Wario reviews:

The many adventures of Mario’s rival Wario and his friends.
YearGameScore
1992Super Mario Land 2: 6 Golden Coins ¹6.7/10
1994Wario Land: Super Mario Land 38.9/10
1994Wario’s Woods9/10
1997Mario Kart 64 ²7.5/10
1998Wario Land II9/10
1998Mario Party ³9.5/10
1999Mario Golf8/10
2000Wario Land 36.7/10
2001Mario Kart: Super Circuit8.7/10
2001Wario Land 48/10
2002Animal Crossing9.4/10
2003WarioWare, Inc.: Minigame Mania8.9/10
2003Mario Kart: Double Dash!!6.5/10
2004WarioWare: Twisted!9.3/10
2004Super Mario 64 DS9.3/10
2005Mario Kart DS9.5/10
2006New Super Mario Bros. ¹⁰9/10
2006Rhythm Tengoku ¹¹9.4/10
2007Mario & Sonic at the Olympic Games ¹²5.7/10
2008Super Smash Bros. Brawl ¹³ 9.5/10
2008Mario Kart Wii ¹⁴ 9.5/10
2008Rhythm Paradise ¹⁵ 8.2/10
2011Mario Kart 7 ¹⁶9.3/10
2014Mario Kart 8 ¹⁷9.6/10
2014Super Smash Bros. for Nintendo 3DS ¹⁸8.9/10
2014Nintendo Badge Arcade ¹⁹9/10
2015Super Mario Maker ²⁰9.4/10
2016Minecraft ²¹10/10

Parent Series:

Spin-offs:

Connected Series:

Footnotes:

  1. Wario appears as the game’s villain.
  2. Wario is a playable character.
  3. Wario is a playable character.
  4. Wario is a playable character.
  5. Wario is a playable character.
  6. The game Wario’s Woods is unlockable and fully playable.
  7. Wario is a playable character.
  8. Wario is an unlockable playable character, with a role in the story.
  9. Wario is a playable character.
  10. Wario appears in a mini-game.
  11. The Space Bunnies make a small playable cameo.
  12. Wario is a playable character.
  13. Wario is a playable character and there is a stage based on settings from the series.
  14. Wario is a playable character.
  15. The Space Bunnies make a couple of minor cameos.
  16. Wario is a playable character and there is a race track based on the settings from the series.
  17. Wario is a playable character.
  18. Wario is a playable character and there is a stage based on settings from the series.
  19. Several of the games badges depict unseen adventures shared by Ashley and Nikki. Unique artwork of other Wario characters can also be unlocked as badges.
  20. Wario and Ashley are playable characters via Mystery Mushroom.
  21. Wario is a playable character in the Wii U, 3DS and Nintendo Switch versions of the game and can be encountered online in all console versions.
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Spans of Times from Different Perspectives

Fourteen years ago, Doctor Who came back on TV and my eleven year-old self loved it. Thanks to my Dad, I had seen a few episodes of classic Doctor Who and I quite liked them, but the new, modern version really captivated me. The original run had ended in 1989 – sixteen years earlier.

It’s very interesting to consider that it has now almost been on again for as long as it was off the air. When the show came back, the span of time between then and its original cancellation seemed impossibly huge to me, but now the span of time between it coming back and today doesn’t seem quite so big. Don’t get me wrong, being eleven does feel like a very long time ago, but nothing next to the incomprehensible gulf between 1989 and 2005.

Obviously, the reason one seems so much longer than the other despite only being ever so slightly bigger, is because I assessed it as a child and it stretched back prior to the start of my life – but reflecting on it now, it’s easy to see that 1989 wasn’t really that long ago. It helps me to grasp spans of time which exceed my lifetime. It’s amazing how much our perspectives of spans of time change so much as we grow older.

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Doctor Who: The Lost Dimension by George Mann and Cavan Scott

I love Doctor Who comics because they have the capacity to bring together lots of different characters in ways which would never work on television and for fast-paced stories which would never work in novels. It’s an excellent formula which can lead to some really fantastic scenarios.

