John Dies at the End by David Wong

On one hand, I want to say that this novel is a “comedy horror” but on the other hand, I worry that describing it as such would put people off, because things like the Scary Movie franchise have made comedy horror synonymous with poor quality (for some). On the other hand, this is a horror novel with a lot of comedy elements – it’s probably best not to worry about how to label it and instead think of it as a very good and unique novel.

And the extent to which it is unique cannot be overstated. It’s about two guys, one called David (Wong) and the other called John. Due to a horrible experience they once both shared, the two of them are conscious of the supernatural things in the world which most people cannot see. This means that they’re the ones who are called in whenever somebody has some kind of other-worldly experience. For example, early on they find themselves investigating a man made out of pieces of meat and yes, I know, all men are technically made out of pieces of meat, but I mean chopped up pieces of animal meat which have formed into the shape of a human – something which is both ridiculous and really quite horrifying if you think about it.

I think the fact that a lot of this novel is so ridiculous often leads you into a false sense of security. The threats in this novel are real and people do die – so while one page you’ll be having a laugh about something quite funny, the next you’ll be a little bit traumatised after somebody you kind of liked dies in a really horrible and violent.

But it’s certainly not just senseless violence and absurdist horror. A great deal of thought has gone into this book. There are three main characters: David, John and Amy and they’re all very well developed indeed. David is horribly cynical about the world (and understandably, given his life) and it’s from his perspective that the story is told. John, meanwhile, is a bit of an idiot, but a really loveable idiot and I sometimes wondered if he played the fool in order to put other people at ease (e.g. making jokes about the size of his penis when they’re in life and death situations) while Amy is, I suppose, the ‘normal person’ of the three, in that she felt most like the kind of person you might encounter in reality. All of them have very interesting lives and I was worried for the safety of them all – especially John, what with the book’s title!

The setting receives an equally high level of development. I don’t want to go into too much detail, because a lot of it is fun to discover yourself at you read – but the last section of the novel is absolutely crazy. Everything is tied together in a way that makes sense, but which is also terrifying, bizarre and off the walls insane. I loved it, because it was probably the weirdest thing I’d ever read. But not just weird in a ‘what a strange idea’ sort of way, but in the sort of way that actually gets you thinking about things in the real world.

I can fault it in only three real places: the first is that I felt like it was too long. Had it been 20-30% shorter, it may have flowed better. The second was that the plot was quite disjointed, as if it had been made up on as Wong went along – but in fairness, since it was originally serialised on the internet, it probably was made up as he went along. Finally, the ‘stupid man’ behaviour of David and John can become occasionally irritating – but thankfully, I didn’t feel that it was to the extent of spoiling the characters. I’d definitely recommend this to fans of the horror genre and especially for anyone hoping to read something wacky and unique (but not without a genuine heart and soul).

Rating: 8.2/10

Buy it here.

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Midnight Rescue

Around a year ago, I was out on my evening walk. Things were running a little later than usual (due to sibling-related delays) and it must have been somewhere between 10:30pm and 11pm when this anecdote took place.

I was walking through the neighbourhood, when somebody opened their front door and started approaching me.

“Hey. Can you help me out?” she asked. Since it was so late and she was a complete stranger, I assumed that it must be something quite serious, so I agreed to offer my help.

“What’s the matter?” I asked.

“There’s a huge spider in my house. You need to catch it. I can’t sleep knowing that it’s in here.”

“Oh, okay,” I said. “That’s fine.” Being an experienced spider catcher, I imagined that this was something I’d be able to get sorted quite quickly and easily. Spoiler alert: I was a little over-optimistic.

“It’s just in the kitchen,” she said, leading me to the door, but unable to go through due to fear.

“Whereabouts?” I asked as I peeped through.

“Right on the wall at the back. It’s huge. You can’t miss it.”

“Okay. I’m going to use a glass to catch it, if that’s okay?”

“That’s fine. Just do whatever you have to do. I need to get it out of here.”

So I wandered into the kitchen and had a look at the wall at the back. It was conspicuous in that it was completely spider-free. I looked around, but I couldn’t see it anywhere. I turned around and reported back to my new arachnophobic friend.

