Rhythm Tengoku

Rhythm TengokuRhythm Tengoku was a Japan-only Game Boy Advance game which was a semi spin-off of the WarioWare games. I say semi spin-off, because it’s connected in a somewhat unusual way: it takes the bizarre sense of humour, the mini-game based format and the exact same visual style (with some locations and other things looking identical, which presumably means it is set within Diamond City) but it’s mixed with a new rhythm-based gameplay.

You start by playing called “Karate Man” where you play as a man who has to punch objects that are thrown passed him in tune to a love song. Do well enough in this and you’ll unlock another game and it goes on like that. Other games which I found especially enjoyable included “Sneaky Spirits” where you have to shoot ghosts with a bow an arrow, “Vegta-Pull” where you have to pluck hairs from the faces of onion men and “Night Walk” where you hop across boxes in the night – all of these are done along to the beat of excellent music. Every so often you get “Remix” levels as well (which mix together a few of the games) and “Remix 4” has a song called “Wish Can’t Wait for You” which is actually a really amazing song which I now listen to all the time.

The one downside of the game is that, because it was never released outside of Japan, none of the in-game text is English and so sometimes I found it hard to know what exactly I was supposed to do in the games. I suppose I also would have liked a little more in the way of story and context (as there is essentially nothing at all) but this is a minor issue.

On the whole, this is an extremely addictive game which is almost therapeutic to play: there’s tonnes of replay value because you can always go back to improve your performance on a level, but even when you have the perfect rating, the games are all so fun that you’ll want to replay them for the pure pleasure of it. You get so into the games and the music that it’s just hypnotic. This is an amazing game and it’s a real shame it isn’t better known. Rating: 9.4/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Doing Things at Night

I can’t quite put my finger on it, but I tend to find that doing things at night is always so much more enjoyable than doing things during the day. I guess the obvious thing is sleep: tucking in to go to sleep for the night is really nice, but having a nap in the middle of the day isn’t really very special. Having a chat with a friend is nice, but having a chat with a friend deep into the night is even nicer. Having breakfast is okay, but having dinner at night is amazing. Walking through the streets during the daytime is nice, seeing the city lights as you walk down the street at night is breathtaking. Having a ride in a car is nice, but riding in a car at night with all the lights from the traffic shining through the window is lovely. Playing a video game is nice, but playing a video game until it’s time for bed is even nicer. All of my most emotionally intense (and I mean that positively) memories are from the night time. Just why is everything nicer at night time? I think it might be because we as humans become more emotional as the day wears on (the rational part of our brain becomes weaker as it becomes tired throughout the day) and so as our emotions are heightened, we experience our positive feelings more strongly at night than we do during the day. That could be entirely wrong (I don’t know) but if it’s true it just goes to show how we are entirely ruled by our emotions.

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#7FaveGames

On Twitter recently the hashtag #7FaveGames has been trending and is essentially just a way for people to share their seven favourite video games. I’m not sure why seven is the number people are going for for this, but I suspect it might have something to do with the Twitter character limit. Anyway, for today’s blog post I wanted go over my own seven favourite games, as it seemed like a nice idea to elaborate on.

