Competition Driven Writing

I was recently talking to a friend of mine who told me that they felt that they needed healthy competition to motivate their creative writing. I don’t need competition (nor have I ever) so it was an interesting new perspective for me. As a result of this conversation, we now have a spread sheet where we record the number of words we’ve written each day to see who does the most and to drive us to do better. Another friend of mine has joined in too and perhaps others will in future.

I’m mentioning it, rather arrogantly, just because I thought it was a rather nice idea and I thought that any creative writers who read this blog might want to give it a try. If you’re one of my friends, send me a message and you can join in! It’s odd, because while I didn’t really think of competition as something which motivates me, knowing that I can record my word counts is actually making me want to write more. Also, since there’s a record of my work that others can see, I don’t like to not write anything at all.

If you do decide to try it yourself, I hope you find it beneficial. Funnily enough, the word count of this blog post will be added to my total! That’s why I’m going to make a bit of filler now, like wondering whether or not Richard Thomas was actually naked in the hot spring in that one episode of The Waltons (The Heritage) and, if he was, admiring his levels of body positivity and confidence. Also, I am sorry that there’s no new Finger Puppet Show strip today – the next one is ready to post, I just need to get certain permissions first!

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Spyro the Dragon

Spyro the Dragon is one of those early 3D platformers from the 1990s which helped to make the genre become very popular. At the time of it’s release, I did not own a console which could play it, so it was only very recently that I first played Spyro. A part of me worried that it would seem dated and the fact that I had not played it at the time would mean that I could never enjoy it to any large extent. Thankfully, these fears turned out to be ungrounded.

The story is a relatively simple one. The dragon citizens of the Dragon Kingdom are suddenly turned into statues as the result of an unprovoked attack from an evil monster called Gnasty Gnorc, who also stole all of their treasure.  Spyro then heads out across the lands in order to turn the dragons back to normal and recover the treasure.

So, basically, this has you travelling to several different open 3D areas (caves, swamps, mountains) and exploring them to find all of the collectables.  These levels are generally quite linear (with a set exit and check points along the way) but they all have lots of secret paths and areas. Completely clearing a level out of its treasures and enemies is actually very, very satisfying. It is occasionally very hard to find some of the secrets though.

The worlds all have a whimsical, fantastical feeling to them. It felt like exploring a fairy tale world, in fact, and I liked that a lot. The music does a lot to help capture that enchanting, mysterious feeling too. However, there are occasionally Gnorcs (a species of monster who are the enemies in the game) who use items of modern technology (like machine guns and planes) and I enjoyed the weird humour that this contrast provides. In a lot of ways, it reminded me of Banjo-Kazooie – a game from the same era and an all-time favourite of mine.

However, as much fun as I did have with it, there were a couple of setbacks. For example, I don’t think that the game’s control scheme is bad, but it does take a little while to get used to. I think it’s because Spyro moves on four legs and most game characters don’t, I’m not sure. It only took me an hour or so, but at first, it did seem tricky to move around properly.

Overall, if you’ve played other games in this style, you’re sure to like it. Something about being put into a 3D world and being left to find/defeat everything in it is really appealing to me. I suppose some people might think of it as too simple, but I think it’s a formula which can lead to hours of fun. Indeed, once you’ve completed the main story, there’s a kot of incentive to keep playing. Spyro himself is pretty loveable too.

Rating: 8.8/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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The Joy of Tying Things Together

Since a very young age, I have enjoyed playing video games which star the loveable gorilla known as Donkey Kong. Earlier this year, I watched an anime called Assassination Classroom and fell in love with the main character, Koro-sensei (a superbeing with a yellow smiley face who is threatening to destroy the Earth, but who’s also a really good, caring teacher.)

Regular readers will know that I like to follow fictional crossovers so that I can tie everything together (I find it enormously satisfying) and last night I found out that there is a fictional character who has met both Donkey Kong and Koro-sensei.

Her name is Chitoge Kirisaki and she is one of the main characters in a manga called Nisekoi. In all honesty, I have never read it before – nor have I seen its anime adaptation. But I have seen her.

Where have I seen her before? Well, evidently, Naoshi Komi, the author behind the Nisekoi manga, is a fan of the Super Mario series as  Chitoge is in the game Super Mario Maker. When Mario eats a Mystery Mushroom, he’ll transform into another character and not only can you become Chitoge Kirisaki through that process, but Donkey Kong too. A year before, she had been in the fighting game J-Stars Victory VS which brings together various manga characters, including Koro-sensei.

So that’s the story of the woman who met Koro-sensei and Donkey Kong. I guess you could say that I am jealous of her. I wonder which of the two she thinks has the nicest smile? As pearly and white as DK’s toothy grin is, I don’t think there’s any chance she doesn’t prefer Koro-sensei’s emoji-like smile

It’s completely irrational and these connections have no reflection on the quality of the main body of work, but I am still utterly delighted by this.

