Cecil the Lion and Media Priorities

A recent piece of sad news is that Cecil the lion has been killed. He was killed by a trophy hunter and, understandably so this has provoked a negative reaction from many people across the internet. However, this negative reaction itself has provoked a negative reaction from people who think there are more important things to be worried about. I don’t like this.
    The targets of these “there are more important things” arguments tend to be individual social media users who have expressed their sadness. The fact is there are more important things (racial murders committed by the American police force, atrocities happening in Syria being the two most commonly cited) but people are in no way wrong for expressing their feelings about Cecil. If they knew about these other situations they would likely be doing the same, but the problem is our media: they wouldn’t report on such controversial topics as that, or, if they do, will not make a big thing of it, but they will make a big deal of the killing of a lion. The fact is that people are busy and not everybody can be expected to keep up with all the goings on in the world, so nobody is in a position to judge somebody because they said something about Cecil and not about something else. What happened to that lion was bad and I am pleased that it is being acknowledged. It is sad that other stories do not get much coverage, but it is better that people comment about Cecil than if it were another thing that went on ignored.

(Here is an extra good Sellr blog post I wrote.)

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Kid Icarus: Uprising

PictureKid Icarus had been remembered as a cult classic and one of the best games on the NES. Pit himself was considered something of a Nintendo icon. But the fact is that after it’s fairly similar sequel, there wasn’t another new Kid Icarus game for twenty-one years!

Kid Icarus: Uprising was a triumphant return for the series and one which outdid both of the previous instalments quite significantly! The previous two games had been 2D sidescrolling games, but this game is made up of 3D flying segments and 3D on-foot combat segments. Both have fairly different kinds of gameplay and both are equally fun. There are several different missions that Pit is sent on by the goddess Palutena; they all start with him having to fly somewhere (rapidly shooting at airborne enemies on the way) and then landing somewhere and fighting through enemies until you find a boss. It’s a fun and satisfying.

What I especially like about Kid Icarus: Uprising though, is its story and characters. The story initially seems to be fairly straightforward (the kind of thing you’d expect from Nintendo games) but takes several unexpected twists and turns and becomes something extremely unique: What makes this especially interesting is the fact that it is full of well-developed characters: Pit and Palutena are both given full personalities for the first time and the way that they interact with one another makes their friendship feel very real. There are also several brand new characters introduced, such as Dark Pit and Viridi, the goddess of nature. Virid was definitely my favourite character as she’s very funny, likeable and interesting. I certainly hope that we will get to see more of her in future. It’s the strong characters that give the story emotion; it’s no exaggeration to say I found it very moving at times.

There’s a lot of additional content beyond the main story too: a fun multiplayer battle mode, an enemy and weapon gallery to fill in, a huge range of difficulties, alternate paths through certain levels and a large number of achievements to unlock. All of these things combine to add a high level of replayability; especially if you’re a completionist! There are also a lot of treats for the fans: as well as lots of nostalgic connections to the first game (none to the second though, which was disappointing) there are also loads of Easter Eggs which make reference to Nintendo’s many other franchises, so this game will be quite a treat for big Nintendo fans. On the whole, there are not many bad things to say about Kid Icarus: Uprising.

Rating: 9.5/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Mega Man

PictureThe Mega Man series is one of the most iconic in the world of gaming and the several Mega Man games that appeared on the NES are remembered as some of the best titles on the console. This, of course, is the game that started it all. But does this game live up to the reputation of the series it spawned?

A big thing that will affect your enjoyment is its difficulty. I am not ashamed to say that I made heavy use of save states when I played through it; it would take you a very, very long time to get good enough to win at this game without the aid of save states… Unless I am just a terrible gamer. So, if you don’t appreciate tough games, this might not be for you. I have to admit though, that while it did get frustrating sometimes, I also sometimes found myself laughing at it; the level design was just hilariously obnoxious at certain points.

The game is made up of several 2D side-scrolling stages which involve a combination of platforming and shooting enemies. What’s quite interesting is that, other than the first and last stages, you can play through all of the game’s levels in whatever order you want. Each level has a Robot Master in it who acts as a boss; each Robot Master you defeat will leave behind a power-up which you can use to give Mega Man a new ability/power; this is pretty handy since without any of them he is not exactly mega! I always looked forward to acquiring the new abilities. Back onto the subject of difficulty: every level is full of very hard to dodge enemies and projectiles which fly all over the screen and since Mega Man isn’t very mobile, things always feel very unfair.

In the end, it’s quite hard for me to say how I felt about this game: it’s very unfair and has a cheap level of difficulty. However, I was amused with how hard the game was; do I like it because it’s bad? Maybe. But maybe that’s how you were supposed to enjoy it? Also, I was legitimately frustrated and annoyed with the game at times (especially one boss battle near the end) and that’s not in its favour. It had very nice music on some of it’s levels: some of the best 8-bit tracks I have ever heard. It’s a mixture of feelings, good and bad, so please take my final score with a grain of salt.

