Metroid games:

Metroid Logo1986: Metroid
1986: Kid Icarus ¹
1991: Metroid II: Return of Samus
1991: Kid Icarus: Of Myths and Monsters ²
1994: Super Metroid
1996: Super Mario RPG: Legend of the Seven Stars ³
1999: Super Smash Bros. ⁴
2001: Super Smash Bros. Melee ⁵
2003: WarioWare, Inc.: Minigame Mania ⁶
2004: WarioWare: Twisted!
2006: Tetris DS
2008: Super Smash Bros. Brawl
2008: Animal Crossing: Let’s Go to the City ¹⁰
2010: Donkey Kong Country Returns ¹¹
2011: Puzzle Swap ¹²
2012: Kid Icarus: Uprising ¹³
2012: Animal Crossing: New Leaf ¹⁴
2012: Nintendo Land ¹⁵
2014: Super Smash Bros. for Nintendo 3DS ¹⁶
2015: Super Mario Maker ¹⁶

Connected Series:

Footnotes:

  1. A kind of Metroid, called Komaytos, appear as enemies.
  2. Komaytos appear as enemies, though their design has been changed somewhat.
  3. Samus has a minor cameo.
  4. Samus is a playable character and there is a stage based on the series.
  5. Samus is a playable character and there are two stages based on the series.
  6. Samus has a minor playable cameo in a microgame.
  7. Samus has a minor playable cameo in a couple of microgames.
  8. Samus appears in various game modes.
  9. Samus is a playable character and there are multiple stages based on the series.
  10. You can get a Metroid in a vat as a piece of furniture.
  11. The bones of Crocomire appear in a level.
  12. Samus appears in multiple puzzles.
  13. Komaytos and Space Pirates appear as enemies.
  14. You can get a Metroid in a vat as a piece of furniture.
  15. A new game, Metroid Blast, is included.
  16. Samus is playable and there is a stage based on the series.
  17. Samus is a playable character via Mystery Mushroom.
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Safari Animals

Back in 2013 I drew a picture which I quite liked and a few other people I knew quite liked it too. I posted it on my personal Facebook page, but never here on my blog, so now feels like a good time to post it here for posterity. Click to see it in full size!

 

Safari Animals

 

 

 

 

 

 

(Don’t miss today’s Finger Puppet Show!)

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Mario Kart 7

Mario Kart 7This is the seventh Mario Kart game. Some people might expect the series to have gotten stale by this point, and it does actually have a bit of a bad reputation, but I think Mario Kart 7 is very good.

As usual, you start off with eight characters, this time it’s: Mairo, Luigi, Peach, Bowser, Toad, Yoshi, Koopa Troopa and Donkey Kong. There are then nine unlockable characters, including four who had never appeared in any capacity before. I like the choice of characters in some ways, because there are fun and unusual choices in there, but on the other hand there are obvious options like Diddy Kong and Waluigi who are absent.

What I’m especially pleased with is the number of great tracks in Mario Kart 7. There’s a new track based on Donkey Kong Country Returns, two tracks on Wuhu Island (from the Wii series games), one called Wario Shipyard (which actually seems to draw from Wario Land games a little), Rosalina’s Ice World (a snowy, alien planet) and other great new tracks too. Then you’ve also got some really good returning tracks, like Kalamari Desert (from Mario Kart 64), the original Rainbow Road (from Super Mario Kart) and Airship Fortress (from Mario Kart DS.) It honestly has one of the best track selections in the series.

The unique selling point of the game is the fact that the karts can now go underwater in certain areas and sprout a glider and fly at times too. This is a fun little addition which helps to add more variety to the tracks, but it’s a bit of a minor thing. You are also given the option to race against other players ghosts with the help of StreetPass functionality, which is a good way to improve replayability. The sad thing is, that this game is a bit of a step down from Mario Kart Wii (because it has fewer characters, no 12-player races and no bikes) which I think causes people to judge it unfairly, but I still found it very enjoyable. I spent quite a large number of hours playing the game online an it’s still something I dip into from time to time. Well worth a play.

