Snapshot 1

Over the years, we had slowly grown resentful of each other. We’d both wronged each other in some ways, but despite the negative feelings which had emerged, deep down I believe we both cared for each other. The origins of our friendship had been pure and innocent and nothing could change the fact that that was the seed from which it had all grown.

Nonetheless, I decided that it was best for us to part ways. I saw that I had two options: option 1 was a negative and confrontational ending and option 2 was a happy ending, of sorts.  Guess which one I chose? Circumstances meant that we wouldn’t be seeing much of each other anyway, so I decided we should have a one on one dinner to mark the occasion. I remember calling it a “Goodbye Meal” but while it was publicly a goodbye for now, inside it was goodbye forever.

So for one evening and for one dinner, we went back to the way that we had been. We were friendly, we made each other laugh, we didn’t worry about all the tensions. We were just two friends having dinner together and that was quite nice.

During the meal, you accidentally spilled a glass of orange juice over my food – which I ate anyway. It was disgusting. Perhaps a perfect allegory for our friendship: you’d do things and feel bad, I’d insist it was fine, but actually be kind of annoyed. When you’re young, you don’t recognise unhealthy habits so easily.

At the end of the meal, you drove me back home. I remember our last words distinctly. “See you later,” you said. I smiled, knowing that that was not the case at all and said only “yes.” I watched you drive away and thought excitedly of a future free from the chains of the past.

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The Unending Growth of the Broken Heart

I like to think that each time we meet somebody, our heart grows a little bigger. It grows bigger to accommodate the feelings of love and affection that we hold for that person. When a person leaves our lives, our hearts don’t shrink, but a part of them disappears. When we’re left with these holes in our hearts, they can’t ever be filled by anything other than those same people. But that doesn’t mean it can’t keep growing – and it will do, every time a new bond is forged.

The pain of a heartbreak will never lessen, but it will seem to. As the heart grows from feeding off the positive energy of new relationships, the pain of the older holes begins to feel comparatively smaller. The balance will sometimes change, as people come and go and hopefully we can go through our lives with the number of holes remaining small – and I do think it’s very true that past emotional pain doesn’t cease to hurt (they will if you focus on them) and instead gets lost among later, more positive influences.

While there’s always the capacity for the heart to grow, there’s always a reason to keep going and a chance that the huge hole in your life will one day take up only a small space on your massive, massive heart.

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Crash Bandicoot

Growing up, I always used to think Crash Bandicoot looked really cool. I never really had any of his games as a child, but I wanted them. I even had a couple of toys that you get out of a machine when you put £1 in. Now that I’ve finally played it as an adult, I can see that I would have loved it if I had played as a child.

It’s basically a mixture between classic 2D side scrolling games and early 3D platformers and as those are two things that I enjoy very much, I had a lot of fun with it. Some levels are standard side scrollers, some levels have you moving forward or backward down a set path and other levels are a little bit of a mixture.

A lot of the time, with these older games, you find that the controls have aged badly, but that is certainly not the case with Crash Bandicoot – it felt very tight. When you lose, it feels like you’ve lost because you jumped at the wrong time (or made some other mistake) and when you win, you feel like it was down to pure skill. This fact alone should be very appealing to a lot of people.

The real icing on the cake is how nice all of the game’s environments are. Sometimes you’re taking a path down a jungle. Sometimes you’re exploring an ancient temple. Sometimes you’re floating down a river on a leaf. Other times you’re on a rickety bridge up in the clouds and it’s really annoying… but I digress. It’s probably just nostalgia talking, but I love seeing natural environments created with early 3D graphics. I will admit, though, that they did reuse certain level archetypes a few too many times, meaning that it did get a bit repetitive from time to time.

The biggest problem this game has is its difficulty. It can get really tough at times. You’ll have to jump off moving platforms to land on (and bounce off) flying enemies, while avoiding other enemies and timing anything slightly wrong will lead you falling off the screen and being sent back to the last check point. More casual players are likely to have a lot of trouble with later levels – I certainly did! It was so bad that I almost lost interest in the game. Even saving the game becomes difficult, because it depends on you finding secret tokens within the levels and then successfully completing a tricky mini game. This then means that you end up having to play the hardest levels multiple times. If you’re aiming for 100% – good luck to you. That is going to be extremely hard.

