Things Which Stay the Same as Everything Changes

I got on the bus at the end of the day today and collected my StreetPass hits on my 3DS – just like I did at the end of work days last year when at my last job, just like I did in 2014 during my last year at university, just like like I did in 2013 and all the way back to 2011. My life now is very very different to how it was then, but it’s nice that that one thing stayed the same. I have over 3,000 StreetPass hits on my 3DS and its been building up throughout this whole time: I am so lucky to still have this data, since I almost lost my 3DS the other day.

This got me thinking about the things that stay the same while everything else changes. Of course, there’s my Trusty Water Bottle – I’ve had it since 2008 and not only does it always provide me with delicious and healthy water, but it’s always nice to see how different people engage with it. In fact, I wrote about that once before.

Another thing that I often like to reflect on is the fact that I have had several pieces of clothing for a long time. Sometimes I’ll wear a particular shirt and remember a very nice time I had while wearing that shirt many years ago – it’s nice to have things feel connected like this. This is actually something else I’ve written about before.

But there’s one last thing which doesn’t seem to change: me. As the years go by I meet new people and form new circles of friends all the time – this is something I love endlessly, but as I do, I find myself having conversations or sharing moments of affection with people which echo moments with other people in the past. They’re just occasional moments, but they stand out. As time goes by, I never care any less about my friends and I always want to see them. In a way there’s a constant, unending cycle of people in our lives, and actually that’s a little sad.

The one thing that never changes, is the fact that things always change.

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To Despise or Pity?

I tend to get on with everybody I meet, but I’ve had a lot of trouble with somebody recently. Not only do they have a lot of habits which are very annoying, but they are always very rude to me, very rude to my friends and just generally somebody who is very unethical and ignorant of other’s feelings. They’re just about the worst possible combination of ignorant, arrogant, unintelligent and selfish.

Essentially, everybody I know who knows this person can’t stand them – and understandably so; if somebody causes so much stress for you, you’ve no reason to like them. But the thing is, while everybody holds a negative opinion of this person, he doesn’t seem to particularly dislike anybody; in fact there are a lot of cases where they actually seem to like people more than they like them. With this in mind, I can’t help but wonder: are they somebody to be despised or pitied?

If somebody is doing loads of thoughtless and immoral things without the slightest idea that what they’re doing is wrong, don’t you have to feel sorry for them? They think that they’re an amazing person, that everybody loves them and that they do a lot of good, when in reality all of those things are the opposite of true. It’s a subject I grapple with a lot.

Isn’t the thought of that person finding out and then being utterly heartbroken something that’s really upsetting? To me it is, at least. And that’s what I struggle with: it’s hard to be too negative towards this feelings, because its hard for me not to view many of these flaws (especially things like arrogance) as manifestations of insecurity and ignorance, rather than malice.

Perhaps I’m wrong and they know how much trouble they cause everybody and they just don’t care. Maybe they even intentionally say or do things to make people feel like I do, so that they’re less likely to oppose them – an arch manipulator. But it’s so hard to tell and it creates a sad mixture of anger and guilt. I don’t really like to feel negative emotions towards a person, because I think when somebody holds negative emotions, it will always end up harming them.

(Don’t miss today’s Finger Puppet Show!)

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Pikmin

PikminThe Gamecube era was a time of experimentation for Nintendo and one of their biggest experiments during that time was starting the Pikmin series. Pikmin is definitely one of the most unique Nintendo franchises and this is the game that started it off.

In this game you play as Captain Olimar, who crashes his spaceship on a mysterious planet. Olimar’s ship is very badly damaged and pieces of it are scattered around several different areas on the planet. With the help of small creatures called Pikmin, Olimar has to make sure he survives on the strange planet while collecting the pieces he needs to rebuild his ship.

The thing about the planet Olimar has found himself on is that it seems very, very much like Earth, with the only problem being that Olimar is tiny (insect size, in fact) and he has to fight lots of other insect-like creatures. Olimar himself is very weak and cannot really fight, so he has to use huge hoards of Pikmin to fight for him.

The game plays as a real time strategy and Olimar commands up to one hundred Pikmin at once. They follow behind him in a huge group and can do all kinds of things; retrieve ship parts, build bridges, fight creatures and more. As Olimar you just throw them towards whatever you want done and they will do it. Different coloured Pikmin can do different things too; red are immune to fire, blue can breathe under water and yellow can carry bombs. It’s simple but effective. It’s very satisfying to perfectly strategise a fight against a huge creature and then retrieve a ship part and bring it back to the ship, all without having any Pikmin die. By the way, when any Pikmin do die, you’ll probably feel very guilty as they are very cute and innocent creatures.