Rating: 9.3/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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3DS Disaster

Today I was at the bus station waiting to get on my bus and go home. I was actually in the middle of a game of StreetPass Garden, which is quite nice. The bus doors opened and I closed my 3DS and got on. I was looking forward to finishing that game when I got home.

I had the bus ride home as usual and then the bus got close to my home. A fellow passenger rang the bell and then walked over to the door while the bus was still in motion – you are not supposed to do this. I also don’t like it when people do this as it makes me feel I have to rush. And I did rush. I got off the bus and reached to my pocket, my 3DS was missing! It must have slipped out of my pocket and onto the bus seat! The last time something like that happened (back in 2011) I never saw it again.

It would be quite a shame if that 3DS was gone. There were five years’ worth of StreetPass and pedometer records stored in it! Even if I bought a new one, those records would be lost forever. But I didn’t want to be pessimistic – I still had a chance of getting it back. I reached into my pocket and pulled out the bus timetable… It would be back in that area in forty-minutes – the exact time it takes to drive to the next town and back.

When they bus did get back, the driver had my 3DS ready for me. I was delighted.

“Oh my, thank you very much,” I said, putting my hand on my heart, “I really appreciate your help.”

“Are you alright mate?” he said.

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Sleep

Recently I’ve been giving a lot of thought to how much sleep I get and also how it impacts my day. On the average day I get between five and a half and six hours sleep – I know this is quite short, but it always seems to be enough for me. I’m very lucky really, because other people would not be able to manage on that much. Curiously though, I am extremely tired tonight, to the extent that I am finding it difficult to formulate enough sentences in my mind to then write down for this blog post. Personally,  I find that a little bit more or a little bit less sleep is no real indicator of how well I’ll get through the day: some days I feel extra good, some days I feel not quite so good. I do always feel extra good when I get a nice long lie in though. I wrote about that sleep appreciation in an earlier blog post once before. But today tiredness is affecting me a lot and I am sure it probably comes across in this blog post. Check back next week for something which might actually be good!

(Don’t miss today’s Finger Puppet Show!)

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Grabbed by the Ghoulies

Grabbed by the GhouliesGrabbed by the Ghoulies is the first game made by Rare after they were purchased by Microsoft. It’s not really remembered all that fondly, but I have a feeling that that reputation is caused by the buyout because I like it a lot and there’s been a bit of an anti-Rare sentiment about since then.

The story follows two teenagers called Cooper and Amber who enter an old mansion after they got lost on a dark and stormy night. The mansion is owned by Baron Von Ghoul and is full of ghouls. The pair of them keep falling into more and more problematic situations and as Cooper you have to fight through the ghouls to find the secrets of the house.

The story is quite simple but it leads in to a very fun game. Each level has you getting through a different room in the mansion and to do that you have to fight and defeat ghouls in different ways and within different limitations. You punch and kick and you use items in the room as weapons and it’s all very enjoyable: it’s also very simple and easy to get into the swing of. Other fighting-based games have very complex control schemes, but this one literally just has you pointing the right stick in the direction you want to attack. Simple and endlessly fun.

What makes this game especially entertaining is that all of the ghouls have tonnes of personality. They all interact with each other in funny ways, they all make silly noises and they all have funny reactions to being attacked by you. My personal favourites were the skeletons, which just so happen to be the ones you see most often. Those skeletons were downright hilarious.

Plus, on the subject of tone and charm, the game is full of references to other Rare games. You’ll find Banjo-Tooie character portraits up on the walls, pictures of Mr. Pants and Captain Blackeye, Sabre Wulf posters and much more too. They even fitted in a Donkey Kong Country reference and Banjo’s pet goldfish Roysten is actually in the game himself! It feels very much in-line with the world created in the Banjo-Kazooie series and I liked it a lot.

Overall, this is an amazing game. It’s enormously fun, has excellent graphics, a great spooky soundtrack and is deeply charming. History is unfair in how it remembers Grabbed by the Ghoulies and you should definitely give it a try.

Rating: 9.5/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Bosses – Bane of the Video Game World

I’m up pretty late right now because I was trying to win an especially long boss fight in a game. The same thing happened last night. The boss isn’t hard, just really long. I know how to dodge all of its attacks and harm it as much as possible. What, artistically, do I actually gain by going through the same little process over and over again? It’s repetitive, boring and mundane.

