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For the past six months I’ve been visiting the Job Centre as someone who requires their service as well as serving as their unpaid General Administrator for a brief period from October to December. I have to say I haven’t liked anything about my interactions with them at all and through my experiences I’ve realised that they’re a dreadful organisation and are a real problem at the heart of our society.
First, I’ll talk about what it was like to be a customer. I need to pay £60 a week as rent and they were giving me £57, so, they weren’t giving quite enough. It also costs £5 to travel there and back on the bus, but at least they do cover transport costs… Or, at least half of them; they have a ludicrous policy of not covering your travel money on ‘Signing Days’ which, for me, a person who is 21 or younger, is every other weekly visit. So they only really cover 50% of the travel costs, if that. They never bring it up and you can’t have them automatically add it to your payments either, so, if you forget to say something, you don’t get it. They never do back payments either.
I suppose the worst thing wasn’t that they only gave me £57 a week (which wasn’t enough) but the fact that they had decided that, until I left them, I would only have £57 a week. During those six months, I had little bits of part time and temporary employment here and there, which you would have thought would be a nice financial aid for me, but, nope! If I earned more than £5, every penny I earned was taken out of my payments. So, really, it makes applying for part time work, especially part time work that you don’t even like, almost a complete waste of time. It will be a new addition to your CV and I guess that’s all you’re supposed to take from it, because every bit of work you do while at the Job Centre will feel like it was unpaid.
But, maybe they’ve got really good customer service skills and are really helpful? Nope to both things. I can very quickly explain all the ‘help’ they give you in your job search; they’ll print off an advert for one random job in the area, tell you to apply for it and if you don’t they’ll cut you off. So, it just boils down to negative reinforcement, really. It’s also painfully obvious that you’re not seen as a person to them, rather just another number in the system. Despite the fact that I did a work placement there for a couple of months, even my allocated ‘work coach’ struggled to remember my full name the whole time (even though it was written on the screen in front of her!). Anything you tell them about the kind of work you’re interested in doing is always completely forgotten by the next time you come in (or probably as soon as you leave the room) and I can’t honestly say I was given any ‘help’ at all when it came to finding a job. No pointers on making CVs or cover letters, no advice on what a degree can do.
Though it was while I was working there on my work placement that I realised just how awful it was there. I had to sign a confidentiality form before I started, so I shall have to tread lightly in regards to what I can say now. One of my duties there was to sort their incoming and outgoing mail and, fairly regularly, the incoming mail contained complaints and these complaints illustrated quite clearly that the Job Centre is deeply inconsiderate of the unwell and the disabled. Not that they’re considerate of any of their customers; when I had to help customers on the computers (which was one of my duties) the staff would often make derogatory comments about them when they were out of earshot. Often, rather hypocritically, they would joke that customers were ‘slow’ because they couldn’t use the computers well, despite the fact that the majority of the staff there only had the most limited understanding of how to operate their computers. And if making fun of them isn’t bad enough, there were at least two occasions where a ‘job coach’ actively decided to lie to their customer before they arrived!
The customers really are nothing to them though; for a few days I was asked to carry boxes of files up stairs so that they could be filed later. I didn’t know the correct way to file the papers, and I told them so, only to be told every day that I’d be told how to ‘tomorrow’. Eventually tomorrow arrived over a week later and they told me how to file them (in two seconds “alphabetical by name” so goodness only knows why I wasn’t told sooner) so I went upstairs to file these ten boxes full of paper work, only to find that they had sent somebody up a little earlier to destroy them and they were already gone! I certainly hope that didn’t cause trouble for anyone, but it almost certainly did.
These are the only things I remember at the moment, though there are doubtlessly other stories of their awful uncaring attitude which I’m forgetting for a second. I’ve also said nothing of their sanction-happy mentality; they’re rewarded for sanctioning customers and cutting off their money and so are always keen to do so; I, thankfully, was able to avoid this, though my brother was given a two month sanction for failing to apply for a job which he wasn’t shown how to find online; how many of the less computer-literate customers must get sanctioned for this? And how many of them really need the money? How many will starve without it? It’s disgusting and I sincerely hope that some changes are made soon.
I’ve complained in the past that the New Super Mario Bros. games are all the same and this game is literally the same as New Super Mario Bros. U but with some level changes here and there. Guess I must really hate this game then, right? Wrong! I actually like it even more than New Super Mario Bros. U as I feel all its changes make it quite a unique addition to the series and, while it may be quite similar to its predecessor, I can’t really fault it on that as it was originally made just as an extension to it, rather than its own game.
The most significant change to this game is the fact that it doesn’t feature Mario. The opening cutscene to this game is even the same as the one in New Super Mario Bros. U except without Mario. This allows Luigi, the Mario Bro I’ve always liked most, to take centre stage. This isn’t just a superficial change either; Luigi actually controls quite a lot differently to Mario, just as he did in certain older titles.
