I Need to Try Harder

As regular readers will know, I recently made the transition from Weebly to WordPress as my content management system and I also got my own domain. This was an excellent step in the right direction for this blog and I am really happy with it (plus it was an excellent gift from a close friend, too.) One minor side effect was that a few blog posts have been damaged in terms of formatting and so I have been going have and adjusting a few older blog posts recently.

When I go over my older blog posts to reformat them, there’s one thing which sticks out in particular: my older blog posts were so much better than my recent ones. I had so many little anecdotes to share and so many reflective posts which seemed to have real value to them. These days, while I am still pleased with the video game and book reviews I’ve written, I feel like I’ve really let the quality of the other blog posts slip. I need to try harder.

I think the problem is that I somehow got into the habit of quickly writing these posts before I head off to bed – I don’t give myself enough time to properly plan out and develop any significant blog entries. But I want to take the initiative now to get out of this downward incline and start to improve. WordPress tells me that this is the 1,000th post on this blog, which makes it a very fitting time to vow to improve. Monday’s blog post is going to be a rather reflective piece about this blog, and I hope to build upwards from there.

When I do this well, keeping this blog can be a very rewarding experience for me, a fantastic way for me to record my feelings and experiences and, hopefully, an enjoyable read for others too.

(Don’t miss today’s Finger Puppet Show!)

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Conker’s Pocket Tales

Conker's Pocket TalesConker may be best known for his rather outrageous appearance in Conker’s Bad Fur Day but between that and his debut in Diddy Kong Racing, he actually had one adventure in his more innocent form: Conker’s Pocket Tales.

The story is simple, but also a little strange: it’s Conker’s birthday and he is celebrating with Berri. All of a sudden, the Evil Acorn comes along and steals all of the presents, kidnapping Berri at the same time. I’m not sure why he does it, but I guess he does have the word “evil” in his name, so it’s probably just a random act of evil. Conker then chases the Evil Acorn (and his accomplice Honker the Skunk) through several worlds to get back his presents and to save Berri.

The gameplay gives you a isometric perspective of Conker as he goes through woods, castles, wild west towns and lots of other exciting locations. To defend himself, Conker uses a slingshot to shoot conkers at enemies and he also has some kind of ground pound attack too. Honestly, you feel quite limited in your attacks. Acorns are the health units for the game and, strangely, you can just hoard huge amounts of these and become almost indestructible.

Really, a lot of this game is very strange: pretty much all of the characters apart from Conker, Berri and Honker are Acorn People, which are just acorns with googly eyes. Honker and the Evil Acorn are surprisingly violent and aggressive too – the Evil Acorn threatens to murder Berri and Honker actually shoots dead a random Acorn Person. You also go to a tropical island and compete in Olympic track & field events against Honker in order to win boat pieces – I am not sure how those things are logically connected.

Being so weird makes the game quite appealing in some ways, but I also found that it could be occasionally boring. A lot of the game’s challenges just involved pushing boxes around and pressing switches, which isn’t very inspired. A couple of times I wasn’t really sure what to do and I felt like I was wandering around the world aimlessly. But it does have that “Rare charm” that is present in most of the games made by Rare. It shares a lot if sound effects with the Donkey Kong Land games which I like and if you leave Conker idle you actually get to watch him pull out his Game Boy and start playing Donkey Kong Land, complete with music! It is definitely still worth playing, if only out of curiosity. Just bear in mind that this is not quite Rare’s best work.

Rating: 7.7/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Tying Art to Emotions and Memories

The other day I started playing Professor Layton and the Curious Village for the first time. The entire Professor Layton franchise is something that a good friend of mine used to recommend to me very strongly. That friend of mine is David Tubb and longtime, regular readers will most likely recognise his name from the many anecdotes I’ve written which involve him and the many collaborative pieces we’ve worked on. You may also have noticed that I never seem to write about David any more and the fact is that he is, sadly, currently suffering with poor health – I’m not really going to go into David’s illness (as he has already written a superb piece of writing about that) but because of this I essentially never get to see him anymore.

Anyway, as I mentioned, back in the past David would recommend the Professor Layton games to me very strongly. I’d always see his Layton plush sitting on his bed and he’d often play Professor Layton music for me. So when I finally got around to playing it in 2o16, it had an enormous impact on me. I was hearing music which I hadn’t heard in years and which was strongly tied to David – what’s more is that the characters in Professor Layton games wander around the English countryside and solve puzzles together – that’s what David and I spent an awful lot of our time doing! Playing the game is both a very happy and a somewhat sad experience as it makes me reflect on how far removed those memories are from today.

