Quality Over Quantity in Blogging

With almost any kind of art, the rule ‘quality over quantity’ makes perfect sense, but blogging is the only thing that potentially goes against it. If you want to do well in the world of internet content, people will expect you to stick to a regular update schedule – not only that, but search engine algorithms will expect that of you too. If algorithms can see that new content is regularly added to a site, they’re more likely to have it rank highly for searches – doubtlessly this often causes bloggers to write something even when they don’t have an especially good blog post idea. This is part of the reason I’ve stuck to my schedule of at least three posts a week for the past five years, but also because I find it quite rewarding. Occasionally, I’ll have no blog post in mind and then pleasantly surprise myself with what I come up with. Other times, like today, I’ll come up with a blog post idea which isn’t really amazing, but which I like to believe has enough substance to be worth writing. In my case, writing so regularly helps me to collect my thoughts and record things I would have otherwise forgotten.

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EU Referendum

I’m sorry about my delay in writing this blog post – obviously I usually write a blog post every Friday, but I completely forgot (I did actually remember at about 3 a.m. but since I was in bed, I decided to leave it) and I think the reason I forgot is because I was so shocked at the result of the EU Referendum. I guess in a way, I kind of expected it to happen, but I was still very shocked to see it become a reality and even now I am still hoping that something can be done to reverse the decision. Perhaps I am in denial?

Now, personally, I think that leaving the EU is a very bad thing indeed, but on a slightly different subject, I am worried by how easily people can be swayed towards specific points of view (and votes) through lies and misrepresentation of facts – the perpetrators of such lies are then not held to any accountability. It’s frightening to consider the kinds of things which people could be persuaded of in future. A lot of it hinges, I think, on the fact that a large portion of the population don’t really apply critical thinking to the information they consume (which I have written about before.)

A big part of the debate has been that the EU is an undemocratic institution (which is already a dubious claim) and I began to wonder whether you can ever have democracy when the electorate don’t have all the facts and don’t fully understand what they’re voting for. I think the answer is no. I began to wonder how something like this could be combated in a world where our media and politicians share misinformation so consistently and I came up with a rough idea.

Perhaps there could be a simple “true or false” questions that somebody needs to answer before voting in something. Obviously, these would all have to be objective facts and not skewed in any way. If somebody was completely uninformed and couldn’t answer them, would they really be in a position to vote? I mean, people don’t make decisions in their personal life if they don’t know the facts. Why should it be any different for politics? Knowing that they would have to answer a mini test before voting might encourage people to research more thoroughly before voting – if a large percentage of people failed these tests, the voting turnout may be low once but it might prompt a public outcry for reliable news sources.

Obviously, there are issues with this approach: they’d need to ensure that people who are less able in different ways were given adequate facilities to provide their answers and that every eligible voter could easily and conveniently complete this quiz. I feel bad to suggest it, almost as if it’s somehow elitist, but it feels like this would be an important safety procedure to ensure that people do not vote for things because they have been manipulated to do so. I hope one day, we’ll see an end to lying politicians and unreliable newspapers.

(Don’t miss the latest Finger Puppet Show!)

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Slender: The Arrival

Slender The ArrivalSlender: The Eight Pages was a fantastic game, but since it was free, it wasn’t a very big game. Slender: The Arrival is a sequel which builds upon the original in every way (although, unlike its prequel, it is not free.)

The game follows several different characters who are investigating strange goings on in a small mining town. At first you’re exploring the house of a woman who disappeared and you go on from there into the nearby woods. You end up exploring all kinds of different places, like the mountains and the mine itself and all of them are very eerie locations. The whole time you have the persistent risk supernatural horrors lurking in the shadows. Many of the locations are very beautiful too, calming even, which perhaps makes the horrific things that happen even more potent.

Like the previous game, everything you see and do is through the perspective of “found footage” which helps to make the whole experience much more real and immersive. Many of the game’s locations are really dark too and all you have to light your way is your torch – the limited visibility ends up making things even more tense.

One thing I’ve not really drawn enough attention to is how frightening this game is. I’ve honestly never consumed a piece of media which frightened me more – and I love that! The combination of the cryptic story, the perfect sound direction and horrifying surprises help to create an amazing piece of horror fiction. There’s a particular scene in a church which I found especially scary, but obviously I don’t want to spoil it.

You might think that you shouldn’t play this game without first playing Slender: The Eight Pages, but actually there’s a segment of the game which is essentially a remake of it and since everything in this game is better than its predecessor, you’re not missing out on anything by jumping straight in with this one. As it’s quite cheap and a really great game, you should download it next time you’re looking for a new game. The only downside is that, while longer than the first Slender game, it still felt too short.