You might be concerned that the lack of Mario may also mean that the game lacks a four-player co-operative mode, but don’t worry! It doesn’t mean that. Nabbit the thief has been added as a playable character and he also has his own unique play style. Nabbit cannot be harmed by enemies, though he also can’t use power ups (he just steals them and doesn’t use them) meaning that one player will be able to use his special powers either for good or evil when playing with others. Sadly, the other two characters are still just a couple of Toads.
The levels also have their own interesting difference; they’re a bit shorter, but also much harder with much trickier designs and greatly reduced time limit. For some, I suppose, this could be seen as a negative thing, but I certainly don’t see it that way. I appreciated the greater level of difficulty and felt a much greater sense of achievement when completing a level.
In conclusion, it is a good improvement over New Super Mario Bros. U but it does still have many of its downsides. The New Super Mario Bros. aesthetic, for example, is something I find rather boring and the boss battles still aren’t great. But it’s certainly nice that there’s another Luigi-based game and I appreciate the things they did to make it different.
Rating: 8.7/10
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New Super Mario Bros. U is the fourth game in the New Super Mario Bros. series and by this point it’s starting to feel increasingly mistitled. The gameplay and art style is exactly the same as it has been since the first game and, if you’ve played all of them up until this point, you may understandably be starting to feel a little tired of the formula.
Story-wise, things have been changed very slightly; this time Bowser has actually come to Peach’s castle and thrown Mario, Luigi and co. to a far off land so that they have to make their way back to the castle which is now being occupied by Bowser. What’s disappointing is that, even though you’re in a new location, very little is made of it and the environments all look very similar to those in the earlier games.
What is nice, however, is that there is a big inter-connected world map which you can explore at your leisure. Don’t get me wrong, the game is still made up of small linear levels, but you get to them via a nice big map and at times you’re even given branching paths! It reminded me of the map in Super Mario World, which I was also fond of.
But then, back to the subject of things being the same, all of the boss battles were pretty predictable and felt like things I had seen before in the series. The bosses, especially the final boss, were perhaps the biggest let down of the game; as well as being very predictable, they were also far too easy.
Thankfully, after they had been absent in New Super Mario Bros. 2, the Yoshis are rideable in a number of levels once again and there is also a fun four player co-op mode. I am still disappointed, however, by the fact that you cannot keep Yoshi with you from level to level. I can’t quite understand why this is, either, as it surely can’t be a technical limitation. As well as fully grown Yoshis, this game also features adorable baby Yoshis who you can carry; each different colour has its own power and they sing along with the background music (which I like a lot). Hilariously, they eat virtually any enemy you carry them to.
Two new things called Challenge Mode and Boost Rush have also been added. In these modes I was pleasantly surprised to find that you are able to play as your Miis. In Challenge Mode, you are put in a level and given a certain task to complete and these can often be very tricky. Boost Rush is a spin on New Super Mario Bros. 2‘s Coin Rush and you have to hurry through a level as quickly as you can while collecting coins. Both of these are nice little additions, but nothing substantial.
On the whole, I don’t want to say that this is a bad game, because it is quite fun, but it does represent a disappointing lack of variety and creativity in the Mario series. If you’ve never played a New Super Mario Bros. game before, you’ll love this game and have no problems with it at all, but if you’ve played its three prequels first, you’ll probably find yourself wanting something just a little bit more unique.
Rating: 8/10
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New Super Mario Bros. 2, despite what the title may have you believe, is actually the third New Super Mario Bros. game, and it kind of bothers me that they didn’t call it New Super Mario Bros. 3D or 3DS because, it being the third game and a 3DS game, that’d have made perfect sense.
Sadly, this is the point where the New Super Mario Bros. series begins to wear a bit thin. By all means, if you’ve never played one before, you could start here and enjoy it a lot, but if you’ve played the first two and then play this one it may feel a little too same-y. Like the last two, it uses the classic 2D Mario platforming play style which has really been perfected to make it as fun as possible. But the game also reuses lots of environments from the previous two instalments and nothing really feels that fresh.
In terms of what is actually ‘new’ in this game, there’s a strange focus on money. There are coins everywhere and you have a counter that adds up your coin total after every level with the idea being that you aim to eventually get a million coins. I found this quite exciting, but it takes so long to get this many (much longer than it takes to finish the main story of the game and do the secret worlds) and so in the end I got bored of this and gave up.
There are also two money based power-ups; one is the Gold Flower which turns you into Gold Mario. I love this new item as it gives you the power to throw golden fire balls which turn things into gold. It’s probably the most powerful item you can get in Mario games and, while it is rare, I really enjoy it when it turns up. There’s also the Gold Block item which will give Mario a strange golden head and give you coins while you’re moving. I just thought it was a bit weird.
A new mode called Coin Rush has also been added which involves you rushing through three levels as quickly as you can in order to get as much money as you can. I find this mode to be pretty fun and it’s a nice way to expand the game’s life span. When you StreetPass other people, you get their Coin Rush records which you can aim to beat. For a price, you can also download new levels to play in Coin Rush mode; some of these are levels which return from past Mario games, some of them are made to be extremely hard (they’re harder than anything I’ve seen in this series before) and I think it’s nice to have the option, but it’s also annoying that you can’t just casually play them.