“I couldn’t see it anywhere in there,” I said. “Most likely it’s just gone back inside the walls where it will stay without bothering you. I wouldn’t be surprised if you never see it again.”

“Oh god,” she said, her eyes widening with fear. “Don’t say that. Just knowing that it’s still in the house will keep me up all night. You’re going to have to find it.”

“Well,” I said, a little skeptical that I’d be able to find it, “I can certainly take a more thorough look around.”

“Thank you so much,” she said, before retreating to a point even further from the kitchen.

When I got back to the kitchen, it was still looking peaceful and spider-free. Now, I won’t bore you with a description of the kitchen, but it wasn’t small and it wasn’t empty. There were a lot of things in it that a spider might hide on or inside and there was a pantry as well. So, I spent quite some time searching every nook and cranny.

Eventually I found it! The problem was that it was in the small space between the wall and the radiator. Quite honestly, I would have thought that it’d just stay there all night, but I knew that she wouldn’t really be satisfied with that. I needed to report back again.

“Hello,” I said, smiling friendlily at the woman who was now at the opposite side of the living room. “Do you have anything long and thin that I might use for spider-poking purposes? I have found it, but I am going to need to coax it out before I can catch it.”

“Yeah, sure,” she said, grabbing a gardening fork out of  the shadows of the room. “Will this work?”

“It might!” I said.

As it turns out, it didn’t. I don’t know if you’ve ever tried before, but it’s really hard to shove a gardening fork into the back of a radiator with any level of precision. Thankfully, I did not need the gardening fork, because I found a piece of paper in the kitchen which was long enough to poke the spider when approached from underneath.

Instantly, the spider was on the move, scurrying around everywhere. I had two concerns – first, I wanted to get out of the way, because I didn’t want it to crawl on me (those things have huge fangs). Secondly, I didn’t want it to hide somewhere else, because I’d already been hunting it for almost half an hour.

I’m pretty proud of what happened next. I got back up onto my feet (having previously been laying on the floor next to the radiator) then quickly went back down and perfectly trapped the spider under the glass – something which required better aim than I usually have.

“I have it!” I called to the woman as I carried it out of the house. I released it a fair distance from her house and then came back to her.

“I’ve just released it down the road,” I said. “Hopefully now it will just go into the house of somebody who isn’t afraid of spiders.”

“Thank you so much,” she said. “Honestly, I am utterly terrified of the things.”

“It’s no problem,” I said – and that was that. Sometimes as I walk past that same house on later evening walks, I wonder if she’ll appear again, but I have never seen her again. Or, at least, I don’t think so – I am very bad with faces.

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Wickedsick

Around ten years ago, I started using the phrase “wickedsick.” For those who may not be entirely familiar with the meaning of that word, it’s a cool way of expressing that you are happy with something. I remember that it started as a kind of in-joke with a friend of mine – I can’t remember which of us used the word first, but I remember the friendship it grew out of.

These days I’m not really friends with that person anymore. Nothing negative, I just don’t see them and I don’t imagine that will change. Nonetheless, I still find myself occasionally using the word “wickedsick”sometimes when I’m talking with different friends – friends who I hadn’t even met when I started using the word originally. It’s not a regular part of my lexicon, but I find it popping up every now and then.

It’s interesting that though that person plays no role in my life now, they have a small legacy in the word “wickedsick.” People are so impressionable when it comes to language – we pick up words from others all the time. It’s nice to consider that you may still be with your old friends in the form of a warm or friendly word – or maybe even a not-so warm or friendly word! Either way, you’ll be helping them to express themselves and to communicate and as self-expression and communication are both very important, I think that’s a pretty nice thought.

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Phoenix Wright: Ace Attorney

I knew that there had been quite a lot of Phoenix Wright games on the Nintendo DS and for a long time it was something that I meant to try. For whatever reason, I never did – until recently. Having now played the first game in the series, it’s clear that I should have played it much sooner, because it’s a fantastic experience.