Rating: 9/10

(Don’t miss today’s Finger Puppet Show!)

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My Pocket Watch Collection

I think pocket watches make the most beautiful pieces of jewellery (if they count as jewellery) and I have my own small collection, which I hope will continue to grow throughout the years. I keep them all in a nice little box.

Pocket Watch Box

Here is my very first pocket watch. I bought it in 2010 because I just got my first job and had a little bit of money. I thought pocket watches were very nice and I was excited to get one. I ordered it from Amazon and wore it everywhere while I was in my sixth form. These days it looks quite old and worn, but I am very attached to it.

First Pocket WatchI got my second pocket watch in 2011 at the Bath and West Show – it was just as I was getting to the end of my time at The Corsham School Sixth Form. It had a more gothic design than the first one and I think it looks very cool.

Second Pocket WatchI picked up my third pocket watch in 2012 when I visited the Bath and West Show again. To me, this one looks a little Victorian, but I honestly don’t know anything about pocket watch designs. I love the tinted “window” that it has.

Third Pocket WatchI got my fourth pocket watch in 2013 when I was out having a lovely day in London with my good friend Mairi Mac Arthur. It’s the most unique one as it is orb shaped. This is the one which I think best fits the description of “jewellery” and I like how it adds nice variety to my collection.

Fourth Pocket WatchFinally, we come to my fifth and (so far) final pocket watch. Did I get it at some point in 2014? Actually no. Pocket watches seemed to take a little bit of a hiatus from my life and it was only now, in 2016, that I got another new one – this one is very shiny and features a Doctor Who pattern on it, which is great because I love Doctor Who. It was a lovely birthday present from my good friend Elliott Egan.

Fifth Pocket WatchAnd that’s the whole collection. They’re just another aspect of my life which I wanted to record and share.

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Live Forever in Writing

For me, writing will always be a deeply rewarding experience. I love to create my own interconnected world and I love to record my thoughts and experiences in some form. I think what the appeal of writing is (and the reason that a lot of people choose to write) is because it helps people to feel like they have some element of control over life. If you write fiction, then you have total control over your own little world and if you just write about reality, then you have full control as you contextualise and recount things that happen  from your own perspective.

On this subject, something that I do whenever somebody I know dies, is write a story which features them still alive and well. You see, I may not be able to do anything to control sad things like this in reality, but one thing I do control is the world of my writing and in that world, the people I love will always continue to live on – it’s a small thing, but as irrational as it may sound, this comforts me in some way. I like to try and capture their voice and their quirks in my writing, because those are the kinds of things which I might otherwise forget over time – not that I always write these things instantly after somebody has died (sometimes I leave it quite a long time.)

But that’s just a small coping method which I wanted to share. In my mind, the world of my writing is very much a live and active thing and its a part (no matter how small) of the overall collective of all human writing – to connect personal losses to this, for me, is comforting. You can find an example of my having done this, here. I think that feeling of comfort and control (along with the joy of creation) is what drives a lot of writers to continue writing.

(Don’t miss today’s Finger Puppet Show!)

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Slender: The Eight Pages

Slender The Eight PagesThe Slenderman was always something which I found very interesting: an evil entity that looks like creepily proportioned tall and thin man in a suit with no face and a mysterious origin… how could you not be intrigued? I loved reading the stories about Slenderman and I loved looking at the images people had created. So as I’m sure you can guess, I was very excited when a Slenderman game was created!

Slender: The Eight Pages is quite a basic game, but it does a good job of creating a rather spooky experience. You are a random person who’s out in the woods and investigating Slenderman. The story is never really delved into very far, but there are eight pages scattered throughout the forest which you need to find – each of them has some kind of creepy Slenderman related sketch on it. What makes finding them hard is that Slenderman hunts you the whole time…

The game is shown through the camera footage of the person who headed into the forest (and who presumably wanted to capture Slenderman on video) and this helps you to feel quite immersed. It’s the middle of the night and the forest is very dark, you can only see with the help of a torch, but the longer you take to complete your task, the higher the chances of your torch power being drained! Your torch can and will run out and then you’ll be left in almost total darkness – when you know Slenderman is near, this is very unnerving.

When the game starts, all you hear is the sound of your footsteps and the wind, but music slowly builds up in the background as Slenderman beings to pursue you more and more aggressively and it becomes rather intense as you get more and more pages! Then there’s also the fact that Slenderman causes the camera to make weird, screeching noises, meaning you get a creepy warning whenever he’s near. It all adds up to make a very creepy little game.

