Super Mario Land 2: 6 Golden Coins

PictureAfter the success of Super Mario Land there’s no surprise that it was eventually followed up with a sequel. For once, I’m actually pleased with the sense of continuity and ongoing narrative, as the story behind this game is quite clever: while Mario was off saving the day in Sarasaland, Wario took control over his castle back home and, in fact, had been the person behind all of the bad goings on in Sarasaland! Very good, for the Super Mario series.

Speaking of things I like, this is the game that introduced us to Wario. For those who don’t know, Wario is a kind of evil twin to Mario. He’s a greedy, money-obsessed character with a comically bizarre design. Wario has gone on to be a regular character in the Mario series and has even gone on to have his own series of games. Right from his first appearance he’s very likeable and it is the introduction of Wario, perhaps, that is this game’s best feature… Even if he is only the final boss.

But there’s something strange about this game. There are a lot of things about it which, independently, I like very much, for example: there’s a nice big over-world map, unique choices of enemies (such as the three little pigs) and unusual level locations (like the inside of a whale) but despite all of these qualities, things just don’t quite gel for me. The soundtrack is generally quite bland and the controls feel quite floaty and just generally ‘off’ so I wonder if these two things might be what’s spoiling my enjoyment of it.

It’s by no means a bad game and, if you can find a cheap copy of it, by all means give it a try because maybe you’ll like it more than me. I just feel like the game has a good premise and lots of good ideas and it’s all the more disappointing because of that. It could have been a superb Mario game, but for me it just misses the mark.

Rating: 6.7/10

Buy it here.

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Super Mario Land

PictureThe Game Boy was Nintendo’s first real portable console and, as I’m sure you can understand, they were keen to get a brand new Super Mario game ready to be released alongside it and Super Mario Land was that game.

Super Mario Land has a lot in common with other 2D platforming games in the series, but also has a fair few elements which give it a unique identity. Usually Mario travels through the Mushroom Kingdom in order to rescue Princess Peach from Bowser, but this time he travels through Sarasaland in order to rescue Princess Daisy from Tatanga. On the one hand, Tatanga is an interesting and mysterious villain and I wish he had appeared in more games, on the other, Princess Daisy is basically Peach but with a different colour scheme (and she is the one who’s gone on to make lots of appearances, but I guess some people like her, so I shouldn’t complain).

However, while the change of characters is interesting, I think the best thing about this game is the change of setting. Sarasaland gives you creatures and locations that you don’t find in other Super Mario games, for example you’ll find yourself exploring ancient temples, or in a place based on Easter Island (with Moai-like creatures!) and even a place based on ancient China. Sure, you’ll see some enemies that look like the creatures you’re familiar with from other games, but even they are a little different. What’s most exciting is that, unlike the Mushroom Kingdom, Sarasaland cannot be entirely transversed on foot and some levels have you driving a submarine or airplane!

If that all sounds quite exciting to you, there’s something you need to bear in mind: it’s very short. There are four worlds and each of those are made up of three individual levels, so, that is only twelve levels for the whole game. I completed the whole game twice (once normally and then again in hard mode) in only forty minutes. At the risk of sounding arrogant, maybe I’m just very good at it, but I think most people might make short work of this game. But I think it’s always important to remember “quality over quantity”; in many ways it feels like a better version of Super Mario Bros. and that game has more than double the number of levels. I like Super Mario Land for its unique levels and enemies, having a catchy soundtrack and for just being generally enjoyable.

Rating: 7/10

Buy it here.

(This game can also be downloaded in the 3DS eShop.)

(Don’t miss my latest article for Rice Digital.)

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Write What You Feel

I absolutely loved my time on Bath Spa University’s Creative Writing course. Not only was it extremely useful in helping me to understand what exactly I need to do in order to go forward as a professional writer, but it was also very fun. I produced lots of work there that I am very proud of and came up with ideas which I will continue to develop for years to come.
    One thing I wanted to say, though, is that I realised lately, that I kind of feel that I was a little put off of writing just for the sake of writing while I was there. I was put into the mind frame of “Who would be the audience for this?”, “How could this be published?” and so on. Of course, these are all important questions and things which any writer should consider when starting a project, but it’s not always important; maybe sometimes you’ll get a really silly idea for a story that you just want to write for fun, and why on Earth shouldn’t you? It may not be publishable, but writing is supposed to be fun, and I think it’s something we should be careful not to lose track of.
    Now, I don’t want to say that the course sucked all the fun out of writing for me! That is absolutely not true, and perhaps it was more a case of me having been giving some things to consider, only for me to then apply them too often. The course, ultimately, was a hugely positive impact on my writing, but this is one minor negative I realised (and acted on) lately and something I felt it was important to highlight.

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The Walking Dead Volume 2, Miles Behind Us by Robert Kirkman  

PictureRight away, I had better say that this review is going to contain spoilers for the first volume, so, if you want to read it, don’t read this review! Anyway, now that that’s out of the way, it’s safe for me to tell you that Volume 2 picks up shortly after the ending of Volume 1; with the group burying the recently killed Shane.