When I was thinking about how bad this particular boss is, I reflected that I don’t really like boss battles in general. Why do video games always need to have bosses? Boss battles are frequently repetitive, they break your immersion (buy killing you a lot) and are often quite forced. It’s such a deeply ingrained part of video game culture that all games have them (pretty much) but why? I can’t really think of any thing like it in different mediums.

Having said that, I do have to admit that there are one or two boss battles which I really loved, but not many. When I like a boss, it’s because it feels like a natural part of the narrative or the journey which the game is trying to take me on – I feel like a good 90% of boss battles are just thrown in because the creators feel like bosses are an essential. But why does nobody ever question this? Video games do not need boss battles to be good and, in fact, some might even be improved by their removal!

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Why I Write

Writing is something I’ve done throughout my life – ever since I have been able to, really. But, of course, not everybody writes and some may wonder what motivates people to write. For today’s blog post I’d like to go over what motivates me to write, but obviously different writers (or artists) are driven by different things.

In my very earliest days as a writer, what I wanted to do was recreate the feelings of joy and excitement that I got by consuming pieces of art. There was always a certain thrill in playing a new game, or in seeing a new TV show (I didn’t read back then) and I wanted to be able to have people feel that thrill with my own works. I wanted to be able to make people laugh, or to make people care about the world I had created. In my mind, I knew what was good, so I took the best bits from all the different things that I liked and tried to put them together in a unique way. It was a case of art imitating art and I enjoyed imitating the artworks I admired.

To this day, my motivation to create occasionally comes from the desire to imitate my favourite art works, but it’s more than that now. As I’ve grown older, I’ve obviously been through more and more life experiences. There have been times when I’ve been thrilled to have my eyes opened to new concepts and perspectives, times when I’ve experienced the highest feelings of joy through the beauty of life and human engagement. But obviously these feelings aren’t a constant (I don’t think they are for anybody) and I hope to capture these feelings in my writing – for myself, as much as for anybody else. Of course, an imitation can never live up to an original, but even an imitation of something as wonderful as that is something very special.

Obviously, I don’t mean to imply that my work succeeds in reaching these lofty standards, merely that these are the goals I hope to one day meet. This is why I write and why I will always write.

(Don’t miss today’s Finger Puppet Show!)

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The Restaurant at the End of the Universe by Douglas Adams

The Restaurant at the End of the Universe is a sequel to The Hitchhiker’s Guide to the Galaxy and picks up exactly where the previous novel left off, resolving the cliffhanger. That’s one of the best ways I can think of to summarise it, because there’s really not much of a cohesive plot to this book.

Is the lack of structure a bad thing? Not at all. Arthur, Ford, Zaphod, Trillian and Marvin all basically make their own way throughout time and space and get caught up in all kinds of hilarious and interesting situations. Everything kind of centers around the characters visiting the titular Restaurant at the End of the Universe, which is exactly what it sounds like and is visited via time travel.

Speaking of time travel, it’s used quite a bit in this book and I love that. Time travel nearly always makes a story more interesting for me.  For me, one of the best things about The Hitchhiker’s Guide to the Galaxy books is that they are frequently very clever while being very funny and silly at time. This book felt even cleverer than it’s prequel, which I found very satisfying. I just don’t feel I can go into too much detail, for fear of spoiling any of it.

One thing I will say is that you’ll enjoy this book a lot more if you read the first book beforehand.  Also, while I didn’t think much of the first book’s ending, I felt the ending of this one was quite conclusive (even though I know there’s a sequel.) Basically, this is a perfect continuation for the series and a nice step up from the already substantial prequel.

Rating: 9.3/10

Buy it here.

(Don’t miss today’s Finger Puppet Show!)

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Birthday Card

Today I was given a very delightful birthday card by my co-workers. Not only did it have a kind and unique message in it, but it was also completely home made! I was especially pleased with the inclusion of the smiley face, which I felt made it a little personal to  me. Here’s a photo.

2016-04-11 09.56.12It’s an item I’ll always keep and which will always be special to me. Here is another blog post about items which have special sentimental value to me.

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