What hangs over the whole game is the fact that Olimar only has thirty days’ worth of oxygen and after that, he will have to attempt to leave regardless of how many ship parts have been restored. This time limit gives the whole game a much appreciated sense of urgency – especially as you’re not given much guidance and can do things in whatever order you want. This coupled with the often rather ambient music creates a very atmospheric game. It may be a bit short, but Pikmin provides an excellent experience.

Rating: 9/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Pacifism

I am a pacifist; I have been for as long as I can remember. Probably for as long as I’ve been able to fully understand and appreciate the concept of pacifism. I know some people say that pacifism is something that nobody would ever actually use when faced with violence, but it’s come in handy once, or twice, or thrice (and maybe other times which don’t spring to my mind right now.)

But actually, while pacifism is still my general rule for conflict, I’ve recently identified a bit of a flaw in that perspective. Pacifism is a choice and I am free to make that choice for myself when faced with violence, but what about if I were with a friend who was facing violence? Or, indeed, any innocent person? Especially somebody who can’t defend themselves. I don’t believe I have the right to make that choice for others because that could well result in them suffering. If I have the ability to stop an innocent person from suffering through the use of physical force, then I believe I have a moral duty to do so, as much as it may feel at odds with my own morality; wouldn’t it be enormously selfish to do nothing in the name of moral superiority? Ironically, that would make the moral superiority in this case an actual case of moral inferiority.

Of course, things would be a little different if the other person were a pacifist too, but this has been quite an interesting reflection for me who, for years, has subscribed to absolute pacifism. I suppose it’s always important for us to challenge and reflect upon our most firmly held beliefs – I think it’s quite healthy (and important) for people to change their beliefs as they grow older, so I always like to challenge my own perspectives whenever I can.

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Metroid games:

Metroid Logo1986: Metroid
1986: Kid Icarus ¹
1991: Metroid II: Return of Samus
1991: Kid Icarus: Of Myths and Monsters ²
1994: Super Metroid
1996: Super Mario RPG: Legend of the Seven Stars ³
1999: Super Smash Bros. ⁴
2001: Super Smash Bros. Melee ⁵
2003: WarioWare, Inc.: Minigame Mania ⁶
2004: WarioWare: Twisted!
2006: Tetris DS
2008: Super Smash Bros. Brawl
2008: Animal Crossing: Let’s Go to the City ¹⁰
2010: Donkey Kong Country Returns ¹¹
2011: Puzzle Swap ¹²
2012: Kid Icarus: Uprising ¹³
2012: Animal Crossing: New Leaf ¹⁴
2012: Nintendo Land ¹⁵
2014: Super Smash Bros. for Nintendo 3DS ¹⁶
2015: Super Mario Maker ¹⁶

Connected Series:

Footnotes:

  1. A kind of Metroid, called Komaytos, appear as enemies.
  2. Komaytos appear as enemies, though their design has been changed somewhat.
  3. Samus has a minor cameo.
  4. Samus is a playable character and there is a stage based on the series.
  5. Samus is a playable character and there are two stages based on the series.
  6. Samus has a minor playable cameo in a microgame.
  7. Samus has a minor playable cameo in a couple of microgames.
  8. Samus appears in various game modes.
  9. Samus is a playable character and there are multiple stages based on the series.
  10. You can get a Metroid in a vat as a piece of furniture.
  11. The bones of Crocomire appear in a level.
  12. Samus appears in multiple puzzles.
  13. Komaytos and Space Pirates appear as enemies.
  14. You can get a Metroid in a vat as a piece of furniture.
  15. A new game, Metroid Blast, is included.
  16. Samus is playable and there is a stage based on the series.
  17. Samus is a playable character via Mystery Mushroom.
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Safari Animals

Back in 2013 I drew a picture which I quite liked and a few other people I knew quite liked it too. I posted it on my personal Facebook page, but never here on my blog, so now feels like a good time to post it here for posterity. Click to see it in full size!

 

Safari Animals

 

 

 

 

 

 

(Don’t miss today’s Finger Puppet Show!)

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Mario Kart 7

Mario Kart 7This is the seventh Mario Kart game. Some people might expect the series to have gotten stale by this point, and it does actually have a bit of a bad reputation, but I think Mario Kart 7 is very good.

As usual, you start off with eight characters, this time it’s: Mairo, Luigi, Peach, Bowser, Toad, Yoshi, Koopa Troopa and Donkey Kong. There are then nine unlockable characters, including four who had never appeared in any capacity before. I like the choice of characters in some ways, because there are fun and unusual choices in there, but on the other hand there are obvious options like Diddy Kong and Waluigi who are absent.

What I’m especially pleased with is the number of great tracks in Mario Kart 7. There’s a new track based on Donkey Kong Country Returns, two tracks on Wuhu Island (from the Wii series games), one called Wario Shipyard (which actually seems to draw from Wario Land games a little), Rosalina’s Ice World (a snowy, alien planet) and other great new tracks too. Then you’ve also got some really good returning tracks, like Kalamari Desert (from Mario Kart 64), the original Rainbow Road (from Super Mario Kart) and Airship Fortress (from Mario Kart DS.) It honestly has one of the best track selections in the series.