Nonetheless, while the difficulty is problematic, I still think that this is definitely worth playing. You may give up before the end, but the earlier levels are a lot of fun. It’s a game with a lot of historical significance (Crash was kind of Sony’s mascot at the time) and one which holds up pretty well.

Rating: 8.3/10

Buy it here.

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Balloon Fight games:

1984: Balloon Fight
2002: Animal Crossing ¹
2003: WarioWare, Inc.: Minigame Mania! ²
2004: WarioWare: Twisted! ³
2006: Tetris DS
2007: Tingle’s Balloon Fight DS
2008: Super Smash Bros. Brawl
2009: PiCOPiCT
2012: Nintendo Land
2013: NES Remix
2014: Super Smash Bros. for Nintendo 3DS
2015: Super Mario Maker ¹⁰

Connected Series:

Footnotes:

  1. The original Balloon Fight game is unlockable and playable.
  2. The Balloon Fighter makes a minor playable cameo in a microgame.
  3. The Balloon Fighter makes a minor cameo in a microgame.
  4. One of the game’s modes is based around Balloon Fight.
  5. The giant fish appears in one of the game’s levels.
  6. Characters from the series appear once a certain level is beaten.
  7. A new game, Balloon Trip Spring Breeze, is included.
  8. Elements from the original Balloon Fight are “remixed” into new scenarios.
  9. There is a stage based on the series and the Animal Crossing Villager is implied, in some ways, to be a Balloon Fighter.
  10. The Balloon Fighter is playable via Mystery Mushroom.
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Video Game Characters as Digital Avatars

Many video game characters are designed to be digital avatars of the player. Miis are a clear example of this, where they’re just a way for you to put you and your friends in games. But that’s not what I want to talk about today. Today, I’d like to talk about how some video game characters can become very strongly associated with people we know in reality to the extent that they become so tightly linked, that you can’t think of the character without thinking of the person in reality.

Let me give an example: Professor Layton. Now, here’s a character who is very clearly not supposed to be an avatar. He has a mind, personality and backstory of his own – but there’s a good friend of mine who will always be associated with him for me. I only played a Professor Layton game for the first time recently and it reminded me of my friend to such an extent that it made me miss him quite a lot. My friend has lots of Layton based memorabilia, he would play me songs that he’d found in the games and he’d even prepare puzzles from the game for me to solve. Now anything with Professor Layton in it will have that added emotional impact for me.

Similarly, another friend of mine is a big Pikachu fan. She loves Pokémon in general, has a Pikachu onesie and will sometimes do little Pikachu impressions. I’ve a lot of fond memories of comparing our Pokémon collections and of discussing the series with her in general. The other day I came across a very nice remix of a song in a Pokémon game and it included audio clips of Pikachu. Because of this association, the first thing I thought of was my old friend and the memories we had shared.

One last example is Spyro the Dragon. A friend of mine absolutely loves him and all of his games. Since we first met, he has always talked about how much his loves Spyro the Dragon. He did a very good job of making me want to play the games (which I have now done.) Before this, Spyro was just a generic game character to me, but now he has a lot more meaning. As I play through the games myself, I imagine my friend playing them for the first time as a young child and I love to try and imagine it as it would have been through his eyes all those years ago. It makes the experience so much more valuable to me.

I think game characters in particular are more likely to attract this kind of thing, because they are much more of a blank slate than you’ll get with characters in other mediums. This makes it very easy to paint your sentimental feelings about your friends onto them. I could have given some more examples, but I feel like this post would get a little repetitive if I went on. It’s nice to consider the ways that our own experiences affect our appreciation of art.

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On Love and Barley by Basho

I’m not somebody who goes out of their way to buy poetry. Sure, I have been bought some in the past or had to buy some for school or university, but I never could quite understand the appeal in the same way that I could understand the appeal of some regular old prose. It often seemed a little pretentious and didn’t really do a good job of making me feel anything… Now I realise I was reading the wrong poetry!

On Love and Barley is a selection of haiku written by Basho – a Japanese monk from the 17th century. He lived a very solitary life and wandered between different places, often passing through the most beautiful wilderness as he did so. I feel like this selection of haiku is kind of like a selection of snapshots from his life, except they’re much more emotive than any literal snapshots could ever have been.