Overall, it’s really fun to play, especially late at night, in the dark, with your headphones, but it isn’t a hugely comprehensive title. I can’t rate it too highly, because it is essentially just one “thing” but what it is, is very good and since it’s free, I can’t really complain.

Rating: 8/10

(D0n’t miss today’s Finger Puppet Show!)

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Friend Square

Something which I do, but which I’ve not known anybody else to do, is keep something I call the Friend Square. What it is, is a collage of my twenty-five closest friends as well as the members of my immediate family. I keep the Friend Square for many reasons, for one I like to use it as a way to remember how important people are – if you have a close friend and then you lose touch with them, a year or two later, you might then look back and think that that person was not very much of a friend, but I think that would be denying the truth of your feelings. Generally, I keep in touch with loads of people anyway, but I feel like this has been a good way to remind myself of who I need to take extra care to try to stay in touch with – on top of that, it’s good for making me feel happy. If I ever feel sad, I can take a look at it and remind myself of the love I’ve shared with all of those people and it’s a sure way to help make myself feel at least a little better.

But it’s not just a useful thing for looking into the past; when I first made it, it was a collage of the seventeen closest friends I had had over the years, since then I have formed significant bonds with eight more people, which makes me very happy. Who knows how many people it will ultimately hold? The idea of it being really, really huge in ten years or so is something which really quite excites me, because forming real, valuable friendships is probably my favourite thing to do. When I add somebody new to the Friend Square (and I always have to think about it for ages before I do, considering things like whether I could turn to them with a problem and if they enjoy my company as I enjoy theirs) I always feel very happy, because at that point I know I have a new friend for life, so then I tell the person just so they can know that they are very important to me.

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Super Smash Bros. games:

Super Smash Bros. logo1999: Super Smash Bros.
2001: Super Smash Bros. Melee
2008: Super Smash Bros. Brawl
2014: Super Smash Bros. for Nintendo 3DS

Connected Series:

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Dream Coffee Place

One thing I really like is visiting coffee places. There’s a lovely smell in the air, delicious cheese cakes for a snack and lovely hot chocolate to drink (at least that’s what I always get there) and they usually have especially comfy seats too. There have been so many times when I’ve sat in a coffee place for hours having deep conversations with my close friends. I think, perhaps, that I’ve begun to develop a positive association with the smell of coffee because of all these experiences. Anyway, one thing I’ve always thought was something which would be really nice, is a coffee place which is open very late into the night – I’d love to be in one at about 2am. Outside it would be pitch black, a perfect cold and dark night in the city, but inside the welcoming glow of the lights and comforting warmth of the hot chocolate would be heavenly. Having long discussions deep into the night in this hypothetical all-night coffee place is really appealing to me. It’s nice to chat late in a pub, but I think talking for hours in a place like this would be even nicer.

(Don’t miss today’s Finger Puppet Show!)

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Kirby’s Adventure

Kirby's AdventureKirby’s Dream Land is an excellent little Game Boy game and the one which introduced us all to Kirby. The only downside to Kirby’s Dreamland is that it’s a very short game and Kirby’s Adventure takes the building blocks of Kirby’s Dream Land and turns it into a full game.

Like the last game, it’s a regular 2D side-scrolling platformer game – it’s not too hard and quite pleasant and relaxing to play. There’s a nice soundtrack and a lovely magical tone to the game. What’s most exciting, however, is that Kirby has a new ability: after eating his enemies, he can the steal their abilities. There’s a ball creature that shoots lasers and if you eat it, Kirby can fire laser beams from his hands. There’s a little flying saucer enemy which turns Kirby into a flying saucer when he swallows it – using these abilities and choosing which ones to keep and which to discard adds a fun element of strategy to the game. I also found it exciting whenever I found new enemies, because I always looked forward to seeing what new powers they’d yield.

Story-wise, I’m quite impressed too. You don’t expect very much at all in terms of a storyline from an 8-bit platformer, but there’s quite an unexpected twist towards the end of Kirby’s Adventure. We’re also introduced to Meta Knight, who has since become one of the icons of the Kirby series. He, along with King Dedede, help to make the story quite interesting.

But while there is a lot to like about this game, it does have a few problems. Firstly, while there are a couple of new additions and features, it does feel a little too similar to Kirby’s Dream Land to me. I also think that the game starts to get a little boring before you get to the end, because it just starts to feel a little stale. I think they needed to introduce a few new things as the game went along. The first game may have been too short, but this actually feels too long (and it’s not even that long, so that’s bad.)

Nonetheless, Kirby’s Adventure is a fun little game and definitely worth a try for fans of platformers, Nintendo or Kirby. A solid second entry which is just as good as the first, but that’s potentially a little disappointing, as it could have improved.

Rating: 7.4/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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