The unique selling point of the game is the fact that the karts can now go underwater in certain areas and sprout a glider and fly at times too. This is a fun little addition which helps to add more variety to the tracks, but it’s a bit of a minor thing. You are also given the option to race against other players ghosts with the help of StreetPass functionality, which is a good way to improve replayability. The sad thing is, that this game is a bit of a step down from Mario Kart Wii (because it has fewer characters, no 12-player races and no bikes) which I think causes people to judge it unfairly, but I still found it very enjoyable. I spent quite a large number of hours playing the game online an it’s still something I dip into from time to time. Well worth a play.

Rating: 9.3/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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3DS Disaster

Today I was at the bus station waiting to get on my bus and go home. I was actually in the middle of a game of StreetPass Garden, which is quite nice. The bus doors opened and I closed my 3DS and got on. I was looking forward to finishing that game when I got home.

I had the bus ride home as usual and then the bus got close to my home. A fellow passenger rang the bell and then walked over to the door while the bus was still in motion – you are not supposed to do this. I also don’t like it when people do this as it makes me feel I have to rush. And I did rush. I got off the bus and reached to my pocket, my 3DS was missing! It must have slipped out of my pocket and onto the bus seat! The last time something like that happened (back in 2011) I never saw it again.

It would be quite a shame if that 3DS was gone. There were five years’ worth of StreetPass and pedometer records stored in it! Even if I bought a new one, those records would be lost forever. But I didn’t want to be pessimistic – I still had a chance of getting it back. I reached into my pocket and pulled out the bus timetable… It would be back in that area in forty-minutes – the exact time it takes to drive to the next town and back.

When they bus did get back, the driver had my 3DS ready for me. I was delighted.

“Oh my, thank you very much,” I said, putting my hand on my heart, “I really appreciate your help.”

“Are you alright mate?” he said.

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Sleep

Recently I’ve been giving a lot of thought to how much sleep I get and also how it impacts my day. On the average day I get between five and a half and six hours sleep – I know this is quite short, but it always seems to be enough for me. I’m very lucky really, because other people would not be able to manage on that much. Curiously though, I am extremely tired tonight, to the extent that I am finding it difficult to formulate enough sentences in my mind to then write down for this blog post. Personally,  I find that a little bit more or a little bit less sleep is no real indicator of how well I’ll get through the day: some days I feel extra good, some days I feel not quite so good. I do always feel extra good when I get a nice long lie in though. I wrote about that sleep appreciation in an earlier blog post once before. But today tiredness is affecting me a lot and I am sure it probably comes across in this blog post. Check back next week for something which might actually be good!

(Don’t miss today’s Finger Puppet Show!)

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Grabbed by the Ghoulies

Grabbed by the GhouliesGrabbed by the Ghoulies is the first game made by Rare after they were purchased by Microsoft. It’s not really remembered all that fondly, but I have a feeling that that reputation is caused by the buyout because I like it a lot and there’s been a bit of an anti-Rare sentiment about since then.

The story follows two teenagers called Cooper and Amber who enter an old mansion after they got lost on a dark and stormy night. The mansion is owned by Baron Von Ghoul and is full of ghouls. The pair of them keep falling into more and more problematic situations and as Cooper you have to fight through the ghouls to find the secrets of the house.

The story is quite simple but it leads in to a very fun game. Each level has you getting through a different room in the mansion and to do that you have to fight and defeat ghouls in different ways and within different limitations. You punch and kick and you use items in the room as weapons and it’s all very enjoyable: it’s also very simple and easy to get into the swing of. Other fighting-based games have very complex control schemes, but this one literally just has you pointing the right stick in the direction you want to attack. Simple and endlessly fun.

What makes this game especially entertaining is that all of the ghouls have tonnes of personality. They all interact with each other in funny ways, they all make silly noises and they all have funny reactions to being attacked by you. My personal favourites were the skeletons, which just so happen to be the ones you see most often. Those skeletons were downright hilarious.

Plus, on the subject of tone and charm, the game is full of references to other Rare games. You’ll find Banjo-Tooie character portraits up on the walls, pictures of Mr. Pants and Captain Blackeye, Sabre Wulf posters and much more too. They even fitted in a Donkey Kong Country reference and Banjo’s pet goldfish Roysten is actually in the game himself! It feels very much in-line with the world created in the Banjo-Kazooie series and I liked it a lot.

Overall, this is an amazing game. It’s enormously fun, has excellent graphics, a great spooky soundtrack and is deeply charming. History is unfair in how it remembers Grabbed by the Ghoulies and you should definitely give it a try.

Rating: 9.5/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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