Rating: 6/10

Buy it here.

(Sorry for the delay with this blog post, it was supposed to go up yesterday, but was prevented from doing so by a technological error.)

(Don’t miss today’s Finger Puppet Show!)

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Donkey Konga

PictureWhen Rare was purchased by Microsoft in 2002, it seems Nintendo were left quite unsure as to what to do with the Donkey Kong series as there were several rather experimental games released after this. We had the modern Donkey Kong acting like the classic one, we had a climbing based game and we had this game, which is probably the strangest of them all: a music game.

The storyline is especially weak: Donkey Kong and Diddy find some magic bongos one day, they talk to Cranky and decide to try and become musicians. Yep. But for a music game like this, what did you expect? I guess it’s nice to think of this as just an average day on Donkey Kong Island, the kind of thing they do when not on adventures.

So then the game has you playing a variety of different pieces of music on the bongos. You can play using the regular Gamecube controllers, but a big selling point of Donkey Konga is that you play it on special bongo controllers and that you are actually playing the songs yourself. How it works is that it shows Donkey Kong sitting at his bongos and then these notes come flying past and you have to hit the left drum, the right drum, both simultaneously or clap depending on what it is. It sounds basic, but it’s pretty fun.

The thing about the Donkey Kong series is that it is renowned for having outstanding music. All three parts of the original Donkey Kong Country trilogy? Astounding soundtracks. Donkey Kong 64? fantastic! So it surely wouldn’t be hard to fill a music game with Donkey Kong music! Except for some strange reason, most of the music is covers of pop songs. Sure, there are some good ones like ‘Don’t Stop Me Now’ and ’99 Red Balloons’ but they seem such strange choices. There are a couple of Donkey Kong pieces, but they’re just taken directly from Super Smash Bros. Melee. There are also a couple of pieces of classical music and new versions of the Super Mario Bros. theme and The Legend of Zelda theme. Every song can be played on a variety of difficulties, some being very, very hard, so there’s a lot of replayability. They can also be played in multiplayer mode.

Beyond the main music, there’re also a few pieces of additional content. There’s a whack-a-mole style game where you have to hit King K. Rool, a juggling game, other mini games and special unlockable versions of the bongos… All of which are rubbish and just make silly noises which spoil the songs! I used some of them out of curiosity, but mainly it is best to stick to the normal bongos!

On the whole it’s a fun experience… I just wonder why it’s a Donkey Kong game. It feels so weird and a lot of it doesn’t seem to make logical sense. Nonetheless, I did have fun with it.

Rating: 7.9/10

Buy it here.

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Infinite Content

I’ve recently come to learn something about content writing. Let me explain through my experiences; when I first started this blog in 2011 I was a little concerned that I wouldn’t always be able to keep it going because I’d run out of ideas, but four years late I’m still going strong! In 2012, when I first started writing my Finger Puppet Show webcomic, I thought I’d run out of ideas before too long, but I’m still going strong three years later. In October last year, I started writing for SmartDatingUK and I was concerned that I wouldn’t be able to write weekly posts about the world of dating, because I just didn’t know that much about it; I don’t write for SmartDatingUK anymore, but I managed to write for it for nine months and I only stopped because I had become more busy. Then recently, when I started writing for the Sellr blog, I was worried that I wouldn’t be able to keep writing new content every day, but I’m four weeks in, going strong and I don’t see is changing. The point is, that with a creative mindset, you can find an infinite supply of content to write for any subject! It’s a fact that I find very exciting, and one which I hope will be inspiring to all content writers out there!

(Don’t miss today’s Finger Puppet Show!)

(Don’t miss my latest article for Rice Digital!)

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The Creative Appeal of Fanon

There are three things I am a very huge fan of: one is Doctor Who (and other fiction related to it), another is The Waltons (and other fiction related to it) and the third is Donkey Kong (and other fiction related to it). These are just three things I really, really love and I find a lot of new things to enjoy by following through chains of crossovers which stem from those three. To be honest, that encompasses basically everything and I am quite pleased when there is overlap between these things.
    Anyway, I really get into the fanon for all of these big three things. For those who don’t know, fanon is fan explanations, or theories, for things in a series, based on evidence in the text. I like to make connections between two parts of the same franchise which were never really planned to be connected, to think of ways that apparent contradictions can actually be reconciled. It’s especially fun, I find, to take small pieces of media, things which were never really intended to have any significance (and which won’t have had much thought put into their creation) and take them wholly seriously and come up with ways that they impact the later pieces. Some people may ask “Why?” but the simple answer is that it’s fun!
    The longer answer is that it’s also a worthwhile creative exercise. When writing, small connections between things often prove to make interesting plot points, and making these connections in the works that others have created is good practice. I think it’s probably the kind of thing that more creative people are inclined to do, while less creative fans may be confused by the appeal of such actions. But, yes, basically I think fanon is good, and if it’s an activity you take part in; have fun!