The game follows a young attorney named Phoenix Wright who’s only just getting started as a lawyer. He works under a woman named Maya Fey who is a sort of mentor to him and he often finds himself coming up against prosecutor, Miles Edgeworth (perhaps my favourite character). Maya’s sister, Mia (easy to mix up those names) also comes into it as an assistant to Phoenix. You’ll get to know all of these characters very well as you go through the trials of various cases – getting many glimpses into their fascinating (and sometimes intertwining) lives. The cast of highly developed characters is one of my favourite things about the game.

The gameplay is broken up into two sections for each case: investigations and trials. During investigations, you explore the scene of the crime and look for evidence (using the touch screen). You also get to question witnesses and to present different items to them in order to get more information. Then, during the trials, you have to listen to the testimonies of witnesses and ‘object’ when you notice any inconsistencies (these ‘objections’ have probably become the most iconic part of the game).

It’s a really great way of making you feel involved in the story and noticing an extremely minor inconsistency is really satisfying. As you become more and more invested in the characters, you’ll want the trials to go your way so that they’ll all be okay. It’s honestly quite an emotional roller-coaster and I personally felt very invested in what was happening.

Having said that – the story is not perfect. There was one particularly lengthy case in the middle which felt, to me, like it was just filler and I was kind of starting to bore of the game at that point. Thankfully, I did pick up again almost immediately afterwards. The investigations could also be a bit bothersome, in that it could sometimes be really difficult to know where to go/who to talk to. Similarly, some trails were really hard and if you lose a trial, you have to start it again – this then means having to go through loads of dialogue again, which is not fun.

If you’re playing anything other than the original Japanese GBA version (which is pretty likely) there’s a whole other case after the end of the main story. In this part of the game, Phoenix has a new assistant called Ema, who encourages him to defend her sister in a case. At first, this felt like a bit of a pointless bonus – but stick to it! It really pays off and turns out to have deep significance for the overall story.

So, overall, I strong recommend this game. If you favour story and character development in your game, you’ll love it – although if you’re more of a gameplay person, it may not be for you.

Rating: 9.3/10

Buy it here.

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Comparative Appreciation

There’s a pattern I’ve noticed among many fandoms (especially with video games) which is honestly quite strange to me. It goes like this: people like one thing, so they are then so loyal to it that they will never try anything similar, or anything which might be a competitor. For example, going for one gaming console and never considering the others, loving DC or Marvel comics and hating the other, or the Star Trek vs. Star Wars debate (equally, the Star Trek vs Doctor Who debate – for me, Star Trek wins one but loses the other) – all of these things go to such huge extents that some people online will instantly despise a person based on their preference.

But… Why? They’d probably be much happier if they admitted that they things they demonise are actually quite good as well. I’ll admit, as a child I had a strange allegiance to Nintendo and I would only buy their consoles… but that was silly. I don’t see how or why an adult would want to hold onto these bitter rivalries. I enjoy games from multiple gaming consoles, I enjoy the unique strengths of both Marvel and DC comics, I appreciate that Star Wars and Stark Trek can provide me different interpretations of the space opera genre, I appreciate that Harry Potter and Lord of the Rings can give me different interpretations of the fantasy genre, sometimes I watch animes dubbed, other times I watch them subbed, sometimes I listen to new, poppy music, sometimes I listen to classical. It’s good to be laid back.

By all means, I do respect fans who are loyal to their favourite creators and will buy all of their things – perhaps to the extent that they don’t get much chance to try thing outside of that scope. As long as their not being pointlessly hateful towards the alternatives, I think it’s perfectly fine (though it is good to try new things). I also understand the joy of comparing things and trying to pick a favourite – it’s a nice intellectual challenge. But that’s not what some of these crazed fans are doing. I suppose, on the deepest level, its the same logic which makes somebody hate a person for being of a different religion, a different race or of a different culture.

So ignore your primal fears of the unknown and love each other. Try new things and be happy.

PS: If you try and tell me Little House on the Prairie is better than The Waltons I will NOT stand it! How dare you compare a true masterpiece to a load of –  heh, only joking.

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Doctor Who: Cat’s Cradle: Warhead by Andrew Cartmel

The ‘New Adventures’ range of Doctor Who novels has a reputation for being very adult and very bleak – Cat’s Cradle: Warhead is the first in the series which fits that description to a tee. However, while Timewyrm: Genesys, for example, features over the top sex and violence (which would never have been seen on the TV series) this is the first one to have what I would say was a much more mature approach to adult content.