  1. Donkey Kong Country 2: Diddy’s Kong Quest
    This is a game which is fun, full of memorable characters and just plain beautiful. The graphics are really good for their time and do a really good job of creating a world which looks both fantastical and realistic. This game was also the one which gave us Dixie Kong (who I love) and it has a really incredible soundtrack as well. Amazing.
    (read my review.)
  2. Minecraft
    I liked Donkey Kong Country 2 a lot and I thought that maybe my enjoyment of it was clouded by nostalgia, meaning I would never enjoy a game quite that much again – Minecraft proved that wrong. The completely open world of Minecraft coupled with its strong creative aspect and ambient soundtrack is why I love this game so much. I also love that it crosses over with things like Doctor Who and Donkey Kong via skin packs.
    (read my review.)
  3. Banjo-Tooie
    What I love about Banjo-Tooie is that it manages to build a real, living world out of the 3D platforming genre. The large interconnected world is so big and mysterious and it is populated with entertaining, memorable characters. Finding out the ways that all the different things you encounter fit together is hugely satisfying and it’s all so fun to explore.
    (read my review.)
  4. The Legend of Zelda: Majora’s Mask
    What I love about this game is that it takes the traditional Zelda story and combines it with an end of the world tale. In three days the moon is going to crash into the Earth and kill everybody – pairing this with the fantasy adventure that we’d come to expect of the series was simply profound. Exploring the world was so satisfying and getting to know all the characters and find out about how they had come to terms with their pending doom was incredible.
    (read my review.)
  5. Mother 3
    I loved EarthBound and I wasn’t sure what to expect of Mother 3, but frankly it was even better. I never expected that a game, especially one that doesn’t have any voice actors, could be so emotional, but this is one of the saddest pieces of media I have ever consumed. The fact that such sad emotions are contrasted against a lot of humour and quirkiness helps them to stand out even more. An amazing game with a compelling story.
    (read my review.)
  6. Fire Emblem: Awakening
    I already loved Fire Emblem before I played this, but this cemented it as one of my favourite Nintendo franchises. Not only does it have a deeply engaging and exciting fantasy story, but also a rewarding style of tactical gameplay. This is the only game I’ve played to really reward you for cultivating relationships between characters and it was really great to see friendships and romantic relationships grow between the characters as they went through the story.
    (read my review.)
    7. Animal Crossing: Wild World
    I have played a lot of life sims over the years, but this one is the one which captivated me the most. Whether it’s the fact that it’s hugely immersive and moves forward through time with you or just that there is so much to collect, I really loved this game. I honestly wanted to do every single thing in it.
    (read my review.)

I intentionally limited myself when writing this and kept it to one per series: this stopped me from just listing Donkey Kong and Banjo-Kazooie games! What would you pick?

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Batman: The Dark Knight Returns by Frank Miller

The Dark Knight ReturnsThe Dark Knight Returns is the most grim Batman story I’ve read. Set in a dystopian future (which has a very 1980s feel to it), Bruce Wayne has retired from his life of crime fighting and is no longer the Batman. But Bruce Wayne hasn’t retired because crime is no longer an issue – if anything, Gotham City is facing worse levels of crime than it ever had before. Really, the city is falling apart and all of this is set against a backdrop of the rising tensions of the Cold War.

I don’t believe I’m spoiling anything by saying that Bruce Wayne becomes Batman again (it’s in the title), but when he does so, he is a very different person. Over the years he has become rather disillusioned and now he must face threats and villains much more extreme than anything he’d ever faced before. Thoughout this, he is joined by a new, female Robin.

Though I love a lot of the ideas that went into this graphic novel, I have to say that I just couldn’t get into it like I got into other Batman comics. What I like about the others was the kind of charming mystique of Gotham City at night, combined with whatever unsolved case Batman and Commissioner Gordon are working on at the time and contrasted against the very slightly campy designs of the characters. The Dark Knight Returns is bleak and depressing and the art (by both Miller and Klaus Johnson) reflected this: it deals with a lot of unpleasant subjects and as such is rather unpleasant to look at.

I don’t want to say that The Dark Knight Returns is bad (there are many aspects of it which I really appreciate) it just failed to captivate me in the same way that other stories about Batman had done. A part of it might be that Batman is a lot colder and less moral this time and that there are generally no “gateway characters” for me to relate to. The new Robin was probably the closest thing, but she felt under developed and I’d have liked to see more of what she thought and felt about everything. Plus, I wasn’t really sure that I agreed with the “message” it was trying to convey at times.

Overall, I’d say that even though I wasn’t that fond of it, you should still give it a try if you’re interested in Batman. My rating is: 6.5/10

Buy it here.

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International Friendship Day

The other day it was International Friendship Day and, due to a slight mix up, I accidentally thought that it was actually today. Anyway, regardless of that minor technicality, International Friendship Day is something I actually like to celebrate in quite a real way. I always take the time to send messages to every friend I have – whether they’re somebody with whom I’ve shared a close relationship for years or people who I have just had one or two nice interactions with. I like all of these people to know that they are valued and not only is it probably nice for them all to receive a message complimenting them, but it’s also very nice for me to get replies from all of those people.

I think it’s a shame that this isn’t something which everybody does, because there are days to celebrate familial relationships and days to celebrate romantic relationships, but friendship is something which kind of gets left at the wayside. It’s a problem of society as a whole, I think, that friendship is not valued. A day like this would always be something to look forward to and not only that, but it would help lonely people to feel valued, because people would be encouraged to share affection with all the people in their life, even those who otherwise might have been taken for granted. But, in the meantime, I will just honour the day in my own way. I look forward to next International Friendship Day.