In The Lost Dimension, there are more fan-pleasing plot-lines and occurrences than I’ve seen in any other piece of Doctor Who fiction. Without revealing any spoilers, here’s an overview of some of the things you’ll find in this comic: there’s an explanation for why we’ve seen the Silurians with so many different designs, Jenny gets to interact with the Fifth Doctor, the Eleventh Doctor gets caught up in story arcs from the Virgin New Adventures, there are several references to the Big Finish range, Quarks, Krotons and Ogrons all appear, every incarnation of the Doctor (up to the Twelfth) has some role in the story and so do a fair number of the companions.

The storyline is based around some mysterious white holes appearing around the universe and lots of people becoming infected with a mysterious energy. Essentially, it’s all just a set up to allow all of these fan-pleasing situations to occur. Strangely, as much as I am indeed a fan and always easily pleased by such things, I was never invested in this story quite as much as I have been with other Doctor Who comics. I think, perhaps, the fan-pleasing side of things went a little bit too far. It’s hard to put my finger on it specifically.

I think if you’re a big fan, you should definitely give it a try – at very least, you’ll like all of the things I mentioned above (and I liked them all myself) and maybe you’ll even consider it one of the most exciting Doctor Who stories you’ve ever read. I wouldn’t recommend it if you’re not a huge fan though, as the references and connections will all be lost to you and it might feel inaccessible and even for me, they felt a bit on the nose – but I totally appreciate what they were trying to do.

Rating: 7.8/10

Buy the first volume here.

Buy the second volume here.

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Ice Climber reviews:

A forgotten game of the NES era cast into the spotlight by Smash Bros.
YearGameScore
1985Ice Climber3/10
2001Super Smash Bros. Melee ¹9.5/10
2002Animal Crossing ²9.4/10
2003WarioWare, Inc.: Minigame Mania ³ 8.9/10
2004WarioWare: Twisted!9.3/10
2006Tetris DS9.4/10
2008Super Smash Bros. Brawl9.5/10
2009PiCOPiCTN/A
2013NES Remix8.3/10
2014Super Smash Bros. for Nintendo 3DS8.9/10
2015Super Mario Maker ¹⁰9.4/10

Connected Series:

Footnotes:

  1. Nana and Popo are playable characters and there is a stage based on the series.
  2. The original Ice Climber game is unlockable via the use of an e-reader card.
  3. Popo makes a minor playable cameo in a microgame.
  4. Pop makes a minor playable cameo in a microgame.
  5. Characters from the series appear in the game’s Standard Mode.
  6. Nana and Popo are playable characters and there is a stage based on the series.
  7. Characters from the series appear once certain levels are beaten.
  8. Elements from the original Ice Climbers are “remixed” into new scenarios.
  9. Polar bears from Ice Climber appear in this game as enemies.
  10. Nana and Popo are playable via Mystery Mushroom and there is a specially made level based on the series.
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Kindness vs. Niceness vs. Politeness

Something I’ve been thinking a lot about recently is the difference between kindness, niceness and politeness. Without giving it too much thought, you may think that the three things are pretty much the same – and it is true that they are three very similar things (some people probably even do use them interchangeably) but I think that when you really ‘unpack’ the terms, you find that they’re very different indeed.

Let’s first look at politeness. I think that this is a basic quality which all decent humans should possess. If somebody is polite, there’s no need to compliment them, because I don’t think it’s remarkable. These are your general pleases and thank yous. Essentially, I think of politeness as simply not being a jerk. I am polite towards people I dislike, because I feel like all people deserve that. If someone cannot be polite, I do not think that they are worth emotionally investing in.

Niceness is the next step up. Niceness is kind of like a politeness cupcake with a cherry on top – it’s only a little better than the bare minimum. I feel like this encompasses things like semi-friendly small talk – it’s not necessary, but it can be a nice bonus for people. Niceness can also encompass some unhealthy behaviours. Sometimes people do things they don’t really want to do for others, just because they feel like they have to be ‘nice’ and then end up resenting them for it – even though the other person doesn’t realise. Niceness, then, can be a form of people pleasing – doing ‘good’ things simply because someone is incapable (due to anxiety, insecurity or something else) of not doing them. It can be a sign of a very good and decent person, but I also think that there’s not enough depth to know if you can really trust it.