It’s set in the near future and a huge corporation called the Butler Institute is one of many factors which are running the world into the ground. It’s a real dystopia, with the air so polluted that people are becoming ill just be breathing it in their day to day lives. There are gangs everywhere, because everyone is living in poverty and the likes of cancer and AIDS are claiming many young lives. People are disillusioned and have pretty much given up hope. With so many ties and references to things in our own world, it’s easy to believe that this could be the genuine future we are headed for. It’s the kind of thing Doctor Who doesn’t usually cover, but I’m really glad they did.

Of course, The Doctor has decided to stand up to the corporate powers that are destroying the world – but he’s not the impish and whimsical figure that he is often portrayed as. This is a much colder Doctor, a grand chess master using people as pawns in his unending quest to destroy evil. Ace assists him with his work and I honestly felt quite bad for her, because she and the Doctor are separated for much of the novel and he seems to force her to do all the leg work in his plans – often leaving her to face very dangerous situations alone. But I like Ace and it is nice for her to get a lot of focus. I like her a bit more with each new NA.

Overall, I really enjoyed this and, actually, it draws very little from the rest of the Doctor Who mythos and would probably work well as novel on its own. Having said that, some fans of Doctor Who might dislike it due to the fact that it is so different to traditional Doctor Who stories. Still, this is a solid piece of dystopian science fiction that I’d recommend to anyone with a passing interesting in the franchise.

Rating: 9.5/10

Buy it here.

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Do Books Age Better Than Films?

I’m a fan of old books – I’m sure the fact that I’ve got a comprehensive collection of book reviews on this site (many of which are over a hundred years old) can attest to that. I’m also a fan of old films, which is something I’ve not written about before. Just as I love the novel To Kill a Mockingbird, I also love the film adaptation. I know I’ve written about the weaknesses of the film genre before and I may have been a little too critical, but I do genuinely love many films.

The only thing is, that I am sure books age much better than them. When I watch a film from the 30s or 40s, I will probably enjoy it, but I find it rare that they’ll be really as moving or emotional as a more modern film. I think the reason for this is that acting methods have improved over the last century and this means that actors are now better able to capture the way that people behave within their day to day lives – or could just be that the way people behave in their day to day lives has changed significantly in the last 80 years or so (it’s probably a bit of both).

Meanwhile, when I read a book from, say, 150 years ago, while the language may be a bit different, it can still move me just as much as a modern film – often moreso. The reason that I think this is, is that when reading, you insert yourself into the story much more than you do with a film. Because you have to use your own mind, you fill in the blanks with your own experience of day to day life, whereas in a film, you’re shown exactly the way that everything looks and sounds – making it easier for it to feel more dated. For this reason, I think that books stand the test of time much better than films and it’s just another reason that I love them so much.

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Kirby Super Star

I’d played a few early Kirby games and I thought they were alright, but it was when I played Kirby Super Star that I realised it was a franchise with enough quality to stand side by side with the ‘giants’ of Nintendo that everybody loves.

The structure of the game is a little unusual, in that it is broken down into several sub-games with a loose over-arching story. I don’t know anything else which has done this – especially not any 2D platformers. The first of these sub-games (Spring Breeze) is a simplified remake of Kirby’s Dream Land. Unfortunately, one or two levels are missing, but if you’ve never played the original, this is a good substitute.  It’s nicer visually and it has Kirby’s copy ability (which the original does not) so it is a pretty good remake.

The next one is something original: Dyna Blade. It tells the story of a giant bird causing trouble in Dream Land, which causes Kirby to step up and to sort things. It’s a bit basic, to be honest. It’s certainly not badly made: levels are fun enough, controls are fine and the music is quite good, but it does come across as a bit of a generic 2D platformer to me. I suppose that might just be because I’ve played so many of them.

The rest of the game, however, is anything but generic. The next one is The Great Cave Offensive, which is basically Kirby deciding to go treasure hunting. While this may not sound that interesting, it may be my favourite part of the game. You’re put into an open 2D world and can explore it as you please. Not only does this world look really good in all its 16-bit glory, but the soundtrack is fantastic as well. To make things even better, many of the treasures are references to other Nintendo games! You can collect the triforce, ‘Kong’s Barrel‘ and even a Mr. Saturn! If Kirby Super Star was just The Great Cave Offensive, I’d still love it.