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Intelligence

Back when I was in school, especially while I was in sixth form, I remember being told quiet often that I was intelligent. Not only did teachers often praise me for this, but my friends often said so too – if there was a random question about something which people didn’t know the answer too, they would ask me (even teachers on a couple of occasions.) This felt good and, for a couple of years, I did genuinely think I was rather intelligent.

But as I reflect, it’s interesting to see how my self-perception changed a lot during the two years I was in sixth form. I went in thinking that I was rather clever and left thinking I was rather simple minded. Why is this? Well, it’s not because I was made to feel stupid in any of my classes or anything like that – I got pretty good grades and learned about quite a lot of interesting ideas and concepts which expanded the breadth of my knowledge.

But I think, perhaps I felt like I was intelligent before, because I was quite unaware of the enormous extent of the things that there are to know in the world, or because I was so inexperienced. I’m not sure, because I can’t remember my thought processes of such a long time ago. Obviously, there’s the famous Socrates quote “I know that I know nothing” and from a certain perspective, it could look as if I’m trying to say that I came to that conclusion, but I think really I had just identified the arrogance of youth.

Another thing which I quite regularly reflect on, is the fact that I’m quite ignorant about the world of romantic and sexual relationships. I always, always forget that couples who live together have (in the majority of cases) only one bedroom; I’m not sure why it is that I can keep this fact stored in my mind academically, only to forget it when pops up in reality – these usually leaves me feeling quite silly. I’m also often told that I am unable to identify the signs of romantic attraction – and I do think it is hard to tell, because different people behave in different ways and everybody expresses affection differently. On top of that, I also really struggle with euphemisms, which also makes me feel rather unintelligent.

I don’t want to be too down on myself: I am probably not unintelligent, merely of average level, but I so often feel that I am coming to things with a completely different perspective to everybody else or that I am so out of touch with the reference points that others’ share, which causes me to feel unintelligent. So what is the purpose of this post? Well, really, I just wanted to reflect on how much our self-perception changes and, indeed, how we ourselves do change in very major ways. Taking a step back, there are probably three versions of you: how you see yourself, how your friends see you and what you actually are. And I just remembered that used to be an internet meme.

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WarioWare, Inc.: Minigame Mania

WarioWareIn 2003, the Wario series was well established: Wario, the anti-hero version of Mario, would find out about new treasures and head out looking for them, often ending up fighting against some evil force on the way. But in WarioWare, Inc.: Minigame Mania, the series took an enormously unexpected turn when Wario realised that starting a business (rather than treasure hunting) was the best way to get loads of money, especially when working within the video game industry… So Wario becomes a video game developer.

In order to get his new business venture going, Wario actually gets himself a completely new outfit and gets in touch with a bunch of his friends to help him. These friends are all completely new characters and all quite likeable too: there’s a young boy named 9-Volt who’s a huge Nintendo fan (very meta), a disco man named Jimmy T., an alien named Orbulon, a trendy woman named Mona with a gang of animal friends and lots of others too. The whole game is set within Diamond City and I really appreciate this completely new, urban setting, coupled with the all new cast.

So you may wonder “How do you play a game about starting up a video game development business?” and it’s the gameplay of this game which really makes it stand out. Each “level” has one of the characters going about their day and you are given random “microgames” to play as they do so – these microgames are small, five second mini games which is somehow related to the character and which need to be quickly completed: these are often really bizarre and I remember laughing about it a lot was I played the first time: you’ll do things like dodge food shaped cars, shake hands with friendly dogs, become tiny and eat cakes and it’s all a lot of fun. I was especially fond of 9-Volt’s microgames, as all of them are in some way connected to Nintendo’s past and include scenes from classic games, giving way to cameos from characters like Donkey Kong, Samus and Link. The microgames are, of course, supposed to be what makes up the game which they are all developing.

It’s a really fun game and something which I can come back to endlessly as replaying the microgames is really fun and I always want to beat my high scores. On top of all of that, it also has a fantastic soundtrack which really helps to cement the game’s urban atmosphere and makes it a real pleasure. Taking a step back, I also love how much of an absurd direction this was for the Wario series to take. A fantastic, fun-filled game.