(Don’t miss today’s Finger Puppet Show!)

(Don’t miss my latest article for Rice Digital!)

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Connecting Writing

One thing I always like to do is connect all of my writing. It’s something I always have done (since I started writing at age four) and am likely to always do. It’s quite nice because it creates an ongoing thread throughout all of my work. That way, when I’m at work writing about eCommerce, which is the kind of writing which many might consider to be boring or uninteresting, I’m still having a lot of fun because I feel like I am contributing to my overall body of work due to some tiny references which will go unnoticed to anybody else. It may not be the writing I am most passionate about, but, for me, writing is writing and I can get very enthusiastic about all of it. By connecting everything I write, also, I have the feeling that everything I write is worthwhile; even if it was a silly story I wrote half a decade ago, maybe one day I’ll build upon it. I like to think of everything I write as equally worthwhile and this is part of what helps me with that feeling.
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Chain of Ideas

Anybody who reads my webcomic regularly will know that I just introduced a new character called Bolin. Bolin is an evil talking cow from another universe, and what pleases me is that I have a connection to The Waltons with him. Let’s start with John-Boy, the hero of The Waltons; he had an action figure created as a piece of merchandise (which had a suspiciously ugly, never before seen, hat) and I got that in Christmas 2012. I couldn’t resist using it in a couple of Finger Puppet Show strips, where I made him a man who was just coincidentally just like John-Boy. Eventually, Colin the Cow, the star of the webcomic, was damaged! David Tubb and I were able to get him repaired; I used John-Boy’s hat on Colin as it looked better on Colin and covered the damage. Now, when I created Bolin, the evil cow, I gave him a hat identical to Colin’s… So I guess it used to belong to an evil John-Boy! Wajohn-Boy maybe. Anyway, that point is that it makes me quite happy that the influence of The Waltons is felt in my work, even when I am doing things that are completely unrelated!
(Don’t miss today’s Finger Puppet Show!)
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The End of My Writing for SmartDatingUK

As some of you may have realised by now; starting this month I no longer write for SmartDatingUK. Since I started working full time writing at least five posts a day for the Sellr blog in Bath, by the time I’ve gotten home (and tended to this and my webcomic) I just don’t have it in me to be writing SmartDatingUK posts too. Given infinite time, I would definitely continue, but then, with infinite time, there are an awful lot of things I’d like to work on…
    I’m quite sad to see it go. What’s funny is that when I started writing for SmartDatingUK I was a little unsure: I never really thought of romance and relationships as an area I was particularly knowledgeable about and I wasn’t sure that I’d be able to produce regular content on the subject. Of course, I was able to and I enjoyed doing it very much! I even wrote a post on here not too long ago about how I really liked doing it and how I had a lot of creative fun with it. In the end, most importantly, I think I learned from the experience. Not only did I learn about the world of romance and online dating, but about writing too. It really isn’t too difficult to produce a nigh unlimited amount of content on any subject at all and that realisation was a big part of what got me my current job! So it has certainly been a very beneficial experience.
    If you’re sad because you liked the SmartDatingUK posts, don’t worry! They are still going to be written. My good friend Chloe Ward will be handling things from now on and, trust me, things are in very safe hands. Click on her name to go through to her website and take a look at some of her work; she’s very good. I only hope that her work for SmartDatingUK will prove to be as beneficial to her as it has been for me.

(Don’t miss today’s Finger Puppet Show!)

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R.I.P. Satoru Iwata

This is the first time I’ve reported on a death here before, though there have certainly been other times when I thought about it. It was very sad when Ralph Waite died last year and when Joe Conley died the year before him and I was certainly very close to writing about it, but I didn’t feel I’d have anything substantial to say (not that they weren’t equally tragic)

I was surprised by how much the death of Satoru Iwata affected me. It was the first thing I read in the morning and it added a rather downbeat note to the whole day. I wrote a bit about it on the Sellr blog at work today too, by the way. With an actor, you almost feel like you get to know them through their performances, but you wouldn’t expect to get that feeling so much from the CEO of a big company. You wouldn’t expect a death like that to feel like such a personal loss.

But I’ve been thinking about it, and I think I know why. For one thing, he always took the time to do regular Nintendo Direct presentations, where he would announce upcoming games. I’d always be very excited for those presentations and they were purely positive experiences of which he was a big part; those positive experiences will never be the same again. It’s not only that though; the world of video games is something which has remained pretty much unchanged throughout my life; sure, graphics and style might change, but at their hearts, games have remained the same. Iwata has been a part of that, and now things have been irreversibly changed. The chain that went all the way through my life has finally been broken.

I certainly don’t mean to take this terrible thing that happened and make it about me. Of course, I am just a fan of his work, and will not be affected anywhere near as much as his family or the people who actually knew him. Nonetheless, the news of his death has left me quite sad and I wanted to write about it.

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