Next up you have Revenge of Meta Knight, which sees Kirby coming up against Meta Knight on board his ship, the Halberd. What surprised me about this game was just how intense it was. The music, the visuals and everything else about it made it feel like it was coming from a realistic action game and not a game about a friendly pink blob. Quite a change of pace after The Great Cave Offensive, as there’s not really time to explore now – you really need to hurry through each level if you want to survive. In general, it makes Meta Knight a lot cooler.

The final game is Milky Way Wishes, which acts as a finale to the game. You’re given the freedom to choose which order you do the levels in this time and, once again, things get quite serious… they also get pretty weird. I don’t really want to spoil anything, but it will defy your expectations and you’ll have a lot of fun along the way.

There are also a couple of mini-games included, which never really appealed to me that much. There’s Gourmet Race (footraces between Kirby and King Dedede), Megaton Punch (press buttons at the right time to do hard punches), Samurai Kirby (a quick draw game) and The Arena (a boss rush.) I guess they pad the game out a bit, but I didn’t feel they had much substance to them.

Nonetheless, this is a game that I strongly recommend and one of my favourite SNES games. Plus, one nice bonus is that you can essentially play the whole game in co-op mode with a friend, which is pretty cool. So, whether you want a multiplayer experience or a single player experience, this game has you covered.

Rating: 9.1/10

Buy it here.

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The Writing Catalyst

This is probably a sign of the fact that I am still a rather amateur writer, but I find that whenever I read a different author, their writing style has quite an impression on me. It’s kind of like I absorb aspects of their style and then regurgitate it along with aspects of my own writing. It’s actually to the extent that I can sometimes tell what I was reading at the time of writing certain things.

It’s honestly quite hard for me to imagine not being so impressed by other author’s styles that I absorb aspects of them. I suppose, in a way, I feel like my mind is a little bit of a catalyst and every new book adds something to it and everything that I write will, in some small way, contain something of everything that I’ve read before. Sure, you’d have to extrapolate quite far to make connections between certain things, but I think it could be done. This includes the unpublished work of my friends, because they definitely do sway my work. The difference between me and the famous writers will be that they’ve had the ideal property come out of their catalyst, while I’m still experimenting with mine.

It’s also pretty nice to consider that every other writer is a catalyst. Every book that you read will have been inspired by the books that the author read, which in turn will have been inspired by the books read by the authors of those books. It essentially means that all creativity is part of one growing web of ideas which stretches all the way back to the tall tales told by our cave-dwelling ancestors.

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Helmet

Ironically, despite being called Helmet the helmet featured in the game is so inconsequential that it may as well not appear at all. In fact, it would probably make more sense if your character wasn’t wearing a helmet – then it could have acted as a kind of cautionary tale.

Anyway, for those who don’t know, this is one of Nintendo’s Game & Watches. In this one, you leave one building and have to walk a small distance and enter another building. Sounds simple doesn’t it? Well, it’s not because there are loads of tools raining from the sky. There’s literally an infinite supply of them falling down. Thankfully, they’re all falling quite slowly, meaning that you are able to move strategically and avoid getting hit by them. You are wearing a helmet, but if one lands on you, you lose a life either way.

I think this is one of the better Game & Watches and I can get quite into it. It is quite tricky though and once you’ve been thrown off, you’re likely to get a Game Over before too long. You can be playing perfectly, then you get hit, then you’ll loose your other two lives before too long. I think it’s all about confidence and concentration – once you’ve been thrown off, it’s hard to recover. Or, at very least, that’s the case for me.

Like most of the others, you can choose to play with a harder difficulty too, but I think the normal level of difficulty is already high enough in this case. Plus, of course, it can be used as an alarm – not that I really imagine anybody doing so these days. Fans may also recognise Helmet as it was incorporated into a Super Smash Bros. stage, which is pretty cool. Overall, it’s not a bad game and worth a look, but it’s nothing earth-shaking.

Rating: 6.8/10

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