To be honest, I don’t like the way that Shane’s death is handled. Carl is just a child, and he has murdered the person who, until very recently, was the group’s leader. Sure, he was scared and he thought that Shane was going to kill his dad, but still, Carl has killed somebody that they all cared about and I’m surprised nobody makes a big deal about it. Also, to me, it doesn’t feel like Shane would have killed Rick, he just seems to have been having an angry episode and probably would have stopped before he went too far.

That aside, I generally enjoyed Volume 2 a bit more than I did Volume 1. Things become a lot more dramatic and several interesting new characters are introduced. One character I found particularly interesting was Hershel Greene, who owns a farm that the group stays at for a while. He and his family bring an interesting dynamic to everything and were, perhaps, the best part of Volume 2’s storyline.

You may also realise that there has been a change of art style between the two volumes as a new illustrator has been brought in. The change is neither here nor there for me; I liked the old style and I like the new style. Both are good.

So, if you liked Volume 1, you’ll like Volume 2! It’s a better read and continues the story nicely. I suppose there was an odd romance focus at times, which felt unnecessary (and bad) but other than that, I’ve not many problems with it, and I look forward to Volume 3.

Rating: 9/10

Buy it here.

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Being Weird

Over the years, I’ve had more than a small handful of people tell me that I’m ‘weird’. This isn’t said as a negative thing; in fact, often it’s even meant in a positive way, but still, to me, it seems curious that people find me weird, mainly because I think of myself as a very ordinary person. Sure, I may like to read and watch things that are, perhaps, a little obscure, but is that enough for somebody to be ‘weird’?
    I’ve known people who make the conscious choice to be ‘weird’ too, as a form of self-expression and that can be quite nice. I certainly appreciate it when people have aspects which make them rather unique. But, then again, in one case, the person comes off as rather egregiously pretentious and as such are just about the only person I don’t like; I suppose the difference is that they (to me) seem as if they think of themselves as ‘better’ than everyone else, whereas others choose the path of ‘weirdness’ while respecting the ‘normal’ path as equally valid. Anyway, I don’t want to get caught up on a personal tangent! May own negative feelings, perhaps, make me incapable of accurately assessing that person.
    Them aside, I’ve never found myself thinking that somebody is weird. Even when people describe themselves to me as being ‘weird’ I often struggle to see what it is that makes them so different from other people. And that’s certainly not to say that I think of everybody as the same; indeed, everyone I know is vastly different, so much so that I can’t see two easy “normal” and “weird” boxes and, perhaps, to do so would be to misunderstand human nature.
    I don’t have an easy conclusion to this entry, but it’s something I’ve been thinking about lately. I don’t particularly like being called ‘weird’ even when it is meant positively, but, of course, I appreciate that people wanted to compliment me and don’t take it badly. I suppose what I don’t like about it, is how if something is ‘weird’ it suggests that there is a way that it should be and I don’t believe that is any set way that a person should ‘be’ so it’s a word I don’t like to use to describe others (though, of course, I can understand why other people do use it.)
    Going further, maybe it is even rather pessimistic to suggest that it is good to be ‘weird’ because that then suggests there is something wrong with the norm, maybe even that most people are not good. I have a great deal of respect for a large number of people, many of whom seem to be almost polar opposites, and I think all of them are deserving of equal praise and value.
    What is it that makes a person weird? And what does it mean anyway?
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The Future of Video Games

What with my Rice articles (and my occasional Avoid Drowning articles) I’ve realised that I don’t really post all that many video game related posts on here anymore (other than reviews) so I thought I’d write a little something about the world of video games which I’ve been thinking lately.
    Basically, I am very happy. I don’t think I’ve been this happy about video games in general since I was a child and it feels odd, really, because it seems like most people feel the exact opposite. Last year there was a new instalment in one of my all-time favourite video game series (Donkey Kong Country: Tropical Freeze) and it was on the level of the best titles from the mid-90s. Nintendo’s Virtual Console (and similar services) continues to grow, meaning that more and more so, the classics of the past remain readily available today (which was never the case before). I also haven’t detected any decline in quality; recent games like Minecraft and Fire Emblem Awakening have been all-time favourites of mine and I am equally as excited for upcoming projects. DLC doesn’t even bother me, as sometimes these are legitimate expansions to games which push them beyond the natural length you would expect and are therefore worth the money (and sometimes are free as well!). Games generally also tend to have a longer lifespan, due to connectivity additions and so on.
    So, I am very happy with the state of video games and I only look forward to what is next. It is sad that some people seem to think everything has changed for the worse. Perhaps they are afraid of change.

(Don’t miss my latest article for Rice Digital!)

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Octopus

PictureOctopus was one of the earlier Game & Watch titles and, as the years have gone by, the eponymous Octopus has become perhaps the most iconic thing from this early series of games. This also happens to be one of the better ones.

You have three lives, represented by the three Mr. Game & Watch people waiting in a boat at the top of the screen, and you have to go down into the water and collect as much treasure as possible from the sunken ship. However, this isn’t a simple undersea excavation! The treasure is guarded by a very defensive octopus (hence the title) and you have to be sure to avoid its tentacles because, if it catches you, you’re dead!