Rating: 8.9/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Temporal Language Barrier

One thing which I find quite sad, is that nobody is in the optimal position to enjoy all of the great works of literature created throughout history. Obviously there’s the fact that literature will continue to be created for as long as there are people, so nobody will be able to consume it all, but it’s also the fact that all languages are in constant flux (and so is culture) so something which may have been entirely relatable two hundred years ago, might be a completely different experience today.

One example is Jude the Obscure – a book by Thomas Hardy which I absolutely love. This was written in 1895 and the world was a very different place back then. How many little references, phrases and sayings will I not understand, due to the fact that I do not live in that time? And if I understand them, will I be able to empathise with them quite as much, with my understanding being purely academic? If I could relate to the speech mannerisms (and so forth) as things which I encountered regularly in my day to day life, perhaps I would find this novel even more impactful! This is especially true of older pieces, where things are written in such a way that you literally need to have annotations in order to understand them.

And it’s things like this which, for me, make the idea of objectively valuing art rather silly – different works mean different things to different people at different times. Some will stand the test of time better than others, but really, the era in which you were born will have an enormous sway on how you value a piece of art. This temporal language barrier is something which can never be truly avoided and it extends beyond mere language too: three hundred years ago, somebody making the case that slavery is immoral might sound absolutely profound – today we can appreciate it as forward thinking for its time, but we can never understand how it would have felt to consume those words originally. It just goes to show how limited our perspective as mere readers truly is.

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Empathetic Qualities

Empathy is probably the human virtue which I value most highly. When I look at all of the people with whom I have shared a close relationship, there’s quite a diverse range of personalities, but there’s one thing which all of them share and that is a strong sense of empathy. I like to think that I can make friends with anybody, but if somebody lacks that crucial empathetic quality, I am not sure I could ever form an especially strong bond with somebody. But then, to have a strong bond with somebody, the positive feelings need to flow from each person and if somebody is not at all empathetic, can they really care for somebody else? At least, to any significant level? On the other hand, I am able to accept the fact that I am a fairly atypical person; some people have described me as “eccentric” and other similar things, which seems strange to me, but as this is the case, it might be that non-empathetic would struggle to befriend me in particular – it might not just be that I find it hard to connect with people who are not very empathetic, but also that they find it hard to bond with me. Either way, it likely is not a coincidence that I notice this similar trait amongst all of my closest friends and, at very least, it must be a quality which I am attracted to.

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Equal Rites by Terry Pratchett

Equal RitesEqual Rites is the third novel set on the Discworld and it’s very different to the first two: while they both followed the adventures of Rincewind and Twoflower, this takes an entirely different approach and focuses on two new characters named Eskarina Smith (or, Esk) and Granny Weatherwax who live in a small village called Bad Ass.

As you may or may not have noticed, the title “Equal Rites” is a clever play on “Equal Rights” and the whole story is based on the fact that fantasy settings have an unfortunate habit of being very male-dominated. In the Discworld universe, the eighth son of an eighth son is destined to become a wizard, but for the first time in history, it seems that the eighth child of that eighth son is a girl and that girl is Esk. A wizard leaves his staff for her as he dies on the day of her birth, but nobody believes that a woman can become a wizard, so she doesn’t have an easy time of it.

You might be worried that a “progressive” novel written in 1987 might not be all that progressive by modern standards, but, actually, I didn’t really pick up on anything hugely objectionable about it at all, which was nice. The fact that the two main characters are female is quite a refreshing change for a fantasy piece and I feel that both of them are well written and developed without becoming stereotypes in any regard.

Something which was quite interesting to me, was that this novel felt a lot more sincere then the previous two, particularly the first. While it has a healthy dose of comedic scenes and the usual strangeness of Discworld, the storyline is something which is taken entirely seriously. The only potential downside is that I kind of struggled to figure out what was going on towards the end; it’s intentionally very confusing and contains hints of quantum mechanics – I can see that this might be unappealing to some, but if I read that about a book I wasn’t sure about, I’d certainly see it as a positive!

I think, perhaps, I like the second Discworld novel just a little more, because I liked the apocalyptic tone, but it was only marginally better and this makes for a fantastic read. Well worth a read, even if you haven’t read the first two (it’s very standalone) because it’s a lovely piece of feminist fantasy.

Rating: 8.5/10

Buy it here.

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