Overall, I do like this game, but I wish it could have had more of an identity of its own. It all feels a little repetitive, and with no Yoshi and a weaker co-op mode, it’s a bit of a step down from New Super Mario Bros. Wii too. Rating: 8.6/10
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New Super Mario Bros. was a big success, so it was only natural that Nintendo would follow it up with a sequel before too long. New Super Mario Bros. Wii was a Wii title, which meant that it had the capacity to do things which were not technologically possible in the first game.
I won’t even bother to dedicate a paragraph to the story, like I usually do, since it’s so minimal (Bowser kidnaps Peach, you must rescue her), so I’ll get straight on with talking about the gameplay. It takes the classic play-style of the old 2D platformers, but it really perfects the control scheme and polishes things up nicely. At the same time, new features are implemented too, such as the very handy new power-up the Propeller Mushroom which launches you into the air and gives you a slow decent.
Significantly, this game features a very fun co-operative mode for up to four players. Players 2, 3, and 4 take control of either Luigi, a yellow Toad or a blue Toad and you work together to get through the levels. I find this very fun and it adds an exciting new dynamic to everything. Things get very competitive, and oftentimes you’ll find you’re in a situation where either you have to let yourself be killed, or do something which will leave your fellow players killed. Other than the yellow and blue Toads being boring choices for character slots, there’s not really anything bad I can say about this new mode.
But, even if you don’t have any people to play with, playing by yourself is its own experience which can be just as fun and rewarding. As you may be able to guess from the cover art, Yoshi has been brought back into the mix and being able to ride him makes things even better, though it is a shame that he’s only available in certain stages. A less welcome return is that of the Koopalings (Bowser’s distinctive young underlings); on the one hand it’s cool to see them with 3D models for the first time, on the other, it does mean that the boss stages are quite predictable.
On the whole, a very fun game and one which builds over its prequel. However, if you have played the first game, this might feel a little like an expansion, rather than a wholly new experience, but as there are a lot of nice new additions, you should still be happy with it. Rating: 9.1/10
In 2006 it had been over a decade since the last 2D platforming Mario game and so, when New Super Mario Bros. brought back this classic formula, it was very exciting news! It was a real treat for the fans, while simultaneously being accessible to new players too.
Story-wise, there’s nothing new here. Once again, Bowser has kidnapped Princess Peach and, once again, Mario must travel through eight worlds in order to track her down and get her back. I’d not like to complain too much though, because this game is intentionally made to be a throwback to the older Mario games that had quite simple stories like this. Plus there is also a slight degree of mystery and an unexpected plot-turn or two, so, I can’t fault it here.
In terms of gameplay, it takes the classic Mario formula, polishes it up and adds quite a few nice things. One thing I like is that the controls have really been perfected, which may feel like a small thing, but actually it’s a big part of what makes the game fun to play, and something which might be overlooked. There are classic elements like fire bars, flag poles and Bowser waiting on a drawbridge, but there are also brand new things like the Mega Mushroom which turns you into an indestructible giant, the blue shell that lets you roll along like a Koopa and I found the boss battles to all be pretty fun and unique (one in particular is very memorable).
Beyond the main game, there’s also a collection of mini games available (some of which previously appeared in Super Mario 64 DS) and a very fun multiplayer mode. In the multiplayer mode one person plays as Mario while the other plays as Luigi and you run around in levels fighting to collect the most stars. Some of the smaller mini-games are also multiplayer, which is quite fun.
Overall, very fun. A Mario classic. Rating: 9/10
The Phantom of the Opera isn’t a book that can easily be defined. It’s part romance, part comedy, part horror and part mystery story and it really is a beautiful combination. I feel like these different tones contrast against one another in ways which make them feel even more impactful. I can’t properly explain why I have this thought, but if this book was a taste, it would be black forest gateau.
The story starts with some unusual goings on at an opera house that seem to be linked to something called The Opera Ghost. The initial investigation into these goings on, especially the opera management, are quite humorous, but the focus soon shifts from this to a love story about a man named Raoul and a woman named Christine who sings at the opera. Now, I’m not somebody who usually likes romance stories, in fact, I usually dislike romance stories (because I think they’re hard to do well) but I honestly really cared about the pair of them and their feelings for one another.
It’s also very good at creating a very hateable villain who comes in the form of the Opera Ghost. There’s a lot of mystery surrounding him, which makes him very interesting. He’s also a really horrible, manipulative, controlling person and you really grow to hate him as the story goes along. He’s given a backstory which is supposed to make him more sympathetic (which I don’t want to spoil) but I don’t think it works very well.
So, in conclusion, I’d definitely recommend this book because it takes you on a kind of rollercoaster ride of emotion, and that’s something I can really appreciate. The characters are all very nicely developed (even the story’s narrator!) and it goes along at quite a steady pace. I have to admit, there are sections every now and then which are a little boring, but they’re usually followed by things which are very intense, so, it’s never lasts too long.
Rating: 8.8/10
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