With the majority of these haiku, I felt as though I had seen the world through his eyes for just a few seconds. It really did feel like I was seeing, hearing and feeling all of the things that he had seen, heard and felt as he wrote these poems. What’s so incredible is that he just captures such small, inconsequential moments (such as a quiet night out on the road, a spider making a web, rain starting to fall etc.) and he still makes them seem absolutely sublime – and they are.

I’m always been somebody who has appreciated the beauty of the world, but I could never capture it in quite the same way as Basho. It’s so uplifting to read these poems and it makes you think – with all of these natural beauties around us, why should we ever feel sad? Our lives are just fleeting moments on something so much bigger and so much more wonderful than we can properly comprehend and the thing is, we’re a part of that huge and incomprehensible, wonderful thing.

I’ll admit, one or two of them did depend a little on historical context (and thankfully, the footnotes cleared them up for me) but the large marjority of these haiku are truly timeless. So if you want to hear the sound of snow that fell four hundreds ago, smell rain that’s fallen and evaporated a thousand time or experience a brief moment in the life of a bird who would otherwise have left no record of his time on this earth, this is the book to buy. I cannot recommend this highly enough.

Rating: 9.8/10

Buy it here.

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The Adulthood Catalyst

When you’re in school, most of us will have a group of people who are our friends and a selection of people who we do not like at all. It all comes down to the fact that everyone is a bit meaner as a teenager and that, in turn, means that we’ll all end up having especially negative opinions of certain individuals.

What I find especially nice, as I grow older, is that I see these ill feelings just falling away. As people become more mature and enter the catalyst that is adulthood, they come out with more empathy and compassion. Even people who didn’t like each other will often be on friendly terms, just because the old rivalries that they had are now just memories of a shared childhood.

I always like to see people overcoming their issues and teenagers have a lot of issues. I think growing up with a person helps you to respect them more for this very reason and I often find myself feeling momentarily sad about the fact that I will not be able to grow up with the friends who I met later in life. When you get to see somebody evolve, you kind of get to meet different aspects of them.

Of course, some people will always remain trapped in a teenage perspective, which is a shame – in part, because they can be quite annoying. But, ultimately, you have to feel more pity than annoyance for these people, as their lack of development will prevent them from forming real bonds with others or, indeed, from appreciating life to the fullest extent.

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Responsibilities

There’s a fair number of people whose wellbeing I consider to be my responsibility. I have been told by one or two people that this is an unhealthy attitude. We are each responsible for our own happiness and our own happiness alone, they’ll say, so taking responsibility for somebody else’s wellbeing is particularly unwise.

I do understand that point and, equally, I do think it’s unhealthy when people expect others to be responsible for their own happiness. You have to take responsibility for yourself and you can never, ever demand that of others. Nonetheless, there will still be a few people who do feel responsible for it.

But for me, once I consider a person a friend and I know that they will go out of their way to do things for me/to see me, I feel that I can return that by doing my best to be responsible for their wellbeing. I want all of my friends to have happy and healthy lives, so I do everything I can to ensure that they are. I think it’s healthy and normal to do so.

At the same time, I do appreciate that I have limits. We all have limits. Sometimes, despite our best efforts, we can’t do anything to help people. Sometimes we need to accept this. But I don’t think that it’s unhealthy to try our best. Too often people hear something concerning from somebody else, but feel that it is not their business to get involved and try to help, but I genuinely think that the world would be a better place if we all took a little more responsibility for each other’s wellbeing.

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Mario vs. Donkey Kong: Mini-Land Mayhem!

If you’ve heard of this game, I have a feeling I know what you’re thinking. Is it “Oh great, another Mario vs. Donkey Kong game based around Mini-Marios, I can’t wait” with a sarcastic mental intonation? If so, that’s understandable. After all, there had been not one, but two very similar Mario vs. Donkey Kong games on the DS already. What more could there be to experience in a third game following the same formula? Even I, a deranged fan of all Donkey Kong games, didn’t buy it until over five years after its release. But you know what? It’s actually a pretty good game. In fact, it’s the best Mario vs. Donkey Kong game on DS, so if you’re going to buy only one of them, make it this one.