On your first try, it will probably seem very hard. It may even seem annoyingly hard, although slowly but surely you’ll get the hang of it. You’ll learn the movements of the octopus and figure out the best way to get the most treasure and to keep yourself as safe as possible! Having said that, due to the somewhat limited Game & Watch gameplay style, you’ll probably find yourself inadvertently moving right into a tentacles path because you almost expect the movements to be slightly smoother. It’s a little hard to explain, and it’s not something that happens that often, but is still bothersome when it happens.

Being a Game & Watch, it is a fairly simple game and other than two different difficulty levels, an alarm clock and the ability to save scores, there’s not all that much to it. But what there is to it, is nice. Worth a try, if you can find a way to play it.

Rating: 5.9/10

Buy it as part of Game & Watch Gallery here.

(I do not own the copyright of the boxart.)

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#FreeTheNipple

You may or may not have seen that there has been a new movement on social media, one known as #FreeTheNipple. What it is, is women posting photographs of themselves in which their nipples are exposed. The idea is that since it’s fine for men to expose their nipples in public it should also be fine for women to do the same, instead of being illegal as it currently is.
    It’s a very agreeable movement and one I can see no problems with at all. I’ve always wondered why it’s considered acceptable for men but not for women and I hope that this hashtag will have some effect. I’ve seen two criticisms to the movement and neither of them really hold any weight if you think about it, so I’ll go over both of them now.
    First, people have argued that it’s rather hypocritical ‘of feminists’ to complain about things like The Sun sexualising women with Page 3 images of topless women only to then go ahead and sexualise themselves. Without realising it, people who have said this are actually proving the point that the #FreeTheNipple people are trying to make; there’s nothing objectively sexual about a photograph of a woman with her breasts exposed and the point of the #FreeTheNipple movement is to change people’s perceptions so that more people can understand that. Certainly, people can and do enjoy breasts in a sexual way, but it should be acknowledged that this isn’t the only way of looking at them; it’s because of attitudes like this that women get told off for breastfeeding in public.
    Second, I’ve seen an argument that it’s strange to try to desexualise breasts, because it’s nice to enjoy them in a sexual way, like leaving delicious chocolates out of their wrappers (that’s not my comparison). This also seems quite strange to me, because it suggests that people would become incapable of viewing breasts in a sexual light if they were to become desexualised generally. In fact, if somebody can’t make the distinction between a sexual context and a non-sexual context, that’s rather creepy.
    And those are the only arguments against it that I’ve seen and, as much as I think about it, I can’t think of any thing wrong with this movement at all. I hope it continues to grow in numbers and influence.
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Finger Puppet Prophecy Show

Very sadly, last week I lost my job at Park Lane Press. It’s a big shame because I enjoyed it there very much and I was doing something which had a lot of creative freedom; I’ll be lucky if I can find another job that I enjoy quite so much. Anyway, what’s interesting is that the Finger Puppet Show strips posted around the start and end of my time there are strangely coincidental, prophetic, you could even say.
    While I was unemployed, I had been writing on ongoing storyline about the Job Centre and why it’s so awful. As soon as I got the job at Park Lane Press, I planned out the ending of the Job Centre storyline, and one of the first strips to go up was about a character being made redundant, which, funnily enough, is what happened to me! Then, on my very last day, the strip that went up, had a character told off by the boss and then made to worry about their position and, of course, it was photographed in my office at my desk! My boss was actually very nice about it and it’s not really the same thing, but it’s an interesting coincidence! Could the Finger Puppet Show be the modern Nostradamus?

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Batman: Year One by Frank Miller

PictureFor people who are mildly interested in the world of super hero fiction, the idea of finding a place to start amongst all the tangled threads of continuity and reboots must be quite daunting. That’s how I felt, at least. Batman had always been a hero I wanted to read about because I knew the character was influenced by Sherlock Holmes and he generally looked quite interesting, and it turns out that Year One was the perfect place to start.

Year One is Batman’s origin story and it’s very interesting. We’re introduced to the crime ridden streets of Gotham City and to the haunted millionaire, Bruce Wayne, whose tragic life leads him to become Batman. You’re also introduced to James Gordon, who has just moved to the area and works on the police force. The story switches between the perspectives of Bruce/Batman and James, which is a nice approach.

What was quite striking to me was how grim everything was; there are certainly a lot of adult themes used (and used in a mature way) and one scene in particular was especially shocking (I won’t spoil it.) All of this dark content does have the effect of making the whole comic rather depressing; this isn’t a bad thing, but it’s certainly something to bear in mind when you start reading. I had better talk a bit about the art-style too, as this adds to the tone; generally, the style is the kind of classic look for comic books and I think it suits it very well.

The only real downside of Year One, for me, was that it felt like it ended too abrubtly. It was kind of like the stage is set and then you’re left thinking “what next?” which I suppose is a good way of making me want to read more Batman comics! I guess, also, that this is a feeling that people who have read loads of Batman comics already won’t get.

Rating: 8.7/10

Buy it here.

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