Now we come to kindness. Oh, boy – this is a good one. This is the word I like to use most of all when describing positive traits that people have. Kindness describes positive actions people take, born out of the desire to make that person happy. It’s an altruistic virtue and a quality I see within the people I care about the most. Contrast it to politeness, which is a societal requirement and niceness, which is a positive action which is so vague that you can’t identify the intentions behind it.

So don’t worry too much about being ‘nice’ and doing what you feel you have to – just make sure that you are always polite and that you do things out of kindness whenever you can. It’s also good, when determining whether or not you can trust someone, to figure out if they are being polite, nice or kind to you – if it’s kindness you know for a fact that they are a keeper.

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Super Mario Bros. 2 (The Lost Levels)

When most people think of Super Mario Bros. 2 they think of the game with vegetables and Shy Guys and Wart and Birdo, but not many of them think of the real Super Mario Bros. 2 or Super Mario Bros.: The Lost Levels, as it has come to be known in recent times, even though that’s the true sequel.

I think some people look at it and see that it is visually very similar to its prequel and then lose interest, thinking that it is going to be a rehash, but, actually, I think they’re very different games. The first game, though tricky sometimes, never really feels unfair – you’re introduced to concepts in the earlier levels, you become familiar with them and then you’re prepared for the later levels. The difficulty is gradually introduced.

In this game, the difficulty is there from the start and you’re not given time to prepare. You think you’re getting the usual Super Mushroom power-up at the beginning of the first level, but it’s actually a dangerous Poison Mushroom. As the game goes on, there are Warp Zones which actually send you back to earlier levels instead of forward to later ones. There are invisible blocks which don’t give you a reward when you hit them, but which are positioned to make you fall into a bottomless pit. It’s the kind of video game difficulty which I find quite funny – the level design is working against you.

Having said that, due to the fact that the levels are never too long and that you have infinite lives and continues, I don’t think the difficulty ever becomes frustrating. You are also given the option as playing as Luigi, which means you get extra-high jumps – this is a cool first for the series and is another way that difficulty is combated (though he does have less traction.)

As the game goes on, things actually start to get quite trippy. You get squids swimming through the air. You get land enemies walking around under the water. A blue Bowser randomly shows up. You’ve got levels which look like they’re on land where you can swim and all kind of crazy things you don’t expect from Super Mario Bros. and that’s something I really appreciate. I feel like the game’s prequel can be a bit bland, to be honest, but this game really kept me on my toes.

So if you’re after some atypical, retro Mario fun, then this may be the game for you. I think it’s very underrated.

Rating: 7.6/10

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Smash Spirits and Absent Friends

I’ve recently been quite addicted to the game Super Smash Bros. Ultimate. It’s pretty darn good and I strongly recommend it. Its reinvigorated my interest in a series which had recently failed to excite me as much.

One particularly appealing feature of the game is the inclusion of ‘spirits.’ Every time a Smash Bros. game comes out, people hope to see the inclusion of many different characters; the problem is that it would never be practical for all of them to be included. Every obscure and forgotten character is at least one person’s favourite. This is where the spirits come in: instead of putting all of the other characters in as playable characters, they instead attach the ‘spirit’ of the character to one of the playable characters, who then borrows something from them. So, for example: Rattly the snake from Donkey Kong Country 2 can give other fighters the ability to jump higher (as he can) or Navarre from the first Fire Emblem game gives you a Killer Edge sword by default, which is the sword he has in that game. It means that your favourite character can always play a role in the game’s battles, so long as you have their spirits with you.

And when you stop to think about it, isn’t that rather beautiful? Because it make me think that that is very similar to how it feels to have absent friends. Whether they’re someone who has moved away, someone who you are no longer friends with, or someone you can’t see for any other reason – there spirit will still always be with you and playing an active role in your life. It could be something big, like your whole way of looking at the world, or a big life decision that you made based on the decision of a friend, or it could be something small: maybe they introduced you to a type of food that you grew to love, maybe you picked up a certain turn of phrase from them, maybe they taught you a little trick which you use in day to day life, maybe a certain song will always remind you of a cherished memory with them, perhaps they encouraged you to try a TV show you grew to love, maybe you’re extra careful to avoid a mistake after a bad experience with someone or maybe they just gave you a nice memory which is fun to retreat into when you’re feeling sad. Whatever it is, if you stop to think about it, the spirit of every friend is always with you in some way or another, always enhancing your experience of life. I think that’s beautiful.