Once again, the story goes that Mario and Pauline are opening a new theme park when Donkey Kong gets mad about something and kidnaps her. Mario then sends his Minis after him in order to rescue her. Very basic and, unlike the last two games, it doesn’t have a twist ending – which was disappointing for me. It also provides the most menacing portrayal of modern Donkey Kong that I’ve ever seen and that’s not quite how I like to see him… but these are nitpicks, really.

In terms of what specifically makes this one more interesting than the other two, it’s hard to say. Overall presentation has been polished up, backgrounds look nicer, animations are all much more fluid and so forth – these may just be small things, but it all adds up and it contributed to my enjoyment of the game.

Ultimately, I think what I liked about this game, was that this seemed to be the point that they really perfected the Mini-Mario gameplay. You set off your Mini-Marios and then you use the stylus to manipulate the environment to guide them safely to the exit. You place platforms, ladders, conveyor belts and other items in just the right places for them to avoid enemies. You’ll know this if you’ve played the others, but it can be very satisfying to get them all to the end. By this point, their level designs were better than ever and it’s all very fun – never too easy, never too hard and certainly never too boring. The fact that you get to use the Mini versions of Donkey Kong, Pauline, Peach and Toad helps to add a further layer of variety too.

This is genuinely a good game and one that I would recommend. It may not stand out due to the fact that it’s one of three very similar games on the same console, but I don’t think that does anything to subtract from its individual merits. With a nice number of levels in the main game (with plenty of extras too unlock) plus the capacity to make your own stages, there’s a lot to this game.

Rating: 8.8/10

Buy it here.

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Love is Not Ownership

Today I wanted to talk a little bit about romantic love and some worryingly negative attitudes that I’ve seen and heard a lot of recently. Namely, as you may have guessed from the title, I see a lot of people viewing love as a sort of ownership.

Now, if you meet and fall in love with someone, you likely want them to be a part of your life. This is reasonable and this is healthy – the problem is that I see people who want their partner to be a part of their life, but who don’t want to be a part of their partner’s life. It might sound like a contradiction, so let me explain…

People (or, perhaps that should be, some people) don’t like to think of their partner having an existence that is separate from them. It’s an ego thing, I suppose, where the idea that their partner wants or needs anything that they cannot provide them with is something that they don’t like or makes them feel insecure. It’s ridiculous, of course, because one person can never give another everything that they need – it’s just not how people work.

This kind of attitude is a little more understandable in the early days of a romantic relationship. People are overexcited and not thinking entirely clearly – they may say or think things which are not entirely healthy. This is just an early days infatuation and it’s not exactly “love” though a lot of people mistake it for that. Once the infatuation phase is over, some people just begin to lose interest in the other and that just goes to show just how worthless infatuation is. For sure, it’s the precursor to love, but they are definitely not the same thing – in some sad cases, people never move on from it. It mutates into horribly unhealthy romantic relationships.

People act like big gestures along the lines of “I want to spend every single day of my life with you” are signs of love, but I’d argue that that’s more a symptom of infatuation. The deepest, and most valuable love, comes from people accepting that their partner has an existence which is independent to them – and that’s okay.

This will be slightly different for everybody. Some couples will have 90% of their lives tied to each other and only 10% which is not, and that’s okay. Others will have more of a 50-50 balance. Everybody is different, but the main thing to understand is that people always need something that’s theirs and theirs alone.

You’ll notice that, most often, relationships where this unhealthy attitude is present, it’s only in one partner. One partner has a healthy balance in their life and wants the other to just be part of their life and to not have an independent life. That’s because this is an abusive trait. I think, other than in the early days, any serious couple is only ever going to have this be a one sided thing.

And here’s my personal perspective on it: this kind of thing is never love. It’s ownership. They’ll say that they love their partner so much that they want to provide for them in every aspect of life – and it’s easy to be roped in by those sweet words. But the reality is that they don’t truly love their partner, they only love the idea of them – a person who doesn’t need anything else in their life. An object to populate their life with. But loving the idea of someone is very different to actually loving someone and if you do genuinely love some one, the best thing you can do is be as much of a supportive person as you can, while accepting that they will always need to do some things independently from you.

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