This is quite a drastic example, but I think that this is ultimately the main reason that we consume art: it acts as a key for us to use to unlock deep rooted emotions without hurting ourselves too much in the process. I also have a song which I like to listen to very often because it is strongly tied to a very fond memory from several years ago. Certain TV shows remind me of the people I watched them with originally. The goal of most art is to cause us to feel something and if the emotions we feel are tied to another human being, when we look upon those works of art in future, the emotions they invoke will be strongly tied to the very real emotions we hold for our friends.

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Dream Life

If you had unlimited resources to spend on yourself, what would you do? To relieve yourself of guilt, in this hypothetical world, there are not urgent problems out in the world which you could solve with these unlimited resources – this is just the opportunity for you to create something lovely for yourself.

Personally, I think it would be nice to have a mansion where I had a special guest room for each of my closest friends. They would have nice, large double bedroom rooms with an en suite bathroom: lovely sort of places where they could spend time by themselves and/or with a partner! Then I could have people stay over whenever they wanted and every now and then, perhaps around Christmas time. I’d host a big event (maybe hire some Nando’s people to come around) with everyone invited and enjoy a nice long evening of delicious food and deep conversation.

In reality, with a couple of exceptions, I’m in fairly regular contact with all of my closest friends from throughout my life (as in, I won’t go more than six months without communicating with them in some way.) The older I get, the more valuable I realise time spent with friends is and I can’t believe how much my younger self took that for granted: but as we age, we learn and I like to think that these days I appreciate the time with my friends to the fullest extent. In this “dream life” the mansion with lots of rooms is merely a vehicle to facilitate my desire to spend as much time as possible with everybody in my life.

(Don’t miss today’s Finger Puppet Show!)

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Rhythm Tengoku

Rhythm TengokuRhythm Tengoku was a Japan-only Game Boy Advance game which was a semi spin-off of the WarioWare games. I say semi spin-off, because it’s connected in a somewhat unusual way: it takes the bizarre sense of humour, the mini-game based format and the exact same visual style (with some locations and other things looking identical, which presumably means it is set within Diamond City) but it’s mixed with a new rhythm-based gameplay.

You start by playing called “Karate Man” where you play as a man who has to punch objects that are thrown passed him in tune to a love song. Do well enough in this and you’ll unlock another game and it goes on like that. Other games which I found especially enjoyable included “Sneaky Spirits” where you have to shoot ghosts with a bow an arrow, “Vegta-Pull” where you have to pluck hairs from the faces of onion men and “Night Walk” where you hop across boxes in the night – all of these are done along to the beat of excellent music. Every so often you get “Remix” levels as well (which mix together a few of the games) and “Remix 4” has a song called “Wish Can’t Wait for You” which is actually a really amazing song which I now listen to all the time.

The one downside of the game is that, because it was never released outside of Japan, none of the in-game text is English and so sometimes I found it hard to know what exactly I was supposed to do in the games. I suppose I also would have liked a little more in the way of story and context (as there is essentially nothing at all) but this is a minor issue.

On the whole, this is an extremely addictive game which is almost therapeutic to play: there’s tonnes of replay value because you can always go back to improve your performance on a level, but even when you have the perfect rating, the games are all so fun that you’ll want to replay them for the pure pleasure of it. You get so into the games and the music that it’s just hypnotic. This is an amazing game and it’s a real shame it isn’t better known. Rating: 9.4/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Doing Things at Night

I can’t quite put my finger on it, but I tend to find that doing things at night is always so much more enjoyable than doing things during the day. I guess the obvious thing is sleep: tucking in to go to sleep for the night is really nice, but having a nap in the middle of the day isn’t really very special. Having a chat with a friend is nice, but having a chat with a friend deep into the night is even nicer. Having breakfast is okay, but having dinner at night is amazing. Walking through the streets during the daytime is nice, seeing the city lights as you walk down the street at night is breathtaking. Having a ride in a car is nice, but riding in a car at night with all the lights from the traffic shining through the window is lovely. Playing a video game is nice, but playing a video game until it’s time for bed is even nicer. All of my most emotionally intense (and I mean that positively) memories are from the night time. Just why is everything nicer at night time? I think it might be because we as humans become more emotional as the day wears on (the rational part of our brain becomes weaker as it becomes tired throughout the day) and so as our emotions are heightened, we experience our positive feelings more strongly at night than we do during the day. That could be entirely wrong (I don’t know) but if it’s true it just goes to show how we are entirely ruled by our emotions.