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The Torrent of Time

This evening I happened to come across an old blog post I wrote in 2011 called The Flow of Time. At the time, I was just about to leave the Corsham School and that blog post was a nostalgic reflection of how I had had so many experiences during my time there and that time seemed to start flowing more quickly as I got older.

What’s funny about this to me is that I was feeling wistful and nostalgic, but by that point in my life, I hadn’t even had the experiences which are now the most important to me! In fact, I hadn’t even properly developed into the person I would become. I was still so young – still a child, really.

Like I said in that original blog post, I did meet a lot of people at that school who I cared a lot about and I would’t mean to suggest that meeting them was not important. But they’re still in my life now and I consider the experiences I’ve shared with them as adults to be significantly more valuable. Plus there’s the fact that a great deal of the people who I am the closest with and who I feel the most affection for, were still unknown to me when I was writing – and yet at this point in life I could write paragraphs of how nostalgic I am for the times I spent with them!

But here’s the nicest thing about that blog post: while I was writing it, it never occured to me that I was on the precipice of times which would soon become some of my most cherished memories. Just four months after writing that, I was making friends who would be enormously important to me and sharing experiences which I’ll always cherish.

Who knows what, in as little as four months time, might have changed in my life? What memories am I yet to form? What bonds are yet to be forged? I can’t wait to find out.

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Snake Pass

When I try to think of games where you play as a snake, other than the classic mobile game, I can’t really think of anything. What’s so amazing about Snake Pass, is that it is the only game I know which is based around the strange and unusual movements of a snake.

You play as a snake called Noodle who, with the help of his hummingbird friend Doodle, must navigate a series of jungle temple-based levels. You have to collect a number of special items along the way so that you can then open a portal and progress to the next level.

Unlike most games, these levels aren’t full of monsters or enemies, instead the challenge comes from the fact that you need to carefully coil Noodle around bamboo poles to climb up ledges, while avoiding spike pits, hot coals or bottomless voids. It’s a simple concept and a fairly short game, but it’s very enjoyable and finally getting Noodle across a particularly difficult area is always very rewarding.

There are several stylistic choices which help make the game even more enjoyable. Firstly, Noodle himself is a very expressionate Snake and it’s funny to watch him react to the different hazards – both in terms of his facial expressions and the noises he makes. Secondly, the world looks very beautiful, which makes the small areas you move around all the more fun to explore. Finally, the soundtrack was created by David Wise of Donkey Kong Country fame and it sounds fantastic – those games all have wonderful soundtracks and this is no exception. In fact, it sounds very Donkey Kong Country-esque, which is a very good thing for me.

Other than being short, another of its downsides is that it can be pretty difficult sometimes. The most annoying thing is when wind is added as a hazard – wind annoys me in every single game it’s in. If you’re aiming for 100%, I think you’ll have a very tough time indeed. But, none of these problems are significant and the game is often very cheap to download. Should you come across it on sale, I highly recommend that you buy it!

Rating: 8.6/10

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Paul Hanley’s Amazing Doctor Who Art

As an independent creative, I feel it is my responsibility to share the work of other independent creatives from time to time and today I want to draw your attention to the art of Paul Hanley.

As I mentioned in the title, one of the main things he does is Doctor Who fan art. There are two things he does which I especially like; the first is “group photos” of specific Doctors and all of their companions across different media. Here’s an example of the one he did for the Twelfth Doctor – incredible! He also does portraits of individual characters and has covered so many Doctors and companions, including some really obscure ones, such as the alcoholic female Doctor who worked at Sainsbury’s in the audio story Exile or John and Gillian, the Doctor’s grandchildren in comics from the 1960s. The fact that he is really going out of his way to include so many different characters is really admirable in my eyes.

It’s not just Doctor Who fan art that he does either, but also a fair number of other things. Most significantly to me, he also does a lot of Twin Peaks art, which is great because I also happen to be very fond of Twin Peaks and I enjoy his art of these characters just as much as the Doctor Who ones. Overall, whoever he’s drawing, Paul Hanley is a very talanted artist and I hope that he can make a lot of money doing what he does! Support him on Patreon.

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