P.S. Why don’t you read my reviews of Donkey Kong games or the first volume of Assassination Classroom?

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Bonanza Bros. games:

1990: Bonanza Bros.
2010: Sonic & Sega All-Stars Racing ¹

Connected Series:

Footnotes:

  1. The Bonanza Bros. are playable characters.
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Best Friends

I mentioned in one of my recent blog posts, that one of my close friends is one of only a small number who might be my “best” friend. But it’s interesting, I guess, because I don’t really have anyone who easily fills the “best friend” role in my life and it has been rare for me to have someone who does.

I remember having two different best friends in the past, one in the early days of primary school and the other during secondary school. Once in university a friend of mine kind of described me as their best friend too. All three of these people remain very important to me and are also distinct from the other “best friend” mentioned in the other blog post. It’s just that, as time passes and my role in their lives diminishes, it often doesn’t feel that it would be appropriate to call myself as such.

I know a lot of people tend to have a single best friend who they’ve known for years and with whom they, presumably, will always be best friends. But for me, I have quite a large number of friends and it’s difficult for me to value one over the other, because they all provide me with unique, positive additions to my life. I tend to find that the most important person to me, is the person who I’m spending time with at that exact moment. Overall, if I really had to think about who has had the largest, most positive impact on my life it’d still be hard to pick between about five or six people. Collectively it’s easy to say I have twenty-six best friends, narrowing it down to a single one is hard.

On the one hand, I think it’s quite healthy that I have cultivated such close friendships with lots of different people. The idea of depending too much on a single person is something which makes me a bit uncomfortable, because it can go badly. On the other hand, I do think it would be nice to have a clear best friend, as it would kind of make me feel special, as it would be nice to know I was valued so highly. Not that it’s something that gets me down, just a fleeting thought I have from time to time.

Friendship is something which is very important to me, so of course it’s something I think about quite a lot. This is a result of that.

(Don’t miss today’s Finger Puppet Show!)

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Assassination Classroom, Volume 2 by Yusei Matsui

The second volume of Assassination Classroom picks up right after the end of the first, which I suggest you read before picking up this one. The opening contains many important things and is a good read, so don’t skip it!

Volume 2 sees the introduction of Irina Jelavitch, a new languages teacher for the class. Except, of course, she’s not just a teacher, but a renowned international assassin in disguise, there to assist in the assassination of Koro-sensei. Her unique approach is to try and use her body to seduce men before killing them once they’re vulnerable. Personally, I’m not that fond of the character, but I did enjoy the chance to see how Koro-sensei responded to her approach and interacted with her as a colleague. There’s some good, funny moments. The head teacher, Mr. Asano, also makes his first proper appearance and proves to be quite an enigmatic character.

The story also deals with two more regular aspects of school-life. The Class 3-E students have to take some exams and they have a school trip. Both of these parts of the story are very enjoyable and quite suspenseful. The end of this volume is also quite a large cliffhanger too, a much bigger cliffhanger than the one at the end of Volume 1 – it does a great job of making you want more.

As a nice little bonus, there’s also a small crossover with The Disastrous Life of Saiki K. with the main character (Kusuo Saiki) meeting and interacting with Koro-sensei. I must admit that this is a manga series I’d never heard of before, but this makes me want to give it a try.

Speaking of Koro-sensei, he continues to be an absolute delight. The more you see of him, the more endearing he becomes and the more you begin to question his strange and mysterious motives.  This second volume proved even more interesting and enjoyable than the first, so if you enjoyed that, you’ll enjoy this.

Rating: 8.8/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Life’s a Beach

Life is like a beach. The sun is shining beautifully down and the sound of the waves against the shore is hypnotic and calming. You are comfortable and happy, but you want to feel like a part of the beautiful scenery in which you have found yourself. You get down on your hands and knees and grab fistfuls of sand. It’s soft and the feeling of it in your hands is wonderful… but it slips through your fingers and blows away in the wind.

Once the sand has gone, you feel a little sad, because you miss it. It was a great feeling. Once again, you grab with both hands and feel the joy of two handfuls of sand. Once again, it’s wonderful to hold, but sad when it’s over. Eventually you’ll have lifted so many handfuls of sand, that you’ve actually manged to dig yourself a perfect grave. Then your life is over.

*

I was going to post that without any context, but then I thought that that might be a bit rubbish and pretentious. The sand represents the people in our lives and how, try though we might, we can never keep them their permanently. Quite melancholy, perhaps, but quite accurate – and just because something comes to an end that doesn’t lessen its value.

