it was designed to do: it left me wanting more. The character was wonderfully developed throughout the different stories (which construct a kind of over-arching story of their own.) I’d recommend it for those who want to get to know the character (or the Marvel Universe in general.) An enjoyable read with broad appeal for comic, sci-fi and superhero fans.

Rating: 8.6/10

Buy it here.

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How Watson Learned the Trick by Arthur Conan Doyle

How Watson Learned the Trick is a very short (and obscure) Sherlock Holmes story. It’s basically a small scene from the lives of Holmes and Watson where Watson decides to have a go at deducing things like Holmes does. But is it really as easy as it seems? I won’t say what happens (to avoid spoiling it) but it’s a fun, enjoyable little story.

What makes this story quite unique, is that it was written to be part of Queen Mary’s Dolls’ House. This was a very detailed and impressive dolls’ house which was built in the 1920s. It was full of all kinds of things, from miniature paintings, to miniature wine bottles and was used to showcase the talents of artists and manufacturers across Britain.

Normally, I don’t go into the details of the particular edition of a book that I own, but what I have is a replica of the tiny book held in that dolls’ house. It’s a really nice little thing. It’s a nice bright red and the edges of all the pages are gold and shiny. It comes inside a larger “book” so that it’s got some form of protection and can sit on your bookshelf alongside other books. When you open it up, you’ll see that it goes so far as to have Arthur Conan Doyle’s handwriting copied for all the text. It’s really lovely.

It also comes with a small booklet which explains the interesting history behind Queen Mary’s Dolls’ House as well as talking about the history of Arthur Conan Doyle and Sherlock Holmes (for those who need it.) There’s also a complete transcript of the story, which is useful, since the handwriting is a little hard to read.

So, overall, this is a very welcome addition to my book collection. I recommend it to any fan of Sherlock Holmes. I hope that I will get a chance to see Queen Mary’s Dolls’ House in person one day.

Rating: 8.9/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Assassination Classroom, Volume 3 by Yusei Matsui

This is the third volume of the fantastic Assassination Classroom manga and, in my opinion, is the installment where it goes from being “very good” to being “absolutely amazing!” So, I definitely suggest picking it up if you read the first two. Do bear in mind that this review will contain spoilers for the first two volumes.

So, as you may remember, the last volume ended with Kayano and Kanzaki being kidnapped by some thugs during a school trip. This, I felt, was a real turning point for the ongoing story, because it was then that it was clear that they’re actually going to deal with some fairly dark subject matter, even if the general premise of a tentacled smiley face teacher who wants to blow up the world is rather absurd. Seeing this story resolved was very enjoyable for me.

It’s not just the drama that I enjoy, though. Volume 3 has some really nice, lighthearted moments. In particular, I am referring to the fact that we get to see the boys and girls gossiping in their dorms during the trip and Koro-sensei is keen to be involved. It probably sounds a bit boring without me actually telling you what happens, but trust me, it’s quite funny and it makes Koro-sensei even more endearing to me.

We’re also introduced to a new character: Ritsu, a new transfer student. She’s actually one of my favourite characters, but she’s… a little unusual. I wouldn’t like to reveal too much about her, as the surprise is quite exciting. Anyway, I really like her and think that she has a lovely little story arc in these chapters (which is also a little bit sad.)

This volume doesn’t leave us on quite as much of a cliffhanger, but I don’t think that really matters. Volume 3 is superb and sees the story coming into its own (if that makes sense.) I highly recommend it.

Rating: 9/10

Buy it here.

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One Year by Mary McDonough

Mary McDonough is best known for her role as Erin Walton in The Waltons, which just happens to be one of my favourite TV shows. I was very fortunate, in that I was able to attend a book signing and meet her (along with Michael Learned) but this is a review of the book and you can read about that experience in my previous blog post.

So, what is this book about? Well, it focuses on three generations of women within the large Fitzgibbon family, who live in a small town called Oliver’s Well. The story mostly centres around Alexis who has just married PJ (one of the younger Fitzgibbons.) She struggles to adapt to life as part of a large family and we get to see how it effects her and her relationship with her husband.

I don’t want to spoil the storyline, but essentially there’s conflict between certain members of the family. What I was extremely impressed by, was the fact that the book doesn’t tell you who’s right and who’s wrong and instead leaves you to decide for yourself. I found this to be very true to life. A lot of stories have an obvious bad guy when it comes to conflict, and that’s fine, but the way that it’s handled in One Year feels very much like you’re reading something which could be true. Some of the arguments were downright uncomfortable, because they were so real.

A particularly interesting character is Mary Bernadette Fitzgibbon (PJ’s grandmother) who is in her 80s, a devout Catholic and very strict. At times, you’ll think that she’s just a very nasty and self-righteous person – but other times, you’ll find that she’s actually a lot more sympathetic than that. She, like every other character in the book, is very fleshed out and three dimensional.

I was also very fond of Megan, who’s PJ’s mother. You know how sometimes there are characters in books who are just really nice and really likeable? Well, that was Megan in this book. Her interactions with Mary Bernadette, a woman who’s very different to her, were some of my favourites aspects of the book.

Something I was particularly fond of, was the book’s focus on the women in the family. Usually these kinds of stories will have a strong focus on the sons, fathers and grandfathers and how they bring the family together during hard times. In this book, the focus is on the women (not that the men don’t play significant roles) and it was nice to have such a strong, female perspective.

One thing I’d like to add, is that I especially enjoyed reading it as a fan of The Waltons. There are no overt connections to the show and it definitely has its own identity, but it has a similar sort of tone and there were a few moments and characters who strongly reminded me of certain Waltons elements. Fans should definitely give the book a read.

I suppose the only real negative thing I can say, is that it takes a little while to get to grips with who everybody is. There are a lot of characters and it can be a bit hard to keep track of at first. One chapter was basically just introducing a long list of people and I’d say that it was kind of boring. However, once everybody has been established, the book becomes quite addictive. It’s like a box of chocolates, where you decide to have just one more and then have about five “one mores” and you can’t stop.

Rating: 9.5/10

Buy it here.

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The Writer’s Curse

I am currently in the process of looking for a new contracted job. I’ve been freelancing for almost a year now, but my work is starting to dry up. As much as I appreciate freedom, I also require money in order to continue to function as a person in our society, so I have to find a more solid type of work.

Ideally, I’d get a contracted writing job, but they’re kind of rare. As such, I’m also applying for lots of general administration and office-based jobs. These are things I know I could do very easily, but they’re also the kind of jobs I hear back from less often. When I do have interviews for them, they tend to say “You know this isn’t a creative job, right?” and I feel like they’re worrying that I might leave them for a writing job as soon as I can.

While I would always prefer a creative job, I’d really just be happy with any job and my creative desires would be satisfied with my blog and other writing projects. I think I could be quite happy in a non-writing job, but I don’t think employers trust that. And that, I believe, is the writer’s curse: there’s not much writing work, but employers for other roles won’t want you, because they’ll know you want a writing job!

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