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#7FaveGames

On Twitter recently the hashtag #7FaveGames has been trending and is essentially just a way for people to share their seven favourite video games. I’m not sure why seven is the number people are going for for this, but I suspect it might have something to do with the Twitter character limit. Anyway, for today’s blog post I wanted go over my own seven favourite games, as it seemed like a nice idea to elaborate on.

  1. Donkey Kong Country 2: Diddy’s Kong Quest
    This is a game which is fun, full of memorable characters and just plain beautiful. The graphics are really good for their time and do a really good job of creating a world which looks both fantastical and realistic. This game was also the one which gave us Dixie Kong (who I love) and it has a really incredible soundtrack as well. Amazing.
    (read my review.)
  2. Minecraft
    I liked Donkey Kong Country 2 a lot and I thought that maybe my enjoyment of it was clouded by nostalgia, meaning I would never enjoy a game quite that much again – Minecraft proved that wrong. The completely open world of Minecraft coupled with its strong creative aspect and ambient soundtrack is why I love this game so much. I also love that it crosses over with things like Doctor Who and Donkey Kong via skin packs.
    (read my review.)
  3. Banjo-Tooie
    What I love about Banjo-Tooie is that it manages to build a real, living world out of the 3D platforming genre. The large interconnected world is so big and mysterious and it is populated with entertaining, memorable characters. Finding out the ways that all the different things you encounter fit together is hugely satisfying and it’s all so fun to explore.
    (read my review.)
  4. The Legend of Zelda: Majora’s Mask
    What I love about this game is that it takes the traditional Zelda story and combines it with an end of the world tale. In three days the moon is going to crash into the Earth and kill everybody – pairing this with the fantasy adventure that we’d come to expect of the series was simply profound. Exploring the world was so satisfying and getting to know all the characters and find out about how they had come to terms with their pending doom was incredible.
    (read my review.)
  5. Mother 3
    I loved EarthBound and I wasn’t sure what to expect of Mother 3, but frankly it was even better. I never expected that a game, especially one that doesn’t have any voice actors, could be so emotional, but this is one of the saddest pieces of media I have ever consumed. The fact that such sad emotions are contrasted against a lot of humour and quirkiness helps them to stand out even more. An amazing game with a compelling story.
    (read my review.)
  6. Fire Emblem: Awakening
    I already loved Fire Emblem before I played this, but this cemented it as one of my favourite Nintendo franchises. Not only does it have a deeply engaging and exciting fantasy story, but also a rewarding style of tactical gameplay. This is the only game I’ve played to really reward you for cultivating relationships between characters and it was really great to see friendships and romantic relationships grow between the characters as they went through the story.
    (read my review.)
    7. Animal Crossing: Wild World
    I have played a lot of life sims over the years, but this one is the one which captivated me the most. Whether it’s the fact that it’s hugely immersive and moves forward through time with you or just that there is so much to collect, I really loved this game. I honestly wanted to do every single thing in it.
    (read my review.)

I intentionally limited myself when writing this and kept it to one per series: this stopped me from just listing Donkey Kong and Banjo-Kazooie games! What would you pick?

(Don’t miss today’s Finger Puppet Show!)

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Batman: The Dark Knight Returns by Frank Miller

The Dark Knight ReturnsThe Dark Knight Returns is the most grim Batman story I’ve read. Set in a dystopian future (which has a very 1980s feel to it), Bruce Wayne has retired from his life of crime fighting and is no longer the Batman. But Bruce Wayne hasn’t retired because crime is no longer an issue – if anything, Gotham City is facing worse levels of crime than it ever had before. Really, the city is falling apart and all of this is set against a backdrop of the rising tensions of the Cold War.

I don’t believe I’m spoiling anything by saying that Bruce Wayne becomes Batman again (it’s in the title), but when he does so, he is a very different person. Over the years he has become rather disillusioned and now he must face threats and villains much more extreme than anything he’d ever faced before. Thoughout this, he is joined by a new, female Robin.