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Internet Safety

I have a little bit of a cautionary tale for everybody. Recently I tried to access my Steam account in order to take part in an ongoing Steam sale. I seemed to be unable to login, so I assumed that I had forgotten my password and then asked them to send me another. I was then told that an email had been sent to an account which was not (and never had been) mine. Naturally, this was a little concerning.

So I contacted Steam and started going through the process of retrieving my account. At one point, they asked me to provide a CD key from a game I’d downloaded, telling me that I could easily retrieve it from any of my digital receipts. Unfortunately, my Steam account was tied to an old email address which I don’t ever use anymore (other than in instances where I need to provide an email address and I don’t want to.)

Another thing I needed to do, was to get a new password for my old email. I answered a security question and got on. When I did, it seemed that another person must have had control over this old email address (and used it to access my Steam) because there were emails telling me about changes to my Steam account had been made and they were all marked as read (and I had certainly never read them.)

Thankfully, I was able to regain control of my Steam account and no harm was done. I know it’s not a particularly interesting story, but it does highlight the security risk that old email accounts can pose. I’ve now set it so that nothing can be done to that email account without first entering a security code which is sent to my phone. If you have any old email addresses (perhaps which you may have created as a teen) then you might want to check that they’re completely secure. Nothing serious happened as a result of my neglecting my old account, but it could have done!

(Don’t miss today’s Finger Puppet Show!)

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Mother games:

1989: EarthBound Beginnings (Mother)
1994: EarthBound (Mother 2)
1996: Kirby Super Star ¹
1999: Super Smash Bros. ²
2001: Super Smash Bros. Melee ³
2006: Mother 3
2008: Super Smash Bros. Brawl ⁴
2014: Super Smash Bros. for Nintendo 3DS ⁵
2015: Super Mario Maker ⁶

Connected Series:

Footnotes:

  1. A Mr. Saturn makes a minor cameo as a collectable item.
  2. Ness is an unlockable playable character.
  3. Ness is a playable character and there are two stages based on the series.
  4. Ness and Lucas are playable characters and there are two stages based on the series.
  5. Ness and Lucas are playable characters and there is a stage based on the series.
  6. Various characters from the series are playable via Mystery Mushroom.
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EarthBound Beginnings

EarthBound Beginnings (a.k.a. Mother) is the first game in one of my absolute favourite video game franchises. Originally it was only released in Japan (in 1989) but then in 2015, it was released internationally, which is a very pleasant turn of events. In fact, it was my favourite piece of news from E3 2015.

The Mother series has three installments and, ironically enough, this was the one which I played last. Considering that the second and third games were on the SNES and Game Boy Advance, I was a bit worried that the first game might seem less good due to the fact that it was on the technologically inferior Famicom.

Thankfully, while the game does show its age in some areas, it is still very fun and evokes the same magical, sentimental and surreal feelings as the other two. Just like the later installments, it takes the JRPG formula (usually associated with fantasy settings) and applies it to 20th century America. It works really well.

You play as a young boy named Ninten (who is very, very similar to the better-known Ness) who suddenly finds strange paranormal activities occurring within his home. His father then tells him that his grandfather had investigated psychic powers and Ninten sets off on an adventure to save the world from similar paranormal anomalies which are happening elsewhere. You soon find out, that to do this you must find the “eight melodies” which merge together into one long piece of magical music.

Then, after that, you’re basically left to just figure out what to do by yourself. You can head out into the world and pretty much go where you please – interacting with strange, comical people in towns who will tell you things and ask you to do things for them. You’ll end up exploring cities, desserts, caves and even bizarre dreamscapes on your quest to find the eight melodies. The world isn’t as big as the world of the later games, but it’s still fun to explore and there are lots of strange and interesting things to find. You don’t have to do things in a set order either, which is nice.

As you explore the world, there’ll be random encounters with various creatures, ranging from regular animals to weird and wacky aliens and robots. You then face them in a turn-based fight. The fact that the world is generally quite normal (other than the strange creatures in it) means that it can sometimes be quite creepy. There’s that feeling of 1950s America, UFOs and Roswell.

One of the only problems the game has is that sometimes I think the graphics just look kind of bad. I’m pretty accepting of retro graphics, but this game sometimes feels too minimalist. I also felt that the lack of direction made the game a bit too hard at times, because I did spend quite a while just wandering around trying to figure out what to do. You also need to do quite a lot of level grinding at times – which I actually enjoy, but I know some people hate it.

But, ultimately, for a game of its age, it is very, very good. I’d say that it is one of the very best NES/Famicom games. It might not be quite as good as the other two, but it’s still a great start to the series and something which I think fans of Mother/EarthBound and fans of retro games should definitely try.

Rating: 8.9/10

(Don’t miss today’s Finger Puppet Show!)

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