Though I love a lot of the ideas that went into this graphic novel, I have to say that I just couldn’t get into it like I got into other Batman comics. What I like about the others was the kind of charming mystique of Gotham City at night, combined with whatever unsolved case Batman and Commissioner Gordon are working on at the time and contrasted against the very slightly campy designs of the characters. The Dark Knight Returns is bleak and depressing and the art (by both Miller and Klaus Johnson) reflected this: it deals with a lot of unpleasant subjects and as such is rather unpleasant to look at.

I don’t want to say that The Dark Knight Returns is bad (there are many aspects of it which I really appreciate) it just failed to captivate me in the same way that other stories about Batman had done. A part of it might be that Batman is a lot colder and less moral this time and that there are generally no “gateway characters” for me to relate to. The new Robin was probably the closest thing, but she felt under developed and I’d have liked to see more of what she thought and felt about everything. Plus, I wasn’t really sure that I agreed with the “message” it was trying to convey at times.

Overall, I’d say that even though I wasn’t that fond of it, you should still give it a try if you’re interested in Batman. My rating is: 6.5/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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International Friendship Day

The other day it was International Friendship Day and, due to a slight mix up, I accidentally thought that it was actually today. Anyway, regardless of that minor technicality, International Friendship Day is something I actually like to celebrate in quite a real way. I always take the time to send messages to every friend I have – whether they’re somebody with whom I’ve shared a close relationship for years or people who I have just had one or two nice interactions with. I like all of these people to know that they are valued and not only is it probably nice for them all to receive a message complimenting them, but it’s also very nice for me to get replies from all of those people.

I think it’s a shame that this isn’t something which everybody does, because there are days to celebrate familial relationships and days to celebrate romantic relationships, but friendship is something which kind of gets left at the wayside. It’s a problem of society as a whole, I think, that friendship is not valued. A day like this would always be something to look forward to and not only that, but it would help lonely people to feel valued, because people would be encouraged to share affection with all the people in their life, even those who otherwise might have been taken for granted. But, in the meantime, I will just honour the day in my own way. I look forward to next International Friendship Day.

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Intelligence

Back when I was in school, especially while I was in sixth form, I remember being told quiet often that I was intelligent. Not only did teachers often praise me for this, but my friends often said so too – if there was a random question about something which people didn’t know the answer too, they would ask me (even teachers on a couple of occasions.) This felt good and, for a couple of years, I did genuinely think I was rather intelligent.

But as I reflect, it’s interesting to see how my self-perception changed a lot during the two years I was in sixth form. I went in thinking that I was rather clever and left thinking I was rather simple minded. Why is this? Well, it’s not because I was made to feel stupid in any of my classes or anything like that – I got pretty good grades and learned about quite a lot of interesting ideas and concepts which expanded the breadth of my knowledge.

But I think, perhaps I felt like I was intelligent before, because I was quite unaware of the enormous extent of the things that there are to know in the world, or because I was so inexperienced. I’m not sure, because I can’t remember my thought processes of such a long time ago. Obviously, there’s the famous Socrates quote “I know that I know nothing” and from a certain perspective, it could look as if I’m trying to say that I came to that conclusion, but I think really I had just identified the arrogance of youth.

Another thing which I quite regularly reflect on, is the fact that I’m quite ignorant about the world of romantic and sexual relationships. I always, always forget that couples who live together have (in the majority of cases) only one bedroom; I’m not sure why it is that I can keep this fact stored in my mind academically, only to forget it when pops up in reality – these usually leaves me feeling quite silly. I’m also often told that I am unable to identify the signs of romantic attraction – and I do think it is hard to tell, because different people behave in different ways and everybody expresses affection differently. On top of that, I also really struggle with euphemisms, which also makes me feel rather unintelligent.

I don’t want to be too down on myself: I am probably not unintelligent, merely of average level, but I so often feel that I am coming to things with a completely different perspective to everybody else or that I am so out of touch with the reference points that others’ share, which causes me to feel unintelligent. So what is the purpose of this post? Well, really, I just wanted to reflect on how much our self-perception changes and, indeed, how we ourselves do change in very major ways. Taking a step back, there are probably three versions of you: how you see yourself, how your friends see you and what you actually are. And I just remembered that used to be an internet meme.

(Don’t miss today’s Finger Puppet Show!)

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